Where is the IR Sensor.
There are a few forums out there that list the IR sensor as being 1cm to the right of the eject button. But almost all success stories of direct IR control have the emitter being placed just left of the eject button (on the chrome plastic on/at the edge of the Blu-ray tray opening).
Where is it so I can replace it?
Note: It would be helpful to mark the location on the teardown so we can solder in a new one?
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Xbox one ir sensor
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Does either the Xbox One or PS4 have an IR Sensor for Universal Remotes?
Do either the XBox One or the PS4 have an IR Sensor so that they can receive commands from a universal remote control? The 360 did, but PS3 did not without a third party dongle.
I'd love to be able to control these devices from my Harmony remote in addition to just yelling at it.
A Sony representative confirmed to CNET that the PS4 cannot receive infrared (IR) remote control commands, which means it won't work with a traditional universal remote such as the Logitech Harmony 650 . We were also unable to find an IR receptor on our PS4 review unit, and Sony says the PS4 Eye camera can't receive IR commands either .
For all those keeping score at home, the Xbox One is capable of receiving IR commands .
PS4 does not, nor does the PS4 Eye. Xbox One does.
This does not mean that there will not be middleware created to add this feature to the PS4 as was done to solve this issue for the PS3. It also doesn't rule out future iterations of the hardware from adding this feature, although that seems unlikely given that SONY intends to sell their own PS4 remote as was done for the PS3. The most likely outcome based on historical reference is that at some point down the line, a new version of Harmony remote software/firmware will add the necessary Bluetooth support to act as a remote for the PS4.
One solution in the case of PS4 has been the existence of SONY released solutions in the form of apps for tablets and smartphones which can then act as remotes for SONY devices (and other devices in many cases) and this may well translate to support for the PS4 as well.
PS4 recognizes all brands of televisions through HDMI. If your TV supports it, you’ll need to go into the Settings on your PlayStation 4 and check the box next to “Activate HDMI Link”. Once you do that, your PS4 can be controlled by your normal TV remote and on most set-ups when you turn on the system it will also turn on your television and receiver to the correct inputs.
Samsung: Anynet+ Sharp: Aquos Link Sony: BRAVIA Link or Bravia Sync Hitachi: HDMI-CEC Pioneer: Kuro Link Toshiba: CE-Link, Regza Link LG: SimpLink Panasonic: HDAVI Control, EZ-Sync, VIERA Link Philips: EasyLink Mitsubishi: NetCommand for HDMI Vizio: No special name, however Vizio TVs that support HDMI-CEC only do so on HDMI input 1. On Onkyo receivers it’s called RIHD.
Logitech have announced that they have been working with Microsoft to ensure that their range of Harmony remotes natively work with the Xbox One.
Xbox Kinect Adapter.
OUT OF STOCK.
Use Kinect with your Windows PC or Xbox One S.
Additional Accessories.
Xbox Design Lab.
Personalize your very own Xbox Wireless Controller. Now available.
Xbox Elite Wireless Controller.
Xbox Play and Charge Kit.
*Kinect for Windows v2 sensor or Xbox One Kinect sensor required, sold separately.
To download the software and access the additional developer resources, go to kinectforwindows.com. Storage required; ISP fees may apply.
Xbox Kinect Adapter is required for use with Xbox One S consoles and Window 10 PCs. Earlier versions of the Xbox One console do not require the Kinect Adapter. The Kinect for Xbox One Sensor can be directly connected to those consoles. Kinect’s IR blaster is not functional when used with the Xbox Kinect Adapter.
Xbox one ir sensor
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The Xbox One S uses controllers that operate on Wifi Direct so the controllers are radio and you don’t need direct line of sight. The IR blaster lights on The Xbox are much brighter than on a remote control. When they flash it will be seen by all devices in the room. This means you can use your Kinect 2 &/or your controllers to turn on/of or adjust volume on every device in the room the Xbox One S is in.
It may also include an IR sensor with a small cord so it can be placed to pick up other remotes input and relay them if you hide it in a cabinet. I have a stereo receiver like that.
Overall, the Xbox is trying to fulfill the idea of a media center that connects all of your devices. A dream long promised by Microsoft and others. No device yet has done that but Xbox One S comes closer to making that so than most. (I don’t think they will pull it off but it's a good try,) The IR blaster tech costs them nothing per unit to add in. It is literally just a cheap but bright IR Led (again much brighter than your remote) hidden on the front of the console and/or Kinect.
Because humans can’t see infrared and it is not battery powered like a remote, the blaster can be very bright without anyone noticing. This lets it work better than a remote.
( You might see a very dim glow if you look directly at the IR blaster while it is pulsing. )
The IR blaster can be set up so that when you turn on your console, it turns on your TV at the same time. Kinda a neat feature actually. Check out this article Late Xbox One S review: how’s it held up? if you’re interested in learning more about the Xbox One S. Hope this helps!
You don’t need line of sight for the IR blaster to work, that’s it.
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Using IR extension cables with Xbox One.
Xbox One uses the Kinect to control your home theater equipment through infrared (IR) signals, the same technology used in remote controls. If you’re having trouble controlling your home theater from Xbox One, and all other troubleshooting has failed, you can use an IR extension cable to control your home theater. An IR extension cable can help deliver the infrared signal directly to your devices, even when they’re closed away in cabinets.
Do I need an IR extension cable?
There are a few reasons why you may need to consider an IR extension cable:
You do not have a Kinect sensor plugged in. Your devices are in a cabinet or otherwise obstructed. Even glass cabinet doors can block an IR signal. Your room has significant direct sunlight on your home theater equipment.
What is an IR extension cable and what does it do?
An IR extension cable is a thin cable with an IR emitter(s) on the end. It allows you to emit IR signals to a location that the Kinect can’t reach. You can position an emitter in otherwise difficult-to-access spaces and work around things like media cabinets, decorations, and so on.
What kind of IR extension cable can I use with Xbox One?
Almost any off-the-shelf IR extension cable will work with your Xbox One, as long as it meets the following requirements:
It connects using a 3.5mm jack (similar to a pair of standard headphones). It has three or fewer emitters. It is an IR transmitter, not a receiver. The 3.5 mm jack has only two conductors like the image below.
How do I install an IR extension cable?
You can install an IR extension cable in a few simple steps:
Connect your IR extension cable to the IR port on the back of the Xbox One. Position the emitters near the devices you want to control. These may be designed to fit under the device near the IR window, or they may be sticky and adhere directly to the IR window. Test to make sure you can control the device. Reposition the emitters if necessary.
Xbox One Kinect placement.
For optimum performance, position the Kinect sensor in a location where it can see your entire body.
Note Don’t touch the front of the sensor. Fingerprints make it hard for Kinect to see you.
Place the Kinect sensor where it can see you.
Here are some tips on how to position your Kinect sensor:
Place the sensor near the edge of a flat, stable surface. Position the sensor between 2 feet (0.6 m) and 6 feet (1.8 m) from the floor, the higher the better. Ideally, the sensor should be within 6 inches (15 cm) above your TV. Avoid positioning the sensor in direct sunlight or within 1 foot (0.3 m) of audio speakers. Place your Kinect as close to the edge of the surface it’s sitting on as you are comfortable with, and make sure no other nearby objects are obstructing the field of view. Do not place your sensor directly on top of the console. Be careful not to drop the sensor.
Don’t worry about tilting the camera just yet. When you’re ready to set the angle of the camera, see Adjust the angle of your Kinect sensor.
Xbox one ir sensor
We modified a Canon PowerShot SX120 to detect infrared light, hooked up our new Xbox One, and pointed the Kinect at a white backdrop. And got…a bright patch of infrared light. One interesting finding: our camera’s viewfinder LCD sometimes showed the light source strobing, but a video had it solidly lit for the duration. More on this in a bit.
Compared to the fancy dot-grid-array from the Xbox 360’s Kinect, we were a little underwhelmed by this placid, static glow.
Three years of development must have done more than make the Kinect IR array look less cool. While it’s now a nice light source for IR portraits, it seemed pretty obvious that there was more to this story.
Digging a little deeper, we took a look at the Xbox One Patent:
[0055] The image camera component may include an IR light component, a three-dimensional (3-D) camera, and an RGB camera that may be used to capture the depth image of a capture area… In some embodiments, pulsed infrared light may be used such that the time between an outgoing light pulse and a corresponding incoming light pulse may be measured and used to determine a physical distance from the capture device to a particular location on the targets or objects in the capture area… The phase of the outgoing light wave may be compared to the phase of the incoming light wave to determine a phase shift. The phase shift may then be used to determine a physical distance from the capture device to a particular location on the targets or objects.
Our best guess is that the Xbox One Kinect uses its three IR emitters to pulse light into a room. The sensors translate the reflected light into the distances, and therefore motion, of objects in the room. With this patent information and the clue of the occasionally strobing camera LCD, we’re betting our camera’s video capture was too slow (30 fps) to see the pulse. The flashes occasionally lined up with the LCD refresh rate in such a way that let us see the strobe effect, but we’d need a camera with a much higher frame rate to get an accurate visual.
As we’re at the limit of our meta photo-taking technology, some more advanced hardware hacking is definitely in order. Now that we’ve gotten the ball rolling, we’d love to see more from someone with a little more electronics hacking know-how. Head over to our Xbox One Kinect Teardown to get an idea of how the Kinect opens up, and see what you can find out. Let us know in the comments!
December 25, 2013 written by Andrew Goldberg in Teardowns.
Previous Post Pope Praises Informal Recyclers Next Post It’s Time for a Repair Resolution.
Andrew Goldberg.
Andrew is a technical writer and teardown engineer at iFixit.
One Comment on “ Our First Look at the Xbox One Kinect IR Field ”
The 3 IR emitters are indeed pulsed and are used with Microsoft’s new Time-of-Flight (ToF) sensor. You can get more detail in the 2-part article from SemiAccurate here http://semiaccurate.com/2013/10/15/long-look-microsofts-xbox-one-kinect-sensor/, and here https://semiaccurate.com/2013/10/16/xbox-ones-kinect-sensor-overcomes-problems-intelligence/. This technology was acquired from the purchase of Canesta back in 2010.
The Kinect 1 used a structured light sensor from Primesense (now owned by Apple).
Xbox one ir sensor
We modified a Canon PowerShot SX120 to detect infrared light, hooked up our new Xbox One, and pointed the Kinect at a white backdrop. And got…a bright patch of infrared light. One interesting finding: our camera’s viewfinder LCD sometimes showed the light source strobing, but a video had it solidly lit for the duration. More on this in a bit.
Compared to the fancy dot-grid-array from the Xbox 360’s Kinect, we were a little underwhelmed by this placid, static glow.
Three years of development must have done more than make the Kinect IR array look less cool. While it’s now a nice light source for IR portraits, it seemed pretty obvious that there was more to this story.
Digging a little deeper, we took a look at the Xbox One Patent:
[0055] The image camera component may include an IR light component, a three-dimensional (3-D) camera, and an RGB camera that may be used to capture the depth image of a capture area… In some embodiments, pulsed infrared light may be used such that the time between an outgoing light pulse and a corresponding incoming light pulse may be measured and used to determine a physical distance from the capture device to a particular location on the targets or objects in the capture area… The phase of the outgoing light wave may be compared to the phase of the incoming light wave to determine a phase shift. The phase shift may then be used to determine a physical distance from the capture device to a particular location on the targets or objects.
Our best guess is that the Xbox One Kinect uses its three IR emitters to pulse light into a room. The sensors translate the reflected light into the distances, and therefore motion, of objects in the room. With this patent information and the clue of the occasionally strobing camera LCD, we’re betting our camera’s video capture was too slow (30 fps) to see the pulse. The flashes occasionally lined up with the LCD refresh rate in such a way that let us see the strobe effect, but we’d need a camera with a much higher frame rate to get an accurate visual.
As we’re at the limit of our meta photo-taking technology, some more advanced hardware hacking is definitely in order. Now that we’ve gotten the ball rolling, we’d love to see more from someone with a little more electronics hacking know-how. Head over to our Xbox One Kinect Teardown to get an idea of how the Kinect opens up, and see what you can find out. Let us know in the comments!
December 25, 2013 written by Andrew Goldberg in Teardowns.
Previous Post Pope Praises Informal Recyclers Next Post It’s Time for a Repair Resolution.
Andrew Goldberg.
Andrew is a technical writer and teardown engineer at iFixit.
One Comment on “ Our First Look at the Xbox One Kinect IR Field ”
The 3 IR emitters are indeed pulsed and are used with Microsoft’s new Time-of-Flight (ToF) sensor. You can get more detail in the 2-part article from SemiAccurate here http://semiaccurate.com/2013/10/15/long-look-microsofts-xbox-one-kinect-sensor/, and here https://semiaccurate.com/2013/10/16/xbox-ones-kinect-sensor-overcomes-problems-intelligence/. This technology was acquired from the purchase of Canesta back in 2010.
The Kinect 1 used a structured light sensor from Primesense (now owned by Apple).
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