Wolfenstein the new order xbox one
At the main menu, select the "Extras" option, and choose the "Enigma Codes" selection. Then, enter one of the following codes to unlock the corresponding bonus mode and achievement. Note: You must collect all the enigma code pieces for a code throughout the main missions of the game before you can enable it. Start a new game after unlocking a mode to access it. Your collectables, perks, and upgrades will remain intact, but will not progress.
Enter the following code under "Code 1" to unlock 999 mode (Uber difficulty, 999 health, infinite ammunition) and the "Secrets Revelead I" achievement. Note: This code is obtained from all enigma code pieces starting with the numbers 1 and 8.
Enter the following code under "Code 2" to unlock Walk In The Park mode (I Am Death Incarnate difficulty, HUD disabled) and the "Secrets Revelead II" achievement. Note: This code is obtained from all enigma code pieces starting with the numbers 2 and 7.
Enter the following code under "Code 3" to unlock Hardcore mode (Uber diffculty, all health and armor drops disabled) and the "Secrets Revelead III" achievement. Note: This code is obtained from all enigma code pieces starting with the numbers 3 and 6.
Enter the following code under "Code 4" to unlock Ironman mode (Uber difficulty, one life) and the "Secrets Revelead IV" achievement. Note: This code is obtained from all enigma code pieces starting with the numbers 4 and 5.
Wolfenstein 3D level.
In Chapter 4, meet Anya in the Resistance secret base. After the helicopter theft, go upstairs to the top floor and search for a room with an old mattress on the floor near the window. Interact with the bed, and select the option to enter a nightmare to play a level from Wolfenstein 3D .
All collectible locations.
Search the indicated locations to find all 72 enigma codes, 50 gold items, 10 letters. Note: You can search for missing collectibles through chapter select at any time during the story or after completing the game. It also does not matter if you are playing the Fergus or Wyatt timeline. The only difference between the timelines is that you can either pick locks or hack circuits, but the levels are the same and collectibles are unaffected. Stealth killing commanders will mark some collectible locations on your map with a question mark. However, this does not reveal all collectible locations. There are areas that do not have a commander or side-quests that must be completed to get an item. As soon as you pick up a collectible, it will immediately be saved. Thus, you do not have to reach the next checkpoint for it to save the collectible. Additionally, if you start a completely new game, your collectible progress will still carry over. You can view how many collectibles you have obtained in each level under chapter select. Each collectible has its own specific name, making it easier to identify what you are missing. To see their names, open the collectibles menu during a mission.
The indicated collectibles can be found in the listed chapter:
Map Code 1-1 Map Gold Medal Code 1-2 Oskar's Letter Gold Goblet Code 1-3 Gold Chalice Code 1-4 Map Gold Sword Code 1-5 Gold Floorball Trophy Code 1-6 Code 1-7.
Map Armor Upgrade (Wyatt's timeline) Code 1-8 Izabelas Letter Health Upgrade (Fergus' timeline) Gold Hood Ornament.
Gold Watch Romans Letter Health Upgrade (Fergus' timeline) Armor Upgrade (Wyatt's timeline) Code 1-9 Code 8-1 Gold Egg Map Code 8-2 Code 8-3 Armor Upgrade (Wyatt's timeline) Health Upgrade (Fergus' timeline) Code 8-4 Code 8-5 Gold Medallion Code 8-6 Gold Door Knob.
Erdmanns Letter Gold Plate Gold Frame Map Code 8-7 Code 8-8 Code 2-1 Map Code 8-9 Gold Nugget Code 2-2 Gold Helmet Code 2-3.
Armor Upgrade (Wyatt's timeline) Health Upgrade (Fergus' timeline) Recording Map Gold Urn.
Gold Statue Plate Code 2-4 Code 2-5 Armor Upgrade (Wyatt's timeline) Health Upgrade (Fergus' timeline) Code 2-6 Gold Carafe Gold Knife Code 2-7 Map Code 2:8 Gold Pocket Flask Code 2-9 Code 7-1 Code 7-2.
Armor Upgrade (Wyatt's timeline) Bobby's Letter Health Upgrade (Fergus' timeline) Recording Gold Ashtray.
Gold Item and Letter (complete the side-quest) Code 7-3 Map Medicine for the Letter side-quest Code 7-4 Kill Commander for the Gold Item side-quest Code 7-5 Code 7-6 Gold Dagger (complete the side-quest) Christa's Letter (complete the side-quest) Code 7-7 Gold Pistol Code 7-8 Code 7-9 Gold Bust Code 3-1 Gold Mask.
Armor Upgrade (Wyatt's timeline) Charlottes Letter Gold Item (complete the side-quest) Health Upgrade (Fergus' timeline) Gold Vase (complete the side-quest) Recording.
Gold Book Ingrid's Letter Code 3-2 Gold Ladle Health Upgrade (Fergus' timeline) Map Code 3:3 Gold Snake Gold Lantern Code 3-4 Armor Upgrade (Wyatt's timeline) Code 3-5 Code 3-6 Gold Lunula Code 3-7 Code 3-8 Code 3-9.
Map Code 6-1 Gold Letter Opener Code 6-2 Code 6-3 Gold Tray Code 6-4 Code 6-5 Gold Skull Order for the LKW Update Gold Robot Toy Gold Chamber Pot Gold Crown.
Map Code 6-6 Code 6-7 Code 6-8 Code 6-9 Code 4-1 Gold Army Man Gold Compass Gold Rabbit Code 4-2 Armor Upgrade (Wyatt's timeline) Code 4-3 Code 4-4 Health Upgrade (Fergus' timeline)
Gold Cane Armor Upgrade (Wyatt's timeline) Map Code 4-5 Code 4-6 Gold Face Mask Dieter's Letter Code 4-7 Gold Meteor Rock Code 4-8 Code 4-9 Code 5-1 Health Upgrade (Fergus' timeline) Gold Bottle.
Code 5-2 Gold Bangles Gold Football Code 5-3 Map Code 5-4 Code 5-5 Code 5-6.
Gold Trowel Gold Armor Code 5-7 Map Gold Teapot Code 5-8 Code 5-9.
After finding the Laser Cutter in Chapter 4, you can upgrade it into the Laser Pistol. Later in Chapter 4, you will go on the catwalks above a coal-moving vehicle below. Go down the steps to the left to collect an item that resembles the battery originally collected to charge the cutter to upgrade it.
The LaserKraftwerk is obtained in the London Nautica during the Resistance's attack to get Prototype Stealth Helicopters. It can be upgraded with the following features:
Strobe: When firing, a blinding light flashes and temporarily disorients nearby targets. Tesla: Alters the beam's frequency to affect mechanical targets close to its path. Targeting Scope: Allows it to track, target and fire at several enemies simultaneously at the cost of depleting its battery power. Generator: Slowly regenerates battery power. Obtained in the Da'at Yichud vault. Reflector: Laser beams can reflect off a surface, but do less damage. Automatic: Allows full-automatic firing. Final upgrade: Increases ammunition capacity by 25 rounds.
Ramona's diary entries.
The following entries are in Ramona's diary:
Entry #1: May 11, 1940. I've only been back home for three days and now the Nazis have arrived in town. They killed Jakub Brozek. He was shot in the head. His horse was blocking the road. He taught me how to French kiss. I'm going to do something about this situation.
Entry #2: May 12, 1940. The Nazis have taken over the police station. They are asking local people to volunteer for service. I'm going to volunteer. I'm going to find a way to kill them.
Entry #3: May 18, 1940. Daytime I care for the sick, working at the asylum. On the evenings, I go to town to prepare for supper for the Nazis at the police station. They seem to trust me. I think I can lure one of them away. If I can get to a Nazi alone, I think I can kill him. I have never killed anyone. I don't know how to fight or fire a weapon. I will have to be smart about it. I miss the university. Perhaps, what I'm about to do will be a learning experience.
Entry #4: June 25, 1940. The Nazi appears to have a very high opinion of his mother. I learned this as a he was bleeding to death at the end of my knife at the outhouse next to the bakery. "Mutti!", "Mutti!" he whimpered. My hands were shaking. Nearly dropped my knife. I had told him I would kiss him and he let me lead him outside. Into the night.
Entry #5: November 29, 1940. The Nazi appears to love his sausage. I learned this as he kept on eating his supper even though the cyanide must have ruined the flavor. His eyes rolled back, all white. Yet he kept chewing. The cyanide I stole from mother's cabinet. At times I am struck with pangs of remorse. But then, I think of Jakub Brozek.
Entry #6: May 2, 1941. The Nazi appears to become sleepy after climaxing. I learned this as his little soldiers were leaking out of me onto his sheets. And his face turned blue, from the rope applied to his neck in his slumber. Tomorrow is my eighteenth birthday.
Entry #7: May 29, 1941. The Nazi appears to have been brought up lazy. I've learned this when I outran three of them, carrying a crate of grenades. I think I'm pregnant. I wish I knew how to use a gun.
Entry #8: July 6, 1941. The Nazi appear to be overly devoted to his police station. I learned this while tossing grenades into the building. Seven grenades went in but not a single Nazi came out. Does killing Nazis make me a murderer? Don't know. Don't think so. I'm not a soldier, but this is what soldiers do. And I have to steel myself from emotion, like a soldier does.
Entry #9: August 9, 1941. The Nazis appears to be highly gullible. I learned this as I pretended I was drowning and he dove in to save me. Body armor and all. I had only to apply the gentlest of pressures to push him until he stopped struggling. I am pregnant. It's not showing but I think mother suspects. I've decided to find an apartment for myself.
Entry #10: August 30, 1941. I have my own apartment, two floors above the bakery. I can't leave this Nazi baby inside me anymore. It has to come out. I took some pills from my mother's cabinet. They did not work. All they did was make me sick.
Entry #11: September 3, 1941. The Nazi appears to be a reckless driver. I learned this after I cut his brake line and his car went over a cliff, as he drove down the mountain. I didn't see it happen, but there was a picture in the paper. I had a friend at the university who successfully terminated her pregnancy, through consumption of Pennyroyal oils. I have written her, for instructions.
Entry #12: September 13, 1941. A letter arrived from London today. I have presumed a vial of Pennyroyal oil. I have stolen some antibiotics from mother. I won't be coming to work tomorrow.
Entry #13: September 14, 1941. Pain unbearable. Won't stop bleeding.
Entry #14: September 20, 1941. Still alive. The Nazi baby is gone. After the weekend I go back to work. I have patients to tend to. I have Nazis to kill.
Entry #15: January 5, 1942. The Nazi appears to have poor reaction time. I learned this as I ran him over at a red light. I don't know what came over me. It was in the middle of the day and people were looking. I drove away as fast as I could. I have to reduce the rate of my attacks, or they will catch me.
Entry #16: July 9, 1943. The Nazi appears to be made of bacon. I learned this as nine of them burned alive inside a late night establishment. A lot can be accomplished with padlocks and gasoline. Father could smell the gasoline on my coat. I lied to him. He mustn't know what I have done. He's too sensitive.
Entry #17: July 4, 1944. The Nazi is a hopeless romantic. I learned this while smashing his skull, using the hammer I had hid behind my back, as he knelt to pick up my fallen glove. If I was a boy, father would have taught me how to handle a rifle. But instead I was trained to nurse the afflicted, dig dirt for relics and write papers. I wish I knew a soldier. He could teach me how not to feel remorse. He would understand me.
Entry #18: September 23, 1946. A man came in today. Horrible head trauma. He has scars all over him. He won't speak. No ones knows where he's from. I think he's a soldier, but not a Nazi. I wish he could talk to me. He has a strength about him.
Entry #19: July 10, 1948. The war is over. The Nazis have declared victory. People are celebrating the peace. I can't stop crying. For me, this war is never ending.
Entry #20: November 16, 1951. The Nazi appears to have a hot temper. I learned this as I attempted to smash his head with a flower pot I dropped from my apartment window. Sadly, I missed. He had friends nearby. They broke my door down. I said it was an accident but they gave me a black eye and spit on my dress. I want people on my side I can rely on. My grandparents are on my side. But they are not fit to fight.
Entry #21: July 17, 1955. The Nazi appears to be a choosy bachelor. I learned this as we sat on a picnic blanket in the meadow lands. He said he would kiss me, if I bleached my hair blonde. I was nauseated by his request. But as long as I smile and hide the hate, no one is suspicious of me. So he drank the wine I spiked with sedatives. And I rolled him down a shallow grave.
Entry #22: December 24, 1956. My heart is breaking. Friends I've known my whole life have all become Nazis. Mother and Father are not happy about it, but they comply rather than resist. I feign my smile and act cheerful, but I have started to resent my own parents. I am 33 years old. I am all alone in the world.
Entry #23: May 6, 1957. I should keep fighting. But who is there to fight? Everyone is a Nazi now. Or at least they pretend to be. I can no longer tell the difference.
Entry #24: August 28, 1960. Deathshead's men are coming by the asylum every other week. They are taking people that have been in my care for years. I look the other way. I hate them. I hate myself for giving up. But I can't fight alone anymore. I watch the man with the scars. I whisper things to him. Sometimes I can see some part of him awake. I wonder if he can see me. I will not let them take him. That was the last entry, William. Some of the things in this diary happened a long time ago. And some of them may have happened to me. I miss you. I missed you a long time before I met you.
In Chapter 7, after obtaining a sample of the "Super Concrete" for Anya, Max will return to his room and go to sleep. There is a crayon drawing of Max's four missing toys near his bed. The toys are hidden in the Kreisau Circle base. After finding all of them, go back to the crayon drawing to return the toys. Successfully complete this side-quest to unlock Max's entry in the character info panel. The toys are located in the following areas:
Robot: It is on your way out of the Kreisau Circle Hangar. It can be heard near the hangar entrance. Telephone: It is in Caroline Becker's desk. Letter Blocks: It is inside the hidden chamber behind the poster in Caroline's bedroom. Crawl into the gap to find it to the left, on the ground. Fire Truck: Talk to Wyatt or Fergus to get the key, open the locked door, then look on the shelf to the right of the door.
Defeating Fire Troopers.
Use the shotgun when facing Fire Troopers at close range, but be careful since they will inflict a lot of damage. You should have a large amount of health and armor if attempting close combat. A few Tesla grenades and the assault rifle will work well at medium range. To take them out at long range, use the Marksman Rifle or Laser.
When playing on the Uber difficulty, try firing constant shots from the AR Marksman's automatic plasma rifle. Shoot them a few times with the LaserKraftwerk's Targeting Scope at close range to kill them. Get two direct hits with the rocket launcher to also kill a Fire Trooper.
With either the 1946 or 1960 version, kill the Kampfhund before it is alerted using a knife throw or silenced pistol shot.
Defeating the London Monitor.
Start by attacking its eye, then both the eye and the missile launchers. After all the missile launchers are destroyed, the area underneath its red spot will open. Go under the London Monitor, and shoot up into its engine. Continue to shoot both its eye and engine until it has been defeated.
Defeating Rocket Troopers.
Use heavy weapons, such as rockets, against Rocket Troopers. One or two shots should kill them. When playing on the Uber difficulty, use repeating shots from the AR Marksman's automatic plasma rifle.
Defeating Space Marines.
Space Marines are vulnerable to Tesla grenades. You can also shoot them with an AR Marksman or MG-60 to kill them. If you can use stealth to approach them, a knife or headshot from a suppressed 1960 handgun will also work.
When facing the 1960 version, use energy weapons. Standard bullets will only inflict minimal damage on its armored parts. Try firing a fully charged LaserKraftwerk, and connect all its lasers.
Use the assault rifle in dual-wield mode with its under-slung rocket launchers to inflict significant damage.
Fire the mount machine gun if you need to save ammunition for other weapons. Charge up again when its energy gets low and repeat.
Use the following strategy when facing the two Zeppelins in the last level. There are two Flak cannons mounted on the sides of the upper levels of the back. Use them to hit the cylinder tube on the bottom. One cannon cannot be used to destroy both tubes because of its limited firing radius. After they are destroyed, Deathshead cannot use his shield.
Fallout 3 reference.
In Chapter 7, Anya will ask for a sample of the moldy "Super Concrete". Look to the right of the Kreisau Circle Hangar entrance, and locate the large red circular door covered in steam. It is marked with "101", referencing Vault 101 and its huge circular door in Fallout 3 .
Mario series reference.
Enter your hideout, and go upstairs to Max Haas' bedroom to find Power Stars plushies on his bed.
Quake 3 reference.
During the opening sequence for Chapter 6: London Nautica, Bobby Bram is driving Blazkowicz to his objective in London. The keychain hanging from the ignition is a rocket launcher from Quake 3 .
Easy "Bullseye" achievement.
Play Chapter 3 in the Fergus timeline on the "Can I Play, Daddy?" difficulty. Progress through the first section, and make sure you have at least one grenade. Enter the gate house, and go to the left. Hot-wire the elevator to reach the top floor, which has some steel beams under the train bridge. There is a spawn point for an attack drone on the other side and a checkpoint just before it. Note: You can also find a health upgrade nearby. Take out a grenade and walk towards the other side. The flying attack drone will spawn below the walkway, on the right side. Throw the grenade at the walkway in front of you, where the drone appears. It should get stuck in the environment and kill the drone. Pause the game, restart from the last checkpoint, and repeat the process until you earn the demolition perk 4 to get the "Bullseye" achievement.
Easy "Endurance II" achievement.
The in-game description states "Kill 5 enemies in 10 seconds using a detached turret", but you do not have to use an actual turret. The Super-Soldaten's chain gun also will qualify, as they are basically detached turrets.
Easy "Sentinel" achievement.
You must kill five enemies with a thrown back grenade to get the "Sentinel" achievement. In Chapter 3, reach the second checkpoint (the second time you are dropped from the car) on the easiest difficulty. Stand by the door, and wait for one of the soldiers to throw a grenade at you, then grab it and throw it back. Keep restarting from the checkpoint until you manage to kill all the soldiers with the thrown back grenade to get the achievement.
Easy "Über Hero" achievement.
It is easier to complete the game on the Über difficulty during a second playthrough, as you will retain your perk and weapon upgrades and know strategies to defeat various enemies and Bosses. During your playthrough, make sure to use cover. Enemies will inflict a lot of damage on the Über difficulty, but the majority of them will die quickly. Keep your distance to force enemies to miss. Use stealth, especially during the early chapters when you are at a disadvantage. You can defeat the majority of enemies by sneaking up and killing them with your knife or pistol; or simply ignore enemies altogether. Try unlocking as many perks as possible as you progress, as they give nice advantages. Rely heavily on the LKW (and Laser Marksman when obtained) in areas where you can recharge. The LKW can destroy the large robots with one or two shots after upgraded. Always aim for the head. You can kill normal soldiers with a few headshots. Use grenades in areas where enemies attack in groups.
Easy "Vaporize" achievement.
You must kill five enemies with a dropped enemy grenade to get the "Vaporize" achievement. In Chapter 3, reach the second checkpoint (the second time you are dropped from the car) on the easiest difficulty. Stand by the door, and wait for one of the soldiers to throw a grenade at you, then shoot him until he dies or drops the grenade. Keep restarting from the checkpoint until you manage to kill all the soldiers with the dropped enemy grenade to get the achievement.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Gunner (20 points): Save allied planes. Fergus saved (30 points): Choose to save Fergus. Wyatt saved (30 points): Choose to save Wyatt. Vive la resistance! (20 points): Locate the resistance. Power to the laser (30 points): Find the Laserkraftwerk. Hidden in the deep (20 points): Locate the underwater stash. London uprising (20 points): Defeat the London Monitor. Deliverance (30 points): Release friend. Liberation (100 points): Complete the game on any difficulty. Super hero (50 points): Complete game on I AM DEATH INCARNATE! (or ÜBER). Über hero (50 points): Complete game on ÜBER. All that glitters (20 points): Collect 25 gold items. Heart of gold (30 points): Collect all gold items. The lives of others (30 points): Collect all letters. Secrets revealed I (30 points): Solve the first Enigma code. Secrets revealed II (30 points): Solve the second Enigma code. Secrets revealed III (30 points): Solve the third Enigma code. Secrets revealed IV (30 points): Solve the fourth Enigma code. Scout I (10 points): Unlock stealth perk 1. Knife throwing (10 points): Unlock stealth perk 2. Knife sheath + (10 points): Unlock stealth perk 3. Knife sheath ++ (10 points): Unlock stealth perk 4. Silent shot (10 points): Unlock stealth perk 5. Vampire (10 points): Unlock stealth perk 6. Scout II (10 points): Unlock stealth perk 7. Assassin (30 points): Unlock stealth perk 8. Deadeye (10 points): Unlock tactical perk 1. Quick draw (10 points): Unlock tactical perk 2. Quick regeneration (10 points): Unlock tactical perk 3. Gun magazine + (10 points): Unlock tactical perk 4. Shotgun magazine + (10 points): Unlock tactical perk 5. AR magazine + (10 points): Unlock tactical perk 6. Marksman magazine + (10 points): Unlock tactical perk 7. Quick reload (30 points): Unlock tactical perk 8. Double reload (10 points): Unlock assault perk 1. Endurance I (10 points): Unlock assault perk 2. Scavenger (10 points): Unlock assault perk 3. Bullet feeder (10 points): Unlock assault perk 4. Endurance II (10 points): Unlock assault perk 5. Autopanzer (10 points): Unlock assault perk 6. LKW battery + (10 points): Unlock assault perk 7. Dual-wield expert (30 points): Unlock assault perk 8. Throwback (10 points): Unlock demolition perk 1. Grenade pouch + (10 points): Unlock demolition perk 2. Grenade pouch ++ (10 points): Unlock demolition perk 3. Bullseye (10 points): Unlock demolition perk 4. Rocket magazine + (10 points): Unlock demolition perk 5. Vaporize (10 points): Unlock demolition perk 6. Sentinel (10 points): Unlock demolition perk 7. Hardened (30 points): Unlock demolition perk 8.
Wolfenstein: The New Order.
Europe, 1960. The tide of World War II has been turned using a new kind of mysterious, advanced technology. Using unrelenting force and intimidation, a ruthless world power has brought even the most powerful of nations to their knees. The regime now dominates the globe with an iron fist. You are the only man capable of rewriting history. In Wolfenstein: The New Order, assume the role of super soldier B.J. Blazkowicz as he uses elite combat tactics and an arsenal of uber advanced weaponry to take down the most powerful empire the world has ever known. Join forces with a band of dedicated resistance fighters and launch an offensive battle that spans the globe and beyond, as you seek to uncover the truth behind how this regime conquered the world so quickly. Take on massive mechs, super soldiers, and an army of seemingly unstoppable might as you fight to free the planet from a nightmare of unimaginable tyranny.
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Europe, 1960. The tide of World War II has been turned using a new kind of mysterious, advanced technology. Using unrelenting force and intimidation, a ruthless world power has brought even the most powerful of nations to their knees. The regime now dominates the globe with an iron fist. You are the only man capable of rewriting history. In Wolfenstein: The New Order, assume the role of super soldier B.J. Blazkowicz as he uses elite combat tactics and an arsenal of uber advanced weaponry to take down the most powerful empire the world has ever known. Join forces with a band of dedicated resistance fighters and launch an offensive battle that spans the globe and beyond, as you seek to uncover the truth behind how this regime conquered the world so quickly. Take on massive mechs, super soldiers, and an army of seemingly unstoppable might as you fight to free the planet from a nightmare of unimaginable tyranny.
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All user reviews.
A real game.
This is a old school game. Bethesda always makes a game that is worth the money and the time. There is no DLC or buy this then that to play. It's a real, just sit down and play, game. Great story and lots of extra things to do. Great art work as well. Don't just run and gun or at least play it again. There are things to find and things to read. I don't like to have to read to get the story in a game, thats what books are for, and you can get the whole story without reading anything and just play, but it's worth it to read everything. It will give you a more in- depth story and is a very awesome way to see how the world could have been if history was different. Nothing realistic about this game but a whole lot of fun to play. You get to kill Nazis on the moon man! How awesome is that?
464 out of 479 people found this helpful.
Surprising and Fresh.
With most FPS games relying on repeating mechanics time and time again, this game harkens back to classic shooters while also bring new excitement for gamers. With 11 hours of gameplay, players will enjoy every minute. The game could use additional features, like online play or challenges, but is far from disappointing with just story missions. This game is worth your time.
105 out of 107 people found this helpful.
Amazing Story.
Bethesda does it again. The storyline brings you in close to the characters. The perk system works off your gameplay style, either stealthy or run-and-gun, leveling your perks according to how you progress. Great game without relying on multiplayer for appeal. 10/10.
130 out of 138 people found this helpful.
refreshing.
its a new ww2 and i love the art the emotion i felt for the characters but i felt the saddest at the start when it throughs you into that choice not gonna spoil it though no complaints 10\10 would recomend.
51 out of 55 people found this helpful.
One of the best games for the money on X1. Great graphics, story and mechanics.
58 out of 62 people found this helpful.
Way to bring an ORIGINAL FPS back, keep it to its roots, but make a vastly incredible game with crazy awesome gameplay, gameplay mechanic and a deep rich personalized story that is only the begining of a New era for Wolfenstein and will leave you for more. I for one can not wait for the Sequel and am hooked on these game (The old blood Prequel that came out a year after this of which is also equally as good) and the story of B.J Blazkowicz. I CAN NOT WAIT FOR MORE!
82 out of 89 people found this helpful.
Amazing all Around.
Gripping story, great gameplay. The music that plays when your base is burning\infiltrated is my favorite part. You kill nazis on the moon what else can ask for. LOL.
45 out of 53 people found this helpful.
Favorite game in 2015.
Expected the great gameplay, floored by the beautiful story.
13 out of 14 people found this helpful.
IT JUST BLEW MY MIND.
This is one of the best games i have played in sometime now.Coming from me , that says alot.Its like Halflife meets Deus ex (original), and your killing tons of nazis!THIS IS HOW GAMES SHOULD BE MADE! Good replay value as well.Great work on this one Devs.thank you!🏆❤😆👍👏🔥🎂
38 out of 46 people found this helpful.
favorite game of this gen.
22 out of 25 people found this helpful.
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Wolfenstein: The New Order.
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About This Game.
Summary Features Game Editions.
Evil minds have created the ultimate terror and only you can stop them in Wolfenstein: The New Order, a re-imagining of the classic FPS franchise.
Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops – all rendered in stunning detail with the id Tech 5 engine. Wolfenstein's breath-taking set pieces feature intense mountain-top car chases, underwater exploration, player-controlled Nazi war machines, and much more – all combined to create an exhilarating action-adventure experience. Collect ultra-advanced Nazi-tech! Break into secret research facilities and heavily guarded weapon stashes to upgrade your tools of destruction. Hi-octane action and thrilling adventure weaved together into a tightly paced, super immersive game narrative.
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Wolfenstein: The New Order - Xbox One.
Publisher: Bethesda SKU: 1346014 Release Date: 05/20/2014 ESRB Rating: Mature.
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Have you ever asked yourself what our world would be like if history had unfolded differently? Have you ever wondered what would happen if one link in the chain of events was reversed? What if, for example, the Nazis had won World War II? The answer is that the face of this planet would be forever changed, irrevocably damaged. The year is 1960 and the worst has happened. The Nazis turned the tid.
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Most Helpful Reviews.
Great story but falls short in length.
I honestly didn't have high expectations with this game. However after putting several hours into it, I am quite surprised. The story is the strong point of this game. The writing and voice acting of the characters are both believable and relatable. Although the story draws you in, the actual gameplay becomes tedious and boring after a while. The mechanics of the game are nothing new and a bit old school. The player has to continuously pick up ammo. This might not sound like a big deal, but after hours of playing it is quite tedious. Lastly, I would say that the game takes around 10-12 hours to beat. There is no multilayer for this game so one really needs to assert if the game is worth buying $60. In the end, I enjoyed this game, although I wished I rented it instead of purchasing it.
I would recommend this to a friend.
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Great game.
This game in my opinion is absolutely phenomenal I was skeptical at first because of all the hype but the graphics are great the gameplay is great its truly amazing. I'm not to sure why these people are complaining about gameplay as well as physics of the game I do however agree the "DOOM" beta trial is a load of well cant say on here but you catch my drift. Maybe the ones that complained about this game play should go back to playing camp of duty and battlefield "three/four" Helpful ( 5 ) Unhelpful ( 0 )
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Great story, Average shooter.
This game is, by its definition, a standard shooter. The mechanics are all similar to other FPS games, so if you are used to this type of game, them you will feel right at home. This, however, helps you focus less on the mechanics themselves and allows you to pay attention to the plot, which is actually interesting (after the intro, that is). You have to get through an over-the-top set piece before you see what I am talking about story wise. It is believable within context and you can relate to the characters feelings and emotions. At least, that's how I would feel if things panned out like they do in the game. Buy this game for the story and nothing else. If your looking for a fun shooter, there is one to be had here, but there is no multiplayer. However, an interesting decision early on in the game encourages to do two playthroughs, but I won't spoil the fun. Dual wielding the gun is fun at first, but then it becomes cumbersome with too many enemies on screen, since it is less accurate and more clunky. I, instead, found it more satisfying to go for stealth kills. I do like having both options at hand. Minor issues with AI not recognizing you on rare occasion, but in those cases, it usually works to your advantage. Overall, I would rate the game a 7 out of ten, which is not a bad rating. Buy it, play it, and then, take advantage of the Best Buy return program so that you can invest in another game. You will have fun with this one.
I would recommend this to a friend.
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Was fed up.
I thought this game was going to be another lame, boring shooter. Boy was I wrong! I have recommended this game to few close gaming buddies of mine. I love the graphics and how well the cpu reacts to your actions. Give it a try, you will not be disappointed!
I would recommend this to a friend.
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Old School Fun Meets New School Consoles.
Wolfenstein: The New Order is the first game developed by MachineGames, a new game development studio comprised of industry veterans who worked on such titles as The Chronicles of Riddick: Escape from Butcher Bay and The Darkness. After leaving Starbreeze, these talents started MachineGames to continue their passion of making great games, and if Wolfenstein: The New Order is any indication, this studio has a bright future ahead of them. First and foremost, Wolfenstein: The New Order is a single player game. Is that a negative? Not one bit. There are enough multiplayer games out there if that's what you're into, and only a few of them actually succeed, so it's best to leave multiplayer to the games that have people who want that and not waste resources on it when they could be better spent making a meatier and more satisfying single player game, and that's exactly what MachineGames did with Wolfenstein: The New Order. Depending on your style of play, you can get 20 hours out of this game on one playthrough, which is very long for a first-person shooter. In addition, both running & gunning and stealth are viable options since the level design allows for exploration and planning which is important if you're play stealthily. This also adds replay since here are two different ways you can play the game. As for the shooting, it's so buttery smooth and packs a punch. I haven't played a shooter in a very long time that felt this good. As for stealth, it's pretty basic but satisfying. It's fun throwing knives at the enemy or using a silenced pistol. :) Onto the graphics, this game is available on Xbox One, PS4, PC, Xbox 360 and PS3, so it's a cross-generational release, which means it won't be the most graphically impressive game you've ever seen. Sometimes it looks outstanding, sometimes it looks okay, and other times you'll notice that some textures aren't as detailed as they could be. With that said, Wolfenstein: The New Order is a rarity on consoles like Xbox One and PS4 since it outputs native 1080p resolution and 60 frames-per-second on both. Now the big surprise for me is the story. Wolfenstein was never known for story, but The New Order changes that. Likable protagonists, despised antagonists, all wonderfully voiced and acted. In addition, the soundtrack is tops. Wolfenstein: The New Order surprised me by how good it is. Probably my favorite FPS since Half-Life 2.
I would recommend this to a friend.
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Harder than they used to be!
Maybe I'm just getting old. Makes the early ones look like, well, the older ones. Awesome graphics. Spooky feel. Definitely playable. Need my old reflexes.
I would recommend this to a friend.
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Action packed fun.
All around good game. Just a little short on longevity. Wouldn't recommend paying more than $30.
I would recommend this to a friend.
Please try again later.
Great Game.
This was a surprise hit for me last year. Great story and gameplay.
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Wolfenstein: The New Order cheats & more for Xbox One (X1)
Also Known As.
Wolfenstein The New Order.
Walk-in-the-Park Mode - Engima Code.
In Hardcore mode, the difficulty is Death Invarnate, and your HUD is disabled! Enter.
the Enigma code as follows:
Ironman Mode - Enigma Code.
In Hardcore mode, the difficulty is UBER, and you get 1 life/permadeath! Enter.
the Enigma code as follows:
Hardcore Mode - Enigma Code.
In Hardcore mode, the difficulty is UBER, but you don't get any health or armor.
benefits. Enter the Enigma code as follows:
999 Mode - Enigma Code.
In 999 mode, the difficulty is UBER, health is overcharged to 999, but then.
lowered to 100, and you get unlimited ammunition. Enter the Enigma code as follows:
Wolfenstein 3D Easter Egg.
Play the game for a few hours. Once you arrive at the headquarters of the resistance movement, go to the top floor and there will be a mattress on the ground. It is just left of the bullseye hanging on the wall. Focusing on the mattress will give you the option to enter a "nightmare." Enter the "nightmare" and you will find yourself in the very first level of Wolfenstein 3D!
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Wolfenstein: The New Order Walkthrough and Guide - Beat Deathshead, the London Monitor.
A guide to each chapter, including the Escape from Wolfenstein Castle Easter Egg.
With Wolfenstein: The New Order now available on all major platforms, gamers should be jumping into the action as William "B.J." Blazkowicz . Throwing a twist into how World War II actually played out, the team at Bethesda Softworks have produced what is perhaps one of the best campaigns since The Last of Us in 2013.
Since anyone who picks up this game is bound to get stuck at some point, we at Prima Games wanted to put together this free walkthrough, helping you keep the good times rolling as you fight the Nazi regime.
In what could be the longest prologue we've played in the last few years, Wolfenstein wastes no time in getting you into the action. Playing as William "B.J." Blazkowicz, players will be faced to choose between two main characters, Fergus Reid and Probst Wyatt. Read our walkthrough before deciding which of the two you want to spare.
In a chapter filled with story building cut scenes, rush through the asylum to kill the Commanders and save Anya from being kidnapped by Keller. We'll show you how to open the main doors, as well as how to take down the drones that attack you as you make your getaway.
This chapter features several Commanders, each that can be taken down with stealth if you make all the right moves. Follow our guide to find out how to defeat them, along with the two giant robots near the end. Finally, see how we managed to survive Engel's interrogation on the train to Berlin.
While the first part of this chapter is all about stealth, we'll also show you where to find the Laser Cutter, and how you can charge it up for use in Eisenwald Prison. Take down the Commanders and find the key to get into the Coal Loader Room before freeing Fergus Reid and making your escape.
This chapter presents your first real break in the action, but can still be tricky if you don't know where to look for the pieces of the puzzle. We'll show you where to find the Project Whisper file, as well as where to pick up the crowbar needed to pull it from the wall.
London Nautica features a decent amount of stealth mixed with some in-your-face violence. It even has opportunities for players to choose their approach. We show you how to best handle each situation and even the benefits of the Automatic Shogun. As if you needed an explanation.
This chapter (along with one or two others) gives players an opportunity to step back in time with the Escape from Castle Wolfenstein Easter egg. While it does resemble the 3D versions of the game that came later on, this bit of history will leave long time fans very satisfied.
For the most part, this chapter is all stealth, yet maintains a good pace that won't leave action junkies feeling bored. You get plenty of work done with your knife, but before you do, we'll show you how to break the cement mixer to get into the camp in the first place.
The main objective of this mission is the easy part. Of course, we show you how to complete it but we also show you how to complete the side mission of finding Anne's wedding ring, along with a cool dream sequence that you won't want to miss out on.
The first half of this mission is all about not getting lost, while the second half focuses on a little bit of stealth game play. Not only do we show you the way through the catacombs, we also show you where you can snag a Gold Snake on your travels. Trust us, you'll want to pick this one up.
There's just something fantastic about turning Blazkowicz loose with his knife. Not only do we put that to good use in this chapter, we also bust out the Automatic Shotgun for some close quarters mayhem. Of course if you're here to find out how to access the secret vault, we've got you covered there as well.
Giant robots are nothing new in this game, but our method of dispatching them is. Not only do we find an effective way to deal with these armored beasts, we manage to do it using their own weapons. As cool as that is, the hardest part about this chapter is not falling off the bridge. Follow our guide so you don't make the same mistakes we did.
This is one of several chapters in the game that can take about an hour to complete. It's also a great one for getting stealth kills. Our guide will show you how to take down several Commanders using alternate routes, as well as defeat the giant robots so you can catch your ride back home.
The first part of the chapter is all about standard combat and looting everything in sight. The second half is all about defeating the London Monitor, a gigantic robot that can be taken down with the right formula. We'll show you were to hide from it, and how to take it down quickly and efficiently.
This is one of the shorter missions, but players will see a lot of plot developments, including Max Haas in beast mode. We'll show you how to get back to the hideout where Anya, Caroline, Tekla and Fergus are all hiding, and how to get to them once you arrive.
The final chapter definitely lives up to expectations, featuring several giant robots and two boss fights at the end. We'll show you how to power your way through the first part of the mission, then end Wyatt's suffering by taking down the Prototype Robot. Finally, we'll show you exactly how to beat the final boss and defeat Deathshead once and for all.
Hear about the latest Wolfenstein: The New Order guides, exclusive content, and amazing offers!
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From the Web.
More from Prima Games.
Wolfenstein: The New Order Walkthrough - A New Home - Find the Project Whisper Folder.
Locate the crowbar to free the Project Whisper folder and return it to Caroline.
Wolfenstein: The New Order Walkthrough - Eisenwald Prison - Find the Key for the Coal Loader Room.
See how to stealth through difficult parts and even upgrade your Laser Cutter.
Wolfenstein: The New Order Walkthrough - A New World - How to Choose the Right Pictures.
Find out how to stealth takedown each Commander and survive Engel's questions.
Wolfenstein: The Old Blood Walkthrough and Collectibles.
Shoot and stab your way through Wolfenstein: The Old Blood.
Five Reasons to Play Wolfenstein: The Old Blood.
Collect Gold Items, complete Nightmares and rip the flesh from your enemy's bones.
Wolfenstein: The Old Blood First Look – Blazkowicz is Back.
Bethesda returns with more first person shooting and a redesigned Castle Wolfenstein!
Walkthrough.
Wolfenstein: The New Order consists of 16 chapters of varying lengths and complexities. For a complete walkthrough of Wolfenstein, look at our guide below, broken down by chapter. For a walkthrough of the collectibles in Wolfenstein, check out the Collectibles section by chapter.
EditWalkthrough.
Chapter 1: Deathshead's Compound.
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Wolfenstein: The New Order Walkthrough.
Wolfenstein: The New Order reignites the series that created the first-person shooter genre. The year is 1960 and the Nazi’s have won World War II. War hero B.J. Blazkowicz must launch an impossible counter-offensive against the monstrous Nazi regime that has conquered the globe.
Intense, cinematic and rendered in stunning detail with id Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a mission to bring down the Nazi war machine. Infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond. Wolfenstein is under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating award-winning games.
Europe, 1960. The Nazis turned the tide of the war using a new kind of mysterious, advanced technology. Using unrelenting force and intimidation, they have brought even the most powerful of nations to their knees. The Nazi regime now rules the globe with an iron fist. Play as the one man who dares go up against the world’s most formidable military. You are B.J. Blazkowicz, the American war hero. You are the only man capable of rewriting history.
Key Game Features:
The Assault – Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops – all rendered in stunning detail with the id Tech 5 engine. The Action – Wolfenstein’s breath-taking set pieces feature intense mountain-top car chases, underwater exploration, player-controlled Nazi war machines, and much more – all combined to create an exhilarating action-adventure experience. The Arsenal – Collect ultra-advanced Nazi-tech! Break into secret research facilities and heavily guarded weapon stashes to upgrade your tools of destruction. The Adventure – Hi-octane action and thrilling adventure weaved together into a tightly paced, super immersive game narrative.
PC System Requirements:
OS: 64-bit Windows 7/Windows 8.
Processor: Intel Core i7 or equivalent AMD.
Memory: 4 GB RAM.
Graphics: GeForce 460, ATI Radeon HD 6850.
Hard Drive: 50 GB available space.
Chapter 1: Deathshead’s Compound.
Welcome to the Wolfenstein: The New Order walkthrough! Doug will be your voice-over commentator showing you around the game’s areas, playing in the Fergis timeline.
But first, here are the game’s developers giving a “how to play” tutorial for the opening chapter.
Fergis and Wyatt Timeline Differences: Early on in the game you’ll be asked to make an impossible life and death choice between two Resistance members. Who will you let live, Fergis or Wyatt?
• Difference #1: The biggest difference between the two timelines is that you can either pick locks or hack circuits, but the levels themselves and their collectibles are all the same.
• Difference #2: As a result of your choice Tekla, an eccentric member of the resistance, only appears in the Fergis timeline. Wyatt’s timeline has a character ‘J’ AKA Jimmy Hendricks, who is nothing special, although if you go to his room to fix your self an armor upgrade, he feeds you acid and a music jam ensues. — In case you chose Wyatt and you’re worried you’re missing out, XCV has made a compilation of all Tekla cutscenes from the Fergis timeline for you to view here…
Tip: When a Kampfhund (robot dog) jumps and locks you in a clinch hold, you should stab it repeatedly to death before it kills you. Reduce the damage from its attacks by blocking.
Chapter 2: Asylum.
Will B.J. Blazkowicz ever awake from his coma?
Perks Explained: All perks have unlock criteria. These are displayed in the Perks tab within the Journal. All Perks are permanently enabled, once unlocked. Also in your Journal’s Perks tab, you can view your current progress toward the unlock requirements by highlighting individual perks.
The Perk system encourages you to engage in one of the following play styles by rewarding you with improved stats and abilities…
• Stealth: Focuses on silent takedowns and rewards you with perks that enhance this play style, such as getting health when performing takedowns and adding the ability to throw knives.
• Tactical: Focuses on headshots, cover and small arms use the rewards you with perks that increase magazine size, improves reload and health regeneration speed, as well as head shot effectiveness for small arms.
• Assault: Focuses on dual-wielding, heavy machine guns and the Laserkraftwerk and rewards you with perks that enhance this play style, such as increasing machine gun movement speed and the ability to receive armor for taking down multiple enemies in quick succession.
• Demolition: Focuses on the use of grenades and rocket launchers and rewards you with perks that enhance this play style, such as increasing rocket launcher magazine capacity and the ability to explode grenades upon impact with enemy characters.
Chapter 3: A New World.
Let’s explore this new world and blow up some robots & other high-tech weaponry.
Tip: Explore the environment to find useful items and valuable secrets. – Useful items are often found inside crates. Bust open crates using melee or ranged weapons.
Chapter 4: Eisenwald Prison.
B.J. and Anya make it into Berlin, but the secret police is right on top of them.
Alternate Train Scene: After B.J. gets some coffee on the train you’ll get die Fraulein’s Photo Game section at the start of the chapter. If by the end of it you choose the photos, then you’ll have seen the same results as the video guide. However, if you choose the third option — grabbing the golden gun on the table — you’ll get an alternate scene. Even if it’s a death scene…
Tip: Takedowns cannot be performed on heavy soldiers as they are protected by thick metal armor.
Chapter 5: A New Home.
After a daring escape from prison, B.J. & company find the resistance smack dab in the center of Berlin.
Tip: Consult the map to find the location of your next objective.
Wolfenstein: The New Order Walkthrough continues on Page 2 with Chapter 6: London Nautica.
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About the author.
By Ferry Groenendijk : He is the founder and editor of Video Games Blogger. He loved gaming from the moment he got a Nintendo with Super Mario Bros. on his 8th birthday. Learn more about him here and connect with him on Twitter, Facebook and at Google+.
Chapter four, part five, I can’t jump to the window across. Any suggestions?
Chapter 4 Part 5, I’m having a problem jumping to the window after had laser cutting the fences. Any suggestions?
@Terrence Healy, don’t use the Ray Gun as a cutting tool. Use it as a shooting weapon to shoot through the chain link.
I have the opposite problem as “Captain B”. I finished the Fergus’s timeline and can’t figure out how to “play further” to open the chapters in Wyatt’s timeline.
There is no crowbar. I didn’t choose Wyatt to live.
Hmm. That is indeed odd. I’ve played both characters and got through each time okay. Sorry I couldn’t help.
Hide, snipe, run; hide; repeat.
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