пятница, 29 июня 2018 г.

rise_of_the_tomb_raider_xbox_one_vs_pc

Face-Off: Rise of the Tomb Raider on PC. UPDATED: PC performance analysis video added. By John Linneman Published 28/01/2016. Released to critical acclaim this past November, Rise of the Tomb Raider is now locked and loaded for release on the PC courtesy of always reliable Dutch development house Nixxes Software. The Xbox One version is already a great-looking game but with the vastly increased power of a high-end PC, Crystal Dynamics' latest has never looked or played better. Powered by an upgraded iteration of the in-house Foundation Engine, Rise of the Tomb Raider brings a host of next generation visual features to the table. This includes a physically-based materials system, image-based lighting, deformable snow, enhanced hair simulation, tessellated terrain, high quality cinematic effects and more. In bringing the game to the PC, Nixxes has enabled a host of PC exclusive options which expand upon and refine this already beautiful game. While the game looks quite similar to the Xbox One version at first glance, it's clear that these additional PC specific settings bring a lot of additional depth to the experience. Tessellation is used throughout the game in areas where it is absent on Xbox One, shadows are greatly enhanced, the amount of dynamic foliage is increased, high quality HBAO+ is available, and general performance and image quality can be pushed much further. All of these improvements do require more powerful hardware than Tomb Raider 2013 but with some tweaking, you can achieve excellent performance on a wide range of hardware. When drawing comparisons to Xbox One we've found that the console version of the game doesn't fit squarely into any of the PC presets. Instead, we see a combination of settings designed to suit the performance needs of the platform. Based on our tests, we believe that Xbox One offers results similar to the high preset with tweaks designed to aid performance - anisotropic filtering is dialed back on Xbox One to a very low level, dynamic foliage is limited to the medium setting, tessellation is limited to snow deformation, and soft sun shadows appear to be completely absent. However, other settings, including depth of field, texture quality, scene detail, and shadow quality all stack up well against the high settings on PC. Our detailed analysis takes a closer look at the PC version of Rise of the Tomb Raider, including Xbox One comparisons and a look at the impact of the various quality settings. Of course, one of the most important improvements here isn't something you'll notice in screens or videos. We're talking about a reduction in input latency - an issue where the Xbox One version feels mildly unresponsive and more difficult to play. We were already surprised when the Nixxes-engineered Xbox 360 version offered faster input response but on the PC, where faster frame-rates rule the day, this is improved further. Rise of the Tomb Raider is very responsive on the PC and it has a transformative effect on the quality of the combat experience. One hallmark of a great PC port pertains to the number of settings available and how quickly they can be modified. In the case of Tomb Raider, we were satisfied to discover that all settings are dynamically adjustable in-game, meaning no lengthy reloads as you tweak. You can see changes happening behind the menu in real-time giving you immediately feedback and enabling easy resource monitoring. This makes adjusting the experience an absolute breeze, encouraging experimentation on the part of the user. The basic display options are filled with all of the options one might expect including resolution adjustment, refresh rate selection, and anti-aliasing type. Tomb Raider can operate in full-screen or borderless window and supports two levels of super-sampling anti-aliasing right out of the gate. The game also supports arbitrary resolutions which can be adjusted at any point to suit your needs - users of Nvidia's Dynamic Super Resolution (DSR) can enjoy Rise of the Tomb Raider at resolutions well beyond the monitor's native resolution. Next to this bonfire, we can take a closer look at the level of detail setting included in the PC version. Look carefully at the background details, including the dome structure, and you'll see that the Xbox One version matches the PC version's high setting. While shadow resolution on Xbox One compares favourably with the high setting, it also lacks some of the additional flourishes. Note the lack of leaves here on Xbox One. Xbox One is nearly a perfect match for the high texture setting on PC, but minor differences are found if you look close enough. Note that the very high texture setting demands a 4GB graphics card in order to avoid slow performance - even at 1080p. Here we run through all five of the available PC presets in order to see how it stacks up against Xbox One. The PC very high shot was captured with every setting maxed out and 4x SSAA engaged - at 1080p, this is as good as it gets. Jumping into the graphics settings we have a wealth of options and multiple pre-configured presets available for players. We've taken a look at each of these settings and determined the basic impact on performance and visual quality. For this section, we conducted tests on an Intel i7 5820k clocked at 4.4GHz with 16GB of DDR4 ram and an Nvidia GTX 780. Using this hardware, we were able to achieve a near flawless 60fps experience at 1600x900 with mostly very high settings or a locked 30fps experience at 1440p using the same settings. Texture quality: As a game designed primarily for the Xbox One and its unified memory pool, it should be no surprise that textures eat up a lot of space. The PC version of the game includes even higher resolution textures than the Xbox One version, though memory requirements naturally increase with these settings. We monitored VRAM usage at 1080p while adjusting texture resolution and have determined that the low setting requires 1.5GB of VRAM, the medium setting demands 2GB, the high setting 3GB, and finally, the very high setting requires a 4GB card to avoid performance hitches. Using the GTX 780, the high setting was perfectly smooth throughout the experience but VRAM usage hovers right around 3GB at all times. We could get away with using the very high setting but this introduced some mild performance dips due to the increase in memory requirements. Provided you have the VRAM, this setting appears to have just a mild impact on performance. Anisotropic filtering: An expected setting but one of the most important when it comes to image quality. The Xbox One version operates with a very low level of anisotropic filtering resulting in blurred textures are oblique angles. Naturally, the PC version supports up to 16x filtering which, when combined with the highest quality textures, gives the impression of more detail throughout each scene. The opening mountain here is a beautiful way to begin the game and immediately we see some differences between the Xbox One and very high settings on the PC - increased texture detail on the PC and a slightly different sun flare effect on Xbox One. Open areas benefit from increased distant detail, sharper textures, and the inclusion of HBAO+, In certain circumstances we ran across a difference in lighting - on Xbox One the effect of the handheld lamp is greater while the same areas appear muted on the PC. This scene demonstrates the difference between HBAO+ and BTAO in tight, enclosed spaces. Look closely along the right side of the image to see the most significant difference. Shadow quality: Shadow quality controls the resolution of the shadow maps used throughout the game. This is one area where the PC holds a distinct advantage over its console counterpart. While shadow map resolution on Xbox One is a match for the PC version's high setting, shadows are lacking certain details altogether - leaves in the Geothermal Valley, for instance, are present in the PC version's shadow maps while absent on Xbox One. Furthermore, shadows are static on console while animations depicting leaves blowing in the wind are present on PC. The PC version even allows users to engage a very high setting pushing shadow detail even further at the cost of performance. Sun soft shadows: Aside from increased shadow precision, the addition of this feature helps create more realistic shadows across the world. Shadows from objects cast by the sun naturally become less defined at a great distance and this setting seeks to replicate this effect. On Xbox One, this appears to be completely absent. It's definitely a nice touch here on the PC. Ambient occlusion: On Xbox One, Rise of the Tomb Raider makes use of broad temporal ambient obscurance while PC users are also granted access to HBAO+. The default AO method actually does an admirable job but HBAO+ further enhances contact shadows. It should be noted that both PC solutions appear to differ greatly from the BTAO method used on Xbox One. Hanging from this spire gives us a view of the world below. As we row through the presets note the increase in texture and scene detail. The addition of tessellation on surfaces such as this rock wall help bring extra depth to the world. Bathed in fire, the differences between the five presets become less noticeable. Foliage is pushed out and image quality is improved but this scene still works even on the lowest of settings. Disabling shadow maps can produce some interesting results as we see here. Also note the improvements that HBAO+ brings to the table. This scene in the Acropolis demonstrates the level of detail settings in action. Thanks to the lack of shadows, the lowest settings look almost unfinished. Depth of field: Rise of the Tomb Raider features some lavishly produced cut-scenes and one of the keys to achieving cinematic perfection lies in high quality bokeh depth of field. This is one setting where the Xbox One version stacks up against the PC version's highest setting and it looks glorious in both versions. Another setting, named vignette blur, also applies a subtle blurring technique to the edges of the screen at points and this feature is utilised on Xbox One. Level of detail: This setting controls overall scene complexity and the distance in which objects are drawn out from the camera. The Xbox One version is a match for the high setting but PC users can push this to very high for increased detail at a distance. This typically impacts buildings and foliage but also has an impact on texture and surface detail. Dropping this to medium and low saves on performance but introduces noticeable pop-in that can prove distracting. Tessellation: This particular feature enables higher quality terrain rendering by engaging tessellation on selected surfaces. It looks excellent in action and adds plenty of depth to the world. Tessellation of this variety is not present on Xbox One. That said, the deformable snow feature actually does make use of adaptive tessellation both on Xbox and the PC but this differs from the setting available in the options menu here. When we first looked at the game on Xbox One, we were surprised by the pixelated artefacts visible along the pillars on the left side of the image. Clearly this is a rendering artefact inherent in the engine as it is present and accounted for on PC as well and visible in many scenes throughout the game. This perch above the Soviet Installation shows minor improvements on the PC with improved shading and texture filtering in particular standing out. Aside from improved shading, we see the benefits of tessellation on the floor even while indoors. Thin wires and tree branches still suffer from sub-pixel breakup using the default FXAA solution. Even the included SSAA modes struggle here. Downsampling from very high resolutions appears to be the only real solution to this issue. Screen-space reflections: This simply toggle is pretty self-explanatory - screen-space reflections are drawn when enabled. This is typically applied to puddles and bodies of water which helps create more realistic conditions when running around fluids. Disabling this feature may save performance on lower end hardware but it doesn't incur much of a performance hit on our test system. Dynamic foliage: This setting controls the interactivity of plants and bushes throughout the world. On Xbox One the medium setting is used, enabling larger plants to react realistically to Lara's movements. By bumping this up a notch to high, we see a greater variety of plants and branches react helping to build an even more interactive environment. Bloom, Vignette blur, motion blur, lens flares and screen effects: All five of these settings are toggles and each of them is enabled on Xbox One. Of the five, only motion blur seems to incur any noticeable performance hit while the rest appear to be available for those that wish to tweak their presentation. If you prefer playing with lens flares and bloom, for instance, you can do it. Purehair: The feature previously known as TressFX emerges once more and it works better than ever. The updated Purehair technology operates with less of a performance penalty than TressFX while producing more natural results. This feature is present on Xbox One but there is an additional very high option available on PC as well which likely increases the fidelity of the simulation. Our in-depth tech analysis for Rise of the Tomb Raider, originally created for the Xbox One version. The vast majority of the commentary holds true for PC too, though obviously, PC performance is entirely reliant on hardware and settings choices. Rise of the Tomb Raider: PC performance analysis. Xbox One equivalent settings. Console equivalent settings take a long time for us to hammer down, and there may be some small differences, but generally speaking, you're getting a very, very close facsimile of how the game looks running on Xbox One. Identifying these settings is important - it shows us how the developer of the game has prioritised visual features when running on a box with a set level of GPU power. On the PC space, it's a good start in setting a base level of graphical quality, then customising to suit your hardware. As noted above, primary testing was performed on a GTX 780 rig and results were fine once the 3GB VRAM limitation was taken into account. However, this is a demanding game to run on the high and very high presets, and compromises need to be made on less capable systems. We also tested Rise of the Tomb Raider on other systems too. We recommend a Core i5 quad-core processor for this title and a GTX 960 for a better-than-console experience. For our testing here we used Nvidia's game-ready driver. AMD did not respond to requests for a Radeon equivalent, so we used the latest Radeon 16.1 beta. First and foremost, the venerable DF budget PC with an i3 processor and GTX 750 Ti finally met its match with Rise of the Tomb Raider. Running with settings similar to Xbox One, we found that testing areas saw the game turn in frame-rates between 13 and 25fps. In comparison, the AMD test featuring an R7 360 fared even worse with performance numbers dropping all the way into the single digits at these settings. The game is quite scalable, so it becomes possible to achieve more playable frame-rates by dialling back the more demanding settings, but it's important to note these limitations. This is one of the few cases where our budget PC failed to get close to console performance levels, but as the video at the top of the page hopefully demonstrates, even on medium settings, the game still looks very attractive. The battle between the GTX 970 and the R9 390 is fascinating. With frame-rates unlocked and settings maxed at 1080p, the Nvidia card provides a 47.5fps average, matched up against 48.8fps on AMD - but it doesn't tell the full story. Some sections of gameplay see the GTX 970 pull ahead by up to 5fps, while interior scenes, cut-scenes and close-ups see the R9 390 dominant. The contest is even more interesting in that Rise of the Tomb Raider is known to use asynchronous compute - a hardware-level feature absent on Nvidia hardware and fully implemented on the R9 390. So what about locked frame-rate gameplay at 1080p30 and 1080p60? For the former, GTX 960 with a 30fps cap provides an absolutely rock-solid experience, giving us improved levels of consistency over the Xbox One version in terms of performance plus no reduction in resolution on cut-scenes (where the Microsoft console renders at 1440x1080). It even offers some overhead for boosting settings, where we can start by bumping anisotropic filtering up to 16x. The pursuit of 1080p60 at these same settings takes a little more grunt of course, something we can achieve using a GTX 970. Even with tessellation enabled it sits at a solid 60fps, with only The Village level causing frame-drops below. This is a one-off problem area, and the simple solution is to switch this option off - though alternatively, the issue can be mitigated to a degree via overclocking. Rise of the Tomb Raider running unlocked on max settings on the R9 390 and its Nvidia counterpart, the GTX 970. It's a demanding game that monsters our budget PC, and requires deft settings management for the best experience - but we still managed to get good 1080p30 and 1080p60 gameplay experiences. Rise of the Tomb Raider on PC - the Digital Foundry verdict. Ultimately, the PC version of Rise of the Tomb Raider is a great product - albeit one with higher system requirements than one might expect. It's a beautiful game with plenty of built-in flexibility, but those planning to max out settings on anything other than the latest generation hardware are likely to run into performance issuess. The Xbox One version of the game was clearly optimised to operate at its best on a closed platform and as such, it's not actually possible to fuly duplicate console settings here. The closest match requires a meaty system to get the job done - an i5 quad with something along the lines of a GTX 960 to hit 1080p30 on high settings. When running on faster hardware, the results are certainly more in line with expectations and it becomes possible to produce visuals that greatly exceed the already beautiful Xbox One version of the game. That's not to say there aren't still issues here - for instance, the icy tree branches used throughout the game suffer from shimmering that has proven almost impossible to eliminate, but it still feels like a solid port. Overall, Rise of the Tomb Raider is an excellent game with a greater focus on exploration punctuated with well-designed battles - battles which play even better on the PC due to faster input response and higher frame-rates. Nixxes has produced a solid version of the game that takes great advantage of the PC platform - just make sure your hardware is ready to be pushed. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here. Games in this article. Rise of the Tomb Raider. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them. Rise of the Tomb Raider. Discover the legend within. After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Game features. Woman vs. wild. Conquer a world fiercely protecting its secrets, endure perilous conditions and unstable landscapes, face dangerous wildlife that act as guardians to ancient tombs, and explore huge interactive environments. Awe-inspiring deadly tombs. Explore huge ancient spaces littered with deadly traps, solve dramatic environmental puzzles, and decipher ancient texts to reveal crypts as you take on a world filled with secrets to discover. Guerilla combat. Use the environment to your advantage, scale trees and dive underwater to avoid or takedown enemies, configure Lara's gear, weapons, and ammo to suit your play style, craft explosives on the fly to sow chaos, and wield Lara's signature combat bows and climbing axe. The most stunning Tomb Raider game ever made. CG film quality characters and FX, real-time cloth and body physics, and full performance captured cut-scenes deliver the most immersive and visually stunning Tomb Raider game ever made. Trailers and gameplay. Game details. Featuring epic, high-octane action moments set in the most beautiful hostile environments on earth, Rise of the Tomb Raider delivers a cinematic survival action adventure where you will join Lara Croft on her first tomb raiding expedition as she seeks to discover the secret of immortality. Additional information. Blood and Gore Intense Violence Strong Language More. Publisher Microsoft Studios Developer Crystal Dynamics. Genre Action-adventure Platforms Xbox One. Release date November 10, 2015. Windows System requirements. Get the game. Rise of the Tomb Raider 20 Year Celebration. Includes the base game and Season Pass featuring all-new content. Rise of the Tomb Raider. Lara uncovers an ancient mystery that places her in the cross-hairs of a ruthless organization known as Trinity. As she races to find the secret before Trinity, the trail leads to a myth about the Lost City of Kitezh. Lara knows she must reach the Lost City and its hidden secrets before Trinity. With that, she sets out for Siberia on her first Tomb Raiding expedition. Rise of the Tomb Raider Season Pass. Explore Croft Manor in the new “Blood Ties” story, then defend it against a zombie invasion in “Lara’s Nightmare”. Survive extreme conditions with a friend in the new online Co-Op Endurance mode, and brave the new “Extreme Survivor” difficulty. Also features an outfit and weapon inspired by Tomb Raider III, and 5 classic Lara skins. Existing DLC will challenge you to explore a new tomb that houses an ancient terror in Baba Yaga: The Temple of the Witch, and combat waves of infected predators in Cold Darkness Awakened. With 12 outfits, 7 weapons, 35 Expedition cards, and more, this is the complete DLC collection for the award-winning Rise of the Tomb Raider. The new Xbox One X. "For those looking for the very best" -GameSpot. Elevate your game. Xbox Design Lab. Personalize your very own Xbox Wireless Controller. Now available. Blocked IP Address. Your IP address has been temporarily blocked due to a large number of HTTP requests. The most common causes of this issue are: Using a script or add-on that scans GameFAQs for box and screen images, overloading our search engine Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection Using a badly configured (or badly written) browser add-on for blocking content Overusing our search engine with a very large number of searches in a very short amount of time. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. If you do not understand what is causing this behavior, please contact us here. Also on GameFAQs. Help - Answers to the most commonly asked questions about GameFAQs. FAQ Bookmarks - Access and manage the bookmarks you have added to different guides. FAQ Bounty - Write a FAQ for a Most Wanted game, get cash. Game Companies - A list of all the companies that have developed and published games. Game Credits - A list of all the people and groups credited for all the games we know of. Most Wanted - The Top 100 popular games without full FAQs on GameFAQs. My Games - Build your game collection, track and rate games. Rankings - A list of games ranked by rating, difficulty, and length as chosen by our users. Top 100 - The Top 100 most popular games on GameFAQs today. What's New - New games, FAQs, reviews, and more. © 2018 CBS Interactive Inc. All rights reserved. Rise of the Tomb Raider PC vs Xbox One graphics comparison. I captured the PC side on my rig, Eric Frederiksen captured the Xbox One side, our team in Irvine put them together with fancy editing skills that neither of us posses and our own Mark Burstiner did the narration. Curious about what we thought of Rise of the Tomb Raider ? Well, we loved it in our review, and we even listed it in our game of the year list for 2015. Yeah, it’s good. Now, if you’ll excuuuuse me, there are tombs to raid. Here are some shots of the PC version for you to peruse. Advertisement. Advertisement. Advertisement. Joey Davidson. Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all. Joey Davidson leads the gaming department here on TechnoBuffalo. He's been covering games online for more than 10 years, and he's a lover of all. Rise of the Tomb Raider is outstanding, but it’s hamstrung by the Xbox One. After the release of the well-regarded Tomb Raider reboot back in 2013, expectations were raised substantially for Crystal Dynamics’s next installment in this beloved action-adventure franchise. Fortunately, the game meets or exceeds those expectations in nearly every way. However, since the game is a timed exclusive for the Xbox One and Xbox 360, it’s no surprise that the performance is hampered by the limited hardware upon release. With a total of 74 reviews, the Xbox One version of the game is sitting pretty with a score of 87/100 on Metacritic. In fact, our sister site IGN liked it so much that it awarded the game with an “amazing” score of 9.3/10. Compare those numbers to the previous game’s metascore of 86/100, and IGN rating of 9.1/10, and it becomes clear that this release is a worthy follow-up. Rise of the Tomb Raider is undeniably an excellent game, but how does it hold up from a technical perspective? As per usual, Eurogamer’s Digital Foundry has examined the Xbox One version of the game, and results are something of a mixed bag. The majority of the game runs at 1920×1080, but it seems that cutscenes are only rendering at 1440×1080 (stretched out to a proper 16:9 aspect ratio like other notable releases). As far as frame rate goes, the game can’t quite maintain a 30fps lock. While the frame rate is solid most of the time, it often drops noticeably during combat — arguably the absolute worst time for instability. Some environments and NPC crowds can also cause some stuttering and tearing, but those are slightly more forgivable since the gameplay isn’t meaningfully impacted. The game also suffers from a few issues around shadows and motion blur, but those are small potatoes here — nothing to get worked up about. By and large, this game is a real looker. The animations look incredible, the lighting and geometry are completely believable, and Lara’s hair has never looked better. It’s just a shame that such a gorgeous game can’t reach its full potential just yet because of a business deal with Microsoft. When the PC version launches next year, we’ll finally be able to see exactly how beautiful this game can be. And while the PS4 version most certainly won’t be able to stand up to the PC release, it’s safe to assume it’ll run better than this version. As for the Xbox 360 version of the game, early reports look relatively promising. While this port wasn’t done internally at Crystal Dynamics, it was placed in the capable hands of Nixxes. You can expect a lower resolution, an imperfect frame rate, and less impressive effects overall, but you’re still getting the complete gameplay experience on decade-old hardware. And since last-gen releases are starting to become a rarity, this will most certainly be worth picking up for those of us who haven’t made the jump to the current generation. Post a Comment Comment. I’m disappointed that they even made this for 360 as there clearly would have had to be design concessions that were made in order to ship on 360 due to memory limitations. 2 years into the current generation I want games that aren’t possible on previous hardware not just better looking versions of them. While I definitely agree with you, the same case could be made for the console vs PC versions of the game, even if this was only made for the X1. True but the PC market by itself is generally not large enough by itself for many games to make money. PC + PS4 +X1 market has got to be big enough by this date that we can kill PS3 and X360. It’s not a matter of PC+PS4+Xbox One being larger than PS3+Xbox 360 (which simply isn’t the case). Cross-gen AAA games (Shadow of Mordor, MGS V The Phantom Pain, CoD Black Ops 3, etc.) sell less than 10% on PS3+Xbox 360 combined nowadays, so it doesn’t make sense to invest money on versions which won’t sell. It’s not 2013 anymore. Last-gen is effectively dead by now after a long and prosperous life. Rise of the Tomb Raider could have been a game designed only for new-gen, but the 2013 game released on last-gen and people would want the sequel, and the Microsoft exclusivity deal might have forced a Xbox 360 port to make the game more profitable at launch, instead of waiting for the later PC and (perhaps more crucially) PS4 versions. 10% of 160 million consoles is more hardware units than the X1 alone has moved. So 360/PS3 is actually a larger audience for the game. That’s not what people are saying, though. Regardless of the audience, the sales are lagging behind. Like everyone else said, regardless of the install base, most people have moved on and those with last gen consoles are not buying the same volume they did in 2008 or 2010 or 2012. Even WITH the millions of more consoles of last generation, their sales barely even scratch the amount sold on next generation consoles. That’s what we are saying. Like with MGSV, it’s an absolute waste to make the games run on idler hardware. It holds the game back, and is a waste for more than 90% of people playing the game. It was around 3-5% of MGSV copies sold that were for ALL of the last gen consoles, XB, or PS. And with every month, year, game, the amount of people buying it for old consoles drops. That’s what everyone is saying. Or that’s at least what I am saying. It’s time to move on now. It’s only because last generation lasted so extremely long that we still have this insane lag from developers still making games. This was not the trend for older generations past Ths 7th. Some games got dual releases, but that was usually because development started on the older console, and they hastily updated the graphics and ported it to the new gen. It’s crazy to see the amount of games that are coming out now for both gens. Any game that comes out in 2016 has no business running on the 360 or PS3. And honestly, the XBox Ones hardware is already poor enough and will become obsolete even faster than the PS4s, so the sooner we drop 360/PS3 support, the better our games will look and run. I disagree, the PC market was a big part of why the original reboot did well, over time that is. Plus everyone acts like outsourcing a 360 port is what’s holding these games back. Consoles (current) are what’s holding these games back. The XB1 and PS4 are simply not that powerful. If it runs on last gen hardware it’s been held back. Honestly, I barely notice the difference in the 360 vs X1 versions. Steam would disagree with you. Yet the PC market is overall more profitable than the console market… The PC Market is larger than and single console by at least 20 Million. The Wii was 115 Million strong and the PC market is 135 Million minimum. It is also growing. That 135 million number that keeps getting tossed around by the elitist crowd is a bad interpretation of the data at best and a vast over exaggeration at worst. Steam accounts and people with a single FTP game on their PC are in no way an accurate representation of the use of PCs for gaming. Not to mention a huge percentage of that number comes from China where until recently, consoles were illegal. And still they don’t buy game consoles in China. 135 Million PC gamers is not a stretch at all! There are over 6 Billion people on the planet and you think that numbers hard to attain? Think about this, Computers running 1st Gen Core i processors with Graphics cards that are 4 and 5 years old are capable of running most of the latest games but you think the PC is incapable of attaining this number. Sorry but, it is a fairly accurate number and you can even see the hardware used by the gaming PCs on Steam. Way to completely miss the point. I’m saying that basing the popularity of PC gaming on the number of Steam accounts is extremely flawed. Over a billion smartphones have games installed on them, that doesn’t mean they’re better or going to overtake PC/Console gaming any time soon. My uncle played WoW for years and not unlike many other WoW players this was one of the ONLY games he played. Yet he and millions of others still have a Steam account. My little niece has a Steam account, so do her mother and father yet neither of them are in any way “gamers”. Of course China is still using PC. That’s been part of their culture for decades. It wasn’t my point that they’ll suddenly switch to consoles but that the structure of their laws and society skews the data. If a country banned Xbox from being sold it would be ridiculous to say that the PS4 is more popular there. All respect to people who love the hobby but those elitists arguing that it’s going to overtake the entire gaming market are just ridiculous. It’s not going anywhere and neither are consoles. Just enjoy playing games and stop trying to prove you’re the best. I never made any claim that it was overtaking the entire market. Some people love their consoles and some love their PCs. The PC Scenario is no different from a Console, you have casual gamers on both and probably to similar degrees. The benefit the PC has is that the platform never really gets a complete hardware refresh all at once and a decent i5 Machine with no Dedicated GPU could easily become a gaming rig for $120. True, but console’s will always exist. Not in their present form they won’t. I think we will see a little set top box like the Shield with most of the muscle being handled on servers. Basically a redirected PC with all you can play game services like Nvidia has. Not for a long time. There will be a demand for offline gaming machines for quite a while. People love to put the cart before the horse and assume that extremely high-bandwidth service is something that’s as common as indoor plumbing. It isn’t anywhere near that. Many dedicated gamers live in areas that a connection that can handle just 1080 resolution, stable frame rates and low latency simply doesn’t exist and won’t for quite a while. Not to mention the cost associated with such a connection. I just think it’s ignorant when I hear people saying that the next generation will be taken over by server side processesing/full game streaming. A huge part of the population doesn’t have access to such luxuries. It was more than just DRM that killed Microsoft’s “always on” machine. The 360 version was outsourced. any current game is possible on last gen hardware if they strip it down enough. the main reason being that this console generation isn’t very powerful relatively speaking. The jump from ps1 to ps2 and from ps2 to ps3 was much larger. The AMD APU Jaguar is obsolete. It was obsolete since they designed the fake next-gen consoles with it. They could have used at least some of the fastest AMD CPUs with a proper discrete AMD GPU PCI-E card to release some nice consoles. Instead they wanted maximum profit using the cheapest possible hardware. And obviously performance sucks. I have a PS4 and a 360. So…. no. I’ll happily take what I can get. Game is amazing on 360 as well, don’t notice any framerate drops or anything, it still seamlessly moves between gameplay and cutscenes in that “non stop” way the first one did. Probs best looking game I’ve ever played on 360. Nobody really takes IGN reviews seriously anymore, wish ET didn’t have to mention them in every article about a game. I hope by the time it releases on PC we’ll get the ‘definitive’ edition instead. It was reversed with the reboot but we never got the definitive for PC. :< you realize the “definitive edition” is the PC equivalent to higher graphics settings right? Nothing fundamentally is different. Best tomb raider I have ever played. Hamstrung how ? Its a fantastic game. Wise people looking for the best tomb raider will buy it up on Xbox one or get an Xbox one, buy it up on PC in 6 months and then buy it up again on ps4 in year. I see a pretty effective long term sales strategy that will keep this game hot for quite a while. Its that good ! I really hope you are just being sarcasm. Best Tomb Raider was years ago. This soulless clone of every third party action adventure game trope isn’t even worth a second thought. Sure guy…nighty night sheeepy tight. Buthurt sheep with no games are hurt…bwahahahaha. There is no truth. Only opinion. I don’t understand why this is even a story. I mean we all know by now that the Xbox One runs at lower frame rates and a lot of times at 720p to 900p. Who really cares that much? I mean I am a xbox one owner who also have seen many of the same games played on a friends PS4 and unless I am playing both games side by side the difference isn’t really noticeable. Even my friends who play PS4 say that they can’t see why people always have to write articles on the graphics difference. I think if anyone bought a PS4 because of people saying the graphics are much better need to have their head examined. If you get a PS4 or an Xbox One it doesn’t matter as long as you enjoy the games you are playing with it. Correct it’s not like the graphics are really noticeable between the two unless it’s side by side as you said. I own both the Xbone and Ps4, personally I prefer the ps4 and its library of games. And I only had a 360 last gen, and a ps2 before it. It all comes down to personal preference. People who start pony fanboy wars between the consoles just need to get a life. A majority of them are just too blind to see the awesome exclusive’s they miss, (though there aren’t many exclusive’s yet. Though there are a few) due to fanboyism. Sony fanboys should brag. Microsoft sold its fanbase terrible hardware for 500 bucks originally. MS won’t even let me take my credit card off of automatic billing because my phone number changed. Don’t have to be a Sony guy to know Microsoft is a dirt bag company that rips it’s own fanbase. Come on, a 768 shader, 48 TMU, 16 ROP GPU with cheap 2133Ghz DDR3 a cheap Jaguar CPU and people still defend it? It’s main exclusive Halo 5 was watered down with dynamic resolutions and frames because the hardware is so bad. Fallout 4 having performance issues as well. I hope MS wins it next generation because this generation was unacceptable and the sales show it. Remind me when your PS4 gets another update. Remind me why I’d need one. And the exact reason I never use my PS4 anymore is because owning both I find the Xbox exactly the same graphically, games run smoother and I get exclusives not just PS 4 indies and remastered rubbish. I had nothing but lag, continuous lag on Witcher 3 on my PS4 but just got it on Xbox one and played over 25 hours awesome graphics no lag. Tamriel online ps4 every game was laggy. Got Tamriel with my Xbox one no lag at all. You enjoy your remastered PS 3 God of War & Unchartered collection without multiplayer on your NEXT GEN console and I’ll enjoy my AAA NEXT GEN titles Forza 6, Rise of the Tomb Raider and Halo 5 1080p 60fps on my next gen Xbox one. Nobody gives a crap about console wars. What’s important is what you get and having both consoles Sony gives me crap and the consoles technically can both run 1080p games at 60 FPS if the devs optimise it for that. Why is Sony giving out PS3 remastered last generation games in its next generation bundles? You must live in a bubble to believe the hype that Sony puts out. its all about the games or lack of AAA games Sony is not giving you so you go online talking about how you’re console is the best what for to play PS3 titles? Because all you got this year were Multiplats, Bloodbourne, heaps and heaps of indies and heaps of PS3 remastered games. Where were all your AAA next gen games for your next gen console? Sony dropped the ball so you should be getting up them not Xbox users because Microsoft is doin a nice job at giving us heaps of AAA next gen titles. Playing the Witcher 3 now on my XBox One, already beat the game on my PS4 and graphics are the same only on XBox noticeably no lag. Same with Fallout 4 no lag from day one. Have a look at Rise of the Tomb Raider and the PS4 is not going to play it much better than this. As I said the hardware is similar although you attack the Xbox One. What you’re on about comes under optimisation. Every game will have drops in framerate on both consoles but both play the same games and games look awesome on both consoles. There’s everything awesome about the Xbox one plus it has heaps of AAA next gen titles. I’ve got both but two things leave my ps4 unused. Framerate issues on many offline and online games because they push the graphics too much and the psn network is crap. Xbox gives me better framerate, more AAA exclusives and same awesome graphics. I spent a lot of $ on PS4 stuff but it disappoints. You say you’re not a fanboy, but you sure bash the PS4 like you are one. PS has great exclusives, but that’s just my opinion as a multiconsole owner. I wouldn’t have missed Until Dawn or Bloodborne for the world. And your point about the bundles? That made me laugh. Because the Xbox One’s holiday bundle had, you forget, a remastered game from last gen, another collection of old games, and yup, AN INDIE GAME. And I love it, but it makes you sound really silly when you’re slamming PS4 the way you are. Maybe I’m being silly but I just found I liked what was on Xbox One and seem to enjoy it more. Still have my PS4 though. I wanted Tomb Raider and Halo 5 and a good racing game and found Forza 6 is very good. What would have kept me on PS4 would have been something like. Grand Turismo release without micro transactions, God of War 4, Unchartered 4 and some AAA games in PS+ but since none of those eventuated there was nothing to keep me as multi platforms are on both consoles. I might go back and play if Grand Turismo is good and as I have both consoles I can do that. Another problem I had was the battery on the controller kept dying out after inky a few hours. But if they get a good list of games I like I’ll play them but I’m concerned that Sony want to make every game 1080p and noticed by doing that a lot of games have framerate issues which I didn’t have on the XBox One. Actually the framerate issue was so smooth on Xbox one that it was what won me over along with the exclusives. I want the ultimate experience. The best games with the best framerates. Last year on PS4 I felt it wasn’t delivered maybe this year will be different. But I want a lot more than just soccer cars and indies. Sony psn is also terrible. They won’t allow me to buy in US or Japan psn with my european credit card. I don’t want to be buying damn prepaid cards. Region free? my ass. Either Xbox One and PS4 did a good about their shit, and if people pretend that PS4 is selling a huge amount of consoles they’re really wrong. 40m in 3 years is nowhere near PS2, and I don’t think it will reach even Wii sales, because you can’t count as an average of sales the day it was released in all areas, only the average of the sales the non special dates. And getting around 10-12m per year means that it should be healthy till 2022, and I don’t think sony will wait that much for releasing ps5. I don’t know where the ‘it’s not noticeable’ comes from. It’s absolutely a cop out. When I was a kid going from 480 to 720p was definitely noticeable. The first time seeing HD over SD was insane. Maybe to you seeing 720p isn’t big, but 1080p is definitely noticeable. If your screen is 30 inches or smaller it may not be an issue, but if you have a TV that’s bigger than that, the differences are absolutely noticeable. Bad textures on all last gen games that ran at 1080p was noticeable on larger screens. The larger the screen is, the better the graphics are represented, and I promise you 720p looks a lot worse on a 50jnch HDTV than 1080p. 900p to 1080p, we may be splitting hairs on because you’d have to specifically look for differences in many cases, but I don’t know why people like to pretend or lie or act like 720p is acceptable. It’s not just the graphics that get gimped, if you have a system that can only run a next gen game on 720 or 900 it’s a symptom of poor hardware, plain and simple, and it won’t be simply graphics that are held back to allow games to run on it, many aspects of the entire game will be gimped, and this will only become more apparent as time goes on and developers properly develop titles for the new generation. Why accept worse graphics just ‘because’ or ‘I don’t notice a difference on my small TV’, everybody has the option to get a better experience, and it wouldn’t cost them anymore (and in many cases less) than an XBox One. I dunno. I had all the last gen consoles and I have to say, I really didn’t care all that much to say I preferred one over the other, but this generation I absolutely did not go for the XBox One. It honestly is better to update your computer for the price of the One. You could easily buy a mid-high range graphics card for the price. And if you really hate gaming on PC, then really, the PS4 is an acceptable alternative for the power you get for the money. If you’re absolutely one who can’t live without the Halo or Gears series then I can’t say anything – if you like those games, you like those games, and nobody can fault you for wanting to play them! But if it’s simply looking for a good gaming experience in general, PC or PS4 is are the ones to go for on this generation. It’s not even a fanboy thing, because fanboyism just makes companies lazy with their demographic, Microsoft tried to pull anti consumerist and disgusting policies with the One and that’s all because of fanboyism, they thought they could get away with it. Although honestly Microsoft has always been a bad company for that, it’s not just the Xbox, but whatever. Consumers need to support the best products at the best price, it forces all the other companies to have to up their game to meet high standards that we deserve. We shouldn’t support bad products ‘just because it’s not THAT bad’. I promise you next generation, Microsoft will fix all their problems and make their console have a much better GPU and ability to play games (as well as better policies) simply because they have suffered completely horrible sales. It really is a lot worse than you think. The ability of the X1 is so poor compared to everything else, in no other console generation have we seen such s complete difference in power before. (Excluding Nintendo, since they never went for console power as much as they went for unique areas to develop and a powerful line of first party titles). Usually the differences between the consoles was minimal at worst, completely comparable/equal at best. And as consoles consider to get cheaper, and more powerful, and larger and better televisions become cheaper (I can right now purchase a Tv over 40 inches for insanely cheap, while in 2010 my old 20 inch cost the same amount) there’s no reason to really be okay with 720p. In the end, graphics are just one aspect of games. I go back and play Paper Mario and Legend of Zelda all the time, and they run in 480p, but it’s really the game we go back for. But when you can go for 1080p, there’s no reason to not play a game that just plain looks better. ocarina of time ran in 1080p but was the exact same gameplay I would play the better one. And really, it doesn’t cost any more (and in many cases costs less) to play it, so why not? And don’t accuse me of fanboyism, I’ve always just simply… Purchased what was better. As a kid, my generation WANTED to just play games. We wanted the NES, and then the SNES, but also the original PlayStation. I own and keep all my collection. I still have my original N64, GameCube, Playstaton, and so on. My Xbox 360 has over 20,000 gamer points. But this generation Microsoft hasn’t given me any exclusives I want, and other than exclusives, the console has no advantages over anything else. The PS4 plays games better in higher quality, it has a better experiences (less loading time in many games, better FPS and way more dropped frames), so for consoles it’s the way to go if you don’t want PC, which I’ve also played on since I was a kid and played games on floppy. It really is a shame, and I am still hoping next generation Microsoft wises up and puts out a console that’s worth it. Money talks, it’s part of our roles as consumers to put our money where our mouth is. If we accepted paying money for companies to shit in our mouths, they would literally do that. If XBox One sold 38 million consoles like the PS4 this generation, they’d release another mediocre console with no power, but since it didn’t, I have high hopes that we can all expect a better peice of hardware next generation. Sorry for rambling for so long lol, my bad, side effect of being a writer is I ramble on about bullshit for a little bit too long, sometimes. That’s puny excuse by the XB fanboys. You are paying the same money for something inferior and you feel nothing about it? anything below 900P makes the game horrible with stairs on the edge. You really got a grateful eyes if you can’t tell that. Your opinion that it’s inferior is just that.. *your* opinion. That doesn’t make it ‘the same money for something inferior’. The Xbox has many features that it does better than its competition, and many that the competition don’t have at all. I much prefer the Xbox controller, the OS, the apps, Kinect functions, update cycles, the way they take in user input, backwards compat. If all you care about is raw horsepower and don’t care if the software or featureset come with it, then are you one of those people who drive a 2 seat muscle car and can’t fit anything in the trunk or friends in the back? It is console advocate writers like this, and the ps4 fanboys like the ones commenting on your post that keep this war going. The graphics are unnoticeable and only DF can see a difference. But there is more than graphics alone, it is the controller, online stability, more AAA exclusives, and the external HD support. Those three are my reasons why i prefer the XB1 over the ps4. If it isn’t ms sleep with her xbox at night to come talk a whole bunch more of pro Xbox on every forum. Go play Fallout 4 and enjoy your stutters. Complain to Disqus. Now, did you even read the article or just the title? The writer has not even play the game due to being a ps4 fanboy, but he still tries to write about something he has not experienced. Now if you miss frame rate drops or stuttering then continue playing Bloodborne :) Everyone knows every title will be held down by the Xbox One, it’s a damn 768 shader GPU with slow ram and a slow CPU. Devs have done an amazing job for the poor quality hardware they are given. Thank them and stop kissing Microsofts back end. I am sure that not even you who love Sony could even pick which version of a multiplat is XB1 or Ps4, even when the hardware specs favor the ps4. The xbox is not holding back Games like Uncharted 4 and The order 1886. Yet Uncharted 4 developers have to make a compromise between framerate or resolution. In the casenof the order the game is 1080 x 800. As for thanking the developers, I already did when i purchased the game. They already released a great solid game that you will have to wait a full year to play it just for kissing Sony’s REAR. Now, go back and stream some PSnow games at $20 a month while I will enjoy the new Xbox Experience with a title that I missed last generation at no extra cost. Funny how MS fanboys side themselves with people who only purchase a Microsoft product. PS4 simply has the better hardware coming from a long time PC gamer and the Ms fanboys this generation seem like kids who can’t post any facts, just emotional opinions and just like to argue. Idk why you even brought up Uncharted 4 when I never played any. You MS fanboys just fight without even knowing what you’re fighting. PC and Sony gamers can agree on the fact that your hardware is terrible and Sony isn’t much better but it’s not a complete slap in the face like Microsoft dished out. There’s nothing any of you can say verbally that will make the hardware better. You’re maxed out. Nobody denies that the ps4 has better specs, but to this day the difference is not notable enough to sacrifice my preference for the XB1 controller, features like BC, constant updates to improve the system, the external hard drive support, and my positive experience with XBlive. Also, I want 4K 60fps, but on a $350 machine that is too much to ask. If Sony gives me options, better controller, external HD, and a positive online expeirnce then I may use my ps4 more. The general consensus is that the ps4 runs games at 1080p 30 fps, while the XB1 does 900p 30fps. Yet, the xb1 has provided me with a better experince in terms of exclusives. If you love your ps4 more then ok, that is your choice. Your post makes alot of sense and you make valid points (first person to do so). I prefer internal SSD support rather then external but external is a nice option. Xbox 360 controller is still my favorite of all time and I loved the power of that system and even the 1st Xbox was extremely powerful. I feel like they took a step back from their roots that made them great and thats what is unfortunate for my experience. Still they have done a great job at making their fan base happy as of late but the orinal Xbone was a rip for $499 and it’s hard to trust that company. Big fan of Phil Spencer though, he’s done a great job and like his honesty. Next gen I´ll likely be primary on Xbox and have the Sony fans fighting me then. Always another side of opposition through every choice. I will never go to psn over live in a million years. There are not only more PS exclusives (almost double I think) but arguably better quality exclusives. I don’t think there’s a single Xbox exclusive that got higher than a 9/10 or 90 on Metacritic. Last time I checked, The Last of Us was on PS4… a 10/10 “Masterpiece” by most reviewers, and Bloodborne which earned 9.2 from most reviews, including IGN. PS4 has supported External HDD for a while now, and as for the controller, it’s far better than the X1 controller. Not sure how that’s even a debate, the build quality is better and things are actually symmetrical. The excuse I always hear is “my hands are too big for the PS4 controller”… Then I look at the persons hands and they’re tiny!. I’m a tall dude, and my hands are like shovels, yet I absolutely have no issue with any playstation controller. People will just use false logic to defend their poor choices in life, so it is what it is. PS4 and X1 are not even 3 years into their lifecycle, so the technical difference won’t really show itself massively yet… it’ll take a few more years for devs to fully unlock the potential. That technical gap will grow though, just like the amount of indie developers and exclusives has grown and will continue to on PS4. I care that much. I have a 65″ TV. I notice a lower resolution on the boot up screen. That’s like saying who cares about 480p vs 720p. It’s actually less of a jump than 720p to 1080p. Other reviews say Xbox One is the best version and PS4 not so much. I just got the Tomb Raider Xbox One 1T system but haven’t downloaded the game yet. Looking forward to it. How do you even know that when the game is not even released on PS4? and PS4 has better specs in overall? IGN, gamerant and other pre-launch testers’ reviews have said PS4 and PC aren’t as good as Xbox One. Reviews are in the eye of the beholder. Also I’ve read that Halo 5 is good but not the best in the series. Even thought it’s advertised that way, eh? Again I haven’t played it yet. Just relaying info I’ve read. Don’t shoot the messenger. Graphics are the least important part of a game yet reviewers need page views so they must assign a scathing headline like this pointless article has. Then go back to last gen though it they aren’t important. see how long that lasts. :) If a game is good, it’s good. No one says “oh that game is amazing but you should skip it because the graphics aren’t that good.” Yet there are a ton of articles about how a game is 900p. If you can’t see the silliness of this then I’m talking to a wall. Hopefully the extra six month wait on the Windows version will allow the game to be significantly better including fewer bugs and better graphics. You mean 4K as better graphics? And what are those bugs people are reporting on? I was thinking more along the lines of DirectX 12 optimizations and whatever unique bugs might creep into the Windows version. I don’t know of any specific bugs, just general track records with most game companies. They could lower to 900p and upscale to 1080 maybe given 60fps instead of 30. This writer is a ps4 fanboy. He complains that the cutscenes are not 1080p (lol) even when the gameplay is. Also, the game runs great without any stuttering, and it there are frame rate drops then they are not noticeable. I wonder how people can take this writer serious. It gets old to see that everyone dogs everyone that doesn’t say great things about Xbox One. The guy is stating a fact, as a PC builder (gaming rigs) I’ve seen really great looking graphics. It is no small feet doing what they did with ROTTR on 360 AND Xbone. But the Xbone sports an 89$ equivalent pc graphics card on the inside. And that’s what makes or breaks a console period. Very few games take even 4 gigs or RAM to run. And the processor has very little to do with it, just psychics at certain times. Which is why last gen had SO much destruction in games, and this gen doesn’t. Games like Motorstorm, Red Faction, Timshift, the original Battlefield etc. All these games you could destroy about everything, slow time, reverse time, something not seen in todays games at all. The combination in both consoles is horrible because its an APU. and not just a dedicated GPU, separated from the CPU. Which is a lot better. APU’s are mostly in gaming laptops, mid range. And that’s what this gen is, barely. Most 1080p games are on medium for PS4 and low for Xbox One. The only HIGH 1080p rendered games would be PS4’s remakes. Which is simple to do, and it has a better GPU/APU in it anyway. So yes the Xbox One is hamstrung in every way. The PS4 is in certain ways, mostly trying to push 1080p, with a stable frame rate. The only games you’re going to see 60fps are racing games, and remasters/some multiplayer as well. So Xbox one is the worst, PS4 is a close second. But at least the games LOOK better. Having both would be nice, but it’s very rare. As one site stated, you can either have next gen graphics or next gen gameplay. You can’t have both. This gen has failed. Period. Did you even read the title? Or maybe you are trying to debate something else. :) I will agree that this gen has failed in the power department, but nobody is talking about xbox one vs Ps4 specs, I beleieve that has been debated a long time ago, and the ps4 specs favor it (on paper). The ps4 mantra is that it can display 1080p games, but it yet even its exclusives seem to be hamstrung in terms of making choices between resolution or fps. Just look at Ucharted 4 or Driveclub. NOW TO THE MAIN POINT so you can actually understand where I am coming from……. I crticized the writer of this article because it is a clear atempt on his part to promote his own personal agenda without any logical reason behind it. If Rise of the tomb raider had last gen graphics, poor frame rate, and bugs due to the limited power of the xbox one then I would understand an article like this. BUT….and AGAIN …the game runs on XBOXONE at FULL 1080p (isn’t the target resolution of the ps4?), STABLE 30fps(isn’t that what most ps4 games target as well when they are 1080p?), and practically ZERO bugs. YET, the writer of this article is complainig that the CUTSCENES are displayed at 900p lol. So my question to you, how is RISE OF THE TOMB RAIDER being hamstrung by the Xbox One if it is hitting the 1080p resolution (with a stable 30fps) or how much BETTER can you expect it to run run on the ps4? See? It is not about asking article writers to love the xbox one or else, it is calling them out for their lack of logic or simply calling them for what they are FANBOYS. Ps4 salty hate boys stinkin up articles everywhere. Hate on great games cause they ain’t on ps4…pathetic fanbase. What is more pathetic is writers like Grant Brunner who has not even played ROTTR and is just writting nonse complaining about sub FHD graphics on cutscenes. He is included in PS4 salty hate boys. Fan boy journalism is out of control this Gen for sure. I wonder if he will skip Uncharted 4 MP since it is 900p. Also, lets see how uncharted 4 performs in SP with 1080p 30fps and if this same guy will complain if the frame rate drops a bit here and there. They all have to skip it right ? And they have to return Fallout 4 since the graphics and frame rate are poor. Ps4 fan base is pathetic Fing hateful hypocrites and their exclusive game offerings are a joke. because having a remaster of Gears Of War is just so awesome? They’ve done nothing they’ve originally said with them having all these exclusives none of them have even existed yet.all next year or the year after. Kinect is just meh and nothing that amazing you could make it a door stopper or paper weight if you chose to do so. System is the biggest mistake I’ve made buying one of those things. Funny gears is absolutely gorgeous at 1080 locked 60fps. Never been better for me. Sad its the pos4 I regret buying. Funny how these things work. Not hardly, the 360 version till looks better imo. Keep making excuses for that cross-gen rental, FuckzaFailEver. :) Awwwe look a jealous sheeptroll. Jealous of the turd you shill for? Nah, pal. :) Baaaaaak to knaaaaack. Another example of MS failure.Weak and dated hardware. And so is POS4. Yet Xbox one has the best games in the entire industry with its exclusives. Let me know when POS4 has something that can compete with Halo 5 and Forza 6 in the FPS and racing genres. Yes a game in which the master chief isnt even used for over 90% of the time and has reviving capabilities without an sort of health pack or anything else like that.Using some guy that people thought would be the enemy the whole time. A game no one even likes as much as previous releases. A game that sold 400 million in one week and is the best competitive shooter in gaming. And a game that makes sheep jealous so they hate on it ! Like you sheepboy. Game is gorgeous and never gets old. Sales mean shit doesn’t make the game good doesn’t mean it’s quality. Indeed it is…and Halo 5 quality is top of class. Multiplayer is the best in all of gaming and please let me know of 4 player coop at 60fps that is better than this. Thats odd…. Sales seem to mean A LOT when people are waffling on about 30 whatever million ps4 units sold…. Funny that… Is any PC Gamer really surprised by this? another pc virgin on rage. Long live the PC master race. the pc virgin race* You sound upset…it’s probably just because your junk can barely do 30fps at 1080p. You are upset because you spend more on hardware and the difference is not night and day as you thought. Last word should be “think” and trust me I’m not upset about paying for nice things I have a career and can easily afford them, maybe when you get out of your minimum wage job you will understand. Easy pc virgin boy, what you meant was my dad has a career and can easily afford them for me. I will give you an A for effort you’re trying really hard. Hamstrung by a business deal with Microsoft? The game just came out. It will receive the usual performance patches all games get. So why not wait and pass judgment on the game until you see it on other platforms. Of course the PC version will perform best. For a limited time though. It’ll make its way over to Sony’s side soon enough. Do you want cheese with that whine. Exclusive is nothing farking new. Is Rise of the Tomb Raider going to look better on PC and PS4 versions, I picked it up on the Xbox One and it goes pretty good, but I really miss the way Lara’s face use to look. When you look at the drawn pictures she looks pretty much the same, but she came out a bit different this time round, is that likely to get better on the PC and PS4 versions? It may look better on PC at 4K and some other effects. As for consoles, this is as good as it will look. The game is 1080p 30fps on XB1, the only way it would be better on ps4 is if they go 1080p 60fps, but I doubt it since Uncharted 4 will be 1080p 30fps. “Rise of the Tomb Raider is outstanding, but it’s hamstrung by the Xbox 360” I corrected the title. The base gameplay mechanic is made to be playable on previous-gen, so you why are you saying that it was Xbox One that hamstrung the game. i know this site isnt known for any intelligent news stories, this is a opinion piece that literally would have to be made about every game… every ps4 game is hamstrung by the ps4….. because it would look better on a mid rang/high rang pc. but since this site does not do that, this is nothing but a fanboy opinion piece disguised as news. it looks great, it plays great, but you want to tear it down…the ps4 nor the x1 has any big budget games that are a solid 1080p/60fps throughout the game. fallout 4 seems to be more solid on the x1… so just assuming a game will be better on the ps4 is again just fanboy nonsense. Grant is terrible at this, and is why tech journalism dealing with videogames are not taken seriously. The Meta is 86 now and it deserves a lot less. If crystal dynamics can’t be original they should not be given anything above average marks. The whole game is uncharted with many mechanics and elements from TLOU just jammed in. The dialogue is just terrible from start to finish, Camilla ludington is annoying to listen to her breathy lines. Then the entire fight with konstantine (shit name btw) is a moment for moment copy of the Ellie and Bill fight. The crafting is also taken from TLOU. Helicopter scene straight out of uncharted 2. The studio can’t write good characters or dialogue, “let me have my pleasures” ….. Who talks like that? If it was a book, they would be in court for plagiarism. Unless M$ has given a ton of money to square to cover for it, I think they will lose with that exclusivity deal. Usually those deals gives a boost to the game on that platform, but this time, with halo 5, COD, fallout 4 no one is talking anymore about rise of the TR. That’s my only problem with this game is the frame rate ..I got the definitive edition on ps4 and it runs much better even tho its not locked at 60..I’d prefer 60 with drops than a locked 30,Especially after playing games like mgsv,forza,halo 5 etc. I got this game 2 days ago and its so hard to get past the fps.. I assumed this gen would run 60 or 30+ EVERY game. Surprise, FuckzaFailEver floods another thread about another flop Xbone game with damage control. amazed that you are trying to make something out of nothing. I guess if you want to nit pick then sure. you can find fault in any game. I bought my Xbox One for 300 on black friday last year with a 100 gift card. To play this beautiful game on this hardware is an amazing feat when consider what the PC would cost to run it. I truly hate these kind of articles. Saying that the PS4 version will run better than this one is a bold assumption. There are some games that run better on my Xbox One than my PS4, so not every game runs better on one system or the other. Some games are optimized better for the hardware of one of the two consoles. Smartest comment on this thread for a while. I get some games look better on the Xbox One, and others look better on the PS4. But at the end of the day it comes down to preference of titles, and which system, controller you prefer, along with whether you prefer XB Live or PSN. I for one prefer the PS4, but I am unhappy at PSN. Its very sparce and seems to be playing catch up with XB Live. Other than that im happy with my PS4, and happy to wait until Rise of the Tomb Raider is released on PS4. Uncharted though could come out at the same time and blow it out of the water. Damaging sales to the games production company, not actually Sony themselves. Blind much, or denial? hmmm. The only thing i’m not happy with is the fact that a majority of the new games on PS4 are rehashes of PS3 games. I can’t believe stores are still trying to charge €75 for GTA V on the PS4. Overall its still the same as the PS3 version, which you can get for €20. The few new PS4 titles look amazing, but PSN has really let these games down, now that Sony fans have to shell out to play online. I did hear news of backwards compatibility for older PS2/3 games, which would be awesome, but I have all my old PS consoles so thats no biggie. It will take another year or 2 before the graphics are pushed to their limits with newer games, exactly like what happened with the PS3 towards the end of its life. Still some beautiful looking games on that console. I’m sure MS fans have similar erks towards the Xbox one, but that will always happen. Some are lucky enough to own both consoles (fair play to them). Brought this for the PC last weekend, played again thid weekend. Whilst the story may not be the most inventive the action and gameplay are very good. The Baba Ya DLC was fun to play (I’m not a DLC fan of most games) and the tombs are rewarding to visit. Its not completely open world like Fallout 3 but close enough. Now I might not have the most powerful PC as I only have a 2gig Graphics Card but the game runs seamlessly at 1080p. My fav Tomb Raider will always be Legend but this is definitely a worthy game and CD has done a great job making the rebooted series work well. Only thing I dislike about the game is Lara is a lady, ladies do not swear! But a good game, I’ve played one mission on Fallout 4 as I opted to play TR instead and I am so glad I did! Sod Next Gen blah blah blah! If you are a gamer enjoy playing the damn game! Nowhere did the DF review state the framerate dropped. It was consistently above 25 FPS the whole game and that ia extremely playable. Also, now we see the tuning for the Xbox One made it the most consistent experience period. I love my XB1 but I had to get this on PC instead and I am glad I did. 30fps with medium graphics on a game this good is an injustice. HALO, Gears of War, and Forza are all Xbox exclusives and they sell just fine. Hmmmm…I wonder what the problem could be…..I just wonder…. Oh well I guess the gamers have voted with their wallets. ExtremeTech Newsletter. Subscribe Today to get the latest ExtremeTech news delivered right to your inbox. More Articles. LG ‘Bootloop’ Lawsuit Settlement: $425 in Cash or $700 Rebate Feb 1 ET Deals Roundup: Best Sellers from Black Friday: XPS 13, Inspiron 14 7000, and more Feb 1 How to Build a PC in 2018: Choosing the Right Components Feb 1 EA Remains Committed to Microtransactions, and That’s Partially Our Fault Feb 1 Samsung Bets Future Growth on Flexible OLEDs…and Bixby? Feb 1. Facebook Twitter About Contact Newsletters Advertise More From Ziff Davis: PCMag Computer Shopper Geek AskMen Everyday Health IGN Offers.com Speedtest.net TechBargains Toolbox What to Expect RSS Feeds Privacy Policy Terms of Use Advertise Accessibility Statement. ExtremeTech is among the federally registered trademarks of. Ziff Davis, LLC and may not be used by third parties without explicit permission. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. Rise of the Tomb Raider Review. Rise of the Tomb Raider is the most fun I’ve had with a Lara Croft game since 1996. Its story is full of the right kind of danger and intrigue, its tombs are dastardly, and I was as struck by its huge, romantic environments as I was as a kid playing the original. Although I could have done with a few more puzzles and fewer firefights overall, I enjoyed every rollicking, big-hearted second of it. It’s broad, Indiana Jones stuff that gallops along at a great clip. Like its predecessor, Rise of the Tomb Raider revels in an ever-so-slightly-sci-fi and ultimately very fun high-concept involving a hunt for an artifact that grants eternal life. It’s broad, Indiana Jones stuff that gallops along at a great clip through gloriously over-the-top sequences grounded with a strong emotional throughline. Rise of the Tomb Raider is, at its core, about Lara and her late father, and actress Camilla Luddington’s thoughtful performance as Lara sells us on the complicated relationship she has with the ghosts he left behind. Above: Rise of the Tomb Raider - Xbox 360 v Xbox One v PC. As a character, Lara Croft has never been so endearing. Minute-to-minute, Lara shines. She’s confident and smart, and reacts to danger with an action hero’s calmness and intuition. Yet she’s scarred by her last adventure, so she carries a sort of charismatic weariness that tinges her quips with self-deprecation. As a character, Lara Croft has never been so endearing. Her ambitions are more complex, too. This time round she’s driven by obsession, not survival, and for the first time we see her in shades of grey. Unlike 2013’s Tomb Raider, I wasn’t wincing at her constant broken bones - she’s now a formidable fighter who inflicts more than she takes - but I did see the cracks in her moral compass. Above: Watch IGN play one of RotTR's tomb puzzles. Elsewhere, Rise of the Tomb Raider’s supporting cast are less developed, but fortunately they occupy far less screentime than Lara’s juicy antagonists. To talk about these two - and the mysterious organization they associate with - in too much detail would spoil some great twists, but they’re morally grotesque foes, and their clash of wills result in moments of real darkness. The most heart-hammering moments in Rise of The Tomb Raider come from frantic, acrobatic chases. Lara’s means of traversing her world has also been expanded upon. All her tools - which now include a wire spool for latching onto hooks while airborne and arrows Lara can use to climb up vertical surfaces - can be used in quick succession to keep her in the sky for longer. The most heart-hammering moments in Rise of The Tomb Raider come from frantic, acrobatic chases as I fumbled for the right button hundreds of feet above ground. Lara’s rope arrows get a lot more use, too, and the puzzles which utilize these span a remarkable range. One saw me blowing up a statue, another had me slowly and delicately equalizing the weight on a platform. A couple left me lingering idiotically around a rope-wrapped stump, clueless as to what to do with it, until that rush of relief when I spotted another in the distance. While puzzles have been baked deeper into the main storyline than they were in Lara’s last outing, the most interesting ones are still those that you have to hunt down on the side. Rise of the Tomb Raider’s ‘challenge tombs’, those that speak most strongly to Tomb Raider’s heritage, are its highlight; imaginative, environmentally gorgeous, and increasingly tough as you progress through the world. There are a couple by the end I spent a good hour or two on, but the elation I felt upon solving them was huge. My only real criticism of Rise of the Tomb Raider’s puzzle-solving is that there isn’t more of it. As I played through the main storyline, I increasingly found myself hurrying through combat sections just so I could branch off and hunt down my next puzzle fix, buried in the unsettled guts of an icy mountain or under a murky lake in the mouth of a cave. Not that combat a chore. While its third-person shooting is the least inspired aspect of Rise of the Tomb Raider, Lara can now build nail bombs, smoke bombs, molotov cocktails, and special ammo while on the fly, all of which can turn a mundane shootout into a pile of dead bodies in seconds. It’s a fun, vicious, and slightly ridiculous new ability which adds a great deal of variety to enemy encounters. She’s such a potent fighter that I didn’t find any real incentive to avoid combat altogether. It does, however, make Rise of the Tomb Raider’s much-touted stealthy approach rather redundant. While you do get XP bonuses for stealth takedowns and you can hide in bushes and up trees, she’s such a potent fighter that I didn’t find any real incentive to avoid combat altogether. It was much more enjoyable to cause as much destruction as possible and gain bonuses for headshots and multiple kills using a combination of crafted items and Lara’s significant arsenal. Happily, playing with the latter is still nice and crunchy. Weapons are upgradable based on parts you can find scattered throughout the world, which injects new novelty into combat every few hours. Like in the last game, I found myself gravitating towards the shotgun and bow; the former for its lethal incendiary bullets, the latter for its wide-reaching poison arrows. Lara’s as powerful as a Terminator by the end of Rise of the Tomb Raider on standard difficulty mode, however - something to be considered when choosing how you want to play. The enormous, snowy mountains, crumbling tombs, and dark forests here have been built with great imagination. Outside of the main storyline there’s plenty to discover, and Rise of the Tomb Raider’s beautiful semi-open world provides the incentive to hunt for it. While pretty vistas have always been a calling card of the franchise, the enormous, snowy mountains, crumbling tombs, and dark forests here have been built with great imagination. A dark corner of a tomb might house a number of skeletons in stocks, eternally forced to pray at the feet of a statue. Take a left in a forest and you might discover a crypt, or swing ‘round a mountainside and meet the stoney face of some forgotten god of an ancient race. It’s meticulously crafted stuff. It isn’t purely exploration-driven, either. Besides the aforementioned optional tombs, there are mission-givers who you can return to for new jobs in exchange for coin, outfits, and XP, and area-specific challenges that offer rewards for exploration. For true completionists, there are plenty of relics, documents, murals and caves to discover, which can take an average playthrough from 15 hours to around 30 or 40. Rise of The Tomb Raider also offers additional play in its Expedition mode, which replaces 2013’s inessential multiplayer with a fun enough way to compete against yourself and your friends in challenges that you can customize through collectable cards. Modifiers can make you weaker (one life only) or stronger (stealth kills earn temporary invisibility), and timers determine who comes out on top. Above: IGN's Icons series showcases Lara Croft. Though I certainly wouldn’t recommend paying for these cards with real-world money - an option you’re offered - I did earn enough in-game credits in the main storyline to buy a couple of packs that made for some hilariously off-beat challenges. Big Head mode coupled with a card that sees enemies burst into flame after a melee attack is a personal favourite. PC Version - January 28, 2016. I played the Rise of the Tomb Raider PC port on an Intel i7-6700k @ 4GHz with 16GB RAM running Windows 7, with an Nvidia GeForce GTX 980 Ti with the January 27, 2016 Game Ready Drivers installed, as recommended by Square Enix for this particular port. Running on these specs at 1920x1080 resolution on the high graphics settings preset, Rise of the Tomb Raider looks stunning. Visuals are crisp; hair and shadows and facial textures in cutscenes are particularly improved over the Xbox One version. While stuttering and and tearing has been reported elsewhere, I noticed only the occasional stutter in cutscenes. Further, my game ran fluidly at 60 frames per second in both dark, tight spaces and bright, broad environments with a lot of detail. Above: The first 10 minutes of Rise of the Tomb Raider on PC. My only criticism with the PC port is a stickiness when climbing using the mouse and keyboard; a couple of times Lara moved in a direction I didn’t intend her to move while stuck to a wall. With this in mind, I recommend using a gamepad for this port. Ultimately, Rise of the Tomb Raider looks best on PC - although be prepared for your hardware to be stretched if you intend to max out the settings. Rise of the Tomb Raider raises the bar set by Lara’s last outing with a rollicking adventure story, strong villains, gorgeous vistas, and smart puzzles – go off the main path to find the best stuff in dastardly optional tombs. Though the mandatory combat doesn’t distinguish itself with challenging enemies unless you crank up the difficulty, Lara’s newfound versatility on the battlefield makes fighting a lot more fun. Once again it’s Lara herself, however, who steals the show, her complex ambitions and hardened resolve showing new sides to a character who has well and truly grown from survivor to the most fascinating action hero in video games today. Rise of the Tomb Raider takes its predecessor's winning formula & improves on it in every way. A great hero Tough tomb puzzles Gorgeous world Strong villains Uninspired combat. © 1996-2018 Ziff Davis, LLC. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. 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Last updated by Mat Paget on October 12, 2016 at 2:49PM. You are now subscribed. With Rise of the Tomb Raider now available on PS4, tech outlet Digital Foundry has taken to the task of comparing it with the Xbox One and PC versions of the game. The two console versions share many similarities such as resolution and framerate, while the PC and PS4 share some of the same effects. The game on both consoles runs at 1080p resolution and features similar anti-aliasing, texture filtering, and high quality pixel blur. Digital Foundry notes a strange case in which the Xbox 360 version actually has better texture filtering than both the PS4 and Xbox One. And while both current-gen consoles have the same quality of pixel blur, it's not always present on the Xbox One. On the PS4, Rise of the Tomb Raider is more in line with the PC version when it comes to certain things. For example, trees that are full of leaves cast shadows that represent them accurately; this wasn't seen on the Xbox One. Digital Foundry notes that while it "doesn't actually impact that many scenes in the game," it's a nice upgrade to see on a console. Additionally, the PS4 maintains its 30 FPS frame rate more consistently than on the original Xbox One. If you're playing Rise of the Tomb Raider on an Xbox One S, however, the performance gap is closed, and it runs just as smoothly as on the PS4. The PS4's input lag, on the other hand, remains just as sluggish as it was on the Xbox One. This input lag isn't present on the PC or Xbox 360 versions. Digital Foundry details many other differences between Rise of the Tomb Raider's different versions, and you can watch the video above to see them all. In the past, the tech outlet has analyzed Gears of War 4 on Xbox One and PC and several Xbox One backwards compatible games such as Red Dead Redemption and Call of Duty 2. As for Rise of the Tomb Raider news, players can still claim 100,000 free in-game credits. All you have to do is play the game on any platform by October 18 at 11:59 PM PT to claim them. Rise of the Tomb Raider Face-Off: PS4 vs. PC vs. Xbox One. After nearly a year since its debut, Rise of the Tomb Raider is finally hitting PlayStation 4. With it comes a couple of new additions, but how does it hold up against the Xbox One and PC from a graphical perspective? As you’d expect, PC will always be the more visually impressive experience, but between the two consoles, there’s a surprising amount of compromises. Correction : Both console versions run at native 1080p during gameplay, but knocked down to 1440×1080 during cutscenes on Xbox One. Apologies for the confusion. Ambient Occlusion has also been adjusted on the PS4 version. Overall, it’s had an advantage over Xbox One, but only in certain spots as various cutscenes see it removed, or at the very least adjusted. For example, the one scene in which Lara is on the ground in the dark, ambient occlusion seems to be taken out. Same with a close up screenshot of Lara holding a glowstick as AO on Lara’s fingers are present on the Xbox One, whereas removed on PS4. But then you look at the environments in which it’s far more apparent on Sony’s console. Oddly enough, foliage seems to be toned down on PS4, but in specific spots as only small patches are less detailed. To counter this, the level of detail has been improved on environmental models such as trees, but further distant locations have been darkened in a shroud, hiding and imperfections in the level of detail. The PS4 version also seems to have some details removed in certain spots, such as in the picture where Lara is leaning up against a table with maps and newspapers pinned up behind her. The map on the left was originally tattered with rips and holes; now, it’s a pristine piece with no faults. At the same time, in the same image, there seems to be additional depth of field present on PS4. In the comparison below that where a hooded Lara is sticking her head out the window, the windowsill has stronger bump mapping not even seen on PC. Finally, smaller adjustments have been made to objects, such as Lara’s couch is now a blue as opposed to beige, and Jonah’s backpack has turned from brown to white. Strange little changes that don’t really add much. In the end, PS4 is technically better thanks to the higher resolution (in cutscenes), but there are some strange changes and a couple compromises. It should be interesting how this shapes up for the PlayStation 4 Pro next month. On the left is PC, middle is Xbox One, and right is PlayStation 4: Post navigation. Errr this game is 1080p on original Xbox one. Are you a bit confused or another pathetic ps4 fan boy ? On Xbox one S however it is upscaled to 4k…since Xbox one S upscaled all games to 4k. Shame ps4 cant do that. Hard to tell if you’re a successful troll or a genuine console plebeian. What I say is true. Moron writer says the xb1 version is 900p? Got to be another fanboy writer. Any console hooked up to a 4K tv is upscaled. In the conclusion, the writer is still correct due to the downscale of cut scenes. Incorrect..some 4k TVs have upscalers and some do not. But none of them upscale games to 4k properly. They lag and or do not look good. The upscaling decoder in Xbox one S is specifically design to upscale games. Go have a look at mr4kupscaler YouTube videos..he has to hook up his ps4 to his Xbox one S to get the best uncharted 4 visuals upscaled to 4k. Or listen to Hard8gaming apology analysis of his TVs upscaler vs XB1 S. Xbox one S is the best version upscaled to 4k. Apart from the actual 4K on the ps4 pro version of this game, boom. You mean upscaled 4k just like xb1s. Native 4k will be Scorpio. Your just a pretty bitter guy aren’t you, if you think the one s is close to the ps4 pro then have fun with that, it isn’t even on par with the original ps4, the Scorpio is irrelevant, I was interested init but due to its release date there will be a new Nintendo and the ps5 will be announced with even more power, should have released it now. Yeah no…you may be bitter. Xbox one s upscales to 4k just like the double toaster “pro”. Scorpio however is native 4k. You poor delusional fanboy, Microsoft already confirmed they won’t force developers to use native 4K resolution in games, they also said games developed by them will support native 4K but then again most multiplatform games are 900p on Xbox One and most exclusives are 1080p or dynamic resolution, so they will most likely deliver on that. That being said most third party games won’t even run in 4K cause that would mean reducing details to medium to keep stable 30 fps. GPU that is slightly more powerful than RX 480 isn’t enough for high/ultra 4K 30 fps gaming. By the way PS4 Pro doesn’t just upscale like Xbone S which is basically stretching 720p/900p/1080p image into 4K to make a blurry mess, but instead render at 2715×1527 which is double (100%) higher resolution than 1080p, and then that is not upscaled but reconstructed using Checkerboard technique to double the amount of pixels and render 4K image. (1527p is twice 1080p, 4K is twice 1527p) So games like Deus Ex Mankind Divided or Mafia 3 that are 900p on Xbox One, 1080p on PS4 will be 1527p on PS4 Pro will have double the amount of pixels of PS4 version and triple times amount of pixels of Xbox Version. Just so you know. 900p = 1.44 million pixels, 1080p = 2.073 million pixels, 1527p = 4.14 million of pixels. Using checkerboard method it will double the pixels to create 4K image (4K = 8.29 million pixels). Scorpio will be around 50% more powerful than PS4 Pro, just like PS4 is about 50% more powerful than Xbox One, you can’t achieve twice amount of the pixels between 1527p and 2160p with 50% more power. But you continue being ignorant and keep crying about Xbone Scorpio. Repeat…need more detail. Really?! Most tvs have them. ALL tvs with HDR support do have excellent upscalers. Latency does not come from upscaling, it comes from picture modes, filters, and HDR. I do not have to look up anything, I can look at my tv. It is a sales gimmick for the Xbox one s. Not knocking it for those that have very cheap 4K tvs but on a tv like mine, there is absolutely no difference. Nope…mr4kupcaler, hard8gaming tested both their high end TV upscalers vs xb1s. They are on you tube. Xb1s upscaled better by far. If it’s Xbox One slim it would do the upscaling much better than than most 4K TV that’s a known fact, most TVs don’t also upscale the same anyway. I wonder if PS4 Pro will do a better job with Tomb Raider. The gameplay is good enough that none of this really matters. Enjoyed the heck out this on my PC running an i7 6700K, 980ti, LG 34″ Ultrawide (3440×1440), SSDs. No one who got a chance to play or view the game on the 21:9 screen wanted to go back to 16:9. I’m more interested in seeing a PS4 Pro comparison. In the end, PS4 is technically better thanks to the higher resolution (in cutscenes)…… Are you serious HARDCORE GAMER…LOL. In the end, PS4 is technically better thanks to the higher resolution (in cutscenes)….. lol what a joke!! what you’re saying doesn’t add up, you’re saying that the foliage is toned down on ps4, yet in the only picture that has foliage that you posted, the ps4 version completely destroys the xb1 version with increased and more detailed foliage. COMPLETELY DESTROYS BECAUSE OF FOILAGE* *what have these silly console wars done to men’s minds? Rise of the Tomb Raider Face-Off: PC vs. Xbox One. With a couple of big name publishers neglecting and dismissing the PC community, there are a few such as Square Enix who actually take care of their properties. Once again, the Japanese based publisher has given the Dutch studio, Nixxes, the task of porting last year’s Rise of the Tomb Raider to PC and the result is nothing short of spectacular. While the PlayStation 4 comparison will come later this year (sometime in November), we decided to take a look at how the PC version held up to the Xbox One. For one, there are a great deal of graphical options to choose from in the PC version. There’s texture, shadow, sun soft shadow, depth of field, level of detail and dynamic foliage quality sliders, ranging from low to very high (dynamic foliage only going to high), along with ambient occlusion techniques and upwards of 16x anisotropic filtering. In addition, you can turn on and off lens flares, screen effects, vignette blurring, motion blur, bloom, tessellation and screen space reflections. There’s even a successor of TressFX called PureHair which ensures that each hair strand moves properly to each animation. Suffice to say, this isn’t just your standard port as Nixxes has gone all out to bring the most customizable version of Rise of the Tomb Raider yet. In comparison to the Xbox One version, as you can tell from the images below, there’s far better texture quality, with the smallest seams being visible, and the inclusion of sun soft shadows makes the environments pop even more. Scrapes look deeper, skin looks smoother, clothing, especially Lara’s leather jacket early on, looks far more realistic and brick walls actually have depth rather than looking like a 2D texture. There’s just a level of clarity that trumps the Xbox One version in every way. Rise of the Tomb Raider does require a decent rig to run, though. While it’s more than playable on the lowest settings, FXAA will be your best bet for the anti-aliasing solution as SMAA drags the frame rate down harder than any other option. We did run into a couple of areas that spiked up and down, but otherwise it has been smoothly optimized. Nixxes has done a marvelous job porting Crystal Dynamics’ baby to PC. It still looks visually spectacular on Xbox One, but the improvements that have gone into the PC version make it shine even more. The lighting is the biggest factor in a number of spots, feeling significantly more natural, but it comes at the cost of some frame rate drops. Overall, though, this is a balanced and greatly improved port. On the left is the PC version while on the right is the Xbox One . The game is running maxed at SMAAx4 out with only motion blur being turned off. Post navigation. Aliasing is the Xbox One’s biggest drawback. Indoors, inside caverns it looks marvelous on Xbox One. Once you get somewhere with a lot of vegetation, though, it becomes an aliased mess, due, to only running FXAA, I suspect. Otherwise, it looks fantastic, once you get passed the aliasing. This is why I can’t wait for 8K resolutions. No more noticeable aliasing. You could probably run 8K resolution with only FXAA in all games and be fine.

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