Advanced warfare xbox one
Successfully complete the indicated task in Exo Survival mode to unlock the corresponding zombie gear for use in Multiplayer mode:
Zombie gloves and kneepads: Successfully complete 50 total rounds in the four Tier 1 maps. Zombie Exo and boots: Successfully complete 75 total rounds in the four Tier 2 maps. Zombie pants and chest armor: Successfully complete 100 total rounds in the four Tier 3 maps. Zombie skin: Successfully complete Round 11 (secret zombie round) on the Riot map in Tier 4. Zombie shirt: Successfully complete at least one round on every map. Zombie loadout: Reach Level 10 (max) for the "Weapon Proficiency" stat at the Exo Upgrade Station. Zombie helmet: Reach Level 10 (max) for the "Armor" stat at the Exo Upgrade Station.
Extra tiers in Exo Survival mode.
Successfully complete 50 total rounds in the four Tier 1 maps to unlock Tier 2. Successfully complete 75 total rounds in the four Tier 2 maps to unlock Tier 3. Successfully complete 100 total rounds in the four Tier 3 maps to unlock Tier 4. The only map in Tier 4 is Riot.
Secret zombie round in Exo Survival mode.
To reach the secret zombie round in Exo Survival mode, you first must unlock the Riot map in Tier 4. Play the Riot map in Tier 4, and complete Round 10. A DNA Bomb will then drop, infecting the enemies and transforming them into zombies for Round 11. Successfully complete Round 11 to get the "Exo Survivor" achievement and view a special cutscene showing the horde of zombies as they overwhelm the area.
Secret music ("Supremacy" DLC)
Interact with the three small sharks in the Carrier Exo Zombies map to play a hidden song. You will hear a sound after interacting with each shark. To find the three small sharks, first get an Exo Suit. Then, enter the large hangar room (red room), go up the stairs, and turn right to enter the locker room. The first small shark is above the "Captain DJ" locker. Next, go to the "Hangar 02" room. As soon as you enter the room, turn left, and look at the floor in the corner with the beam (next to the blood stained wall) to find another shark. You may not be able to see it because it blends in. The final shark is in the lift (green) room. After entering the lift room, jump up on the platform, and go to the right corner to find it on the lift.
Secret "Ride Of The Valkyries" song ("Havoc" DLC)
Interact with the wrench stuck in the wall (decontamination area), bone saw by the dead body on the metal table with blood splattered on the wall and table (B holding room area), and the rolling table inside the door that is cracked open (Exo Room) in the "Exo Zombies" map to begin playing the "Ride Of The Valkyries" song as background music. Note: You will hear a short clip from the song each time you interact with one of the three objects.
Secret "Toccata And Fugue In D Minor" song ("Ascendance" DLC)
Locate the hidden toy rockets at the following three locations on the Infection Exo Zombies map, and hold [Interact]:
1. On an empty rack inside the gas station.
2. Opposite the spawn spot, below the lit "Atlas camp overrun" sign.
3. On the roof of the main Burger Town restaurant, at the bottom of the tower's stairs. If you approach the caged area, you can see the toy rocket near the opening.
After all three toy rockets are collected, the "Toccata And Fugue In D Minor" classical song will play.
Exo Suit in Exo Zombies ("Havoc" DLC)
As soon as you spawn, turn to the left. Open the first door on the left (not the one with power lines leading inside), and go to the main hub. At the hub, unlock the door on the right which opens the path to Hallway A. Proceed through the hallway, and find the small blue tunnel on the left. Follow it to another area with stairs that go the right side. Open the door at the end of the stairs, and proceed through that door to find Exo Room signs on the walls pointing in the correct direction. The final door to the Exo Room is inside the morgue and requires 1250 credits to open. Once you go through that door, drop down, turn 180 degrees, and activate the control panel to unlock the Exo Suits in the center of the room.
All intel locations.
Search the indicated locations to find all 45 intel collectibles. There are three intel to collect in each mission. Collect all 45 intel laptops to get the "Ferrum Absconsum" achievement. You can view how many intel you have found in each mission under mission select. The intel collectibles look like thin laptops with a blue display. You can search for missing items through mission select at any time during the story or after completing it. As soon as you pick up an intel, it will immediately be saved. You do not have to reach the next checkpoint and can quit to the main menu right away.
Note: Certain Exo actions such as Boost Dash, Dodge, and Jump will briefly make you appear on an enemy's mini-map. To avoid this, use the "Blast Suppressor" perk.
Boost Dash: While in the mid-air, sprint in any direction with the Left Analog-stick. It has a short cooldown and is available in single player and multiplayer modes.
Boost Dodge: Sprint left, right, or backwards. It has a short cooldown and is available in single player and multiplayer modes.
Boost Jump: Tap [Jump] twice to gain extra height and distance. It does not have a cooldown and is available in single player and multiplayer modes.
Boost Slam: Boost Jump into the air, then press [Crouch] to quickly descend to the ground. Landing directly on top of an enemy will instantly kill that player. It can be combined with the "Overcharge" perk to create a shockwave at your landing point and cause damage to nearby enemies. It does not have a cooldown and is available in single player and multiplayer modes.
Boost Slide: Sprint, then hold [Crouch]. It can be combined with the "Gung-Ho" perk to gain the ability to shoot while Boost Sliding. It does not have a cooldown and is available in single player and multiplayer modes.
Note: All Exo abilities require battery energy, which cannot be recharged. You can use perks such as "Overcharge" or "Fast Hands" to get better battery life and activate Exo abilities quicker.
Exo Shield: Briefly absorb 100% damage from enemy bullets. It can be used while in mid-air. You must crouch to protect your lower legs and feet. The "Fast Hands" perk allows you to deploy it quicker. This ability is available in both single player and multiplayer modes.
Exo Overclock: Briefly increase your movement speed.
Exo Mute-Deive: Briefly silence your movements and amplify the sounds of your enemies. It does not limit your visibility on the mini-map.
Exo Stim: Briefly boost your health. It can be used in small boosts to prevent battery drain.
Exo Cloak: Briefly surround yourself with optical camouflage. Your transparent outline will be the only thing visible until you fire a weapon.
Exo Hover: Briefly hover in mid-air.
Exo Ping: Similar to a Threat grenade except your enemies must use Exo movements or fire their weapons to become visible.
Exo Trophy System: Destroy up to two incoming projectiles, excluding gunshots.
Exo Launcher: Manually detonate a grenade in the mid-air. Normally you can take two grenades, however with the "Bombardier" wildcard, you can replace your Exo ability with another grenade that must be different from the other two. This means that you cannot equip three of the same grenades.
Successfully complete the four challenges (Kills, Grenade Kills, Head-shots, Intel Collected) in the single player campaign to earn upgrade points to improve your Exoskeleton. There are eleven upgrades for Mitchell, which require a total of 33 upgrade points.
The following is a list of all multiplayer perks and their effect:
Lightweight: Faster movement rate. Low Profile: Invisible to UAVs, tracking rounds, and Exo-Ping. Flak Jacket: Receive less explosive damage. Cancel frag cooking upon weapon switch. Resets fuse when throwing back frags. Overcharged: Increase Exo-Ability battery life. Concuss enemies with Boost Slam. Danger Close: Deal more explosive and Scorestreak damage.
Peripherals: Increased mini-map range. Take out enemies without displaying death locations. Blind Eye: Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except UAV. Cold-Blooded: Immune to Thermal, Target Enhancer, Threat Grenade, and enemy call-outs. No name displayed or reticle color change when targeted. Gung-Ho: Shoot while sprinting and sliding. Fast Hands: Reload while sprinting. Swap weapons, use Exo-Abilities, and Exo-Launcher faster.
Hard Wired: Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. However Scorestreaks remain vulnerable. Toughness: Flinch less when shot. Blast Suppressor: Invisible on mini-map during Exo-moves. Scavenger: Start with extra magazines and resupply bullet ammo from fallen enemies. Hardline: Decrease Scorestreak cost by 100.
Each weapon is best in its class in either accuracy, damage, fire rate, handling, mobility, or range, as indicated below:
AK-12: Mobility ARX-160: Range Bal-27: Fire rate HBRA3: Handling IMR: Damage MK-14: Accuracy.
ASM-1: Damage AMR-9: Handling KF-5: Range MP-11: Mobility SAC-3: Fire rate SN-6: Accuracy.
Atlas-20mm: Damage LYXN: Range MORS: Handling NA-45: Unique weapon that shoots a Primer that sticks to the target, then a Catalyst that detonates the Primer.
Bulldog: Damage S-12: Fire rate TAC-19: Mobility.
Ameli: Fire rate EM-1: Damage (tie) EMP3: Range Pytaek: Accuracy XMG: Unique weapon that can only be used in Akimbo mode; has Lockdown that greatly increases damage and accuracy at the cost of mobility.
The following maps have unique scorestreaks that are obtained from Orbital Care Packages:
Explosive barrel kills.
You can shoot the indicated moving explosive barrels on the following maps to get kills if enemies are near them when they explode:
Comeback: The Walker Tanks Defender: Laser Air Defense Detroit: Rail Turret Riot: Sensor Network Solar: Solar Reflection Tower Terrace: Sniper Drone.
Easy "Burgle Burgle Burgle" achievement ("Havoc" DLC)
Enlist the help of another player. Have the other player get and deploy the distraction drone, then shoot ten zombies that gather around it.
Easy "Carma" achievement.
In Mission 1: Induction, on the street where you encounter the drone swarm are some vehicles with open doors. You can rip out those doors and use them as a weapon. Grab a car door before moving on to the next area. You will soon reach a building with enemies inside. Throw the car door at one of the enemies to get the "Carma" achievement.
Easy "Cheapskate" achievement ("Havoc" DLC)
Leech an Exo suit from another player or during a public match. Do not purchase any guns or doors. Once you grab the Exo suit, you will get the "Cheapskate" achievement.
Easy "Deadeye" achievement.
In Mission 2: Atlas, you have to score 2,000 points in the shooting range to get the "Deadeye" achievement. You must hit as many red targets as possible while avoiding the blue targets. Headshots give 100 points each. Pick a fully automatic weapon that you are comfortable with, and start from the spot in the middle of the range (from here you can easily see all targets). Only fire in small bursts to save ammo and reload between rounds. There are three rounds and short breaks in between. Activate the Overdrive ability when the voice in the background tells you to do so. You will need to use Overdrive once per round to hit the fast moving targets. You can keep repeating the shooting range as many times as desired. If you are not able to get this achievement during your first playthrough, then upgrade your Exo for increased accuracy and reload speed, and try again using the mission select.
Easy "Exo Survivor" achievement.
This requires access to the "Riot" map, which is a Tier 4 map that requires all previous tiers to have been unlocked. You can also access the map if another player invites you to their game that already has it unlocked. Play a private game on the "Riot" map. There are only a total of eleven rounds. Start by select the Specialist class, which comes with a Sentry that will help until the supply drop. When you get a supply drop with a scorestreak, always take the Sentry or Flying Drone. Save your upgrade points, and spend them all on armor after Round 9. When you reach Round 4 or 5, switch your Exo to the Heavy class to get extra damage and health. Use your available Sentries once in each round. Get on top of the main building's entrance. You can reach the roof from either side by jumping on top of the smaller buildings. Snipe enemies from that location. Either use the Sentry or wait for them to climb and shoot them as they jump. The last round features an enemy that cannot jump. Get a sub machine gun for Round 11. Your Exo will start disabled, but afterwards it will work fine. Switch your Exo to the Light class, and all moves will be available. After shooting a few enemies, you will receive a "Go there" message with a marker. Go directly into the main building to view a cutscene and get the "Exo Survivor" achievement.
Easy "Exo Survival Veteran" achievement.
Start a private solo match on the "Bio Lab" map in Exo Survival mode. After the first wave starts, jump off a cliff. Keep repeating this process until you get the "Exo Survival Veteran" achievement.
Easy "Fire And Forget" achievement.
At the very beginning of Mission 4: Fission, after you exit the helicopter, there is a mobile turret on the left side of the road. It looks like a brown mini-tank with four "legs." It is standing near a hole in a wall where a lot of enemies are spawning. Enter the turret, and mark enemies with rockets. The rockets automatically search their targets and rain down from the sky. Kill 10 enemies with these rockets to get the "Fire And Forget" achievement.
Easy "Flotsam & Jetsam" achievement ("Supremacy" DLC)
Easy "Flying Ace" achievement.
In Mission 13: Throttle, you will be flying a fighter jet. You must destroy 10 of the enemy jets with your machine gun to get the "Flying Ace" achievement. Do not use rockets. Just keep firing the machine gun while flying close to enemies. The machine gun automatically locks on to targets. Vehicles on the ground can be ignored, as they do not count towards this achievement. If you fail, you must restart the mission.
Easy "Genius" achievement.
In Mission 4: Fission, after you destroy the large walking tank, you will enter a building and have to slide down an elevator shaft to reach a laboratory. Proceed through the laboratory. The spot for the grenade kill is in the next area. Once you leave the laboratory, you must immediately sprint-dash to the left. There are five soldiers spawning on a small platform. Position yourself on the stairs that lead up to this platform, and throw a threat grenade into the air. Because this platform is so small, all enemies will be standing close together. Since you are standing on the stairs, it will prevent the enemies from going down the platform. The smart grenade will kill 4 to 5 enemies, and you will get the "Genius" achievement. Make sure that you get to the stairs quick enough before one of the soldiers gets away. If you need to try again, simply reload the checkpoint to restart in the same spot.
Easy "Grenadier" achievement.
In Mission 2: Atlas, after the shooting range you will reach the grenade range. You need to score 1,600 points to get the "Grenadier" achievement. Equip the "Threat" tactical grenade and "Smart" lethal grenade. You occasionally throw Threat grenades to locate hidden enemies and shoot them through walls. Throw Smart grenades all the time to eliminate the drones and moving targets. These grenades automatically search for their targets, so just throw them somewhere in the air. You can ignore the other grenade types. Just make sure to stand next to the grenade refill station to refresh your inventory. You can keep repeating the grenade range as many times as desired.
In Mission 14: Captured, all you need to do is pick up 20 weapons from dead enemies after your arm has been broken. There are just a little over 20 enemies in this mission -- so make sure to search every body and pick up everything you find to get the "Heavy-Handed" achievement.
Easy "Look Both Ways" achievement.
In Mission 3: Traffic, after the courtyard where you flank an armored turret, you have to climb a wall. You will then be facing a road where vehicles are driving at high speeds. You have to make it across this street without shooting or otherwise damaging any of the driving vehicles. On the other side of the road are some enemies that you must kill to get the "Look Both Ways" achievement. Do not shoot across the street because you might hit one of the driving vehicles. Instead, make it across the road first, and then kill the enemies at close range.
Use this trick to not damage any of the cars. Immediately as you reach the traffic, only worry about getting over to the middle area where all the enemies are located. Then, just shoot down the middle part where there are no cars. You can also melee all the enemies instead of shooting them to be safe.
Easy "Mad Hops" achievement ("Supremacy" DLC)
Go to the moon pool area, and start killing zombies so they die on the squares with the blue water underneath. Their blood will transfer through the squares into the water. Keep doing this until you hear a comment about sharks. A shark will then appear and start swimming around in the water below. Once this happens, immediately enter the lift (green) room, run up the stairs, and start jumping on top of the shark tanks at the top of the stairs. Keep jumping on top of the shark tanks until you get the "Mad Hops" achievement.
Easy "Man Overboard!" achievement.
In Mission 12: Armada, after the dark room where you have to activate your night vision for the first time, you will reach the deck of the ship. There are several enemies standing near the edge and a helicopter will bring in more reinforcements. One of the enemies uses a zipline from the helicopter and will land on the edge of the ship, behind a container. Melee him to make him fly off the side of the ship and get the "Man Overboard!" achievement. If you fail, either restart the checkpoint or lure another enemy close to the edge.
Easy "Never Saw It Coming" achievement.
In Mission 4: Fission or any mission where you have Boost Jump equipped (you can see your abilities at the start of every mission), double jump into the air, press [Sprint], then [Crouch] to air stomp an enemy and get the "Never Saw It Coming" achievement.
Easy "Not On My Watch" achievement.
Early in Mission 1: Induction, you will reach a street with a high-tech tank on the left side. A large drone swarm will attack this tank. You need to enter the turret at the end of the road (marked as an objective), and shoot down the drone swarm with the turret's EMP to get the "Not On My Watch" achievement. It takes about half a minute before the EMP is ready.
Easy "Party Crasher" achievement.
In Mission 8: Sentinel, you can stealthily kill enemies with your grappling hook while hiding in bushes. These kills can only be done in the stealth section at the beginning of the mission. While sitting in a bush, press D-pad Right to attract enemies, and then grapple them when they get close enough. Be sure that no enemy or drone sees how you kill someone. If you are seen, the mission will fail and you will need to restart from the last checkpoint. There are more than 20 enemies that you can kill with the grappling hook -- so it does not matter if you miss a couple of them.
Easy "Restricted Airspace" achievement.
At the end of Mission 10: Bio Lab, you will be driving a tank. While driving through the woods, some helicopters will attack you along the way. You need to switch to EMP ammo and shoot them out of the sky. Small helicopters take one shot and larger ones two shots. There are exactly 10 helicopters -- so you cannot miss a single one. If you let a helicopter escape, restart the checkpoint.
Easy "Riot Control" achievement.
At the very beginning of Mission 4: Fission, after you exit the helicopter, there will be a Mobile Cover Drone on the right side of the street. A lots of enemies are spawning in this area on the road. Keep shooting them while using the drone until you get the "Riot Control" achievement. You can also do this across multiple playthroughs.
Easy "Sitting Ducks" achievement.
In Mission 6: Manhunt, when you first take control of the stealth sniper drone, you have to shoot an enemy in front of a truck to make way for your comrades. There will then be two guards at the front gate and another one walking towards them. When the walking guard is perfectly lined up with the other two guards, shoot them to get the "Sitting Ducks" achievement. If you fail, restart the checkpoint to try again.
Easy "Threat Detected" achievement.
In Mission 1: Induction, after the drone swarm, you will enter a building with a lot of enemies. A button tutorial will also appear on your screen about how to boost dodge. Take out the first five enemies near the entrance. Around the corner are 13 enemies on a balcony shooting at you. Throw your Threat grenade near the balcony to easily mark 10+ enemies at once and get the "Threat Detected" achievement. Do not wait too long because your teammates will kill some enemies over time.
Easy "Wheelman" achievement.
At the very end of Mission 5: Aftermath, you will get on a hoverbike. You need to complete the driving sequence without any collisions and cannot take damage from enemy attacks. There are a lot of small obstacles along the way, such as pylons (orange plastic cones to mark the street), road blocks, plastic signs inside a restaurant, and cardboard boxes inside another building. If you take any damage, you have to immediately restart the checkpoint. This will probably take approximately a dozen tries or so. You should create a backup save before trying it so if you fail you do not have to replay the entire mission again. As soon as the driving sequence begins, pause the game, select "Save and Exit", then go to your console's settings, and copy the save game to a USB flash drive or cloud storage. If you fail, you can copy the save game file back to restart back at the hoverbike sequence again.
Easy "Where Are You Going?" achievement.
In Mission 7: Utopia, you will encounter the first AST. AST's are heavily armored Atlas soldiers. They are wearing a massive suit and appear much taller than normal humans. They can also take a lot more damage and fight more aggressively. All you need to do when encountering one is to throw an EMP grenade. Your teammate will even tell you that EMP grenades are their weakness when you meet the first one in Mission 7. You only need to stun the AST with an EMP grenade to get the "Where Are You Going?" achievement.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Carma (10 points): Kill an enemy by throwing a car door at them. A New Era (30 points): Complete the campaign on any difficulty. Hard Hitter (50 points): Complete the campaign on Hardened difficulty. SP Prestige (75 points): Complete the campaign on Veteran difficulty. Never Saw It Coming (15 points): Boost jump, dash forward, then air stomp on an enemy. Escape Artist (20 points): Avoid 20 grenades by dodging with your Exo. Loud Enough For You? (15 points): Kill 10 enemies or drones while affected by a sonic blast. Maximum Overdrive (20 points): Kill 50 enemies while using Overdrive. Genius (10 points): Kill 4 enemies with a single smart grenade. Threat Detected (15 points): Paint 10 enemies with a single threat grenade. Fly Swatter (15 points): Knock 25 Drones out of the sky with EMP grenades. Where Are You Going? (10 points): Stop an AST with an EMP grenade. History In the Making (15 points): Collect over half of the Intel. Ferrum Absconsum (30 points): Collect all the Intel. Riot Control (10 points): Kill 20 enemies while linked to the Mobile Cover Drone. Advanced Soldier (5 points): Spend your first exo upgrade point. Second Skin (10 points): Spend 10 exo upgrade points. We Have the Technology (25 points): Spend 20 exo upgrade points. Power Changes Everything (50 points): Completely upgrade your Exo. Not on my Watch (10 points): Prevent the walking tank from being destroyed by the Drone Swarm in "Induction." Deadeye (10 points): Score "excellent" in the shooting range in "Atlas." Grenadier (10 points): Score "excellent" in the grenade range in "Atlas." Look Both Ways (10 points): Kill all the KVA in the traffic section without damaging a civilian vehicle in "Traffic." Fire and Forget (10 points): Kill 10 enemies with the Mobile Turret missiles in "Fission." Wheelman (10 points): Finish the hoverbike sequence without hitting walls or obstacles or taking damage in "Aftermath" Sitting Ducks (10 points): Kill 3 enemies with one shot of the Sniper Drone in "Manhunt." Party Crasher (10 points): Kill 20 enemies with the Grappling Hook in "Sentinel." Restricted Airspace (10 points): EMP 10 enemy aircraft out of the sky with the hovertank in "Bio Lab." Man Overboard! (10 points): Melee an enemy so they fly off the side of the ship in "Armada." Flying Ace (10 points): Shoot down 10 enemies with machine guns in "Throttle." Heavy-Handed (10 points): Go through 20 gun drops in one-armed combat in "Captured." Exo Survival Veteran (10 points): Play 50 Exo Survival Matches. Class Warfare (10 points): Play 30 minutes with each class online in Exo Survival. Exo Flip (10 points): “Flip” a map. Flip Flop (30 points): "Flip" a map twice.
Additionally, there are 15 secret achievements:
Seoul Mates (25 points): Complete "Induction." Welcome to Atlas (25 points): Complete "Atlas." Life in the Fast Lane (25 points): Complete "Traffic." Radioactive (20 points): Complete "Fission." Motor City (25 points): Complete "Aftermath." Born to Die (20 points): Complete "Manhunt." Betrayal (30 points): Complete "Utopia." Crates on a Plane (30 points): Complete "Sentinel." The Destroyer Returns (30 points): Complete "Crash." Irons in the Fire (30 points): Complete "Bio Lab." GG (30 points): Complete "Collapse." Wrath of Atlas (30 points): Complete "Armada." Manticore Unleashed (30 points): Complete "Throttle." The Wheat from the Chaff (30 points): Complete "Captured." Exo Survivor (10 points): Successfully complete the Exo Survival Bonus Wave.
The following achievements require the "Ascendance" bonus downloadable content:
Alright, Alright (10 points): Survive until round 10 in Infection. Climbing the Corporate Ladder (25 points): Survive until round 25 in Infection. One Man's Poison. (25 points): Use the cure station to kill 5 host zombies at once in Infection. Indirect Fire (25 points): Kill 100 zombies with traps in Infection. Burgertown Escort Service (15 points): Rescue 1 survivor in Infection. Abandon All Hope (40 points): Rescue 4 survivors in a single game in Infection. Blood-Spattered Savior (20 points): Rescue a total 20 survivors in Infection. Love Tap (25 points): Kill a Goliath with a melee attack in Infection. Popcorn (15 points): Cook 50 zombies with the Magnetron in Infection.
Additionally, there is one secret achievement with the "Ascendance" bonus downloadable content:
MEAT IS MURDER (50 points): Activate Bubby.
The following achievements require the "Havoc" bonus downloadable content:
I'm Alive! (10 points): Survive until round 10. Survivor (25 points): Survive until round 25. 20/20 (40 points): Upgrade 2 weapons to level 20. Moneybags (25 points): Have 15000 credits in the bank. Cheapskate (15 points): Acquire the exo suit without spending any money. Burgle Burgle Burgle (15 points): Steal 10 kills from a teammate. Game Over, Man! (50 points): Call in a rescue. Come On and. (25 points): Slam 10 zombies at once. PC Load Letter (30 points): Use the 3D Printer 15 times in a single match. Do you even EXO? (15 points): Exo Melee kill 10 zombies in 30 seconds.
The following achievements require the "Reckoning" bonus downloadable content:
Smooth Operator (10 points): Defeat Oz in Descent. How the mighty have fallen (20 points): Defeat Oz. again in Descent. Reunion (50 points): Complete Oz's challenges in Descent. Big Game (20 points): Kill Oz with a Lynx in Descent. Coast 2 Coast (20 points): Cross the water with a teleport grenade in Descent. Size DOES matter (20 points): Punch Oz with a Goliath in Descent. K.O. (20 points): Punch 20 enemies with a Goliath in Descent. Nah, I'm good (20 points): Reach round 7 without anyone opening a door in Descent. Trick Shot (20 points): Kill 100 enemies behind you with the KL03-Trident in Descent.
Additionally, there is one secret achievement with the "Reckoning" bonus downloadable content:
Double Tap (50 points): Defeat Oz for the last time in Descent.
The following achievements require the "Supremacy" bonus downloadable content:
Ensign (10 points): Reach Round 10 in Carrier. Admiral (50 points): Reach Round 30 in Carrier. Slot Jockey (20 points): Use the Grenade Disposal Machine 30 times in a single match in Carrier. Right of First Defusal (20 points): Defuse 5 gas bombs in a single match in Carrier. Take Off, Hoser! (20 points): Ride Chompy for 5 minutes in a single match in Carrier. Telefragathon (20 points): Telefrag 50 enemies in a single match in Carrier. How Low Can You Go? (20 points): Hit 18 enemies with a single shot of the LZ-52 Limbo in Carrier. Hugs! (20 points): Kill 20 enemies in a single burst of Explosive Touch in Carrier. Mad Hops (20 points): Jump over 4 live sharks in 10 seconds in Carrier.
Additionally, there is one secret achievement with the "Supremacy" bonus downloadable content:
Flotsam & Jetsam (50 points): Sink the boat in Carrier.
Call of Duty: Black Ops 3.
Call of Duty: Black Ops 3 is the next installment in the Call of Duty series and is being developed by Treyarch. The game will be released on the Xbox One, Xbox 360, PlayStation 3, PlayStation 4 and PC on Friday, November 6, 2015 - unofficially dubbed as the new "Black Friday".
The game's single player campaign is a sequel to Black Ops 2, while the multiplayer and zombies are their own unique game modes. Treyarch is calling black ops 3's multiplayer the deepest and most ambitious Call of Duty MP experience ever. Advanced Warfare players should feel right at home in Black Ops 3 with the new power slides, boost jumps and wall running. Some of the energy-based weapons have been removed from the full black ops 3 weapons list in favor of more traditional Assault Rifles and LMGs.
The boost jumps in Black Ops 3 function similarly to Advanced Warfare's, but they are smoother and can be chained more easily. The chain-based movement system can be enhanced with the wide range of black ops 3 perks like Afterburner and Blast Suppressor. The Scorestreaks in the game don't have modules like in COD: AW, instead some black ops 3 scorestreaks have features like the "Wingman" module, which allows teammates to help out by taking control of secondary turrets.
The fan favorite Nuketown 2025 has returned and it's been redesigned from the ground up to use the new momentum-based movement system. Like its predecessor, you can find nuk3town in your black ops 3 maps list by pre-ordering the game for the PS4, Xbox One or PC. While NUK3TOWN has received a much needed face-lift, the Zombies Mode is also back with a fresh take on the zombie apocalypse, featuring its own story and XP-based progression system. Players can find all their favorite perk-a-cola machines in black ops 3 zombies, with each drink giving players perks to help them survive and fend off the zombie hordes.
PC Minimum System Requirements Released.
October 21, 2014.
Advanced Warfare's official Steam page has been updated with the minimum system requirements needed to run the game. Compared to last year's Ghosts, the requirements haven't changed that much, but the quality of the graphics sure have.
Minimum System Requirements:
Windows 7 / 8 / 8.1 64-bit (32-bit not supported)
Intel Core i3 2.90 GHz / AMD Phenom X4 810 2.60 GHz or better.
NVIDIA GeForce GTS 450 1GB / AMD Radeon HD 5870 1GB or better.
The PC version also comes with an option to change the FOV (field of vision) from 65 to 90. Ironically, this would be the very same in-game option that took nearly 3 months to be added to COD: Ghosts via a patch.
Advanced Warfare Gameplay Launch Trailer.
October 18, 2014.
With only a little over 2 weeks left before the game hits the stores, Activision has finally released the official launch trailer for the game. The trailer features a mixture of singleplayer and multiplayer footage accompanied with a single by The Raconteurs.
Check it out below.
Sniper Rifles Are Not Going to Be Overpowered - Quick-Scoping Removed?
October 14, 2014.
During an interview with 3 News NZ, Sledgehammer Games' co-founder Michael Condrey confirmed that they have made the Sniper class in the game more balanced, when compared to previous titles in the series.
Although sniper rifles can one-shot an enemy, Condrey said that they are not going to be overpowered. Mastering a sniper rifle in COD: AW requires the same dedication and skill as with other weapon classes. Condrey heavily emphasized that they have removed attachments that allow sniper rifles to be quick-drawn, which hints that quick-scoping has been somewhat removed from the game.
And to make things more balanced, the new Exo Abilities, like boost jumping and dodging, allow players to move faster than ever before, which should put pressure on even the most proficient sniper.
Zombies to Be Featured in Exo Survival.
October 14, 2014.
Advanced Warfare's latest Xbox achievement update has accidently revealed that Treyarch's zombies will be guest starring in the game's Exo Survival co-op mode. As you can see from the image above, some of the zombies are wearing exosuits.
Exo Survivor Achievement: "Successfully complete the Exo Survival Bonus Wave."
It should be noted that the zombies are a bonus wave on the Riot multiplayer map and will most likely not be seen in a separate game mode. Treyarch's next Call of Duty game on the other hand.
Xbox One Version Available for Preload.
October 10, 2014.
Microsoft has revealed today that COD: AW for the Xbox One can now be pre-ordered and pre-downloaded ahead of the games release. Preloading the game, as the name suggests, downloads a majority of the game's files beforehand, which then allows you to jump straight into the action once the game is released.
As a friendly warning, if you are going to purchase the digital copy, start preloading the game as soon as possible - it clocks in at 45.84 GB . That would take nearly 3 days to download on a normal 2 Mbit connection.
Advanced Warfare Upgrade Plans Revealed.
Activision has officially announced that all Xbox 360 and PlayStation 3 versions of the game, that are bought digitally, will receive a free upgrade to the next-gen version. The offer is valid until March 31, 2015 and works only on the same console family, i.e. Xbox 360 to Xbox One and PS3 to PS4.
All your multiplayer stats, gear, Season Pass and in-game DLC's are transferred / shared once you switch to the next-gen version. You can read more about the upgrade plans here.
Sony is also throwing in an added bonus for PlayStation users with their cross-buy program: Buy either the PS3 or PS4 version of Advanced Warfare on the PlayStation Store and you will receive the other version for free. Basically you will get both copies of the game regardless which version you buy, as long as the game is bought from the PlayStation Store before March 31, 2015.
New Official Videos Feature MP Medals and Scorestreak Modules.
The Call of Duty website has been updated with new content, which in turn has revealed four new unlisted videos on the game's official Youtube channel. Two of the videos show how to earn the "Death From Above" and "Terminated" multiplayer medals, while the last two videos feature some of the different modules the Remote Turret can be equipped with.
Check out the videos by clicking on the links below.
Advanced Warfare "Traffic" Singleplayer Mission Revealed.
IGN has released a new video featuring an exclusive look at the "Traffic" singleplayer mission, that's talked through by Glen Schofield. The 3 minute video below shows off a high-speed chase on the Lagos Highway where you jump from car to car to engage KVA terrorists.
AW News Roundup.
Michael Condrey has confirmed on Twitter that the game will ship with 14 maps. One of the maps, Atlas Gorge, is a Collector's Edition pre-order bonus, but it's now also confirmed to be included in the Season Pass.
@MichaelCondrey: "@AW_FanPage 13 maps plus Atlas Gorge via the collectors edition or season pass at launch."
Condrey also revealed that items earned from Supply Drops carry over when you Prestige, but custom weapons need to have their base weapon unlocked before they can be used. For example, if you have the SAC3 "Misery & Company" submachine gun and Prestige after reaching rank 50, you will need to unlock the standard SAC3 before the custom "Misery & Company" can be used.
@MichaelCondrey: "@BlugMax @Cullacita and unlock your base weapons again before you can use your weapon loot after prestiging."
Speaking of Supply Drops, check out IGN's montage below to see some of the random gear you can earn in the game.
The Emblem Editor Returns in COD: AW.
September 27, 2014.
Sledgehammer Games has officially confirmed that the Emblem Editor is returning in Advanced Warfare. Your Emblem will appear on your exoskeleton, Virtual Lobby and in multiplayer matches for everyone to gaze at.
Michael Condrey also confirmed on Twitter, after being asked by a fan, that you will be able to add your custom Emblem to your weapon too.
@MiguelCa: "Will you be able to put your emblem on weapons too? @MichaelCondrey #AdvancedWarfareMP #EmblemEditorReturns #OnExotoo"
@MichaelCondrey: "@MiguelCa_ definitely"
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INFORMATION.
Multiplayer.
COD: AW.
November 4, 2014.
Xbox 360, PlayStation 3, Xbox One, PlayStation 4, and PC. Multiplayer is available on Xbox LIVE (Xbox 360 / One), PSN (PS3 / PS4) and Steam. Xbox LIVE requires Gold Membership.
COD: Black Ops 3.
The next COD game is developed by Treyarch. Black Ops 3 is Advanced Warfare's spiritual sequel with more fine-tuned exo-movement, new weapons, perks, scorestreaks and maps. As with all Treyarch games you can find zombies in black ops 3 multiplayer with hours of re-playability.
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Walkthrough.
This page contains the Campaign Walkthrough for Call of Duty: Advanced Warfare.
There are 15 Missions in Advanced Warfare' s single-player story:
Each mission page contains a full walkthrough, plus the location of every peice of collectible Intel for each mission.
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Successfully complete the indicated task in Exo Survival mode to unlock the corresponding zombie gear for use in Multiplayer mode:
Zombie gloves and kneepads: Successfully complete 50 total rounds in the four Tier 1 maps. Zombie Exo and boots: Successfully complete 75 total rounds in the four Tier 2 maps. Zombie pants and chest armor: Successfully complete 100 total rounds in the four Tier 3 maps. Zombie skin: Successfully complete Round 11 (secret zombie round) on the Riot map in Tier 4. Zombie shirt: Successfully complete at least one round on every map. Zombie loadout: Reach Level 10 (max) for the "Weapon Proficiency" stat at the Exo Upgrade Station. Zombie helmet: Reach Level 10 (max) for the "Armor" stat at the Exo Upgrade Station.
Extra tiers in Exo Survival mode.
Successfully complete 50 total rounds in the four Tier 1 maps to unlock Tier 2. Successfully complete 75 total rounds in the four Tier 2 maps to unlock Tier 3. Successfully complete 100 total rounds in the four Tier 3 maps to unlock Tier 4. The only map in Tier 4 is Riot.
Secret zombie round in Exo Survival mode.
To reach the secret zombie round in Exo Survival mode, you first must unlock the Riot map in Tier 4. Play the Riot map in Tier 4, and complete Round 10. A DNA Bomb will then drop, infecting the enemies and transforming them into zombies for Round 11. Successfully complete Round 11 to get the "Exo Survivor" achievement and view a special cutscene showing the horde of zombies as they overwhelm the area.
Secret music ("Supremacy" DLC)
Interact with the three small sharks in the Carrier Exo Zombies map to play a hidden song. You will hear a sound after interacting with each shark. To find the three small sharks, first get an Exo Suit. Then, enter the large hangar room (red room), go up the stairs, and turn right to enter the locker room. The first small shark is above the "Captain DJ" locker. Next, go to the "Hangar 02" room. As soon as you enter the room, turn left, and look at the floor in the corner with the beam (next to the blood stained wall) to find another shark. You may not be able to see it because it blends in. The final shark is in the lift (green) room. After entering the lift room, jump up on the platform, and go to the right corner to find it on the lift.
Secret "Ride Of The Valkyries" song ("Havoc" DLC)
Interact with the wrench stuck in the wall (decontamination area), bone saw by the dead body on the metal table with blood splattered on the wall and table (B holding room area), and the rolling table inside the door that is cracked open (Exo Room) in the "Exo Zombies" map to begin playing the "Ride Of The Valkyries" song as background music. Note: You will hear a short clip from the song each time you interact with one of the three objects.
Secret "Toccata And Fugue In D Minor" song ("Ascendance" DLC)
Locate the hidden toy rockets at the following three locations on the Infection Exo Zombies map, and hold [Interact]:
1. On an empty rack inside the gas station.
2. Opposite the spawn spot, below the lit "Atlas camp overrun" sign.
3. On the roof of the main Burger Town restaurant, at the bottom of the tower's stairs. If you approach the caged area, you can see the toy rocket near the opening.
After all three toy rockets are collected, the "Toccata And Fugue In D Minor" classical song will play.
Exo Suit in Exo Zombies ("Havoc" DLC)
As soon as you spawn, turn to the left. Open the first door on the left (not the one with power lines leading inside), and go to the main hub. At the hub, unlock the door on the right which opens the path to Hallway A. Proceed through the hallway, and find the small blue tunnel on the left. Follow it to another area with stairs that go the right side. Open the door at the end of the stairs, and proceed through that door to find Exo Room signs on the walls pointing in the correct direction. The final door to the Exo Room is inside the morgue and requires 1250 credits to open. Once you go through that door, drop down, turn 180 degrees, and activate the control panel to unlock the Exo Suits in the center of the room.
All intel locations.
Search the indicated locations to find all 45 intel collectibles. There are three intel to collect in each mission. Collect all 45 intel laptops to get the "Ferrum Absconsum" achievement. You can view how many intel you have found in each mission under mission select. The intel collectibles look like thin laptops with a blue display. You can search for missing items through mission select at any time during the story or after completing it. As soon as you pick up an intel, it will immediately be saved. You do not have to reach the next checkpoint and can quit to the main menu right away.
Note: Certain Exo actions such as Boost Dash, Dodge, and Jump will briefly make you appear on an enemy's mini-map. To avoid this, use the "Blast Suppressor" perk.
Boost Dash: While in the mid-air, sprint in any direction with the Left Analog-stick. It has a short cooldown and is available in single player and multiplayer modes.
Boost Dodge: Sprint left, right, or backwards. It has a short cooldown and is available in single player and multiplayer modes.
Boost Jump: Tap [Jump] twice to gain extra height and distance. It does not have a cooldown and is available in single player and multiplayer modes.
Boost Slam: Boost Jump into the air, then press [Crouch] to quickly descend to the ground. Landing directly on top of an enemy will instantly kill that player. It can be combined with the "Overcharge" perk to create a shockwave at your landing point and cause damage to nearby enemies. It does not have a cooldown and is available in single player and multiplayer modes.
Boost Slide: Sprint, then hold [Crouch]. It can be combined with the "Gung-Ho" perk to gain the ability to shoot while Boost Sliding. It does not have a cooldown and is available in single player and multiplayer modes.
Note: All Exo abilities require battery energy, which cannot be recharged. You can use perks such as "Overcharge" or "Fast Hands" to get better battery life and activate Exo abilities quicker.
Exo Shield: Briefly absorb 100% damage from enemy bullets. It can be used while in mid-air. You must crouch to protect your lower legs and feet. The "Fast Hands" perk allows you to deploy it quicker. This ability is available in both single player and multiplayer modes.
Exo Overclock: Briefly increase your movement speed.
Exo Mute-Deive: Briefly silence your movements and amplify the sounds of your enemies. It does not limit your visibility on the mini-map.
Exo Stim: Briefly boost your health. It can be used in small boosts to prevent battery drain.
Exo Cloak: Briefly surround yourself with optical camouflage. Your transparent outline will be the only thing visible until you fire a weapon.
Exo Hover: Briefly hover in mid-air.
Exo Ping: Similar to a Threat grenade except your enemies must use Exo movements or fire their weapons to become visible.
Exo Trophy System: Destroy up to two incoming projectiles, excluding gunshots.
Exo Launcher: Manually detonate a grenade in the mid-air. Normally you can take two grenades, however with the "Bombardier" wildcard, you can replace your Exo ability with another grenade that must be different from the other two. This means that you cannot equip three of the same grenades.
Successfully complete the four challenges (Kills, Grenade Kills, Head-shots, Intel Collected) in the single player campaign to earn upgrade points to improve your Exoskeleton. There are eleven upgrades for Mitchell, which require a total of 33 upgrade points.
The following is a list of all multiplayer perks and their effect:
Lightweight: Faster movement rate. Low Profile: Invisible to UAVs, tracking rounds, and Exo-Ping. Flak Jacket: Receive less explosive damage. Cancel frag cooking upon weapon switch. Resets fuse when throwing back frags. Overcharged: Increase Exo-Ability battery life. Concuss enemies with Boost Slam. Danger Close: Deal more explosive and Scorestreak damage.
Peripherals: Increased mini-map range. Take out enemies without displaying death locations. Blind Eye: Undetectable by Tracking Drones, Explosive Drones, and all Scorestreaks except UAV. Cold-Blooded: Immune to Thermal, Target Enhancer, Threat Grenade, and enemy call-outs. No name displayed or reticle color change when targeted. Gung-Ho: Shoot while sprinting and sliding. Fast Hands: Reload while sprinting. Swap weapons, use Exo-Abilities, and Exo-Launcher faster.
Hard Wired: Immune to System Hack, EMP, Nano Swarms, Stun Grenades, and Scramblers. However Scorestreaks remain vulnerable. Toughness: Flinch less when shot. Blast Suppressor: Invisible on mini-map during Exo-moves. Scavenger: Start with extra magazines and resupply bullet ammo from fallen enemies. Hardline: Decrease Scorestreak cost by 100.
Each weapon is best in its class in either accuracy, damage, fire rate, handling, mobility, or range, as indicated below:
AK-12: Mobility ARX-160: Range Bal-27: Fire rate HBRA3: Handling IMR: Damage MK-14: Accuracy.
ASM-1: Damage AMR-9: Handling KF-5: Range MP-11: Mobility SAC-3: Fire rate SN-6: Accuracy.
Atlas-20mm: Damage LYXN: Range MORS: Handling NA-45: Unique weapon that shoots a Primer that sticks to the target, then a Catalyst that detonates the Primer.
Bulldog: Damage S-12: Fire rate TAC-19: Mobility.
Ameli: Fire rate EM-1: Damage (tie) EMP3: Range Pytaek: Accuracy XMG: Unique weapon that can only be used in Akimbo mode; has Lockdown that greatly increases damage and accuracy at the cost of mobility.
The following maps have unique scorestreaks that are obtained from Orbital Care Packages:
Explosive barrel kills.
You can shoot the indicated moving explosive barrels on the following maps to get kills if enemies are near them when they explode:
Comeback: The Walker Tanks Defender: Laser Air Defense Detroit: Rail Turret Riot: Sensor Network Solar: Solar Reflection Tower Terrace: Sniper Drone.
Easy "Burgle Burgle Burgle" achievement ("Havoc" DLC)
Enlist the help of another player. Have the other player get and deploy the distraction drone, then shoot ten zombies that gather around it.
Easy "Carma" achievement.
In Mission 1: Induction, on the street where you encounter the drone swarm are some vehicles with open doors. You can rip out those doors and use them as a weapon. Grab a car door before moving on to the next area. You will soon reach a building with enemies inside. Throw the car door at one of the enemies to get the "Carma" achievement.
Easy "Cheapskate" achievement ("Havoc" DLC)
Leech an Exo suit from another player or during a public match. Do not purchase any guns or doors. Once you grab the Exo suit, you will get the "Cheapskate" achievement.
Easy "Deadeye" achievement.
In Mission 2: Atlas, you have to score 2,000 points in the shooting range to get the "Deadeye" achievement. You must hit as many red targets as possible while avoiding the blue targets. Headshots give 100 points each. Pick a fully automatic weapon that you are comfortable with, and start from the spot in the middle of the range (from here you can easily see all targets). Only fire in small bursts to save ammo and reload between rounds. There are three rounds and short breaks in between. Activate the Overdrive ability when the voice in the background tells you to do so. You will need to use Overdrive once per round to hit the fast moving targets. You can keep repeating the shooting range as many times as desired. If you are not able to get this achievement during your first playthrough, then upgrade your Exo for increased accuracy and reload speed, and try again using the mission select.
Easy "Exo Survivor" achievement.
This requires access to the "Riot" map, which is a Tier 4 map that requires all previous tiers to have been unlocked. You can also access the map if another player invites you to their game that already has it unlocked. Play a private game on the "Riot" map. There are only a total of eleven rounds. Start by select the Specialist class, which comes with a Sentry that will help until the supply drop. When you get a supply drop with a scorestreak, always take the Sentry or Flying Drone. Save your upgrade points, and spend them all on armor after Round 9. When you reach Round 4 or 5, switch your Exo to the Heavy class to get extra damage and health. Use your available Sentries once in each round. Get on top of the main building's entrance. You can reach the roof from either side by jumping on top of the smaller buildings. Snipe enemies from that location. Either use the Sentry or wait for them to climb and shoot them as they jump. The last round features an enemy that cannot jump. Get a sub machine gun for Round 11. Your Exo will start disabled, but afterwards it will work fine. Switch your Exo to the Light class, and all moves will be available. After shooting a few enemies, you will receive a "Go there" message with a marker. Go directly into the main building to view a cutscene and get the "Exo Survivor" achievement.
Easy "Exo Survival Veteran" achievement.
Start a private solo match on the "Bio Lab" map in Exo Survival mode. After the first wave starts, jump off a cliff. Keep repeating this process until you get the "Exo Survival Veteran" achievement.
Easy "Fire And Forget" achievement.
At the very beginning of Mission 4: Fission, after you exit the helicopter, there is a mobile turret on the left side of the road. It looks like a brown mini-tank with four "legs." It is standing near a hole in a wall where a lot of enemies are spawning. Enter the turret, and mark enemies with rockets. The rockets automatically search their targets and rain down from the sky. Kill 10 enemies with these rockets to get the "Fire And Forget" achievement.
Easy "Flotsam & Jetsam" achievement ("Supremacy" DLC)
Easy "Flying Ace" achievement.
In Mission 13: Throttle, you will be flying a fighter jet. You must destroy 10 of the enemy jets with your machine gun to get the "Flying Ace" achievement. Do not use rockets. Just keep firing the machine gun while flying close to enemies. The machine gun automatically locks on to targets. Vehicles on the ground can be ignored, as they do not count towards this achievement. If you fail, you must restart the mission.
Easy "Genius" achievement.
In Mission 4: Fission, after you destroy the large walking tank, you will enter a building and have to slide down an elevator shaft to reach a laboratory. Proceed through the laboratory. The spot for the grenade kill is in the next area. Once you leave the laboratory, you must immediately sprint-dash to the left. There are five soldiers spawning on a small platform. Position yourself on the stairs that lead up to this platform, and throw a threat grenade into the air. Because this platform is so small, all enemies will be standing close together. Since you are standing on the stairs, it will prevent the enemies from going down the platform. The smart grenade will kill 4 to 5 enemies, and you will get the "Genius" achievement. Make sure that you get to the stairs quick enough before one of the soldiers gets away. If you need to try again, simply reload the checkpoint to restart in the same spot.
Easy "Grenadier" achievement.
In Mission 2: Atlas, after the shooting range you will reach the grenade range. You need to score 1,600 points to get the "Grenadier" achievement. Equip the "Threat" tactical grenade and "Smart" lethal grenade. You occasionally throw Threat grenades to locate hidden enemies and shoot them through walls. Throw Smart grenades all the time to eliminate the drones and moving targets. These grenades automatically search for their targets, so just throw them somewhere in the air. You can ignore the other grenade types. Just make sure to stand next to the grenade refill station to refresh your inventory. You can keep repeating the grenade range as many times as desired.
In Mission 14: Captured, all you need to do is pick up 20 weapons from dead enemies after your arm has been broken. There are just a little over 20 enemies in this mission -- so make sure to search every body and pick up everything you find to get the "Heavy-Handed" achievement.
Easy "Look Both Ways" achievement.
In Mission 3: Traffic, after the courtyard where you flank an armored turret, you have to climb a wall. You will then be facing a road where vehicles are driving at high speeds. You have to make it across this street without shooting or otherwise damaging any of the driving vehicles. On the other side of the road are some enemies that you must kill to get the "Look Both Ways" achievement. Do not shoot across the street because you might hit one of the driving vehicles. Instead, make it across the road first, and then kill the enemies at close range.
Use this trick to not damage any of the cars. Immediately as you reach the traffic, only worry about getting over to the middle area where all the enemies are located. Then, just shoot down the middle part where there are no cars. You can also melee all the enemies instead of shooting them to be safe.
Easy "Mad Hops" achievement ("Supremacy" DLC)
Go to the moon pool area, and start killing zombies so they die on the squares with the blue water underneath. Their blood will transfer through the squares into the water. Keep doing this until you hear a comment about sharks. A shark will then appear and start swimming around in the water below. Once this happens, immediately enter the lift (green) room, run up the stairs, and start jumping on top of the shark tanks at the top of the stairs. Keep jumping on top of the shark tanks until you get the "Mad Hops" achievement.
Easy "Man Overboard!" achievement.
In Mission 12: Armada, after the dark room where you have to activate your night vision for the first time, you will reach the deck of the ship. There are several enemies standing near the edge and a helicopter will bring in more reinforcements. One of the enemies uses a zipline from the helicopter and will land on the edge of the ship, behind a container. Melee him to make him fly off the side of the ship and get the "Man Overboard!" achievement. If you fail, either restart the checkpoint or lure another enemy close to the edge.
Easy "Never Saw It Coming" achievement.
In Mission 4: Fission or any mission where you have Boost Jump equipped (you can see your abilities at the start of every mission), double jump into the air, press [Sprint], then [Crouch] to air stomp an enemy and get the "Never Saw It Coming" achievement.
Easy "Not On My Watch" achievement.
Early in Mission 1: Induction, you will reach a street with a high-tech tank on the left side. A large drone swarm will attack this tank. You need to enter the turret at the end of the road (marked as an objective), and shoot down the drone swarm with the turret's EMP to get the "Not On My Watch" achievement. It takes about half a minute before the EMP is ready.
Easy "Party Crasher" achievement.
In Mission 8: Sentinel, you can stealthily kill enemies with your grappling hook while hiding in bushes. These kills can only be done in the stealth section at the beginning of the mission. While sitting in a bush, press D-pad Right to attract enemies, and then grapple them when they get close enough. Be sure that no enemy or drone sees how you kill someone. If you are seen, the mission will fail and you will need to restart from the last checkpoint. There are more than 20 enemies that you can kill with the grappling hook -- so it does not matter if you miss a couple of them.
Easy "Restricted Airspace" achievement.
At the end of Mission 10: Bio Lab, you will be driving a tank. While driving through the woods, some helicopters will attack you along the way. You need to switch to EMP ammo and shoot them out of the sky. Small helicopters take one shot and larger ones two shots. There are exactly 10 helicopters -- so you cannot miss a single one. If you let a helicopter escape, restart the checkpoint.
Easy "Riot Control" achievement.
At the very beginning of Mission 4: Fission, after you exit the helicopter, there will be a Mobile Cover Drone on the right side of the street. A lots of enemies are spawning in this area on the road. Keep shooting them while using the drone until you get the "Riot Control" achievement. You can also do this across multiple playthroughs.
Easy "Sitting Ducks" achievement.
In Mission 6: Manhunt, when you first take control of the stealth sniper drone, you have to shoot an enemy in front of a truck to make way for your comrades. There will then be two guards at the front gate and another one walking towards them. When the walking guard is perfectly lined up with the other two guards, shoot them to get the "Sitting Ducks" achievement. If you fail, restart the checkpoint to try again.
Easy "Threat Detected" achievement.
In Mission 1: Induction, after the drone swarm, you will enter a building with a lot of enemies. A button tutorial will also appear on your screen about how to boost dodge. Take out the first five enemies near the entrance. Around the corner are 13 enemies on a balcony shooting at you. Throw your Threat grenade near the balcony to easily mark 10+ enemies at once and get the "Threat Detected" achievement. Do not wait too long because your teammates will kill some enemies over time.
Easy "Wheelman" achievement.
At the very end of Mission 5: Aftermath, you will get on a hoverbike. You need to complete the driving sequence without any collisions and cannot take damage from enemy attacks. There are a lot of small obstacles along the way, such as pylons (orange plastic cones to mark the street), road blocks, plastic signs inside a restaurant, and cardboard boxes inside another building. If you take any damage, you have to immediately restart the checkpoint. This will probably take approximately a dozen tries or so. You should create a backup save before trying it so if you fail you do not have to replay the entire mission again. As soon as the driving sequence begins, pause the game, select "Save and Exit", then go to your console's settings, and copy the save game to a USB flash drive or cloud storage. If you fail, you can copy the save game file back to restart back at the hoverbike sequence again.
Easy "Where Are You Going?" achievement.
In Mission 7: Utopia, you will encounter the first AST. AST's are heavily armored Atlas soldiers. They are wearing a massive suit and appear much taller than normal humans. They can also take a lot more damage and fight more aggressively. All you need to do when encountering one is to throw an EMP grenade. Your teammate will even tell you that EMP grenades are their weakness when you meet the first one in Mission 7. You only need to stun the AST with an EMP grenade to get the "Where Are You Going?" achievement.
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Carma (10 points): Kill an enemy by throwing a car door at them. A New Era (30 points): Complete the campaign on any difficulty. Hard Hitter (50 points): Complete the campaign on Hardened difficulty. SP Prestige (75 points): Complete the campaign on Veteran difficulty. Never Saw It Coming (15 points): Boost jump, dash forward, then air stomp on an enemy. Escape Artist (20 points): Avoid 20 grenades by dodging with your Exo. Loud Enough For You? (15 points): Kill 10 enemies or drones while affected by a sonic blast. Maximum Overdrive (20 points): Kill 50 enemies while using Overdrive. Genius (10 points): Kill 4 enemies with a single smart grenade. Threat Detected (15 points): Paint 10 enemies with a single threat grenade. Fly Swatter (15 points): Knock 25 Drones out of the sky with EMP grenades. Where Are You Going? (10 points): Stop an AST with an EMP grenade. History In the Making (15 points): Collect over half of the Intel. Ferrum Absconsum (30 points): Collect all the Intel. Riot Control (10 points): Kill 20 enemies while linked to the Mobile Cover Drone. Advanced Soldier (5 points): Spend your first exo upgrade point. Second Skin (10 points): Spend 10 exo upgrade points. We Have the Technology (25 points): Spend 20 exo upgrade points. Power Changes Everything (50 points): Completely upgrade your Exo. Not on my Watch (10 points): Prevent the walking tank from being destroyed by the Drone Swarm in "Induction." Deadeye (10 points): Score "excellent" in the shooting range in "Atlas." Grenadier (10 points): Score "excellent" in the grenade range in "Atlas." Look Both Ways (10 points): Kill all the KVA in the traffic section without damaging a civilian vehicle in "Traffic." Fire and Forget (10 points): Kill 10 enemies with the Mobile Turret missiles in "Fission." Wheelman (10 points): Finish the hoverbike sequence without hitting walls or obstacles or taking damage in "Aftermath" Sitting Ducks (10 points): Kill 3 enemies with one shot of the Sniper Drone in "Manhunt." Party Crasher (10 points): Kill 20 enemies with the Grappling Hook in "Sentinel." Restricted Airspace (10 points): EMP 10 enemy aircraft out of the sky with the hovertank in "Bio Lab." Man Overboard! (10 points): Melee an enemy so they fly off the side of the ship in "Armada." Flying Ace (10 points): Shoot down 10 enemies with machine guns in "Throttle." Heavy-Handed (10 points): Go through 20 gun drops in one-armed combat in "Captured." Exo Survival Veteran (10 points): Play 50 Exo Survival Matches. Class Warfare (10 points): Play 30 minutes with each class online in Exo Survival. Exo Flip (10 points): “Flip” a map. Flip Flop (30 points): "Flip" a map twice.
Additionally, there are 15 secret achievements:
Seoul Mates (25 points): Complete "Induction." Welcome to Atlas (25 points): Complete "Atlas." Life in the Fast Lane (25 points): Complete "Traffic." Radioactive (20 points): Complete "Fission." Motor City (25 points): Complete "Aftermath." Born to Die (20 points): Complete "Manhunt." Betrayal (30 points): Complete "Utopia." Crates on a Plane (30 points): Complete "Sentinel." The Destroyer Returns (30 points): Complete "Crash." Irons in the Fire (30 points): Complete "Bio Lab." GG (30 points): Complete "Collapse." Wrath of Atlas (30 points): Complete "Armada." Manticore Unleashed (30 points): Complete "Throttle." The Wheat from the Chaff (30 points): Complete "Captured." Exo Survivor (10 points): Successfully complete the Exo Survival Bonus Wave.
The following achievements require the "Ascendance" bonus downloadable content:
Alright, Alright (10 points): Survive until round 10 in Infection. Climbing the Corporate Ladder (25 points): Survive until round 25 in Infection. One Man's Poison. (25 points): Use the cure station to kill 5 host zombies at once in Infection. Indirect Fire (25 points): Kill 100 zombies with traps in Infection. Burgertown Escort Service (15 points): Rescue 1 survivor in Infection. Abandon All Hope (40 points): Rescue 4 survivors in a single game in Infection. Blood-Spattered Savior (20 points): Rescue a total 20 survivors in Infection. Love Tap (25 points): Kill a Goliath with a melee attack in Infection. Popcorn (15 points): Cook 50 zombies with the Magnetron in Infection.
Additionally, there is one secret achievement with the "Ascendance" bonus downloadable content:
MEAT IS MURDER (50 points): Activate Bubby.
The following achievements require the "Havoc" bonus downloadable content:
I'm Alive! (10 points): Survive until round 10. Survivor (25 points): Survive until round 25. 20/20 (40 points): Upgrade 2 weapons to level 20. Moneybags (25 points): Have 15000 credits in the bank. Cheapskate (15 points): Acquire the exo suit without spending any money. Burgle Burgle Burgle (15 points): Steal 10 kills from a teammate. Game Over, Man! (50 points): Call in a rescue. Come On and. (25 points): Slam 10 zombies at once. PC Load Letter (30 points): Use the 3D Printer 15 times in a single match. Do you even EXO? (15 points): Exo Melee kill 10 zombies in 30 seconds.
The following achievements require the "Reckoning" bonus downloadable content:
Smooth Operator (10 points): Defeat Oz in Descent. How the mighty have fallen (20 points): Defeat Oz. again in Descent. Reunion (50 points): Complete Oz's challenges in Descent. Big Game (20 points): Kill Oz with a Lynx in Descent. Coast 2 Coast (20 points): Cross the water with a teleport grenade in Descent. Size DOES matter (20 points): Punch Oz with a Goliath in Descent. K.O. (20 points): Punch 20 enemies with a Goliath in Descent. Nah, I'm good (20 points): Reach round 7 without anyone opening a door in Descent. Trick Shot (20 points): Kill 100 enemies behind you with the KL03-Trident in Descent.
Additionally, there is one secret achievement with the "Reckoning" bonus downloadable content:
Double Tap (50 points): Defeat Oz for the last time in Descent.
The following achievements require the "Supremacy" bonus downloadable content:
Ensign (10 points): Reach Round 10 in Carrier. Admiral (50 points): Reach Round 30 in Carrier. Slot Jockey (20 points): Use the Grenade Disposal Machine 30 times in a single match in Carrier. Right of First Defusal (20 points): Defuse 5 gas bombs in a single match in Carrier. Take Off, Hoser! (20 points): Ride Chompy for 5 minutes in a single match in Carrier. Telefragathon (20 points): Telefrag 50 enemies in a single match in Carrier. How Low Can You Go? (20 points): Hit 18 enemies with a single shot of the LZ-52 Limbo in Carrier. Hugs! (20 points): Kill 20 enemies in a single burst of Explosive Touch in Carrier. Mad Hops (20 points): Jump over 4 live sharks in 10 seconds in Carrier.
Additionally, there is one secret achievement with the "Supremacy" bonus downloadable content:
Flotsam & Jetsam (50 points): Sink the boat in Carrier.
Advanced warfare xbox one
New “threat grenades” are also a neat little mechanic, as they paint targets and allow you to see them behind walls. Joining them are new EMP grenades which can shut down electronics and scorestreaks, laser guns (yes you heard me) that essentially have infinite ammo but require a long charge up time and a concentrated held blast to kill, and a TON of different loadout customization options.
In fact, loadout customization feels like some of the most deep that Call of Duty has ever gotten. You have primary weapons, secondary weapons, perks of three different kinds, “wild cards” which are kind of like perks except instead of effecting how you play in game they effect what sort of things you can equip to your loadout, “exo abilities” which are short limited use abilities like health up, speed up, etc., grenade slots, tons of weapon attachments, scorestreaks, scorestreack customizations which allow you to increase scorestreak point totals to give them abilities like increased time, increased damage, or even the ability to retain the points you earned toward them through death, and an overall point tlta that your loadout has to fall under, and this is just the mechanical stuff. Outside of mechanical stuff you can customize your appearance in a ton of ways (male or female by the way) customize your weapon’s appearance, your emblems, your tags, and much much more. If you like setting up your character before battle, you will have a field day with Call of Duty: Advanced Warfare .
But the biggest downside to multiplayer for me is the level system. Gone are COD points of any sort. Instead, each weapon, attachment, perk, wildcard, and more is locked either to your character level, or to some sort of achievement like in Modern Warfare 2 . All of the cool and interesting attachments, including many that are included in your basic pre-set loadouts, are only available after a TON of grinding. Basically, you aren’t allowed to play the game the way you like until you hit level 30ish… at least, and even then a lot of the stuff you see people using (like the sight that paints your targets) is still locked behind an achievement door. This makes jumping into the multiplayer at a low level feel incredibly demoralizing, as everyone around you is handing you your ass with these neat customized futuristic weapons, and you are still stuck using basic SMGs.
After the brilliant point system in Ghosts (despite the rest of that game’s flaws) that let you unlock whatever you want, whenever you wanted to, this feels like a giant step backwards that simply makes the level grind way less fun. Even worse, you have to unlock every single attachment for every gun you have individually. So if you get a new gun, it’s by default going to be worse than your old gun, because you can’t customize it! I feel like a lot of the content is simply walled off from me until I have ascended to the rank of the glorious pro, not considering whether I might simply not WANT to grind for hours just to get the gun I care about. Leveling up only to get, say, a sniper rifle that you will never use ever is also not a lot of fun. I know that this is basically how classic Call of Duty titles like Modern Warfare 2 handled things, but that doesn’t make it good.
There are a few systems put in place to help ease the grind a little. First there is “combat readiness training” a game mode which allows you to simply head into battle against other players and bots and try things out. In combat readiness training, you are given random loadouts based around simple themes, so here you can try tons of different guns and options that you would otherwise have to grind for. This is an awesome addition that really helps ease the transition into the game for new players.
Another thing that helps is the “care package” system. As you play through single-player and multiplayer, you will receive care-packages which include special in-game perks (like increase scorestreak speed), special weapons (like gun models with a few of their stats tweaked), cosmetic items and more. Different weapons come in different rarities, and these rare weapons can really make the difference. For example, you might hate a certain assault rifle because of its lack of accuracy, but find a rare version of it that increases accuracy for, say, fire rate or damage, and you might love it. If you don’t love it, you can always trade in these random care package items for XP as well.
Unfortunately, these care package items have their own flaws. First of all, the “rarity” system means that some people will simply get better guns than others, which I don’t like one bit. I don’t like my opponent having a rarer, basically better version of the same SMG that I am using even though he is at the same level, just because he lucked out on a random draw. I also don’t like that these drops are level locked. So if you draw a rare weapon that needs you to be level 30 in order to use it, and you are level 9, it’s just dead weight until then, tantalizing you and, once again, asking you to grind for hours. If this was really meant to help offset the grind, why not let the weapons you find in drops break the leveling system, to give everyone a small taste of what’s to come at higher levels?
Co-op modes in Call of Duty: Advanced Warfare also have their flaws. You can only really play in a classic horde style defense mode, and there’s no big theme this time around, like zombies, robots, aliens, or the like. The game mixes things up by restricting your weapons or fooling around with your enemy types, but it feels very straight forward and kind of uninspired, especially when compared to the co-op modes of the past.
And that’s what leads me to my very… very odd position right now. I want to play the multiplayer again but I really want an “unlock everything” code. There are a lot of good ideas here, from new and interesting weapons to cool exo abilities, but I just can’t stand the grind to get them.
On the flip side, the single-player is just so good. The level design is intricate. The story is amazing. The characters are believable. The theme and tone will make you think and consider war in ways you hadn’t before. The stages have hidden areas and pickups and replay value like you’ve never seen before, and even then you keep coming back as you try to speed run the game, no bullet run the game, melee only run the game, and more. Heck, this single-player has everything you could possibly want… except for a dog. A robot dog. Get on that for Advanced Warfare 2 , Sledgehammer. I want to see robo-Riley.
So that’s my final opinion on Call of Duty: Advanced Warfare . The single-player is phenomenal, and the multiplayer is good but limited by its own unlock system. I personally think the story alone is worth a purchase, and I hope that this becomes the mark of Sledgehammer Call of Duty titles in the future. Personally, I have played enough Call of Duty multiplayer already, heck, I have played enough first person shooter multiplayer in general, to know what I am getting in a multiplayer suite like this. Robot suits and double jumps and future weapons are all decently cool additions to the multiplayer formula, but a studio that is willing to criticize the U.S. government, capitalism, and global war culture in its story is a true rarity worthy of praise.
Angelo M. D'Argenio.
Date: November 3, 2014.
I honestly have to say the cutscenes in the single-player mode were amazing. The motion capture studio did an amazing job.
The controls are about what you would expect and they still work well. I had surprising control over my boosts and boost jumps, though I still prefer a keyboard and mouse to a controller.
The music was mostly forgettable, but the actors give outstanding voice performances.
Play the single player over and over, and check out multiplayer too!
Not an average. See Rating legend below for a final score breakdown.
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Limited Edition Call of Duty: Advanced Warfare Bundle for Xbox One Available.
The holiday keeps getting better for Xbox fans. The Xbox One Limited Edition Call of Duty: Advanced Warfare Bundle for $449* ERP is now available and the special savings of $50 off all Xbox One consoles in the US applies. The Xbox One Limited Edition Call of Duty: Advance Warfare bundle features a 1TB hard drive, custom console, custom controller and Limited Edition exoskeleton, plus a digital copy of the Call of Duty: Advanced Warfare Day Zero Edition.
Call of Duty: Advanced Warfare delivers a new era of Call of Duty and brings a new vision to the blockbuster franchise. Developed by Sledgehammer Games and published by Activision Publishing Inc., Call of Duty: Advanced Warfare boasts true next generation visuals and jolts players forward in a ground breaking experience that’s ripped-from-the-headline-of-tomorrow, envisioning a future where both technology and tactics have evolved to create a new era of combat for the franchise. Based on plausible tech and extensive research, the narrative begins in the year 2054. The Atlas Corporation, a private military corporation (PMC), has emerged with the power to rescue humanity after a global attack on its military and infrastructure. Empowering players with an advanced arsenal with new weaponry, vehicles and high-tech gear, players can join the ranks of a highly-trained, specialized unit committed to restoring order.
More Call of Duty: Advanced Warfare coverage here:
*$50 off any Xbox One console or bundle. Offer valid November 2, 2014 through January 3, 2015 at participating retailers.
Xbox One Cheats.
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Call of Duty: Advanced Warfare for Xbox One . If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
EditZombie Mode Teaser Mission.
After you have unlocked all of the Exo Survival Maps within the game, you can access the Zombie Bonus Round. You will be able to play it after completing the first 10 rounds of the Tier 4 Map, Riot.
To unlock this map you must complete:
50 rounds on Tier 1 maps to unlock Tier 2 75 rounds on Tier 2 maps to unlock Tier 3 100 rounds on Tier 3 maps.
Submitted by: ign_cheats.
Xbox 360 Cheats Previous.
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Call of Duty: Advanced Warfare's Ascendance DLC Out Now on Xbox One, Xbox 360.
New multiplayer maps, weapons, zombies chapter, and more available now for last year's big Call of Duty game.
Last updated by Eddie Makuch on March 31, 2015 at 7:30AM.
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Call of Duty: Advanced Warfare's second expansion, Ascendance, is available now across Xbox One and Xbox 360. The add-on--which includes new maps, weapons, zombies content, and more--will be available for PlayStation 4, PlayStation 3, and PC in about one month, in accordance with Microsoft's exclusivity arrangement with Activision.
The DLC is included with the $50 Advanced Warfare DLC pass or can be purchased separately for $15. At school or work? You can queue up your download via the Xbox Web Marketplace by following these links: Xbox One, Xbox 360.
Below is a breakdown of what Ascendance includes. Be sure to check out the image gallery at the bottom of this post for an even closer look at the DLC.
Four new multiplayer maps: Perplex, Site 244, Climate, and Chop Shop. Exo Zombies Chapter Two: Via Activision: "Located on the outskirts of an Atlas facility, the new Exo Zombies episode introduces a slew of never-before-seen undead masses, a robust arsenal of new traps and armaments and everyone's favorite fast food joint, Burgertown." New weapons: The OHM directed energy light machine gun/shotgun hybrid and the OHM Werewolf custom variant. These weapons are available now for DLC pass owners. New playlist called Exo Grapple: Via Activision: "Exo Grapple gives players a faster way to reach strategic vantage points or a brutal secondary weapon to take down the competition, exclusively on Ascendance maps."
Ascendance follows the Havoc expansion, which launched in January. Two additional expansions for Advanced Warfare will be released later this year: Supremacy and Reckoning.
Looking ahead, Activision will release a brand-new Call of Duty game, developed by Black Ops creator Treyarch, later this year.
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