Kinect for Xbox One.
OUT OF STOCK.
Voice Commands.
Experience greater convenience and control with Kinect for Xbox One. Navigate your console without lifting a finger. Instantly capture screenshots and game clips. And change TV channels without ever searching for the remote.
Cortana comes to Xbox One.
Everything you love about Cortana on your Windows 10 devices is now on Xbox One. Use "Hey Cortana. " to call up commands. You can even configure your Xbox One to turn on other devices, like your TV, audio/video receiver, and cable/satellite receiver.
Automatic Recognition.
Kinect eliminates the need to manually switch or sign into your Xbox account. Be recognized and signed-in automatically when turning on your console, so you can spend more time gaming.
Connect with Skype and Twitch.
With its 1080p HD camera, Kinect delivers a highly detailed picture, and its microphone array picks out your voice above any other sound in the room, so no one will ever miss a beat. You can even broadcast your gameplay live with picture-in-picture through Twitch.
The best Xbox One experience is with Kinect.
Additional Accessories.
Xbox Design Lab.
Personalize your very own Xbox Wireless Controller. Now available.
Xbox One Standalone Kinect Sensor Available in October.
Since we announced the availability of a new Xbox One console option for $399, we have been excited by the response from fans. While we’ve seen our Xbox One sales double since the new Xbox One option became available, we have also seen increased demand for Xbox One with Kinect.
We’re excited to offer you more choices for purchasing Xbox One – with Kinect, without Kinect for $399, bundled with games like Madden NFL 15 or Sunset Overdrive , or by adding the standalone Kinect sensor at a later date. It’s a great time to choose which Xbox One option works best for you as we look toward the exciting new game launches coming in the months ahead.
Privacy by Design: How Xbox One and the New Kinect Sensor Put You in Control.
Xbox One and Kinect offer easy and approachable ways to control your games and entertainment with your voice and gestures. By recognizing you, Xbox One can tailor personal experiences and customize content just for you.
At Microsoft, we prioritize your privacy. We understand that your personal data and privacy are important. Xbox One and Kinect will provide tools to put you in control of your data. These include:
You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded. You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command — “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences. You are in control of your personal data: You can play games or enjoy applications that use data, such as videos, photos, facial expressions, heart rate and more, but this data will not leave your Xbox One without your explicit permission. Here are a few examples of potential future scenarios: A fitness game could measure heart rate data to provide you with improved feedback on your workout, allow you to track your progress, or even measure calories burned. A card game could allow you to bluff your virtual opponent using your facial expressions. You can use other inputs to control your games, TV and entertainment experiences: While it’s faster to find what you’re looking for using your voice and gesture commands with Kinect, you can use a controller, your remote controls or your smart devices instead. And you can use all of these devices when Kinect is paused.
We’ll have more information available as we get closer to product availability later this year.
The Xbox One S will require a separate Kinect USB adapter but you can get it free.
Microsoft has reduced the new Xbox One S by 40% when compared to the original Xbox. And while they managed to squeeze in the power brink into the device to save space on your counter they did have to remove the Kinect port to make room.
The good news is the Xbox One S is, of course, compatible with the Kinect sensor. However, you will need to pick up the Kinect USB connector kit, which is an extra $49. That purchase is not an insignificant add-on if you are a big user of voice, recognition auto-login, or gesture game support and it does mark up the price significantly for the One S.
Additionally, in order to make the Xbox One S as compact as possible and make all of these updates, we removed the dedicated Kinect port from the back. Kinect for Xbox One will still be compatible with Xbox One S via the Xbox Kinect Adapter for USB connection and offers the same great experiences as the current console.
The better news? Microsoft is giving away that connector to current Xbox One owners looking to upgrade . Microsoft has set up a dedicated page so that when the One S is available you can just enter in your serial numbers and get the adapter at zero cost.
This adapter will be available for free to customers who have an existing Xbox One console, an Xbox One Kinect and an Xbox One S console. Check back on this page when you have your Xbox One S console to order your free adapter. You will need the serial number for all three devices to get the free Xbox Kinect Adapter.
Regardless, if you are committed to the new design, HDR gaming, and that significant 4K video output, the Xbox One S is your only choice at the moment.
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Find the Xbox One console ID, device ID, Xbox One serial number, and Kinect serial number.
To register or request a repair for your Xbox One console or Kinect sensor, you need to know the serial number. You may also need to know the console ID or device ID. Find out how you can find all of these numbers.
Find the Xbox One console ID or device ID.
Note You can only find the console ID in Settings . The console ID is different from the console serial number.
Press the Xbox button to open the guide. Select Settings . Select All Settings . Under System , select Console info & updates .
Find the Xbox One serial number.
The serial number for your Xbox One console is located in two places:
On the sticker on the bottom of the console. On the Console Info & updates screen in Settings (along with the console ID, as described in the previous section).
Find the Kinect sensor serial number.
The Kinect sensor serial number is located on the bottom of the sensor. The serial number is the 12-digit number below the barcode.
Using an Xbox One Kinect Sensor with an Xbox One S or Xbox One X console.
On this page.
To use your existing Xbox One Kinect Sensor with a new Xbox One S or Xbox One X console, you'll need an Xbox Kinect Adapter. This adapter lets you connect your Xbox One Kinect Sensor to the Xbox One S or Xbox One X console.
Note The Xbox 360 Kinect Sensor is not compatible with Xbox One.
The Kinect Sensor and Kinect Adapter ceased manufacturing in November 2017. Microsoft no longer carries inventory of the Kinect Adapter. Customers can check other retail stores for Adapter availability.An offer for people with a Kinect Sensor upgrading from Xbox One ended in March 2017.
Step 1: Set up the adapter.
Plug the wall plug into the power supply. Insert the round connector of the power supply into the Kinect hub. Insert the Kinect sensor cable into the Kinect hub. Insert the included USB cable into the Kinect hub. You're now ready to connect the adapter to your console.
Step 2: Connect the adapter to the Xbox One S or Xbox One X console.
Insert the USB 3.0 cable into the left USB port labeled "Kinect" on the back of the console. Your Kinect sensor is now ready to be set up on your console. For best practice, make sure your Kinect sensor and Kinect Adapter are not sitting directly on top of your console. On your console, open the Guide and select System . Select All settings > Kinect & devices . Select Kinect and follow the instructions to set up your sensor.
There can be several causes if your Kinect sensor is not responsive or is turned off when you try to use the Kinect Adapter. Try these solutions to fix the issue:
Make sure the Kinect sensor is turned on in the console settings. Go to System > All settings > Kinect & devices > Kinect . Power cycle your console. Sometimes the connection between the sensor and the console needs to be reset. To do this, hard boot the console by holding down the power button for 5 seconds until the console shuts down. Disconnect the power supply from the console, and wait 1 minute before reconnecting and restarting the console. Check the connections of the sensor and adapter to make sure each connector is firmly attached. Make sure that the Kinect sensor and adapter are not placed directly on top of the console. The adapter must be powered to pass Kinect information to the console. Check the power supply of the adapter and make sure that the LED is lit. If you still have power issues after checking the power supply, reset the Kinect Adapter power supply by unplugging it for 10 seconds and plugging it back in. If the Kinect Adapter power supply light is not lit, there's no power getting to the power supply. Try another outlet or replace your adapter, if trying another outlet doesn't work. If the power supply light is orange, this means that the adapter is in standby mode and is waiting for the console to respond. Power cycle your console again. If the power supply light is white, this means there is power, and the sensor is active. Power cycling your console should also fix an unresponsive sensor that has power.
Gaming & Culture / Gaming & Entertainment.
No USB adapter for PC use; Windows users need special version of the hardware.
by Kyle Orland - Jun 27, 2013 1:31 am UTC.
When Microsoft announced a special next-generation Kinect for Windows pre-release developer program earlier today, the move got us wondering whether Windows-based tinkerers couldn't just plug the Kinect that came with the Xbox One into their PC instead, as hackers did almost immediately after the release of the original Kinect for Xbox 360. Unfortunately, the answer is no. Microsoft has confirmed to Ars Technica that the new generation Kinect that comes packaged with every Xbox One console has a proprietary connector that can not be plugged directly into a PC and that Microsoft is not planning to release an adapter to allow such cross-platform use.
"The Kinect for Xbox One sensor will not have an adapter that allows it to plug into a computer," a Microsoft spokesperson told Ars in an e-mail. Instead, "the new generation Kinect for Windows sensor will connect to computers using a standard USB3 port [emphasis added]."
Microsoft says the Xbox One and Windows versions of the new generation Kinect are "built on a shared set of technologies" and have similar capabilities such as 1080p video, an active IR mode, and a wider field of view than the first Kinect. But that doesn't mean the devices are exactly the same, or designed to be interoperable with the other platform.
"The new generation Kinect for Windows sensor will be a fully tested, licensed, and supported Kinect experience on Windows," the spokesperson told Ars. "Kinect for Xbox One is being built for and tested with the Xbox One."
Of course, hardware hackers may well develop their own adapter to allow the Xbox One Kinect to talk to a PC. Even in that case, though, Microsoft says the Xbox One's Kinect "is not licensed for commercial use, supported, or under warranty when used on any other platform, including Windows."
The original Kinect for Xbox 360 also features a proprietary plug that is designed to be inserted directly into a specially shaped slot on later-model Xbox 360 systems. This plug provides both data transfer between the console and the Kinect and power directly to the camera. However, Microsoft also includes an adapter with each Xbox 360 Kinect that allows the unit to plug-in to standard USB ports on older Xbox 360 models and to draw power from a standard wall outlet at the same time.
Windows-based hackers almost immediately used this adapter to plug the original Kinect into their PCs and tinker with the new depth-based camera technology, which was much cheaper than other 3D cameras at the time. A variety of PC demos and unofficial PC drivers were available for Kinect months before Microsoft launched its official Windows SDK for the device, and well before Microsoft split off a separate, USB "Kinect for Windows" sensor.
Things will be different this time around. Even if you get your hands on an Xbox One launch unit this November, you'll have to sign up for Microsoft's newly announced pre-release Kinect for Windows developer program and pay $399 to use the new Kinect on a PC at that time. That will get you early access to a "pre-release/alpha" edition of the Windows version of the sensor in November, as well as the final version of the Windows-based Kinect when it is released sometime in 2014 (plus access to official SDKs and development support from Microsoft). Microsoft has not discussed how much the Windows version of the new Kinect will cost when it is released for general availability.
It seems likely that the ability to use the original Xbox 360 Kinect on a Windows machine was an unintended bonus, born of Microsoft's need to offer compatibility with legacy Xbox 360 systems. For the launch of the new Kinect, Microsoft seems committed to producing two highly similar yet distinct versions of the hardware for two different platforms.
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Kyle Orland / Kyle is the Senior Gaming Editor at Ars Technica, specializing in video game hardware and software. He has journalism and computer science degrees from University of Maryland. He is based in the Washington, DC area.
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Kinect for the Xbox One: Sensor revolution or marketing hype?
For all the buzz about the new Kinect that will ship with the Xbox One, there are remarkably few facts to go around. Sources trumpet its infrared-enabled ability to detect motion in a dark room, for example, but so could the original Kinect. Taking a look at what we know about the Kinect 2.0, it isn’t at all clear whether it is an exciting breakthrough or just a group of incremental updates.
Improved camera and personalized voice recognition.
One clear step up in the new Kinect is the 1080p camera, with better resolution and a 60% wider field of view. This will allow the camera to cover a wider range of simultaneous player positions. The new Kinect also helps the Xbox One quickly and (at least in the demo) accurately respond to voice commands. If it works as well in real living rooms, it’ll be a huge improvement over existing user interfaces. A big piece of making that possible is the recognition of individual voices, which should make an unprecedented degree of personalization possible.
Time of flight replaces structured light.
Rather than the coded-light patterns used by the original Kinect, the new version is reported to use direct time of flight (TOF) measurement. TOF sensors are essentially small infrared “radars” that instantly create a depth map. However, TOF sensor sites normally take up room that could otherwise be used for traditional visible-light sensing — also crucial for gaming. Samsung’s integrated Visible+TOF sensor, for example, has a fill factor under 50%, and that’s with a relatively low VGA resolution for its depth map. If Microsoft is truly offering high accuracy depth sensing in its new Kinect, it is either using a completely separate sensor, sacrificing quite a bit of the camera’s potential, or has truly made a breakthrough in fundamental CMOS sensor technology.
Microsoft hasn’t revealed much about the specifics of its proprietary TOF solution, but does say that the sensor (possibly including the visible light camera) gathers about two gigabits of data — not the same as the 2GB that some other tech sites have reported. Assuming the TOF sensor captures data at 30fps (matching the camera), that’s about 60 million bits per frame. If it records depth in the same 11-bits per sample precision as the original Kinect, that would more than match the throughput needed for a 1080p resolution TOF sensor. If so, it is indeed much higher resolution than the 640×480 depth map of the current Kinect. I suspect the depth precision has also been improved, perhaps to 12-bits or even 16-bits per sample — to help allow the detection of subtle motions in the Xbox One.
Has Microsoft caught up on motion accuracy?
When Kinect was first introduced, it was the benchmark by which other motion sensitive peripherals were measured. Then tiny LEAP Motion made headlines last year by claiming 200 times the accuracy of the Kinect. A year later, Leap is finally about to ship its product, so it would be natural for Microsoft to leapfrog, or at least match, Leap’s claimed 0.01mm accuracy. However, Microsoft has been completely silent on the technical specs achieved through its switch to TOF technology — other than saying it can now track small movements like those made with the wrist.
Some tech sites are reporting the new Kinect’s ability to measure player heartbeats as some type of breakthrough, but numerous research projects have shown it isn’t hard to do that with a standard 1080p video camera. Similarly, Microsoft’s comment that TOF measures the return time of individual photons has been taken out of context and reported as if the Kinect can measure single photons. In reality, physics makes it impossible to reliably predict the course of a single photon, so any system that tried to measure at that level would be dominated by noise. In fairness, the gestures demonstrated by Microsoft on stage to control the Xbox One were pretty impressive. However, it wasn’t clear how much of that was made possible by the new Kinect and how much was simply improvements in the gesture-recognition software in the new Xbox.
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Yeah what happen to the ilumin room or whatever its call?
There will probably be a showing at E3 but only as a prototipe. The commercial gadget won’t be ready until holiday 2014 at least, the tech has to become smaller.
I hope they show something at E3, it looks neat.
The problem is that projectors pretty expensive. Even the cheaper ones are still like 300+ (if you don’t want a totally useless one)
I don’t know the exact time, but once the bulbs burn out, and if you use Illumiroom a lot, you’d probably burn it out here and there, replacing them is also very expensive. Projecting 100″ light squares for hours on end everyday requires a pretty heavy duty bulb!
I’ve been wondering the same thing. Seems like Illumiroom is / will be the coolest part, asssuming it actually happens.
I think the phrase you’re looking for is “useless junk”. Sure, it allows me to wave my arms around to control my tv. But it’s just a gimmick, pressing a button on a pad isn’t exactly hard.
I care about playing good games, that’s all I really expect from a console. Anything that improves the games is welcome, but I don’t think that this does.
MS seems to be shooting way past game consoles with this launch, to try to take over the living room. Whether that can work or not, I’m not sure. I’ll be really curious how the TV stuff stacks up in the real world when it meets the cable companies and proprietary set top boxes. I’ll defer to you game gurus on whether the One delivers for gamers. Didn’t seem like MS offered a lot of exciting new gaming experiences at today’s event at least.
Lol I wish I was a game guru. I’m more of a casual gamer, but my skills need a lot of improving.
Yeah I see what they’re going for and do like the idea of just having one box to do everything. But there was no mention of what formats it supports, what storage it has etc. Cloud storage is great if I can upload my entire mp3 collection, photos and videos. But if the formats it supports are limited then it won’t be of much use to me. They said it runs Windows, so maybe it’ll support VLC, which plays pretty much everything.
It was pretty heavy on sports, again not something I’m too interested in. They said about the new games engines – I’d say that’s a given for a new console anyhow. Things like increased detail are expected with new hardware.
But like you say, there wasn’t any groundbreaking gaming features really. Hopefully there’ll be more at E3. And I was hoping for some details of Illumiroom – I already use a projector so don’t know if it’ll add anything.
Well, I have a projector too, but it’d be really cool if I could turn our Living Room into a scene from Avatar or something:-)
My Yahama Home Theatre receiver does a much better job at switching than this ever will – including the fact that it won’t corrupt my video and audio hi-definition quality.
Your Yamaha Home theater reciever does a better job at switching than a product you have never used or seen an in-depth live demo for? Seems logical….
It makes playing games based on the Kinect more enjoyable. Hardcore gamers really seem to forget that there are LOTS of children and adults who love using Kinect games like Sports or Adventure. Another thing… Is it really that much harder to do a hand motion to control Xbox One, as apposed to leaning over, sometimes getting up to get a remote, holding your arm up towards the TV, pressing the button, then having to put the remote back again?
Changing the channel is neither here or there to me, it’s such an easy task that it doesn’t need fixing. What next, a machine that blinks for me?
As far as the Kinect goes – lets compare them to ski’s. For people who want to ski, a pair of ski’s are very useful indeed, and makes skiing more enjoyable.
But if you want to sit down and play the latest Halo, a pair of ski’s bundled with every Xbox would be pretty useless. So, while I’m aware that there are LOTS of people who like to ski, it is also totally irrelevant to me.
Well here’s the deal. When I watch a movie or show on netflix and I want to search for a new episode or move on to the next one my controller has long since shut off. Now I have to find it, power it up and then navigate the menus. More often then not it is much easier to just address my xbox. Also when I’m quickly leaving the room to let my dog outside or go to the bathroom or grab a drink, I always just say ‘xbox pause’ and then ‘xbox play’ when I return. It is not better than a remote in all cases but for the two examples I just provided I’ve found the kinect voice recognition to be very useful. Assuming they have improved it (which is pretty safe to say) I’m sure you will find it useful if you give it a chance.
Remember that you’re paying for this gadget – and we don’t know how much. The real question is, are those two examples worth what the hardware costs? I don’t know.
I see the future of humanity as a race of obese people, with no muscles as they’ve wasted away. Even the simplest tasks are done by machine. You think “food”, and a tube puts food into you, no need to move. Lol!
Honestly, I’ve noticed the pads switch off, but I’ve never thought “we need an invention to solve this massive problem”. What I tend to think about are things like global famine, or interstellar travel.
I find it a pretty silly argument that because we can talk to our TV’s we are all going to waste away into ‘a race of obese people…’ like reaching for the remote was burning so many calories.
I find it silly that you took it so seriously.
Bet it can’t still find Steve Ballmer in a room.
That’s a hanging curveball. I’ll leave it for someone else to hit it out of the park.
Steve Ballmer IS the room.
It has happened, we just let it go as normal despite what it has to take place before.
Anyone know the difference between the Leap Motion and the Kinect?
Samsung’s TV version beats them both??
Harry — One difference is that LEAP is currently designed to work at 0-2 meters, so not long range enough for a living room. It is also motion+depth only, so it doesn’t do full video or audio the way the Kinect does. However, within its range it may be much more accurate.
If it is bundled with the Xbox One, I’m sure id use it. But if it requires a seperate purchase at a premium price, I’ll probably pass on it just as i did for kinect 1.0. Nothing against what MS is trying to do by expanding into the motion capture technology… It just isn’t for me, that’s all.
Provided everyone has an apology ready for their wife when she is smacked in the face on a Friday night…’Sorry Hun, I was trying to minimise the movie so I could answer my skype call’ Wife: ‘WTF?? &##$%$’
There just weren’t a lot of Kinect games. This one won’t have to be bought seperately. This will mean more Kinect games will be bought and sold. I see no need to complain, until we start playing the game. This is not a deal breaker for me. Kinect is not the major reason for me to purchase or not purchase the system. I probably won’t play a lot of Kinect, so why should I be complaining about it if it’s not my main draw?
Yeah, the more I read about the Kinect, the more I think it’s only there to force DRM on gamers. This BBC article details a bit more: http://www.bbc.co.uk/news/technology-22623010.
Basically, you can’t lend a game to a friend. You can play it round their house, but only if you’re signed in. And we all know that you sign in by facial recognition now, so there’s no way to beat it. Seems a bit greedy to me, I don’t like this one bit.
I also don’t like the idea of Microsoft having a giant database of its users faces and addresses. I’m not being paranoid, I just don’t like to share that level of information with a large corporation unless I absolutely have to.
Microsoft can’t have it both ways. If it wants to dominate the Living Room it needs to be massively “consumer friendly” and not make people jump through hoops just to use its fancy new box. If instead it wants to maximize short-term profit, then sure, wring every dollar out of every game addict, but don’t expect the box to fly off the shelves and become the “One” device we all use to get our entertainment.
It is not clear to me that Microsoft has sorted out the implications of its policies, as evidenced by the weasel-wording and backtracking on some of these DRM-related issues.
Yeah, they’re sounding like politicians lately! I’m probably worried about nothing, but I just don’t like to support this sort of behaviour out of principle.
*Yells at roommate* WHERE IS THE XBOX ON? *Xbox turns on* -> Handy.
*Talking to mom on skype* Are you playing games again? Don’t you ever turn your Xbox off *Xbox turns off in the middle of a game* -> Not so good.
Can use motion sensor to increase and decrease screen size and split screens -> Nice.
*Start moving my arms about while watching a scary movie and screen goes nuts* -> not so nice.
Tick for Tack, it could go really either way lol.
Yes, voice interfaces are going to be weird. During the time I was being fitted for Glass there was more than one occasion where it picked up other people’s voices and thought it should do a Google search for what it heard.
Yeah, voice works about 50% of the time on my phone. If anyone else is talking – forget it. If there’s a lot of background noise – forget it.
I play Xbox with surround sound, and I play it fairly loud. So I’m guessing it won’t work too great for me.
-What does that even mean?
Turn off feature has a safeguard.
-What does that even mean?
Turn off feature has a safeguard.
Well we wouldnt want the obese Americans to have to get up off the couch to find the remote so Microsoft implemented a “swipe dat ass” motion controlled device.
When I first built our HTPC and connected it to our TV, I experimented with various “10 foot” interfaces, then realized it was probably a bad sign if I was so lazy I couldn’t get up and click a couple buttons every hour or two if we wanted to watch another show or movie. That said, I really do like the “skip forward” button on our Comcast remote when we’re watching pre-recorded stuff!
Glad to visit your blog. Thanks for this great post that you share to us.
the true potential of kinect will only be realised once Microsoft develops a game where you can actually talk to characters and thats an integral part of the story like currently you have to click one of the available alternate routes available in a rpg… and gesture can be used just like in the real world like showing a middle finger or throwing a kiss in an actual game….. i think only Ms can do that… if they can it would be awesome….
with no muscles as they’ve wasted away. Even the simplest tasks are.
done by machine. You think “food”, and a tube puts food into you.
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Microsoft: "Xbox One is Kinect"
Corporate vice president Phil Harrison says Xbox One and Kinect are not separate systems, no plans to release console without the motion- and voice-control technology.
Last updated by Eddie Makuch on August 23, 2013 at 12:07PM.
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Microsoft has no plans to ever release an Xbox One without the Kinect, according to corporate vice president Phil Harrison. Speaking with CVG, Harrison said the next-generation platform has been designed from the ground up to include the Kinect as one of its main pillars.
"Xbox One is Kinect," Harrison said. "They are not separate systems. An Xbox One has chips, it has memory, it has Blu-ray, it has Kinect, it has a controller. These are all part of the platform ecosystem."
Harrison said he has an Xbox One at home right now and explained that being able to say "Xbox on" and have the system boot up and load his profile is a "very magical experience." It's this kind of functionality, as well as the numerous games that leverage the technology, that Harrison said he envisions consumers gravitating towards.
"It makes you think about your relationship with technology in a slightly different way," Harrison said. "It's personal. It makes you think, 'I wish more devices would do this.'"
Microsoft confirmed this month that though every Xbox One system will come bundled with the Kinect, the system will function even if the motion- and voice-control technology is not plugged in.
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