Risk of Rain 2 Announced.
Hopoo Games offer a first look at Risk of Rain's ambitious sequel.
The popular action-platformer Risk of Rain is getting a sequel, titled Risk of Rain 2.
Developer Hopoo Games took to their Tumblr page today to make the announcement, saying that while the game has been in development for about six months, they just couldn't keep their lips sealed any longer.
Early look at Risk of Rain 2, via Hopoo Games on Tumblr.
Fans of the original game will immediately notice one major change: Risk of Rain 2 has made the jump from 2D to 3D. "We think that 3D allows for much deeper design spaces and more possibilities for cool gameplay. Feelings of scale and atmosphere are much stronger," Hopoo Games said. "We are really happy with the core of Risk of Rain - and we're finding it plays even better in 3D."
Besides the switch to 3D, the game appears to closely follow in the footsteps of the original, featuring the same fast-paced bullet hell combat and spacesuit-clad main character.
No release window has yet been set for Risk of Rain 2. Hopoo stressed the game is still in "very early" development, but the studio plans to post frequent updates on their Tumblr for anyone interested in following the sequel's progress.
Sam Stewart is a freelance writer for IGN. You can follow him on Twitter.
Risk of Rain.
Our Next Project – Risk of Rain 2.
To follow our progress as we develop Risk of Rain 2 follow the DevBlog at: http://hopooo.tumblr.com/…
Blog 4/27/16 + Test Version 1.3.0 on Steam.
We have a version that has a number of fixes, online-updates, and small optimization additions that is now …
Risk of Rain is now live on PS4/Vita!
As you may have seen Risk of Rain launched yesterday morning on PS4/Vita in both North America and …
Risk of Rain Patch v1.2.8.
Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully …
Our Next Project – Risk of Rain 2.
To follow our progress as we develop Risk of Rain 2 follow the DevBlog at: http://hopooo.tumblr.com/
Blog 4/27/16 + Test Version 1.3.0 on Steam.
We have a version that has a number of fixes, online-updates, and small optimization additions that is now live on the ‘Test Branch’ for Risk of Rain for Windows users on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
The password for the Test Branch is ‘ riskofraintest ‘. Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.3.0’ tag in the subject of the email.
Some bugs that were reported for 1.2.8 couldn’t be recreated in 1.3.0 before fixes were attempted – they may have been fixed inadvertently, or they may still be there. If you encounter any errors/crashes, please try to remember what caused it! Error examples:http://pastebin.com/Pdx8PM79.
Try to remember:
1.Were you the host (hosting) or the client (joining)?
2.What version of Windows are you on?
3.How many players total were there?
4.Did it happen at a specific instance, or randomly?
Gameplay Changes:
Frost Relic now caps icicle spawns after 3 kills Subsequent kills will now refresh the duration of existing icicles This was done to combat late-game crashing at very high number of kills Fireworks now caps with the Skeleton Key at 10 simultaneous releases This was done to combat late-game crashing at very high chest numbers Chargefield Generator now caps at a radius of 300 px This was done to combat late-game crashing at very high number of kills.
Gameplay:
Game will no longer occasionally have players and enemies falling through the floor Jumping off ropes now properly update all clients online.
Disconnecting or completing the game with the Alien Head no longer crashes online Disconnecting or completing the game with the Shield Generator active no longer crashes online Disconnecting or completing the game with the Chargefield Generator active no longer crashes online Worms/Wurms no longer crash when they lose their parent Game no longer creates a “division by zero” error when the difficulty level is corrupted Selecting a difficulty as a host on an online game at low aspect ratios between two difficulty choices will no longer cause a crash (wow) Dropping a decoy on a geyser no longer crashes the game Dropping a decoy on a slowing slime no longer crashes the game.
User Interface:
Mouse no longer re-centers on room transition Game completion now properly grants 100% Fixed alignment of legend in highscore screen Elite Bosses now all properly have elite suffixes IP now properly displays in host menu Port status now properly displays in host menu.
Achievement:
The Gigantic Amethyst can now properly be unlocked Fireman’s Boot achievement added to challenge list.
Elite Ifrit now properly shows affix colors Blue affixes no longer leave green bodies and vice versa Imps now are properly colored when affixed Colossus now properly distributes elite affix spawns Fixed some clipping in character selection text Fulminating Wandering Vagrant now properly has firey trails Improved performance Credits now scroll at correct speed.
Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!
Risk of Rain is now live on PS4/Vita!
As you may have seen Risk of Rain launched yesterday morning on PS4/Vita in both North America and Europe!
While we were developing Risk of Rain, we never expected our game to gain a dedicated following. We were just two college students working out of our dorms in our free time, doing something we loved — making and playing games!
Three years later, Hopoo Games and Code Mystics have partnered up to send Risk of Rain to PS4 and PS Vita! While PC gamers will be familiar with Risk of Rain, we have a few new features to the game’s online system — exclusive to PlayStation owners.
Thanks to the PlayStation Network, we now have automatic matchmaking integrated into Risk of Rain. With just one press of a button you’ll be automatically placed into a lobby with up to three other players around the world — no IP address or port forwarding required. Just online fun.
But what would Risk of Rain be without playing with friends? Now you can play on the couch, and on the internet — all at once! While we still have the four-player local co-op available in Risk of Rain, you can now play online lobbies while sharing a machine with your friend — up to two per machine. Wanna just play online instead? You can also invite your friends into your lobby through PSN to get all your game buddies into one lobby.
“But Duncan, what if my friend is on PS Vita and I’m on PS4?” No worries — we know that people prefer playing on their own platform, so now we also have cross-platform online support between PS Vita and PS4. That means that both a player sitting on the couch on his PS4 and a player on the bus playing on his PS Vita can enjoy Risk of Rain chaos — together.
These changes are all aimed at letting Risk of Rain do what it’s best at — a fun, but brutally hard time with friends. With automatic matchmaking, local co-op integration with online lobbies, and cross-platform support, we’re hoping that the online experience is the best possible for players.
And for all our new PlayStation fans — thank you so much for your support, and prepare to die. A lot.
See you on the planet.
Risk of Rain Patch v1.2.8.
Risk of Rain version 1.2.8 is now live for Windows players and will be live for Mac/Linux hopefully later this week! This small patch has been mostly focused on improving the online portion of the game and other small bug fixes. Below is a list of most the gameplay and bug fixes that we did with the help of Leth from Chucklefish ( @griffinmatta )
Experience and coins are now invisible at low graphics settings Steam Cloud Saving is now enabled (has been active for the last couple weeks already)
Item Storage Menu unlocks are now properly matched up with their achievements(syringe, scepter, laser) Added in a catch for ‘draw_item’ bugs that were crashing the game Optimized texture pages to reduce memory usage in game Changed the way the online multiplayer connects to the host, should no longer get stuck on “forced item-sharing” Added in a multiplayer ‘de-sync’ catch to make sure there isn’t one remaining enemy on the client side Can no longer pause the game while hosting online and drop the connection Hidden Damage Numbers no longer crash the game Fixed the oDecoy error that would crash the game Other general online optimization that should solve connectivity issues some players were having.
Blog 2/20/15 + Test Version 1.2.5 on Steam.
We are alive! We have been crazy busy with porting, fixing bugs/connection issues, and being in our final year at University. We have a version that has a number of fixes, online-updates, and small optimization additions that will go live on the ‘Test Branch’ for Risk of Rain for Windows users later today on Steam. For anyone that is interested in helping us testing out this version and provide us with feedback on how the game is running, if there are any crashes, and overall how you feel about the version feel free to download it. You need to opt into ‘Beta Releases‘ through Steam.
The password for the Test Branch is ‘riskofraintest’ .
Please shoot us an email at ‘spacegame2012@gmail.com’ if you find anything you need to report with as much information included as possible with the ‘v1.2.5’ tag in the subject of the email. OR you can follow this thread and post and questions or concerns you may have: http://community.playstarbound.com/index.php?threads/v1-2-5-on-steam-test-branch-feedback.92844/
Thank you for your continued patience and we hope this build will be rolled out to the public soon with your help!
Risk of Rain Patch v1.2.3.
Huntress Huntress basic attacks now have the proper hitbox Passive items no longer despawn online The game now properly ends on Mac/Linux Steam Achievements now properly trigger on Windows NOTE: Windows build no longer uses YYC, for the sake of stability. We will keep an eye on performance, and re-integrate YYC once stability is improved.
Acrid now properly attacks the player when unlocking him Elite monsters now properly show their correct colors Killing the overloading magma worm with the Loader now properly triggers the achievement Surviving in the lava now properly triggers the achievement Clicking the “Achievements and High scores” no longer crashes the game on Mac/Linux The Imp Servant now properly follows you even after stopping time The HUD no longer disappears when you die online You can no longer get stuck in walls and floors Linux version no longer crashes when you enter the final level as the host.
Risk of Rain Patch v1.2.1.
Huntress Huntress tooltips now properly reflect their intended damage values HAN-D HAN-D can now actually not shoot when dead HAN-D tooltips now properly reflect their intended damage values Commando Commando health is now properly adjusted to glass health Mercenary Massacre properly ends when failing to find a target Risk of Rain now runs on Mac and Linux Item despawns increased to 45 seconds from 30 seconds Dynamite no longer sticks to surfaces Mouse now re-centers at room start Deadzone moved from 0.2 to 0.25 For Windows XP and Windows 8 users, save and preference data is loaded from AppData to properly sandbox.
Gigantic Amethyst and Thqwibs no longer unlocks CHEF Fixed a rounding error where you would be a pixel into the ground The player can now properly multi-jump off of ropes Squishy properly gives buffs Fire trails will always be visible Enemies can now properly jump 1 tile high platforms Magma worm now properly tracks players Ifrit towers no longer delete blocks Young Vagrants now have health bars Soldier’s Syringe now properly unlocks Glass artifact damage is now properly 500% Hovering over tooltips now properly refresh past the first level Falling off the map now properly recovers you at the broken teleporter Artifact of Spirit now properly functions Barb wire now properly stacks with multiple players Application is now properly called ‘Risk of Rain’ Controller now properly functions for Xinput (for those using PlayStation controllers, try Xpadder to map as an Xbox Controller) Pausing no longer moves you down rope Starting a game on the controller at 3x resolution no longer instantly puts you into the game Can now properly change controls in local co-op Music now properly plays in stereo Backup saves no longer override saves.
Risk of Rain Patch v1.2.0.
Huntress Strafe damage reduced to 120% from 140% HAN-D HAN-D can no longer fire DRONE after death FORCE_REASSEMBLEY damage increased from 400% to 500% Acrid Acrid’s Caustic Sludge duration is refreshed when overlapped Mercenary Eviscerate now checks max range only on cast Risk of Rain now runs on a newer engine, improving performance 2 new classes are now in the game 10 new items are now in the game 6 new challenges introduced to the game Better scaling options introduced in the menu Improved clarity on meat nugget particles Mushrum no longer detonate on death Mushrum particles are now improved Enemy affix are now vibrantly colored Ifrit damage is now 1.5.
2x stronger Cremator damage is slighty lower.
Soldier’s Syringe no longer resets attack speed at high attack speeds Bighorn Bison’s hit box properly matches the sprite Providence no longer keeps up his superarmor buff indefinitely Colossus no longer spawns Golems inside walls Crowbars no longer always deal double damage to Magma Worms Fixed vertical leash range on the Flame Drone Use item chest on the final stage only drops unlocked use items Use items better fit the HUD on cooldown The Enforcer can no longer can climb rope while shielded The Enforcer properly leaves shield mode when teleporting to another stage Improved Huntress arrow hitbox Sniper reload bar now properly disappears after death Sniper’s SCAN properly works with rotated enemies Dynamite Toss now properly works with the Shattered Mirror Variety of other bug fixes that I forgot to write down Ol’ Lopper now properly doubles damage on critical strike.
Blog 7/30/14.
Progress is steady on the Mac/Linux/PC port of the GM:Studio version; I would say its decently close to finishing once we fix 33 pages of bugs . PlayStation platform progress is coming along as well.
Now, onto Arena mode. The Arena mode we said on Kickstarter was a cool idea before the game was finished. When we added that stretch goal, we didn’t plan to be able to ‘loop’ the game forever; once we added that in, the Arena mode seemed a bit… redundant. However, it wouldn’t be fair to do nothing, so to replace that, we decided to simply add 2 new classes and 10 new items in the same patch.
ya comin @ ur face soon®
Blog 6/17/14.
Hey guys! Sorry for not updating for like… you know, 5 months . After we got into our major, college classes took up a lot more time than expected. Not a good excuse, but an honest one. Sorry.
Despite what people think, we actually have NOT escaped to Cuba to live a life of luxury. We have a lot of Risk of Rain stuff coming. The most important is moving Risk of Rain from GameMaker 8 to GameMaker Studio. What does this mean? Well,
Better performance (MUCH better. Actually-runs-the-final-level-at-60-fps better.) Better compatibility (no more silly sound errors, etc) Cross-platform support for Mac/Linux (I almost want to say cross-platform online too, but I’m not 100% sure) GM native net-code A stable base to iterate and add content in the future.
The current timeline is planned to be:
Convert Risk of Rain to GM:S (currently where we are,
1 month) After fixing both new and old bugs, release Risk of Rain on Mac and Linux along with patching the PC version with the GM:S Risk of Rain Get Risk of Rain ready for Sony Platforms (PS3/PS4/PS Vita) and launch when its ready Arena Mode.
Why is the Arena mode after all the above? The reason is because we have actually been throwing around the idea of a PvP mode (Risk of Rain style), and we wanted to first see if latency is reduced in the upgrade to GM:S. If not, no worries; the previous plans continue.
Hope that clarifies where we are and where we are going. I’ll try to make an active effort to keep people updated from now on. Cheers.
Risk of Rain 2.
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Risk of Rain 2 Announced.
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The second game in the acclaimed roguelike action-platformer series, Risk of Rain 2 reinvents the game with a full 3D world to explore and light up with laser fire.
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