How to Change Your Nat Type on Xbox Live.
This wikiHow teaches you how to reset the Network Address Translation (NAT) type for your Xbox One. While you usually want your NAT type—which dictates your console's connection to other consoles—to be set to "Open", certain aspects of your network can cause your console's NAT type to be set to "Moderate" or "Strict", which can lead to connection problems.
Steps Edit.
Part One of Five:
Checking Your Xbox's NAT Edit.
Part Two of Five:
Resetting Your Network Edit.
Part Three of Five:
Part Four of Five:
Setting a Static IP on Xbox One Edit.
Part Five of Five:
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Community Q&A.
Use a phone. Phones can get on the router login page. You need to look up your router model and get the IP address and login info though.
Once you go to "Network," the first option will be "Set up wireless network." Below you will find "Advanced settings."
Try speaking with the IT Department, they may be able to adjust the settings for you.
Warnings Edit.
Related wikiHows Edit.
Check Whether an Xbox Live Gamertag Is Available.
Change Xbox Live Gamertag.
Cheat Xbox Live.
Set Up a Wired or Wireless Home Network.
Configure DHCP on Huawei MA5680T.
Change Your Age on Xbox Live.
Hook Up Xbox 360 Live.
Contact Xbox Live.
Set Up a Free Xbox Live Account on a PC or Laptop.
Find Out Why You Were Suspended on Xbox Live.
About This Article.
This version of How to Change Your Nat Type on Xbox Live was reviewed on August 29, 2017.
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FRITZ!Box 7490 Service - Knowledge Base.
If the Xbox displays the NAT type "Strict" or "Moderate", then some of the services or data required by the Xbox are being blocked. This is usually because port sharing was not configured. In this case, adjust the FRITZ!Box settings:
Setting up automatic port sharing.
Set up the FRITZ!Box for automatic port sharing so that the Xbox itself can open all of the ports in the FRITZ!Box that it requires:
Click "Home Network" in the FRITZ!Box user interface. Click "Home Network Overview" in the "Home Network" menu. Click on the "Network Connections" tab. Click the button (Edit) for the device you would like to configure. Enable the option "Permit independent port sharing". Click "OK" to save the settings.
Disabling the Teredo filter in the FRITZ!Box.
Click "Internet" in the FRITZ!Box user interface. Click "Filters" in the "Internet" menu. Click on the "Lists" tab. Disable the option "Teredo filter enabled". If the option is not displayed, enable the Advanced View first. Click "Apply" to save the settings.
Setting up static port sharing.
If you still cannot connect to online games or the connection drops, configure the required port sharings manually:
Configure static port sharing in the FRITZ!Box for the ports and IP protocols used by Xbox Live. TCP ports: 53, 80, 3074 UDP ports: 53, 88, 500, 3074, 3544, 4500 If the online game uses other ports in addition to the ones required for Xbox Live, configure port sharing for those ports in the FRITZ!Box. For example, FIFA 17, the football simulation game, requires the following port sharings: TCP ports: 53, 80, 3074, 3659 UDP ports: 53, 88, 500, 3074, 3544, 3659, 4500.
Note: With just a few clicks in the internet you can find lists of ports used by other games such as Battlefield, Call of Duty, Starcraft & Co., for example at www.portforward.com.
Now the FRITZ!Box is completely configured for incoming and outgoing internet connections. If you still experience problems when playing individual online games or the Xbox still displays "moderate" as the NAT type, then the FRITZ!Box may not have obtained a public IPv4 address from your internet service provider.
Note: The FRITZ!Box is not accessible from the internet over IPv4 when used on a DS-Lite internet connection. When DS-Lite is active, the status "IPv4 over DS Lite" is displayed under "Connections" on the "Overview" page of the FRITZ!Box user interface.
Ghost Recon: Wildlands NAT Type Open.
If you are having a difficult time trying to play Tom Clancy's Ghost Recon: Wildlands online, forwarding ports in your router may solve your problems. Forwarding ports in your router makes a direct connection between you and the other players on your squad. If you want to be squad leader during online co-op you will need to forward ports. Another benefit to forwarding ports is being allowed to host the game which means less lag time for you.
In Ghost Recon: Wildlands , up to 4 players are able to join a squad and play online co-op. In order to play Wildlands online with your friends, at least one of your squad members will need to forward ports so that everyone else will be able to connect to them.
Forwarding ports is necessary to get a NAT Type Open (Xbox One and PC) or NAT Type 2 (PS4) connection. This allows you to connect to most players. You will also need to forward ports if you want to be lobby host. If you are seeing NAT Type Strict (Xbox One and PC) or NAT Type 3 (PS4) in the game lobby then you will not be able to connect to some players. This may make joining online squads difficult for you and cause you to waste time waiting for compatible players to team up with. Forward ports in your router and/or firewall to get a better connection and get NAT Type Open (Xbox One and PC) or NAT Type 2 (PS4).
Forwarding Ports for Ghost Recon: Wildlands.
The easiest solution is to use our our Network Utilities software that will automatically forward your ports. Otherwise, you can follow the guides for your specific router below.
Make sure that you set up a static IP in your console or PC before forwarding ports in your router. You can visit these guides for help setting up a static IP. Next, forward ports in your router and/or firewall for PS4, Xbox One or PC, whichever platform you are using. You will just need to forward all of the ports listed for your gaming platform. After forwarding ports in your router you can check your NAT Type in the game lobby. If you are gaming on PC and do not see NAT Type in the game lobby, you can use a port checking tool to see if your ports have been forwarded. Our Network Utilities software includes a free Port Checker tool that you can use to check your ports.
Ghost Recon Wildlands - PC.
TCP: 80,443,14000,14008,14020-14024 UDP: 3074-3083.
Ghost Recon Wildlands - Xbox One.
TCP: 53,80,3074 UDP: 53,88,500,3074,3544,4500.
Ghost Recon Wildlands - Playstation 4.
TCP: 80,443,3478,3479,3480 UDP: 3658-3667.
Port Forwarding Guides for Ghost Recon: Wildlands.
We have guides to show you how to forward ports for Ghost Recon: Wildlands in your specific router. Just click on the link below, choose your router from the list, and follow the guide.
For more information about your router or using your home network visit these guides.
NAT in XBox One.
Darkmeph: yes, I have a static ip. I followed all steps in Microsoft's technical help page, and eventually I achieved a NAT Open. But for some reason, without touching nothing, some days appear Restricted. Also I thing I have a big Latency, of 209ms. But when I test the adsl speed in my pc, I have a 28ms Latency. I'm confused.
The higher than normal latency is from connecting to MS' servers based in WA state. If you use the DMZ option in the link that I provided you will be fine. He explains it in a lot more detail.
Darkmeph: yes, I have a static ip. I followed all steps in Microsoft's technical help page, and eventually I achieved a NAT Open. But for some reason, without touching nothing, some days appear Restricted. Also I thing I have a big Latency, of 209ms. But when I test the adsl speed in my pc, I have a 28ms Latency. I'm confused.
Assign Manual IP to your xbox one, outside of your router's DHCP range, i.e. 192.168.1.200 (this will vary from router to router).
Set DNS manually to either Google DNS or OpenDNS (ISP DNS SUCKS BIGTIME):
Open ports on router exactly as listed:
Step 4: Restart Xbox One.
If you follow these instructions, you will have no problems -UNLESS- your router sucks and isn't forwarding ports properly/consistently. FWIW I am using a DD-WRT based ASUS RT-N56U. The latest 3.x version of firmware.
Just put the Xbox 720 in DMZ. Works for PS4 nat issues in party chat.
If you forward ports properly it is not necessary and DMZ is potentially hazardous. Yes it works, but it's not good advice to be handing out.
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Xbox One: How to Open your NAT to Connect to Live Members and Servers.
As I anticipated, the Xbox One falls short on network connectivity. Microsoft raised hype about the networking power of the Xbox One, but it failed to deliver. Everyone expected the Xbox One to be the latest and greatest media streaming device. However, it currently only supports playback with Windows Media Player 11 natively compatible codecs and can only stream media over the network using the Play To feature of WMP. Getting your home network to communicate with the Xbox Live servers and other Xbox Live members, you will need an open NAT.
Nat Basics.
First things first: You need to gain a simple understanding of NAT. Network Address Translation (NAT) is performed by your router to allow internally connected devices access to your external IP address. As you probably know, each device on your home network is assigned a unique IP address from your router. These IP addresses are usually of the form 192.168.1.100, 10.0.0.53, 192.168.0.155, etc. This scheme is known as IPv4 (versus the newer IPv6 that is not widely supported yet).
Let us walk through the following example. This is the typical default network configuration.
User 1, living in North Carolina, has just finished installing his router, and his laptop was assigned the IP address 192.168.1.100. User 2, living in Texas, also just finished installing his router, and his laptop was also assigned the IP address 192.168.1.100. Both User 1 and User 2 want to give User 3 access to their computers. If User 3 tried to connect to 192.168.1.100, he would never find User 1 or User 2.
The IP addresses User 1 and User 2 are using are INTERNAL IP addresses. These numbers only hold meaning to devices connected to the same router (network). This is where NAT comes into play. Your ISP (Internet Service Provider) is pushing an EXTERNAL IP address to your modem or gateway, which is how your router gains access to the internet. Most home networks have a single IP address. (If your home network has multiple IP addresses, you would know it, be paying more for it, and would probably have enough understanding of networking not to bother with this article.) Since your home network has a single IP address, it is only meant to connect one device to the internet. Using NAT, your router gives all devices on your network access to your external IP address. It does this by packaging up all requests sent to the router by devices on the network that have internal IP addresses and sending those packages out to the internet through the external IP address.
So here is our new network configuration once the NAT is opened:
User 1, living in North Carolina, has just finished installing his router, but this time, he configured port 5000 to forward to the IP address 192.168.1.100. He also went to www.ipchicken.com and found his external IP address to be 123.123.123.10. User 2, living in Texas, has just finished installing his router, but this time, he configured port 5000 to forward to the IP address 192.168.1.100. He also acquired his external IP address, which is 11.22.33.44. User 3 can now connect to either User 1’s PC or User 2’s PC using their external IP address and the port they have forwarded to their internal IP address.
Xbox One NAT Options.
There are three NAT options within the Xbox One configuration. Each of these are specific to your particular router and network setup.
Open – Your network is behind a cone NAT. Moderate – Your network is behind a port-restricted NAT. Strict – Your network is behind a port-preserving port-symmetric NAT.
Xbox One Open NAT Options.
I have arranged the methods below in the order you should try them to resolve your issue. Only move on to the next method if the previous method did not work. Before continuing with this guide, reset your network settings on your Xbox One to the factory defaults. Remove any wireless networks you have added, and re-add them AFTER you have completed the steps in each method.
Method 1 – Port Forwarding/Port Triggering.
As previously mentioned in the Scenario, User 1 FORWARDED a specific port to his PC to allow User 3 to connect. In order for your Xbox One to connect to the Xbox Live servers as well as to other users online, it must use specific ports. These ports need to be open so that the Xbox One can communicate properly. For a more detailed explanation of why Xbox Live ports need to be forwarded, read this article by D.A.R.Y.L.
In order to open these ports, you will need to log into the administration panel of your router and assign a static IP address (or DHCP Reservation) to your console. This process is different for every router or gateway, and guides for your specific model can be found by Googling and your router model and “port forwarding.” After you have assigned a static IP address to your console, you can either forward the following ports to the IP address of your console or trigger ports in the range 88-88, 3074-3074, etc. It is recommended that you use the Triggering method, as it allows multiple devices to trigger the same open ports, instead of the ports being dedicated to only the Xbox.
Additionally, there are a few other ports floating around the internet with which other users have had success. They are as follows:
For Chat/Party/Matchmaking, try forwarding/triggering Port 16000 (UDP & TCP). For Kinect/Skype/Video issues, try forwarding/triggering Port 1863 (UDP & TCP). Xbox One seems to use Port 3075 instead of the 3074 that Xbox 360 used. After searching around, this may only be related to Call of Duty Ghosts, but you can try forwarding/triggering Port 3075.
Now, go to your Xbox One, and connect to your network. DO NOT enter static network information. Set it to Automatic instead of Manual. This ensures your router is doing all the work it is supposed to be doing. Now, select Test Multiplayer Connection . When your connection results are presented, before pushing A for Continue, press and hold LB + LT + RB + RT on your controller, and this will take you to the super secret Detailed Network Statistics screen with a Detailed NAT status. The Detailed NAT status will initially have “….” Wait 60-90 seconds, and it will update with one of NAT types mentioned above. The goal is to be behind a cone NAT, which should give an OPEN NAT type.
This method is somewhat similar to the previous method, except it is a bit easier. However, there are fewer routers that support DMZ than there are those that support Port Forwarding/Triggering. Refer to your router/gateway’s owner’s manual to determine if your product supports DMZ. (It may also be referred to as DMZ+ or DMZPlus.) If not, skip to Method 3. The objective here is to create a “Demilitarized Zone” for your Xbox One. This Demilitarized zone will forward all ports to the Xbox One, ensuring any and all ports are able to have a connection to the Xbox Live servers and other Xbox Live users.
To set up a DMZ, you must first set up a static IP address in your router for your Xbox One. If you have not done so yet, do it now, and retry Method 1. If you followed Method 1 and have already got your Xbox One on a static IP address, continue reading.
Disable Port Forwarding/Triggering on your router, or if you use forwarding/triggering for other services, remove the port rules you created in Method 1.
Now, log into your router, follow your owner’s manual to locate the DMZ feature, and enable it. Some routers point DMZ to a specific IP address where you should enter the static IP address of your Xbox One. Others point DMZ to a specific MAC address, which should be the MAC address of your Xbox One.
Again, remove any previous network settings that you have tried on your Xbox One, and reset the network settings to factory default. Now, go to your Xbox One, and connect to your network. DO NOT enter static network information. Instead, set it to Automatic, not Manual. This ensures your router is doing all of the work it is supposed to be doing. Now, select Test Multiplayer Connection . When your connection results are presented, before pushing A for Continue, press and hold LB + LT + RB + RT on your controller, and this will take you to the super secret Detailed Network Statistics screen with a Detailed NAT status. The Detailed NAT status will initially have “….” Wait 60-90 seconds, and it will update with one of NAT types mentioned above. The goal is to be behind a cone NAT, which should give an OPEN NAT type.
Method 3 – UPnP and Energy Saver.
UPnP, or Universal Plug and Play, is a set of networking protocols that permit networked devices, such as the Xbox One, to seamlessly discover each other’s presence on the network and establish functional network services. It is intended primarily for residential networks without enterprise-class devices. Therefore, it basically allows your Xbox One to automatically tell our router what ports it wants to use, and the router will let it do so, without having to manually configure any settings.
You are probably thinking: “If my router can automatically do this, why did you save this one for last?!” Well, UPnP does not work well on the Xbox One, at least for some users. I am unsure if this will be patched or if the consoles should be returned to manufacturer, but my console is one of the unlucky ones with which UPnP does not work (at least without putting the console in Energy Saver mode, which I will cover later).
With this method, having a static IP address configured for your Xbox One is not mandatory, but I always recommend assigning static IP addresses to devices that get used regularly. Also, remove all ports forwarded/triggered from Method 1.
To enable UPnP, consult with your router/gateway’s owner’s manual which should tell you where UPnP is located in the router’s administration panel. Log into your router, and follow the owner’s manual to enable UPnP. Some routers will have the option to Clear port forwards at startup , which I recommend enabling if the option is available.
Again, remove any previous network settings that you have tried on your Xbox One, and reset the network settings to factory default. Now, go to your Xbox One, and connect to your network. DO NOT enter static network information. Instead, set it to Automatic, not Manual. This ensures your router is doing all of the work it is supposed to be. Now, select Test Multiplayer Connection . When your connection results are presented, before pushing A for Continue, press and hold LB + LT + RB + RT on your controller, and this will take you to the super secret Detailed Network Statistics screen with a Detailed NAT status. The Detailed NAT status will initially have “….” Wait 60-90 seconds, and it will update with one of NAT types mentioned above. The goal is to be behind a cone NAT, which should give an OPEN NAT type.
It has been reported that when the Xbox One is in Instant-On power mode , UPnP does not register properly with your router, and Energy Saver mode allows UPnP to register properly. This is definitely a bug on the Xbox One that needs to be resolved. Xbox has a guide to switching power modes that will come in handy for you. Follow the guide to switch your Xbox One to Save Energy mode, and retry Method 3.
I personally was able to achieve Open NAT without switching to energy saver by only triggering ports. I would prefer to allow UPnP to handle the port requests, as I use it on my network for other services. However, for the time being, I have simply triggered all the ports my other services need. For my specific case, assigning my Xbox One a static IP address and adding all ports, including the bonus ports, I was able to achieve an OPEN NAT in both network settings and online gaming.
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How to Change an NAT Type From Strict to Open.
The network address translation, or NAT, allows one IP address to serve as the identifying address for several computers and devices on a local network. In instances where you need to set up a server, you need to set the NAT type as "open" to allow connectivity to and from various ports. Another common reason to open your NAT type is for online game play on game consoles such as the PS3 or Xbox 360. When your NAT is set to strict, you will not be able to host a game, use voice chat or in some cases play at all. If you have an Internet phone service,you may not be able to make or take calls with a strict-rule NAT.
Type "cmd" (without the quotes) in the Windows Search box. Select the Command Prompt to open a command window.
Type "ipconfig /all" (without the quotes) and press "Enter" to execute the command.
Look through the list of names until you see either "Default Gateway" or "IPV4 Gateway" and write down the numbers next those names. The numbers will look similar to "192.168.0.0."
Open Internet Explorer, type the Gateway IP address in your address bar and press "Enter" to open your router's configuration page.
Enter your router password. If you don't know the password, you may need to contact the manufacturer. However, for many devices, the default password is "admin."
Click the "Administration" link on your router. Change the "UPnP" setting from "Disabled" to "Enabled."
Click the "Save Settings" or "Save Changes" button at the bottom of the page. Exit your router configuration tool.
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Types Of NAT Explained (Port Restricted NAT, etc)
All types of NAT fall into two categories; Static NAT and Dynamic NAT. Static NAT is where administrators manually create and maintain the NAT mappings and is usually associated with inbound types of NAT. Dynamic NAT is where the router creates and maintains mappings automatically on demand and is usually associated with outbound types of NAT.
Common Traits To All Types of NAT.
Every TCP/IP packet contains a source IP address, source port, destination IP address and destination port. All types of NAT create NAT mappings using these values. For example a connection from an internal client with IP 192.168.0.1 using port 56876 may go to a website IP 56.45.78.89 (destination IP address) on port 80 (destination port) using IP of 45.34.78.98 (translated source IP) and port 56876 (source port). NAT creates a mapping using these 4 values to the 192.168.0.1 internal client for that specific connection. When packets come back from the website to the router using the same values associated with that mapping NAT forwards the packets to the internal client.
Dont confuse NAT restriction with NAT translation – For example a Ful Cone NAT only looks at the destination port when choosing whether to accept the connection or not (the restriction). When it does the actual the NAT translation however, it always uses the 4 values mentioned above.
There are four types of NAT as follows:
Full Cone NAT (Static NAT)
A full cone NAT (also known as a one to one NAT) is the only type of NAT where the port is permanently open and allows inbound connections from any external host . A full cone NAT maps a public IP address and port to a LAN IP and port. Any external host can send data to the LAN IP through the mapped NAT IP and port. If it tries to send data through a different port it will fail. This type of NAT is also known as port forwarding. This is the least restrictive type of NAT; the only requirement is that the connection comes in on a specific port (the one you opened).
Example – My PC has a website running on port 80. I create a one-to-one rule that maps the router WAN IP of 81.45.87.98 to 192.168.0.1 with port 80 to port 80. Any external host that sends data to 81.45.87.98 on port 80 is NATed (and sent) to 192.168.0.1 port 80.
Note: the port numbers do not have to be the same; I could run my website on port 56456 but create the NAT mapping to forward port 80 to port 56456. This gives the appearance to the public Internet that my website is on port 80. A connection attempt on any other port is dropped.
Restricted Cone NAT (Dynamic NAT)
A restricted cone NAT works in the same way as a full cone NAT but applies additional restrictions based on an IP address. The internal client must first have sent packets to IP address (X) before it can receive packets from X. In terms of restrictions the only requirement is that packets come in on the mapped port and from an IP address that the internal client has sent packets to.
Example – My PC makes an outbound connection to a website (56.45.34.78) with my source IP 192.168.0.1 and source port 56723. The NAT creates a (dynamic) mapping to my PC using source port 56723. Packets that arrive with a source IP of 56.45.34.78 (the website IP) using a destination port of 56723 (which was the outbound NATed source port) will be accepted and sent to my PC. Connection attempts from any other IP using the correct port of 56723 will be dropped. Connection attempts from the correct IP with a destination port other than 56723 will also be dropped.
Port Restricted Cone NAT (Dynamic NAT)
A port restricted cone NAT acts in exactly the same way as a restricted cone NAT but applies restrictions to ports also. Where a restricted cone NAT will accept connections from any source port a port restricted cone NAT restricts this further by only accepting connections from the IP address and port it sent the outbound request to.
Example – My PC makes an outbound connection to website IP 217.87.69.8 on port 80 (destination port). The NAT maps my source IP 192.168.0.1 to the WAN IP of 81.45.87.98 and source port 56723. When the website sends packets back it must have it’s source IP as 217.87.69.8, destination port as 56723 (like a restricted cone NAT) but in addition the source port must be 80. If any of these three are different a port restricted cone NAT drops the connection.
Symmetric NAT (Dynamic NAT)
A symmetric NAT applies restrictions exactly the same way as a port restricted cone NAT but handles the NAT translation differently. Symmetric NAT is more complicated and has it’s own unique problem so I have wrote a separate article dedicated to Symmetric NAT and It’s Problems.
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