четверг, 31 мая 2018 г.

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MAGIC DUELS. Battle it out with 1,300+ cards. Play as iconic Magic characters in 60+ story-driven campaigns. Available now for Steam, iPhone, iPad, and Xbox One! About Magic Duels. Magic Duels is the best way to start playing Magic , offering virtually unlimited free gameplay, unlockable cards, story-driven campaigns, and many exciting multiplayer modes. Play the world's best strategy game free on your favorite gaming device. Now including: 1,000+ unique, earnable Magic cards 60+ free story-driven Campaign Missions NEW customizable card sleeves and full-art lands Play friends online in Battle Mode , or find a four-player Two-Headed Giant battle. Connect With Us. Play Free Now. Start playing Magic Duels today and take your place among tens of millions of Magic players worldwide. Join the MTG Arena Closed Beta. Wizards Brand Family. © 1995-2018 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. We use cookies on this site to enhance your user experience. By clicking any link on this page or by clicking Yes , you are giving your consent for us to set cookies. (Learn more about cookies)

Magic the gathering xbox one

Successfully complete Single Player Campaign mode to unlock the Chandra Nalaar Gamerpic. Jace Beleren Gamerpic. Successfully complete all challenges in Single Player Campaign mode to unlock the Jace Beleren Gamerpic. Claws Of Vengeance cards. Win the indicated number of matches with the "Claws Of Vengeance" deck to unlock the corresponding card for it: Angel's Feather: 2 Angel's Feather: 10 Brion Stoutarm: 9 Bull Cerodon: 6 Cho Manno, Revolutionary: 15 Dragon's Claw: 7 Godsire: 14 Knight Of The Skyward Eye: 11 Pariah: 4 Sangrite Surge: 8 Sigil B Blessinlessing: 3 Sigil Blessing: 12 Woolly Thoctar: 1 Wrath Of God: 13 Wurms Tooth: 5. Cries Of Rage cards. Win the indicated number of matches with the "Mind Of Void" deck to unlock the corresponding card for it: Borderland Behemoth: 7 Bramblewood Paragon: 10 Bramblewood Paragon: 3 Dragon's Claw: 12 Dragon's Claw: 14 Eyes Of Wisent: 17 Eyes Of Wisent: 16 Hurricane: 6 Mirri, Cat Warrior: 5 Obsidian Battle-Axe: 11 Obsidian Battle-Axe: 1 Shock: 2 Shock: 9 Vengeful Firebrand: 8 Vengeful Firebrand: 4 Wurm's Tooth: 13 Wurm's Tooth: 15. Ears Of Elves cards. Win the indicated number of matches with the "Ears Of Elves" deck to unlock the corresponding card for it: Coat Of Arms: 12 Elvish Champion: 1 Elvish Champion: 6 Eyeblight's Ending: 13 Immaculate Magistrate: 3 Imperious Perfect: 9 Jagged-Scar Archers: 8 Lys Alana Scarblade: 11 Nath Of The Gilt-Leaf: 14 Rhys The Exiled: 4 Talara's Battalion: 15 Wurm's Tooth: 7 Wurm's Tooth: 5 Wurm's Tooth: 10 Wurm's Tooth: 2. Eyes Of Shadow cards. Win the indicated number of matches with the "Eyes Of Shadows" deck to unlock the corresponding card for it: Ascendant Evincar: 13 Corrupt: 15 Crowd Of Cinders: 8 Deathmark: 9 Deathmark: 5 Demon's Horn: 1 Demon's Horn: 6 Demon's Horn: 4 Demon's Horn: 3 Dread: 16 Hollowborn Barghest: 17 Mind Shatter: 10 Mortivore: 11 Nekrataal: 14 Plague Wind: 2 Royal Assassin: 12 Soot Imp: 7. Hands Of Flame cards. Win the indicated number of matches with the "Hands Of Flame" deck to unlock the corresponding card for it: Blaze: 7 Bloodmark Mentor: 9 Cinder Pyromancer: 3 Cryoclasm: 6 Cryoclasm: 10 Dragon's Claw: 5 Dragon's Claw: 2 Dragon's Claw: 8 Dragon's Claw: 12 Furnace Of Rath: 16 Hostility: 17 Incinerate: 4 Kamahl, Pit Fighter: 13 Rage Reflection: 14 Seismic Assault: 11 Shivan Dragon: 1 Shivan Hellkite: 15. Master Of Shadows cards ("Expansion Pack 3" DLC) Win the indicated number of matches with the "Master Of Shadows" deck from the "Expansion Pack 3" bonus downloadable content to unlock the corresponding card for it: Anowon, the Ruin Sage: 15 Arrogant Bloodlord: 11 Bloodghast: 7 Corrupt: 12 Demon's Horn: 2 Disentomb: 9 Guul Draz Vampire: 5 Guul Draz Vampire: 10 Hideous End: 8 Malakir Bloodwitch: 4 Malakir Bloodwitch: 14 Sanguine Bond: 3 Tendrils of Corruption: 1 Vampire Nighthawk: 6 Vampire Nighthawk: 13. Mind Of Void Deck cards. Win the indicated number of matches with the "Mind Of Void" deck to unlock the corresponding card for it: Angel's Feather: 13 Angel's Feather: 11 Counterbore: 9 Deft Duelist: 5 Dispeller's Capsule: 2 Isleback Spawn: 10 Jayemdae Tome: 1 Kraken's Eye: 12 Kraken's Eye: 14 Traumatize: 8 Wall Of Air: 6 Wall Of Air: 3 Wall Of Swords: 7 Wall Of Swords: 4. Relics Of Doom cards. Win the indicated number of matches with the "Mind Of Void" deck to unlock the corresponding card for it: Demon's Horn: 15 Demon's Horn: 13 Eiherium Sculptor: 6 Etherium Sculptor: 8 Etherium Sculptor: 3 Kraken's Eye: 14 Kraken's Eye: 12 Leonin Scmitar: 4 Leonin Scmitar: 2 Loxodon Warhammer: 11 Mater Of Etherium: 5 Platinum Angel (most powerfull card in game): 10 Razormane Manticore: 7 Sharding Sphinx: 9 Tidehollow Strix: 1. Root Of The Firemind cards ("Expansion Pack 3" DLC) Win the indicated number of matches with the "Root Of The Firemind" deck from the "Expansion Pack 3" bonus downloadable content to unlock the corresponding card for it: Bladetusk Boar: 1 Deprive: 10 Dragon's Claw: 2 Evacuation: 7 Flame Slash: 4 Gelectrode: 8 Into the Roil: 13 Kraken's Eye: 6 Lava Axe: 11 Niv-Mizzet, the Firemind: 16 Shivan Dragon: 9 Sky Ruin Drake: 5 Sleep: 14 Surrakar Spellblade: 12 Wheel of Fortune: 15 пїЅther Figment: 3. Scales Of Fury cards. Win the indicated number of matches with the "Scales Of Fury" deck to unlock the corresponding card for it: Blighting: 3 Broodmate Dragon: 11 Crucible Of Fire: 4 Demon's Horn: 5 Dragon Roost: 6 Dragon's Claw: 7 Fervor: 13 Flameblast Dragon: 1 Flameblast Dragon: 14 Hellkite Overlord: 15 Shivan Dragon: 9 Threaten: 8 Violent Ultimatum: 12 Wurm's Tooth: 10 Wurm's Tooth: 2. Teeth Of The Predator cards. Win the indicated number of matches with the "Teeth Of The Predator" deck to unlock the corresponding card for it: Blanchwood Armor: 1 Blanchwood Armor: 11 Elvish Piper: 14 Howl Of The Night Pack: 4 Karplusan Strider: 12 Karplusan Strider: 10 Karplusan Strider: 6 Loxodon Warhammer: 16 Molimo, Maro-Sorcerer: 3 Roughshod Mentor: 7 Troll Ascetic: 15 Troll Ascetic: 9 Verdant Force: 13 Vigor: 17 Wurm's Tooth: 8 Wurm's Tooth: 5 Wurm's Tooth: 2. Thoughts Of Wind cards. Win the indicated number of matches with the "Thoughts Of Wind" deck to unlock the corresponding card for it: Counterbore: 4 Denizen Of The Deep: 16 Flashfreeze: 10 Flashfreeze: 6 Flow Of Ideas: 14 Kraken's Eye: 5 Kraken's Eye: 2 Kraken's Eye: 8 Kraken's Eye: 12 Mahamoti Djinn: 1 Mind Spring: 11 Mind Spring: 17 Put Away: 7 Thieving Magpie: 13 Thieving Magpie: 15 Thieving Magpie: 3 Thieving Magpie: 9. Weapons Of The Warrior cards ("Expansion Pack 3" DLC) Win the indicated number of matches with the "Weapons Of The Warrior" deck from the "Expansion Pack 3" bonus downloadable content to unlock the corresponding card for it: Angel's Feather: 11 Angel's Feather: 2 Conqueror's Pledge: 12 Excommunicate: 5 Guard Duty: 3 Kor Duelist: 1 Kor Hookmaster: 6 Kor Skyfisher: 9 Loxodon Warhammer: 14 Makindi Griffin: 4 Martial Coup: 15 Ogre's Cleaver: 10 Pennon Blade: 8 Stoneforge Mystic: 7 Windborne Charge: 13. Wings Of Light cards. Win the indicated number of matches with the "Wings Of Light" deck to unlock the corresponding card for it: Angel's Feather: 2 Angel's Feather: 12 Angel's Feather: 5 Angel's Feather: 8 Angel's Feather: 13 Luminesce: 6 Mass Calcify: 15 Paladin en-Vec: 10 Purity: 17 Reya Dawnbringer: 16 Serra Angel: 1 Serra's Embrace: 3 Skyhunter Skirmisher: 7 Soul Warden: 11 Spirit Of The Hearth: 14 Voice Of All: 4 Wrath Of God: 9. Use the following trick to unlock cards and build up decks that you may not use quickly. Select Single Player Campaign mode, and choose "Custom Duel". Select a desired Planeswalker to battle, then enter the "Advanced" menu. Set your "Life" to "40" and "Starting Hand Size" to "9". Set the CPU's "Life" to "20" and "Starting Hand Size" to "5". The matches will now be very easy to win. Use the following tactics: 1. Garruk: Play both Angelic Blessing cards on the Skyhunter Skirmisher, then attack with it. 2. Elspeth: Play Threaten on Soul Warden to take it. Put Raging Goblin on the Table. Attack with all. 3. Garruk: Attack with all three Grizzly Bears, then wait for opponent to declare blockers. Cast all three Giant Growths on a Grizzly Bear that is not being blocked by the 7/10 Wall of Wood. Then, use Elvish Piper's ability to play Roughshod Mentor. 4. Chandra: Cast Megrim from hand. Cast Ravenous Rats from hand. Attack with all your creatures. 5. Liliana: Cast Elvish Eulogist from hand. This creates one Elf Token (because of Lys Alana Huntsmaster). Cast Eyeblight's Ending targeting Nightmare. This creates one Elf Token. Cast Elvish Warrior. This creates one Elf Token. Use Immaculate Magistrate's ability on Elven Riders making it 13/13. Attack with Elven Riders, which is now unblockable; no flyers (Nightmare) or walls. 6. Chandra: Use Prodigal Pyromancer's ability to deal one damage to Chandra. Cast Boomerang targeting Persuasion. Note: Persuasion is attached (enchanting) Prodigal Pyromancer. Cast Persuasion targeting Raging Goblin. Attack with Raging Goblin (Haste, Mountainwalk, 2/2) and Phantom Warrior. 7. Nissa: Cast Terror on Elvish Champion. Attack with everything. Use Flameblast Dragon's ability on your Sprouting Thrinax. Let x = 3. Your Thrinax will die, and you get three new Saproling Tokens, consequently pumping up your attacking Saproling tokens to 6/6 each. Nessa blocks one of your Goblins and is defeated. 8. Liliana: Cast each Incinerate targeting Platinum Angel. Cast Rip-Clan Crasher from hand. Cast Sangrite Surge targeting Knight of the Skyward Eye. Note: If you try to cast Sangrite Surge before casting Rip-Clan Crasher, you might not get a mountain to use Brion's ability during the Attack phase as the CPU taps your lands randomly. Activate the ability of Knight of the Skyward Eye. Attack with everything except Brion Stoutarm. Liliana will try to kill your Knight with her Royal Assassin. Respond by using Brion's ability, choose the Knight, and toss the Knight (8/8) at Liliana. Since Liliana can only block one of your other two attacking creatures (1/1 and 2/2), she will sustain at least 1 damage for a total of at least 9 damage. However, for some reason she blocks the 1/1 so you will deal 10 damage instead. Successfully complete the indicated task to unlock the corresponding Avatar Award: Magic card deck: Unlock all cards for six decks. Planeswalker t-shirt: Unlock all cards for three decks. Easy "Devastator" and "Life Preserver" achievements. Select the "Hands Of Flame" deck once you have unlocked the "Dragon's Claw" card, and play the first opponent in Campaign mode, Chandra Nalaar. Once the game begins, you will have seven cards in your hand. Restart the battle until "Dragon's Claw" is in your hand. Play it immediately, and wait out Chandra Nalaar's attacks. Defeat her monsters with spells and however else you can defeat them without reducing her life points to 0. Eventually with her red deck and your red deck, you should get the "Life Preserver" achievement in a matter of a few rounds. Once you have enough monsters to total 20 or more damage to Chandra Nalaar's life points, attack. This implies that all of her monsters she summoned earlier have already been defeated. Note: The Mage difficulty is recommended. Accomplish the indicated achievement to get the corresponding number of Gamerscore points: The Spark (20 points): Win a game. Life Preserver (10 points): Increase your life total to 30 or more in single player, or 60 or more in Two-Headed Giant. Magic: The Puzzling (10 points): Complete a challenge. Devastator (10 points): Deal 20 combat damage to a player in a single turn in a game. Defender of Foriys (20 points): Win a Two-Headed Giant game. Spellslinger (0 points): Defeat someone who has earned the Spellslinger achievement. Duelist (10 points): Win 5 ranked Xbox Live matches. Epic Conclusion (40 points): Defeat Tezzeret in the final single-player campaign battle. Puzzling Master (20 points): Complete all challenges. Master of Artifice (10 points): Defeat Tezzeret & Tezzeret in the cooperative campaign. Duels Master (20 points): Win 10 Xbox Live matches. Planeswalker (30 points): Unlock 100%. The following achievements require the "Duel The Dragon" bonus downloadable content: Dragon Slayer (20 points): Defeat Nicol Bolas in the single player campaign (Duel the Dragon). Overkill (15 points): Control creatures with a total power of 75 or more (Duel the Dragon). Puzzling Grandmaster (15 points): Earn Puzzling Master and complete all Duel the Dragon expansion challenges. The following achievements require the "Master Of Shadows" bonus downloadable content: Everything at Stake (20 points): Defeat Sorin Markov in the single-player campaign (Expansion 2). Last One Standing (15 points): Win a 3- or 4-player Xbox LIVE match. Overflowing Harvest (15 points): Put 8 lands onto the battlefield in one turn. The following achievements require the "Edge Of Madness" bonus downloadable content: Madness Suppressed (20 points): Defeat Sarkhan the Mad in the single-player campaign (Expansion 3). Salt in the Wound (15 points): An opponent's last permanent leaves the battlefield (Expansion 3). Tsunami of Pain (15 points): Deal 12 combat damage to an opponent in a single attack with one blue creature (Expansion 3). Page not found. The page you are looking for could not be found! The link to this address may be outdated or we may have moved the page since you last bookmarked it. It may also be temporarily unavailable. Wizards Brand Family. © 1995-2018 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. We use cookies on this site to enhance your user experience. By clicking any link on this page or by clicking Yes , you are giving your consent for us to set cookies. (Learn more about cookies) Magic Duels “Aether Revolt” Available Now on Xbox One. Aether Revolt, the sixth major expansion in Magic Duels on Xbox One, is all about adding powerful cards, cool new strategies, and a lot of refinements to Xbox One multiplayer. The world of Kaladesh that we introduced in the last Magic Duels expansion is a world of bold optimism. Invention and ingenuity are held in the highest regard. But as they often do in a game about conflict, things have taken a dark turn. The ruling Consulate has restricted aether access, confiscated inventions, and locked up inventors. This doesn’t sit well with the people of Kaladesh, so a revolt is on. And now, it’s time to take the power back in Aether Revolt . When developing this expansion, we wanted to put the player at the heart of the resistance. Often in stories with conflicting factions, players are offered a choice and must decide where their allegiances lie. With this set, the major mechanics closely align with the revolting renegades. The ruling Consulate still shows up on several cards, including some impressive new Vehicles players will be excited about, but our focus is on the revolt. That leads us to the first of our new card abilities, aptly called revolt, which appears on cards that care about other cards leaving the battlefield. This represents the people of Kaladesh fighting back when so many of their possessions — and in some cases, family — are disappearing. Each revolt ability is different. Sometimes your opponent will blow up your stuff, and that’s good news for your Revolt cards. Or sometimes you can find a way to get your own cards off the battlefield and take advantage of this ability. Another new ability waiting for players is improvise. Invention on Kaladesh is no longer a leisurely, scholarly pursuit. Now you’re cobbling together the tools of war, and the improvise ability can help. When casting a spell with improvise, players can use cards with type artifact to help pay for the spell’s cost. This lets you deploy some pretty awesome cards way earlier than your opponent may be expecting. Players can also look forward to the return of some popular mechanics from Kaladesh : amazing Vehicles, brave Pilots, crafty Servos, and more Planeswalkers. In all, 126 new cards await you in Aether Revolt . We can’t wait to see what you come up with. For the latest news on Magic Duels , be sure to follow us on Twitter and Facebook. Magic Duels. Summon mythical creatures, cast legendary spells, and match wits with your opponent and emerge victorious in epic online duels. Challenging your friends in Magic: The Gathering has never been more fun. Magic 2015 -- Duels of the Planewalkers. Latest Stories. Magic Player Reclaims Stolen Deck With Sting Operation. Wizards of the Coast Announces Magic Origins. February 9, 2015. About This Game. Summary Game Editions. Magic 2015 -- Duels of the Planeswalkers puts players at the center of the action as the deadliest hunter in the Magic Multiverse, Garruk Wildspeaker, shifts his hunter’s instinct away from beasts of the wild to the ultimate quarry . you! The 2015 edition of Magic the Gathering: Duels of the Planeswalkers takes the game to a whole new level, deeply engaging fans like never before. With new features including the ability to build customized decks, new booster packs with premium downloadable content, and an even more robust deck builder, players will take on their fiercest opponents culminating in the ultimate battle against Garruk. Help us solve the toughest (or most puzzling) game puzzles and challenges. Our attempt to answer issues which most commonly occur on IGN's wikis. Games You May Like. Card Battle Xbox One. Latest Videos. Latest Image. IGN.com: Content Team Standards & Practices Send Us News Site Map International: IGN World Map Adria Africa Australia Brazil Benelux Canada China Czech Denmark Finland France Germany Greece Hungary India Ireland Israel Italy Japan Latin America Middle East Norway Pakistan Poland Portugal Romania Russia Southeast Asia Spain Sweden Turkey United Kingdom United States. Copyright 1996-2018 Ziff Davis, LLC An IGN Entertainment Games site. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More. Magic: The Gathering -- Duels of the Planeswalkers Cheats. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Magic: The Gathering -- Duels of the Planeswalkers for Xbox 360 . If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. EditQuick Deck Buildup. For a quick way to unlock cards and build up the decks that you may not use, go into the single player campaign and go to Custom Duel. Choose whichever Planeswalker you would like to battle then go into the Advanced Menu (X/BLUE button on Xbox 360). Set Your Life to 40 and your starting hand size to 9, then set the AI life at 20 and the starting hand size to 5. This makes the matches much easier and almost un-losable. EditCries of Rage ( Red and Green Deck ) The following cards can be unlocked by winning matches. Borderland Behemoth - 7th win Bramblewood Paragon - 10th win Bramblewood Paragon - 3rd win Dragon's Claw - 12th win Dragon's Claw - 14th win Eyes of Wisent - 17th win Eyes of Wisent - 16th win Hurricane - 6th win Mirri, Cat Warrior - 5th win Obsidian Battle-Axe - 11th win Obsidian Battle-Axe - 1st win Shock - 2nd win Shock - 9th win Vengeful Firebrand - 8th win Vengeful Firebrand - 4th win Wurm's Tooth - 13th win Wurm's Tooth - 15th win. EditRelics of Doom ( Blue and Black Deck ) The following cards can be unlocked by winning matches. Demon's Horn - 15th win Demon's Horn - 13th win Eiherium Sculptor - 6th win Etherium Sculptor - 8th win Etherium Sculptor - 3rd win Kraken's Eye - 14th win Kraken's Eye - 12th win Leonin Scmitar - 4th win Leonin Scmitar - 2nd win Loxodon Warhammer - 11th win Mater of Etherium - 5th win Platinum Angel ( Most Powerfull Card in Game ) - 10th win Razormane Manticore - 7th win Sharding Sphinx - 9th win Tidehollow Strix - 1st win. EditMind Of Void Deck (Blue and White) Cards. Beat another player to unlock the following cards. Angel's Feather - 13th Win Angel's Feather - 11th Win Counterbore - 9th Win Deft Duelist - 5th Win Dispeller's Capsule - 2nd Win Isleback Spawn - 10th Win Jayemdae Tome - 1st Win Kraken's Eye - 12th Win Kraken's Eye - 14th Win Traumatize - 8th Win Wall of Air - 6th Win Wall of Air - 3rd Win Wall of Swords - 7th Win Wall of Swords - 4th Win. EditScales of Fury Cards. Unlock the following cards by winning the matches listed below: Blighting - 3rd win Broodmate Dragon - 11th win Crucible of Fire - 4th win Demon's Horn - 5th win Dragon Roost - 6th win Dragon's Claw - 7th win Fervor - 13th win Flameblast Dragon - 1st win Flameblast Dragon - 14th win Hellkite Overlord - 15th win Shivan Dragon - 9th win Threaten - 8th win Violent Ultimatum - 12th win Wurm's Tooth - 10th win Wurm's Tooth - 2nd win. EditEars of Elves Cards. Unlock the following cards by winning the matches listed below: Coat of Arms - 12th win Elvish Champion - 1st win Elvish Champion - 6th win Eyeblight's Ending - 13th win Immaculate Magistrate - 3rd win Imperious Perfect - 9th win Jagged-Scar Archers - 8th win Lys Alana Scarblade - 11th win Nath of the Gilt-Leaf - 14th win Rhys the Exiled - 4th win Talara's Battalion - 15th win Wurm's Tooth - 7th win Wurm's Tooth - 5th win Wurm's Tooth - 10th win Wurm's Tooth - 2nd win. EditHands of Flame Cards. Unlock the following cards by winning the matches listed below: Blaze - 7th Win Bloodmark Mentor - 9th Win Cinder Pyromancer - 3rd Win Cryoclasm - 6th Win Cryoclasm - 10th Win Dragon's Claw - 5th Win Dragon's Claw - 2nd Win Dragon's Claw - 8th Win Dragon's Claw - 12th Win Furnace of Rath - 16th Win Hostility - 17th Win Incinerate - 4th Win Kamahl, Pit Fighter - 13th Win Rage Reflection - 14th Win Seismic Assault - 11th Win Shivan Dragon - 1st Win Shivan Hellkite - 15th Win. EditClaws of Vengeance Cards. Unlock the following cards by winning the matches listed below: Angel's Feather - 2nd win Angel's Feather - 10th win Brion Stoutarm - 9th win Bull Cerodon - 6th win Cho Manno, Revolutionary - 15th win Dragon's Claw - 7th win Godsire - 14th win Knight of the Skyward Eye - 11th win Pariah - 4th win Sangrite Surge - 8th win Sigil B Blessinlessing - 3rd win Sigil Blessing - 12th win Woolly Thoctar - 1st win Wrath of God - 13th win Wurms Tooth - 5th win. EditXbox Live Gamer Picture. The following Gamerpics can be unlocked by performing the actions below: Jace Beleren - >Finish all of the single-player campaign challenges Chandra Nalaar - Beat the single-player campaign (on any difficulty) EditTeeth of the Predator Cards. Unlock the following cards by winning the matches listed below: Blanchwood Armor - 1st win Blanchwood Armor - 11th wins Elvish Piper - 14th wins Howl of the Night Pack - 4th wins Karplusan Strider - 12th wins Karplusan Strider - 10th wins Karplusan Strider - 6th wins Loxodon Warhammer - 16th wins Molimo, Maro-Sorcerer - 3rd wins Roughshod Mentor - 7th wins Troll Ascetic - 15th wins Troll Ascetic - 9th wins Verdant Force - 13th wins Vigor - 17th wins Wurm's Tooth - 8th wins Wurm's Tooth - 5th wins Wurm's Tooth - 2nd wins. EditThoughts of Wind Cards. Unlock the following cards by winning the matches listed below: Counterbore - 4th Win Denizen of the Deep - 16th Win Flashfreeze - 10th Win Flashfreeze - 6th Win Flow of Ideas - 14th Win Kraken's Eye - 5th Win Kraken's Eye - 2nd Win Kraken's Eye - 8th Win Kraken's Eye - 12th Win Mahamoti Djinn - 1st Win Mind Spring - 11th Win Mind Spring - 17th Win Put Away - 7th Win Thieving Magpie - 13th Win Thieving Magpie - 15th Win Thieving Magpie - 3rd Win Thieving Magpie - 9th Win. EditWings of Light Cards. Unlock the following cards by winning the matches listed below: Angel's Feather - 2nd win Angel's Feather - 12th win Angel's Feather - 5th win Angel's Feather - 8th win Angel's Feather - 13th win Luminesce - 6th win Mass Calcify - 15th win Paladin en-Vec - 10th win Purity - 17th win Reya Dawnbringer - 16th win Serra Angel - 1st win Serra's Embrace - 3rd win Skyhunter Skirmisher - 7th win Soul Warden - 11th win Spirit of the Hearth - 14th win Voice of All - 4th win Wrath of God - 9th win. EditEyes of Shadow Cards. Unlock the following cards by winning the matches listed below: Ascendant Evincar - 13th win Corrupt - 15th win Crowd of Cinders - 8th win Deathmark - 9th win Deathmark - 5th win Demon's Horn - 1st win Demon's Horn - 6th win Demon's Horn - 4th win Demon's Horn - 3rd win Dread - 16th win Hollowborn Barghest - 17th win Mind Shatter - 10th win Mortivore - 11th win Nekrataal - 14th win Plague Wind - 2nd win Royal Assassin - 12th win Soot Imp - 7th win. © 1996-2018 Ziff Davis, LLC. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More. Magic the Gathering - Duels of the Planeswalkers 2015 Review. Limited resources. by Jeremy Signor on Jul 31, 2014 16:40 PM. Aside from being the biggest, most important card game of the past 20 years, Magic: The Gathering has become a nexus point for different types of players. Some people get a kick out of building clever, efficient decks using powerful cards. Others love the thrill of outsmarting their opponents. And the countless variations that sprung from the original game speak to even more people, such as formats that force you to build decks from a limited pool of cards. A game like Duels of the Planeswalkers, which exists to speak to the greater game-playing community outside of Magic, should reflect this diversity in play. But even though Magic 2015 makes some significant additions that people have been asking for since the first Duels was released, its feature-light foundation and odd limitations keep it from being the joyous celebration of Magic's virtues that it should have been. Of course, Duels was always meant to be a limited experience to some extent. It's the video game version of the most popular physical card game in existence, a simulation that allows interested parties to avoid the massive money pit Magic is associated with creating. The built-in Campaign mode also means you never need to worry about finding someone to play with, because the AI is more than capable of piloting the wide variety of enemy decks the developers programmed into the game. The game exists as a convenience, leveraging the power of the medium of video games to give us a way of playing Magic on our own terms, even connecting players across the world thanks to online play. The game interface point of view makes it look like you're playing at a real table. Ultimately, however, the primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd. You need only look at the menu for proof, as an entire section is dedicated to promoting Friday Night Magic, the centerpiece of Wizard of the Coast's organized play for tabletop game stores, even going so far as including a store locator. As such, Duels condenses 20 years of Magic into a complete, standalone package designed to entice people to check out the paper game. A carefully-curated selection of cards ensures players aren't overwhelmed by choices, and premade decks eases them into the game without needing to worry about deck building until they're used to playing. As always, Duels of the Planeswalkers provides neophytes with a nice little cross section of the game proper without taking anything away its core. In this light, 2015 represents a holding pattern. You still get a Campaign mode in which you face AI opponents using your pick of premade decks, you still win cards that can enhance your base deck, and the interface is still as friendly as it ever was, breaking down the many phases that make up each turn into easy-to-understand segments. The timer still makes thinking out turns awkward; you must rush to stop the countdown before you map out your next, a necessary conceit to make sure people don't stall out in multiplayer that feels unnecessary in Campaign mode. 2015 takes you on a tour of six worlds in the Magic universe. One previously glaring omission that 2015 remedies is in the deck-building options. Until now, you couldn't meddle much with the decks you're given: the cards you won could only be swapped in and out of the deck it was paired with. Switching between decks wasn't allowed, and though this kept with the innate simplicity of the Duels series, it deprived players of one of the cornerstones of the Magic experience. 2015 allows you to put whatever cards you want into your deck; you may even tear the whole thing apart and start from scratch if you wish. Instead of winning individual cards, you win boosters from each Campaign game which let you further customize your deck and build a virtual collection of Magic cards. As a result, newer players can gain better understanding of the game beyond what was allowed before, encouraging experimentation and on-the-fly deck testing, an aspect that should have been possible in the series in the first place. This new, necessary feature comes with an odd limitation: You're only allowed one premade deck before you're sent on your way and left to your own devices. This doesn't sound so bad at first; after all, that's how it works in real life. You get enough cards to build your own deck, and then you add to it as you get more cards. But giving players access to a multitude of premade decks in previous games showed off the true breadth of potential play styles, and, more importantly, what's possible in Magic. Limiting players to a single deck restricts them to one type of play style no matter what. It's difficult to change gears if something doesn't work for you because most of your cards are in the two colors you started with. Changing to a new color is out of the question until you build your collection further, which you can't do until you win more matches. It's a catch-22 that is only compounded by the way in which certain decks are weak against others, and since you now can't swap out decks, you will often find yourself bottlenecked. The primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd. Beyond its new deck-building options, 2015 is characterized by a complete lack of modes beyond the single-player Campaign and multiplayer matches. Previous versions of the game included extra modes like puzzle matches, Archenemy, and Sealed Deck, each of which tested Magic skills in different ways. What you have with Magic 2015 is a stripped down version of what came before, which is a shame. The multitude of different ways that people enjoy Magic beyond the base game isn't represented in the slightest. Instead, the biggest "feature" in 2015 is a new in-game store that lets you buy premium packs made up of cards that you can't earn within the game. Perhaps the game was meant to be more like Hearthstone or Magic online, games in which you're able to pay to add to your collection, but in reality, 2015 needlessly nickels and dimes, making it far less than a complete experience. And yet even with all these problems, Magic: The Gathering is still the fun, challenging game it's always been. Learning the complex interactions between cards is a joy, and the game is extraordinarily replayable. 2015 also features newer cards from the Theros block and the Magic 2015 core set, so fans of previous installments can play around with cards and mechanics they've never tried before, which is enticing for existing Duels fans. People who want more Campaign mode and straight-up online multiplayer of the core game may be satisfied, if annoyed by the unnecessary deck limitations. Nevertheless, they are still better served going to their local store and checking out the physical game. Duels of the Planeswalkers 2015 gives players what they've wanted for a long time by implementing deckbuilding, but it doesn't excuse the bare-bones package and needless extra monetization. The game within the template is still as fantastic as ever, and once you get into the groove, you'll enjoy stomping your enemies with your tuned deck. It's just a shame that 2015 never aspires to be anything more than a shell and delivery service.

Magic the gathering xbox one

by Sean Engemann. For the past few years Dungeons & Dragons owner Wizards of the Coast has enlisted the services of video game developer Stainless Games to craft a digital version of their widely popular and pioneering collectible card game (or CCG for short) Magic: The Gathering . Each year we have seen an improvement in the interface, playable modes, and fluidity of control. With Magic: The Gathering: Duels of the Planeswalkers 2015 , the series has taken one giant step forward with its deck building feature, but also several steps back in gameplay and technical aspects, as well as dumping a hefty tab on gamers looking to unlock all the content. As always, you take the role of a Planeswalker–a magical being able to conjure mighty creatures, powerful sorcery spells, and potent artifacts, in an attempt to strike down your opponents. As a player, these tools of course come in the form of playing cards. With five colors to choose from--Black, White, Red, Green, and Blue--you can form fierce combinations of spells, played by using land cards which provides mana to cast these spells. Magic 2015 supplies the perfect tutorial for fledgling players interested in getting their feet wet with the card game but intimidated with the prospect of attending a Friday night game session at their local store or playing against friends with years of experience under their belt. You start by jumping through a brief campaign used primarily to showcase the different card types, and can also access more detailed guides in the help section, filled with combat pointers and deck building strategies. The game even features a store locator for when you're ready to take your real deck against real people. The final match in the tutorial demands you choose a pair of colors for your starting deck. Should the choice prove ineffective at subduing the final boss, you can select a different hybrid. However, upon victory it becomes your starting deck, which you must carry through the first campaign in the black plane of Innistrad and some time afterwards until you've unwrapped enough booster packs to create your first plausible custom deck from scratch. Once able though, you'll find that the deck building process is the smoothest in the series thus far. A sleek set of filters allows you to separate your cards by type, rarity, cost, and color. You can then scan through your trimmed selection and quickly swipe choice cards down into your newly formed deck. A properties bar lets you see the distribution of color, cost, and card types in your deck, and also provides a gauge of the deck's speed, strength, control, and synergy. You can even select a few prized cards and let the computer auto-complete the deck, although I've found I've still had to change out a few mundane cards and adjust the quantity of land cards, so don't hit the auto-complete and blindly head off to your next match. The best part about the deck building process is how quickly you can put together a formidable library and get into the action, which itself sadly is not as brisk. Having played both the Steam and iPad version, it is very easy to deduce that the interface in Magic 2015 favors the tablet. Scrolling menu screens are designed for finger swipes, as is flicking cards into play during a match and double-tapping cards to glean more detailed information. The mouse, on the other hand, feels like an archaic tool that is cumbersome at navigating the board and menus. The matches themselves (due to the rules of the game) require some patience. Since players can counter at any point with Instant spells, the game must allow a timer in between each phase. Though brief, games still can drag on, especially when playing four-player matches with dozens of creatures littering the board and all the attack and blocking decisions to be made. Thankfully the game allows you to cut the battle animations, saving you from watching each attack, a lesson I learned after being pummeled into submission during my first multiplayer match against a horde of sixty spiders thanks to my opponent stacking their deck with four Spider Spawning cards. Blocked IP Address. Your IP address has been temporarily blocked due to a large number of HTTP requests. The most common causes of this issue are: Using a script or add-on that scans GameFAQs for box and screen images, overloading our search engine Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection Using a badly configured (or badly written) browser add-on for blocking content Overusing our search engine with a very large number of searches in a very short amount of time. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. If you do not understand what is causing this behavior, please contact us here. Also on GameFAQs. Help - Answers to the most commonly asked questions about GameFAQs. FAQ Bookmarks - Access and manage the bookmarks you have added to different guides. FAQ Bounty - Write a FAQ for a Most Wanted game, get cash. Game Companies - A list of all the companies that have developed and published games. Game Credits - A list of all the people and groups credited for all the games we know of. Most Wanted - The Top 100 popular games without full FAQs on GameFAQs. My Games - Build your game collection, track and rate games. Rankings - A list of games ranked by rating, difficulty, and length as chosen by our users. Top 100 - The Top 100 most popular games on GameFAQs today. What's New - New games, FAQs, reviews, and more. © 2018 CBS Interactive Inc. All rights reserved. Why some Magic: The Gathering fans are upset with Magic 2015. Magic: The Gathering - Duels of the Planeswalkers 2015 released on PC, Xbox One, Xbox 360, and Android devices this week after a week of iOS exclusivity. It's the fifth Magic game from developer Stainless Games and, in a year where Hearthstone has blown up, arguably the one Duels of the Planeswalkers release with the biggest chance at reaching a new audience. According to some fans, though, Magic 2015 is actually a considerable step back from previous entries in the series. In a Reddit thread full of complaints, user "AwSunnyDeeFYeah" leads the charge, pointing to a sluggish interface, slower gameplay and a more frustrating approach to unlock new cards and decks that can make it difficult to win with your preferred style. User "NeoFalcon2" points to microtransactions as an issue. While Magic 2015 only costs $9.99 initially, several $4.99 card packs are required if you want to expand your collection. Though many cards can be unlocked in-game, the cards in these paid packs cannot. "A selection of cards is locked behind ‘premium booster' packs that cost $2 each," NeoFalcon2 explains. "In order to get all of the cards (as you don't get duplicates beyond a certain # of each card) you have to buy 14 packs. So $10 plus $2 x 14packs = $38. So it's about $40 if you want access to all the cards in the base game." A few Reddit posters have popped up defending the game, claiming that many of the problems can be fixed in its menu system and praising its huge selection of cards available compared to previous Duels of the Planeswalkers releases. "unlike the previous games, you WILL NOT have fun right off the bat." Meanwhile, Magic 2015 's Steam page is flooded with almost exclusively negative user reviews. The most recurring complaint seems to be that the game requires a lot of extensive, slow grinding to unlock cards unless you're willing to pay. "To clear any [misunderstanding], I'm not saying the game is bad per-se," says Steam user Zanameth in a popular "thumbs down" review. "HOWEVER, and unlike the previous Magic DotP games, you WILL NOT have fun right off the bat." Just to be sure this wasn't a handful of angry anonymous people on the internet, I spoke to some of the biggest Magic: The Gathering fans I know to get their feedback on the problems with Magic 2015 . Magic enthusiast Shivam Bhatt has been playing the card game since 1994 — just a year after it originally launched. He says he's invested thousands of dollars into the hobby. And he agrees with the many commenters on Reddit and Steam calling out Magic 2015 as a mess. Bhatt says the initial idea for Duels of the Planeswalkers was "more of a puzzle game." "It took away the complexity of deck building," he says. Earlier Duels of the Planeswalkers releases gave players set decks to choose between, but they could not create their own decks from scratch. "This was awesome to teach people how to play, because it took a lot of the math and complexity out and let them figure out the game from a basic level." The problem, Bhatt says, started when veteran Magic: The Gathering players began flocking to Duels of Planeswalkers despite its status as a beginners tool. Magic publisher Wizards of the Coast has always wanted the hardcore fans to focus on Magic: The Gathering Online , a digital client that offers the complete Magic experience, including virtually every card ever made in the game's two-decade-plus history. So why did the hardcore eschew Magic Online for the much simpler Duels of the Planeswalkers releases? "Duels of the Planeswalkers' production value is way, way higher," Bhatt says. With the influx of long-time players hungry for a nicer-looking digital version of the game they love but one that maintained a certain level of complexity, Wizards of the Coast began receiving a flood of requests to allows players to build their own decks. That's one of the key additions to the 2015 edition of Duels of the Planeswalkers and also, it seems, one of the key sources of its problems. Bhatt explains that Magic 2015 provides a number of prebuilt decks to start with, but you can only choose one. Once chosen you're stuck with that deck, and if you find yourself unable to win matches, you have no means of unlocking new cards without buying booster packs. "I'm now in situations where my deck cannot win," Bhatt says, "because I don't have the cards to beat a certain enemy. Before I'd have just swapped decks. Now I'm stuck with this one." Brian Kibler is a two-time Magic: The Gathering Pro Tour champion who runs a blog that has been highly critical of Magic: The Gathering Online . He's also the co-founder of StoneBlade Entertainment, the developer known for the creation of card game Ascension and its own digital-focused card game, Solforge . Kibler says he had not yet played Magic 2015 but has respect for previous Duels of the Planesewalkers entries. "It's actually the main way my girlfriend initially learned to play Magic a few years ago," he says. As someone working on a digital card game that also implements microtransactions, Kibler recognizes the difficult balance Stainless Games and Wizards of the Coast need to strike with Magic 2015 . "It's especially tricky with Magic ," he says, "because they have to be careful they aren't cannibalizing either their paper product or Magic Online if they offer an experience that is comparable but much cheaper." "I'm now in situations where my deck cannot win" Kibler cautions against pointing to the existence of a "grind" as the main problem for Magic 2015 . "Sometimes when people describe things as ‘grindy' they just mean ‘takes a long time,' but I think as long as the experience you actually have while ‘grinding' is fun, that's okay. Like I used to play a lot of League of Legends , and getting more of their currency never really felt ‘grindy' because I got it from doing things I wanted to do anyway. "It sounds like the problem might be that they're locking into a narrow game experience by only allowing you to use one deck," Kibler says. And though he's hesitant to comment on problems from a game he hasn't yet experienced himself, he's not shocked that they exist: "I can't say I'm terribly surprised by any of it, given the history of problems with Magic Online ." Kibler and Bhatt echo each other on one issue that seems to be the driving force for a lot of disappointment amongst Magic: The Gathering fans: They love the core card game and wants its digital iterations to succeed. "I think Duels has been great for Magic already," Kibler says. "It's certainly played a part in the Magic boom of recent years, and it would be unfortunate if they faltered just as collectible games are being thrust into the spotlight thanks to Hearthstone blowing up. I love Magic — I've been playing it for over 20 years, and it's responsible for some of the most amazing opportunities I've experienced in my life — and I really hope they're able to take advantage of this opportunity." Though he wants the same thing, Bhatt seems less hopeful: "I don't think these are issues that can be patched away. Certainly technical flaws can be fixed, and maybe expansion packs will add missing multiplayer modes back in, but the fundamental model of pay-to-play is basically baked in. It really becomes a pay-to-win game, since a deck built with premium boosters will kick the crap out of a deck built of basics." To Bhatt, this is especially painful because he says the core, paper Magic: The Gathering game is at an all-time high. "The cards are the best they've ever been, and the game is selling the best it ever has in its 22 year history," he says. "Their digital offerings are just complete failures." We've reached out to Wizards of the Coast and Stainless Games for comment on the reaction and will update with their response. Polygon will have further coverage of Magic: The Gathering - Duels of the Planeswalkers 2015 in the coming weeks.

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