Perform an Xbox One Internet Speed Test.
The Xbox One has already sold millions of units globally. One of its features is the ability to connect to Xbox Live, which gives users the ability to connect to Skype, watch TV shows and movies, play games, and much more. Minimum bandwidth speeds are required to properly use some these actions, as well as play some games. Players need to perform an Xbox One Internet speed test to make sure their bandwidth meets the Xbox One’s requirements in order to fully enjoy this gaming system.
Run the Speed Test.
You can verify your bandwidth connection before you connect your Xbox One to your network. The Xbox One does not have an option to verify the connection through its system; instead, it relies on your overall network speed. For optimal performance, perform the speed test on your computer, and have it hooked up the same way you will have your Xbox set up; i.e., wireless or wired. Our speed test at BandwidthPlace.com is a Microsoft-suggested site, and can quickly determing your internet speed. Write down the download speed, upload speed, and ping. These numbers can be important later if you have issues and need to get a hold of Xbox support.
Recommended Minimum Requirements.
Microsoft recommends a minimum download speed of 3 megabits per second for online gaming, 1 megabit per second for SD video streaming, and 3.5 megabits per second for HD video streaming. Minimum upload speed for online gaming should be faster than 0.5 megabits per second. Streaming does not utilize upload speeds. The ping should be less than 150 milliseconds for anything done on the Internet. The lower the ping number, the more effective the connection is.
Connect to the Internet.
Just plug the LAN cable into the back of the console box to connect to the network in a wired configuration. To connect wirelessly, you will need to go into the Network Settings screen. Select the “Set up wireless network” option from the screen. A new screen will open that shows a list of available networks. Select your router, enter the required password, and you are connected to the network. The Xbox One will only support one network configuration at a time. If you go to a friend’s house and connect to their network, then when you return home you will have to create a new connection when you get home.
An Xbox One Internet speed test should be performed periodically to verify there has been no loss in bandwidth. If lag develops over time, the first thing to do is perform a speed test. If any issues arise, support is always going to ask you your bandwidth speeds. If the speeds are not meeting the minimum requirements, it is an issue with your ISP and you should contact them for further support.
How to Use the Xbox One Internet Browser.
Xbox One's version of Internet Explorer can be accessed using the left analog stick to control a pointer and the right stick to control scrolling. To get to the address bar, press the View button. The A button is used for mouse clicks. The B button navigates back a page.
Clicking once on the left stick zooms out the maximum distance, clicking again zooms in the maximum distance. The triggers regulate more fine-tuned zooms, and the bumpers regulate tabs.
If you are using the Xbox Kinect, you can take full advantage of the motion controls as a means of exploring Internet Explorer. By using your hands to gesture to and fro, you can scroll through the windows you're exploring on the Internet. Reach your hands forward to interact with the page, pulling the page in to zoom in or pushing it away to zoom out.
Saying "Xbox, Select" will bring up a list of voice commands to use on Internet Explorer with Kinect, such as "Browse to" or "Click on".
How to Use Xbox One's Safe Mode Previous.
How to Use the Friends List.
© 1996-2018 Ziff Davis, LLC.
We have updated our PRIVACY POLICY and encourage you to read it by clicking here.
IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More.
XBOX ONE X.
"For those looking for the very best"
XBOX ONE S.
The best value in games and entertainment.
Xbox One Features.
Not sure which console is right for you?
Jump Ahead with Xbox One.
4K entertainment.
Watch 4K Blu-ray™ movies and stream 4K video on Netflix, Amazon, Hulu, and more.
True 4K gaming.
With 40% more power than any other console, Xbox One X delivers amazing graphic fidelity, smooth game play and fast load times. Games just play better on Xbox One X.
Spatial Audio.
Bring your games and movies to life with immersive audio through Dolby Atmos and DTS:X.
Endless entertainment apps.
Enjoy your favorite apps like YouTube, Spotify, HBO NOW, ESPN and many more. 2.
The benefits of High Dynamic Range.
Experience richer, more luminous colors in games like Gears of War 4 and Forza Horizon 3. With a higher contrast ratio between lights and darks, High Dynamic Range technology brings out the true visual depth of your games.
The benefits of High Dynamic Range.
Experience richer, more luminous colors in games like Gears of War 4 and Forza Horizon 3. With a higher contrast ratio between lights and darks, High Dynamic Range technology brings out the true visual depth of your games.
The only console designed to play the best games of the past, present, and future.
Play over 1,300 great games including today’s blockbusters, 200 console exclusives, and 400 Xbox classics.
Xbox One has more ways to play.
Play hundreds of Xbox 360 games you own and love on Xbox One, including digital and disc-based titles. 3.
Now when you own an Xbox Play Anywhere digital title, it’s yours to play on both Xbox One and Windows 10 PC. 4.
Unlimited access to 100s of titles with Xbox Game Pass, plus save 20% on Xbox One game purchases and 10% on all related add-ons. 5.
Watch and play alongside your favorite broadcasters with Mixer, an interactive livestreaming platform available on Xbox One.
Complete Compatibility.
Your games.
This year’s blockbusters? Check. Xbox exclusives? Of course. Hundreds of Xbox 360 games? Yup. All your games work on Xbox One S and Xbox One X.
Your accessories.
The Xbox One accessories you’ve got now (or have got your eye on) work with Xbox One S and Xbox One X. 6.
Your community.
No Gamerscore left behind. Easily bring along your Xbox Live friends, clubs, game saves and achievements to your new console.
The world’s most advanced multiplayer network.
Find friends, rivals, and teammates in the best global gaming community.
Reliability.
Dedicated Xbox Live servers maximize performance by ensuring stability, speed, and reliability.
Possibility.
Compete, connect, and share across platforms with gamers on Xbox One and Windows 10.
…and free stuff.
Get 2-4 free games each month with Xbox Live Gold 7.
See what’s new in the Xbox dashboard.
We never stop thinking about how to make Xbox One even better, so we continually make improvements. Check out the latest updates.
Which one is yours?
1. Dolby Atmos for Headphones requires additional purchase from Microsoft Store.
2. Some apps require app provider-specific subscriptions and/or other requirements. See www.xbox.com/live.
3. Xbox One Backward Compatibility feature works with select Xbox 360 games, see www.xbox.com/backcompat. Xbox Live and broadband internet required for initial download of game to console.
4. PC hardware requirements may vary for games on Windows 10.
5. Game Pass monthly subscription required; continues until cancelled. Game selection varies over time. Learn more at www.xbox.com/game-pass.
6. Excludes the Xbox One S stand that works exclusively with the Xbox One S. Xbox Kinect Adapter (sold separately) required for Kinect on Xbox One S and Xbox One X.
7. For paid Gold members only. Active Gold membership required to play free games you’ve redeemed. Restrictions Apply.
Xbox One: A Modern, Connected Device.
Update on June 19, 2013: As a result of feedback from the Xbox community, we have changed certain policies for Xbox One reflected in this blog. Some of this information is no longer accurate — please check here for the latest.
A new generation of games with power from the cloud: Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.
Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates. Stay connected to your friends : Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room. Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games. Buy the way you want—disc or digital—on the same day : You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.
A range of advanced technologies will make these scenarios possible, including:
Superior wireless performance and coverage throughout the home : Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly. Future proofed with power from the cloud : Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.
To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:
For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband. While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.
At Xbox, we’ve always believed in a connected world of games and entertainment. With Xbox One, we are planning for a connected future. We can’t wait to show you what’s to come.
IE and Xbox One: The Best Web on TV.
On Nov. 22, we’re going to get our hands on Xbox One. Whether you’re lining up the night before or are on the fence about which console to buy this holiday, the team here at Internet Explorer is psyched to share with you more detail around the best browser for the big screen in your house – Internet Explorer for Xbox One.
So what’s the big deal? Three things. First, the sites you love on the web do more than just work in Internet Explorer for Xbox One. Because we built Internet Explorer for Xbox One with support for modern web standards like HTML5 and CSS3, your favorite sites are going to look amazing on a television. Second, how you navigate the web is up to you. With Xbox One you can navigate the web with your voice, use gesture input with Kinect, grab an Xbox One controller, or pick up a companion device with the Xbox SmartGlass app. Finally, any pinned sites or favorites you saved in Internet Explorer on your Xbox 360 will be pulled forward to your Xbox One.
Keep on top of Twitter feed while destroying an enemy.
Just say “Xbox, Select” to see a list of voice commands.
Grab the page to scroll, pull it toward you to zoom in. Press to browse a link.
Connect your Xbox One to Xbox Live with a Windows PC instead of a router.
If you want to connect your Xbox One console to Xbox Live and you don’t have a router, you can connect your console to your Windows PC or laptop and use its Internet connection.
There are two ways you can connect to Xbox Live without using a router: using Windows.
Internet Connection Sharing, and using a network bridge connection.
Topics.
You can use Windows Internet Connection Sharing to share your Internet connection between your computer and your Xbox One console. If you do this, both the console and the computer can access the Internet at the same time.
To use Windows Internet Connection Sharing, you must have the following:
A computer that has two network adapters.
Note Most laptop computers have two network adapters, one for a wired connection and one for a wireless connection. A USB modem that has at least one Ethernet connection Windows XP, Windows Vista, Windows 7, or Windows 8.
Note The Windows 7 Starter edition does not support this feature. High-speed Internet access A standard Ethernet cable.
Set up Windows Internet Connection Sharing.
Note The following steps show Windows 7 and Windows 8 screen images. However, the steps are the same for earlier versions of Windows unless otherwise indicated.
Click the Start button. In the Search programs and files box, type ncpa.cpl , and then press Enter .
For Windows XP: Click the Start button, click Run , type ncpa.cpl in the Open box, and then click OK .
Right-click the network connection that you want to share, and then click Properties . The appropriate network connection to share is the one between your computer and your modem, not the one between your computer and your Xbox One console.
Click the Sharing tab. If you are using Windows XP, select the Advanced tab.
Select Allow other network users to connect through this computer's Internet connection , and then click OK . Wait for the network connection status to change to Shared .
Start your web browser and try to connect to the Internet. If you can’t connect, make sure that you’re sharing the primary Internet connection in Step 3. Plug one end of the Ethernet cable into the network port on your computer. Plug the other end into the back of your console. On your console, make sure that all network settings are set to Automatic .
Note If you’re connecting to a wireless network, or if you have PPPoE settings entered, make a note of the settings because you might have to enter them later.
Press the Xbox button to open the guide. Select Settings . Select All Settings . Select Network . Select Network settings . Select Advanced settings . Select IP settings , and then select Automatic . Select DNS settings , and then select Automatic . Select Alternate MAC address , and then select Clear . Select Restart . Test your Xbox Live connection. To do this, follow these steps: Press the Xbox button to open the guide. Select Settings . Select All Settings . Select Network . Select Network settings . Select Test network connection .
Troubleshooting Internet Connection Sharing issues.
Solution 1: Make sure Windows Internet Connection Sharing is set up correctly.
If the Sharing tab isn’t displayed or, in Windows XP, you don’t see the option “Allow other network users to connect through this computer's Internet connection,” one of the following might be true:
Your computer doesn’t have two network adapters. To resolve this problem, install a second network adapter in your computer or check to see if your existing network adapters are functioning correctly. You might be trying to share the wrong network connection. To resolve this problem, repeat Step 3 above, and select a different network connection.
Solution 2: Set your console's IP settings manually.
If you receive either of the following error messages, try the steps below.
Can't obtain an IP address from your router or modem.
Your DNS server can't resolve Xbox Live server names.
Press the Xbox button to open the guide. Select Settings . Select All Settings . Select Network . Select Network settings . Select Advanced settings , and then select IP settings . Select Manual . You’ll be prompted for the IP address. Enter 192.168.0.2 , and then select Enter . You‘ll then be prompted for the Subnet mask . Enter 255.255.255.0 , and then select Enter . Next, you’ll be prompted for the Gateway . Enter 192.168.0.1 , and then select Enter . Select DNS settings . Select Manual . You’ll be prompted for the Primary DNS and then the Secondary DNS server. Enter 192.168.0.1 for both servers. Press B on your controller, and then select Test network connection .
If you have a laptop computer with both wired and wireless network adapters, you can use your laptop to connect your Xbox One console to Xbox Live. This type of connection is called a network bridge connection. This connection is quick and easy, but you can’t access the Internet on the laptop when it’s connected to your console.
To use a network bridge connection, you must have the following:
A computer with two network adapters Windows XP, Windows Vista, Windows 7, or Windows 8.
Note The Windows 7 Starter edition does not support this feature. High-speed Internet access A standard Ethernet cable.
Set up a network bridge connection.
Note The following steps show Windows 7 and Windows 8 screen images. However, the steps are the same for earlier versions of Windows unless otherwise indicated.
Click the Start button. In the Search programs and files box, type ncpa.cpl , and then press Enter .
For Windows XP: Click the Start button, click Run , type ncpa.cpl in the Open box, and then click OK .
Select the two network connections that you want to bridge. To do this, click the first network connection, press and hold CTRL, and then click the second network connection.
Right-click either of the selected network connections, and then click Bridge Connections .
Wait for the new connection icon to be displayed.
Note The new icon will be labeled Network Bridge . When the icon appears, the new connection is ready to use.
Plug one end of the Ethernet cable into the network port on your portable computer. Plug the other end into the back of your console. On your console, make sure that all network settings are set to Automatic .
This resets the network settings to their default setting. This does not affect any other console settings.
What is Xbox Live and how do I get started?
When you sign in to your Microsoft account on your Xbox One console, you’re automatically connected to Xbox Live at the basic level. If you don’t already have a Microsoft account, you can create one for free.
Note If you’re just getting started with your new Xbox One console, use the Xbox One System Set Up Solution .
Learn about Xbox Live.
Xbox Live is the online service for Xbox One. Xbox Live is your ticket to the most exciting social entertainment network in the world.
With an Xbox Live free account, you can experience the hottest games, HD movies and TV shows, live events, music, and sports, along with premier entertainment apps, Microsoft Edge, and Skype on your TV.
With an Xbox Live Gold account membership, you'll have access to Games with Gold and free games for both the Xbox One and Xbox 360. Plus, we've introduced Deals with Gold for Xbox One, which gives members exclusive discounts on games in Microsoft Store. With all this and the most advanced multiplayer gaming, Xbox Live Gold is better than ever. And your Xbox Live Gold membership extends across Xbox 360 and Xbox One. So if you're already an Xbox Live Gold member, you're good to go.
Here's a sampling of what you can do on Xbox Live:
Enjoy unlimited online multiplayer gaming with friends wherever they are Download and play free game demos and full Xbox One games* Enjoy exclusive member deals and previews Catch up on movies and TV shows through Movies & TV and a great lineup of partner services Watch sports with ESPN, NFL, and other sports apps, which will be continually added to Xbox One Listen to personalized music with Groove** and iHeartRadio Use your phone or tablet as a second screen for an enhanced game and entertainment experience Access your cloud game saves wherever you are* Use your voice to easily find games, music, movies, and TV shows with Kinect.
*This feature requires an Xbox Live Gold membership. Visit Xbox Live Gold to join today.
**This feature requires a Groove Music Pass subscription. Visit Microsoft Groove to join today.
You can connect your console to Xbox Live with a wired or wireless connection.
A wired network connection is the fastest and most reliable way to connect to Xbox Live. For a wired connection, you use a network cable to connect your Xbox One console to a router or modem. Here's what you need:
A router, gateway, or modem A network cable A high-speed Internet connection, such as cable or DSL Wireless connection.
A wireless network connection lets you connect your Xbox One console to Xbox Live without using network cables. This allows you the freedom to move your console further away from your network hardware (the router, gateway, or modem). Your Xbox One console can use your existing wireless network. Here's what you need:
A high-speed Internet connection, such as cable or DSL.
Note Satellite and 3G or 4G mobile connections are not recommended because you are likely to experience slow performance or lag.
For more information about how to connect your Xbox One console to Xbox Live with either a wired or wireless connection, follow the steps in the Xbox One First-Time Connection Solution.
If you have a prepaid code for an Xbox Live Gold free trial membership, learn how to redeem it by going to How to redeem an Xbox prepaid code.
If you don’t have a trial membership but would like one, see How to get an Xbox Live Gold trial membership.
Xbox Live Gold members can take advantage of Gold sharing on their home Xbox. The first time you sign in on an Xbox One and save your password, that console becomes your home Xbox. The My home Xbox feature allows you to do the following:
Share games and downloadable content purchased from Microsoft Store with anyone else who signs in on your console. You can even share games downloaded as part of a subscription. Share your Xbox Live Gold membership with anyone else who signs in on your console.
You can also play downloaded games while traveling or, in the event of a network or service outage, on your home Xbox. You'll need to ensure that your console is set as your home Xbox before you go offline. To learn more, see Using Xbox One offline.
If you have more than one Xbox One console, or if you sign in on multiple consoles, we recommend you designate the most frequently used console as your home Xbox. See How to designate an Xbox One console as your home Xbox to find out how.
Your Feedback Matters – Update on Xbox One.
Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.
For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.
Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.
You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.
So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360. Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
Internet Explorer for Xbox One Developer Guide.
This topic provides guidelines for web developers to who want to optimize their sites for Internet Explorer for Xbox One. It contains design recommendations and describes some of the technical differences between Internet Explorer 10 and Internet Explorer for Xbox One.
This topic contains the following sections:
Internet Explorer for Xbox One is a browsing experience that lets users easily browse the Internet on a television from 10 feet away from the screen. It’s based on the Internet Explorer 10 platform and has many of the same features as Internet Explorer 10 for Windows.
Most websites that work well in Internet Explorer 10 for Windows also work well in Internet Explorer for Xbox without modification.
This document is for developers who want to optimize their site for Internet Explorer for Xbox One. It contains design recommendations, and it describes some of the technical differences between Internet Explorer 10 and Internet Explorer for Xbox One.
What’s new in Internet Explorer for Xbox One.
Internet Explorer for Xbox One improves on Internet Explorer for Xbox 360 in a number of ways that we cover in this document. Below is a brief summary of what’s new:
Voice and gesture browsing Tabbed browsing New Address bar design Automatic session save and restore Improved performance New HTML5 standards support.
Address bar.
The Address bar replaces the Web Hub functionality in Xbox 360 and is the main place you navigate to websites from. Users can pick from their Favorites, go to recently viewed sites, or type URLs in the Address bar. To launch the Address bar at any time, users can press the View button on the controller or say "Xbox Select…Show address bar". To show the address bar with gesture, users can grab and pull the Address bar up from the bottom of the screen.
Input methods.
Free cursor.
A free-floating cursor model (pictured in the following image) is used across Internet Explorer for Xbox One. A cursor lets users seamlessly interact with every part of the browser the same way – users can point and click on webpage links, the Address bar, settings, or informational messages. When the cursor is moved to the edges of the screen, the webpage is automatically scrolled or panned so that it’s easy to navigate webpages with just the left thumbstick and the ‘A’ button.
Relative focus.
A relative focus model is used for interacting with Internet Explorer UI elements such as the Address bar. Unlike the free cursor model, there is no cursor or pointer. Instead, there is always an element with focus, and users can change elements by moving up, down, left, or right.
Controller and Xbox One.
Users can use the Xbox One controller to control all browser features:
Internet Explorer on Xbox supports the Gamepad API so websites can build interactivity around controller events. Instead of relying on v-key and click events from the DPad and A button, your website can listen for every button event, except the Xbox button, and build unique experiences around the controller inputs. Users can still toggle between gamepad and browsing controls with the Menu button.
Gamepad on IE supports up to 8 controllers; the first controller will automatically be identified and subsequent controllers are identified when the user presses a button on them. Each controller is disconnected if the user presses the Menu or View button to interact with the browser. If a website is designed for gamepad input, we suggest that every element on the page is made accessible through the gamepad so users don't have to toggle into standard browsing controls.
Xbox SmartGlass.
Xbox SmartGlass is software that you can run on your smartphone or tablet (Windows Phone, Windows 8, iOS, Android) to connect to your Xbox One. While using Internet Explorer for Xbox One, you can use Xbox SmartGlass as a second screen and a controller. Using touch-enabled devices, you can use your device like a track pad to move the cursor, and you can type with the touch keyboard on your device.
Internet Explorer for Xbox One has new voice technology that makes it easy to browse the Web just by using your voice. Users can browse to websites, control the user interface, and click on links just by speaking voice commands.
Supported voice commands.
Turns on active listening.
Switches voice focus from global context to app context Shortcut: "Xbox select"
Controls the audio or video element on the webpage.
"Show full screen video"
Shows the video element in full screen mode.
"Show Address bar"
Shows the Address bar.
"Hide Address bar"
Hides the Address bar.
Go to next item in the back stack.
Go to next item in the forward stack.
Adds webpage to Favorites.
Removes webpage from Favorites.
Opens Favorites list.
Opens Recent list.
Opens Featured list.
"Browse to <website>" (dynamic)
Navigates the browser to a website; The site name can be a popular website name, or a favorite or featured website.
Launches the Help companion app.
"Browse to <website>" (dynamic)
Navigates the browser to a website; The site name can be a popular website name, or a favorite or featured website.
"Click on <link>" (dynamic)
Go to next item in the back stack.
Go to next item in the forward stack.
"Show Address bar"
Opens Address bar to last viewed state.
Opens Address bar to Favorites list.
Adds webpage to Favorites.
Removes webpage from Favorites.
Opens the context menu.
Plays on screen video.
Pauses on screen video.
Opens on screen video in full screen.
Users can browse the web using the same natural gestures that work in other Xbox One apps. To start using gesture, users simply raise a hand, which shows the gesture cursor. To pan and scroll the page, users close their hand and make a fist, as if they’re grabbing it. To zoom, users can grab and then pull the page toward themselves to zoom in, or away from themselves to zoom out. To press a link, a user can hover over a link with an open hand, and then "press" by moving their hand towards and then away from the screen.
10-foot design considerations.
Distance from the screen.
10-foot (or 10') design applies to experiences that are optimized for the living room. Most Xbox One users connect their Xbox to a television and sit about ten feet away from the screen. This distance can make basic tasks on traditional webpages more difficult. For example, small fonts can be hard to read, and hover menus and small links can be difficult to click.
When designing a webpage for TV, it’s best if the viewable area displays less information overall, and what's there should focus on a confined set of tasks (even consider performing their desired task automatically or select the task by default). Try to keep the webpage simple, to the point, and fully viewable on the screen without scrolling down.
Here are some other guidelines to consider:
Make fonts and graphics on the site larger to account for viewing distance. People sit proportionally farther from a TV than from a computer monitor of the same size. To avoid a cluttered appearance on the TV, make the blank space between elements on the page larger. This is typically called white space (or padding) and it's a fundamental aspect of making web content easy to discern and navigate.
Design for voice.
New in Internet Explorer for Xbox One is support for browsing the web with voice. With voice, users can say "browse to" to browse to popular websites, and "click on" to click links in the page.
In general, developers don’t need to update their webpages to make them voice-accessible. When you navigate Internet Explorer to your website, it will automatically scan your webpage for links, buttons, and other interactive elements. It takes the text from these elements and builds a list of terms, called a grammar, which is sent to the speech recognition engine. For example, consider the following HTML snippet:
<a href="http://www.microsoft.com"> Microsoft </a>
Internet Explorer automatically generates a phrase, "Click on Microsoft", so that users can "click" the link via speech.
You can ensure that voice works great by doing the following:
Do not use rasterized text (text in an image). If possible, don’t render your text in images. Instead, use standard HTML elements with CSS to achieve the desired visual text style. Avoid duplicating link text.
Some webpages include many links with the same text, such as "more…" or "read article". When a user speaks the text in a link that is repeated several times in the page, the browser must launch a disambiguation experience, which labels each link with a number so that the user can choose the intended link. Try to avoid repeating text within links.
Internet Explorer automatically scans your webpage for the first <video> element and connects the Xbox Media controls to this element so that users can say, "Xbox Play" or "Xbox Pause" to control video playback. If you use multiple video elements, the element that the user intends to play might not be the video that actually plays.
Design for gesture.
Also new with Internet Explorer for Xbox One is support for web browsing with gesture. With gesture, you can pan and scroll the webpage, press on webpage elements, and interact with the browser UI.
Sites that are designed for touch typically work great with gesture. Larger hit targets, less information density, and simple interactions will make it easy for users to browse your site with gesture.
Internet Explorer for Xbox One has two features that make it easier for users to browse websites that are not designed for gesture:
Attraction.
Internet Explorer automatically applies "attraction" to "pressable" elements on your page, such as links and buttons. Attraction applies a bit of "cursor gravity" to such elements to make it easier for users to press on them.
In general, it’s best to use standard interaction tags, such as <a> and <button> for elements that are clickable. Avoid using non-interaction tags, such as <div> with an onclick event handler. It’s okay to use event handlers – just use them on element types that are interactive by default, such as <button> and <a>.
Like touch, gesture is less precise than using a keyboard and a mouse. A user’s hand is represented with a gesture cursor that is approximately 140x140px. On some websites that include buttons and links with tight spacing, it’s possible for a user’s hand to be positioned over multiple links simultaneously. When this happens, Internet Explorer automatically shows the zoom cursor , which indicates to the user that if they press, an automatic zoom will happen, rather than a click on a random link under the cursor:
As you can see in the previous picture, if the user presses where the cursor is currently located, Internet Explorer automatically zooms in so that the user can easily press one link or the other:
To avoid triggering excessive use of the auto zoom feature, design your website so that links and buttons are spaced generously.
Content and functionality.
Great 10’ web experiences are optimized for content consumption, as opposed to creation and productivity scenarios. For example, a user-generated video website might support video browsing, playback, upload, editing, and tagging features. A 10’ version might optimize specifically for browsing and playback, and might not offer editing capabilities. Remove links and functionality that don’t make sense in the TV environment such as downloading and uploading functionality.
Keep navigation sidebars viewable on screen and try to fit them to the height of the screen (<
650px height) . This might require reducing the number of items in your navigation elements. If you're optimizing your site through CSS, you can place categories in div tags and hide eliminated categories with display:none.
Interactions – keep them simple.
Users interact with Internet Explorer using a variety of input devices, including the controller, Xbox SmartGlass, voice, and gesture. Keep in mind that some interactions that work well with a mouse and keyboard are more difficult to perform using touch or a controller. Avoid using drag-and-drop, hover, and timed interactions.
Navigation and links.
Compared with desktop browsing, two key differences in the living room experience are that user is further away and that controller or finger is a less precise input than the mouse. Along with making targets larger, it may also be necessary to remove links that aren't appropriate for TV or seldom accessed links to keep navigation above the fold.
When designing navigation interfaces, make it easy for users to select links and other hit targets by emphasizing selections and making them larger and easy to see.
Add a hover state to links and buttons to highlight when the pointer has hit its target. Make each click target (link, button, and the like) large with ample padding for an expanded target area. Avoid using popups elements; they can be distracting and difficult to close.
In these next images, there are two examples of a vertical navigation bar. The first example is designed for a mouse interaction. The link spacing is too close together for touch and controller users:
Navigating to these links requires too much dexterity on the part of touch, gesture, and controller users. Clicking the wrong link can be frustrating.
In this second of the two images, the navigation bar has been modified so that the links are spaced further apart, and dividers have been added that help the user see the hit target area more clearly:
Internet Explorer for Xbox uses a combination of layout-based zoom and optical zoom to provide a TV-optimized presentation of sites. Websites are automatically zoomed to "fit to width" so that text is larger and legible from a distance. There are several factors that determine this automatic zoom level, including the TV aspect ratio (16:9 or 4:3), the resolution (720p, 1080p), and the size of the "safe area," which is a buffer area around the edge of the TV screen that can be turned on an off by the user.
Because Internet Explorer for Microsoft Xbox automatically optimizes the zoom levels for different hardware, there are a few factors you need to know:
Websites designed for 1024px width generally look great. Internet Explorer will automatically fit your webpage to width using layout zoom. Websites approximately 1200px or wider cause horizontal scrolling to occur. Many TVs are widescreen (16:9). Consider using a layout that takes advantage of the width of the screen, rather than requiring vertical scrolling. Internet Explorer for Xbox doesn't support multiple windows, so avoid pop-up windows.
Fixed position elements.
Fixed position elements (Cascading Style Sheets (CSS) position: fixed ) can interfere with smooth panning and scrolling. Avoid positioning elements this way.
Layout techniques.
Internet Explorer for Xbox One supports most of the same CSS3 features as Internet Explorer 10 for Windows, including Flexible Box and Grid layouts.
For a hands-on demos, visit:
Text considerations.
You can increase the legibility of your text by ensuring that it's large enough to be read from 10' away, and by using colors that reduce eye strain.
Avoid using text that is smaller than 12pt. Many televisions have a higher brightness level than a computer monitor. Light-colored text on a dark background can reduce eye strain.
Color guidelines.
Avoid using pure white (rgb(255, 255, 255)) as a background color. Instead, use rgb(200, 200, 200). Test your website on low-quality TVs as well as newer HDTVs.
Approaches for 4 screens: TV, PC, tablet, mobile.
For maximum customer reach, many websites are designed and tested for several device form factors, including desktop/laptop PC, tablet, and mobile devices.
Multiple, device-specific webpages.
Some websites have device-specific experiences (for example, a mobile site). This might be appropriate for some scenarios. For example, if you're designing a special experience for Xbox that's different than your mobile and desktop experiences, it might be appropriate to build a separate, standalone experience. However, it can be costly to maintain multiple independent versions of your site.
A common way of doing this is to detect the user-agent string (either on the client or the server) and redirect the user to a device-specific webpage. To detect the Xbox, search for the "Xbox" token in the user-agent string.
One webpage.
Given the proliferation of web browsing form factors and input methods, for most websites, we recommend using a single webpage that works well across a range of devices. Here are some things to consider when targeting multiple devices with a single page:
Design for mouse, keyboard, touch, and controller Design for 1024px width, or Use adaptive design CSS Media Queries or JavaScript can be used to change the layout of your page based on properties of the device that is loading the page. On mobile devices, consider reducing image quality to save bandwidth and improve performance Minimize horizontal scrolling on narrow devices to improve readability Avoid using plug-ins Use HTML5 audio and video (H.264/AAC/MP3) Avoid using pop-up windows.
Technical considerations.
Internet Explorer for Xbox One and Internet Explorer 10 differences.
Windows Internet Explorer for Xbox has the same HTML5 features as Internet Explorer 10 for Windows, except for the changes shown here:
W3C Geolocation isn’t included in Internet Explorer for Xbox. navigator.geolocation is undefined.
The JavaScript prompt() method isn’t supported.
Copy / Paste with JavaScript.
Selection, copy, and paste aren’t supported.
The HTML5 File API is not supported.
For a complete list of developer features supported in Internet Explorer for Xbox, refer to:
User-agent header string/ header.
The user-agent string is an HTTP header and a string available to JavaScript that identifies the browser, or user-agent. Internet Explorer for Xbox One can send several user-agent strings depending on how it is configured.
Appropriate usage of the user-agent string.
Great websites work well across different browsers and form factors. The best way to build code that works across browsers is to do feature and behavior detection, not user-agent detection . For example, don't assume that a feature exists based on the user-agent string alone. To learn more about feature and behavior detection, see Same Markup: Writing Cross-Browser Code.
If you're building a separate website for Internet Explorer for Xbox, for example, a TV-formatted experience, checking for the "Xbox" token in the user-agent string might be an appropriate way to redirect to your TV-formatted website.
Xbox user-agent string tokens.
Each of the user-agent strings include two Xbox-specific tokens:
The Xbox token is included in all versions (Internet Explorer for Xbox 360 and Internet Explorer for Xbox One). It will also be included in any future versions of Internet Explorer for Xbox.
The Xbox One token can be used to differentiate between Xbox 360 and Xbox One.
If you're building a separate website for Internet Explorer for Xbox, for example, a TV-formatted experience, checking for the "Xbox" token in the user-agent string might be an appropriate way to redirect to your TV-formatted website.
Code sample: Detecting the Xbox user-agent strings.
Compatibility View.
Compatibility View is a mode of Internet Explorer that allows webpages that were written for older versions of web standards to work correctly. In Internet Explorer for Xbox One, Compatibility View is only enabled if a website is contained in a list of sites that is updated by Microsoft. For more info about the Compatibility View List, refer to Understanding the Compatibility View List. When Compatibility View is enabled on a website, a different user-agent string is sent to the website.
y default, Internet Explorer for Xbox One sends user-agent strings that are similar to Internet Explorer 10 for Windows. Users can choose to view the mobile version of websites. When they do, Internet Explorer for Xbox One sends a user-agent string that is similar to the Windows Phone user-agent string.
User-agent string reference.
Here are the user-agent strings that are sent by Internet Explorer for Xbox One.
Downloadable fonts are supported via the CSS @font-face feature. The supported font formats are WOFF and TTF. The Embedded OpenType (.EOT) format isn’t supported.
The Xbox One console has 8GB of total system memory. However, a much smaller amount of memory (
480MB) is available to shared-resource applications such as Internet Explorer. There’s no page file, and applications might be stopped if they use more than this amount of memory.
It’s possible to construct a webpage that requires too much memory to load. Large image elements might not render, or in extreme cases, the browser might exit and return the user to the Xbox home screen. Make sure that your website functions well, and that all resources load correctly.
If your webpage isn’t loading, try these steps to minimize memory usage:
Reduce the resolution of your image resources.
By reducing image resolution, your images will download faster, and use less memory. If the display size of the reduced resolution image is too small, you can use CSS to stretch an image back to the original display size. Make sure that you rescale your image using an image editing tool – simply scaling the image down via CSS, or changing formats from .png to .jpg won’t reduce memory usage.
There is an overhead memory cost for each <video> element on a page. You can use a single <video> element and modify it as necessary (change its position, change the video src attribute, and so on).
Panning and scrolling.
Avoid the use of CSS position:fixed, especially on pages that pan or scroll. Internet Explorer can use a "screenshot" of your webpage during panning and zooming operations to make these operations fast and fluid. Fixed element positioning interferes by forcing the page to reimage itself during panning and scrolling.
Internet Explorer for Xbox makes it easy for users to pan and scroll webpages with push scrolling, which automatically scrolls the webpage when the user pushes the cursor to the edges of the screen.
Avoid using <divs> or <iframes> for scrolling content. Use the <body> element of your webpage to contain scrolling content. Push scrolling doesn’t work with sub-scrolling elements. Users must use the right thumbstick to scroll subscrollers.
JavaScript performance.
Internet Explorer for Xbox uses the JavaScript engine for Internet Explorer for fast JavaScript interpretation. However, it doesn’t have JIT (Just In Time) compilation, so some JavaScript operations might take longer compared with Internet Explorer for Windows.
Internet Explorer for Xbox also contains performance enhancements for smooth panning and scrolling. To maintain smooth panning and scrolling on your webpage, limit the use of JavaScript that responds to scroll events.
Media formats.
Internet Explorer for Xbox uses the JavaScript engine for Internet Explorer for fast JavaScript interpretation. However, it doesn’t have JIT (Just In Time) compilation, so some JavaScript operations might take longer compared with Internet Explorer for Windows.
For optimal video performance, we recommend that you encode your video using the h.264 "high" profile at 720p resolution.
Extensions: Plug-ins, ActiveX, and downloads.
Plug-ins, like ActiveX controls, Browser Helper Objects, Toolbars, and Explorer bars aren’t supported in Internet Explorer for Xbox. HTML5 audio and video are available for high quality media experiences.
File downloads and executable programs aren’t supported. All file downloads are blocked. HTTP and HTTPS protocols are supported. All other protocols are blocked.
Debugging and testing.
To develop and debug your website for Internet Explorer for Xbox, you can use Internet Explorer 10 on Windows 8.
Disable ActiveX controls.
Because Internet Explorer for Xbox doesn’t support plug-ins, you’ll want to make sure you disable any ActiveX controls, such as Microsoft Silverlight or Adobe Flash. To do that easily, turn on ActiveX Filtering.
In Internet Explorer 10:
You can turn off ActiveX Filtering by following the same steps.
Be sure to test your size at a variety of zoom levels, as these will be automatically adjusted on the Xbox based on the user’s TV type and connection.
You can change the user-agent string in Internet Explorer 10 by using the developer tools:
xboxone.
4 254 пользователя находятся здесь.
МОДЕРАТОРЫ.
Arowin Arowin MikeyJayRaymond Simple Rlight #teamchief _deffer_ deffer delicious_cheese DeliciousCheeze tobiasvl tobiasvl - #teamchief ClassyTurkey Enter Gamertag XboxCountdown XbotOne AutoModerator . и ещё 5 »
Welcome to Reddit,
the front page of the internet.
and subscribe to one of thousands of communities.
отправлено 2 ч назад автор choofins Developer - Darkwind Media - announcement.
отправлено 13 ч назад автор zrkillerbush ZRkillerBUSH.
отправлено 1 ч назад автор Simy18 SiMy Xv.
отправлено 8 ч назад автор MuscledRMH #TeamXbox.
отправлено 58 мин назад автор frayne182 Frayne Daddy.
отправлено 2 ч назад автор The_Real_Kuji NoriYuki Sato - Xbox Ambassador & Insider Alpha.
отправлено 21 ч назад автор IAmAsplode Xbox.
отправлено 1 день назад автор dieklobrille Xbox.
отправлено 1 ч назад автор Alizardi7423 Dragonfire7423.
отправлено 24 мин назад автор roguemat VALA Developer.
отправлено 5 ч назад автор maztron xXScrapzXx.
отправлено 5 ч назад автор donGaboz don Gaboz.
отправлено 17 ч назад автор falconbox falconbox.
отправлено 12 ч назад автор Workwombat Head of Preview Program.
помощь правила сайта центр поддержки вики реддикет mod guidelines связаться с нами.
приложенияи инструменты Reddit for iPhone Reddit for Android mobile website кнопки.
Использование данного сайта означает, что вы принимаете пользовательского соглашения и Политика конфиденциальности. © 2018 reddit инкорпорейтед. Все права защищены.
REDDIT and the ALIEN Logo are registered trademarks of reddit inc.
π Rendered by PID 94165 on app-171 at 2018-01-31 18:07:27.519991+00:00 running 1c996d7 country code: RU.
Комментариев нет:
Отправить комментарий