пятница, 29 июня 2018 г.

ryse_son_of_rome_xbox_one_digital

Ryse: Son of Rome Live-Action Digital Series Premieres Exclusively on Machinima on Nov. 5. Crytek and Microsoft Studios will be premiering “The Fall,” a four-part, live-action digital series based on the action-packed Xbox One exclusive launch title “Ryse: Son of Rome,” exclusively on Machinima, the number one global video entertainment network for young males. Beginning Nov. 5, new episodes will be distributed exclusively on Machinima, setting the stage for “Ryse: Son of Rome’s” worldwide release alongside the Xbox One console on Nov. 22. Told through the eyes of Marius Titus, a fearless Roman soldier who must avenge the murder of his family at the hands of barbarian bandits, “The Fall” brings the world of “Ryse: Son of Rome” to life with gripping storytelling and visceral action. As Marius pursues his vengeance, he must confront the corruption, turmoil and depravity that marked the final days of Rome, and question whether he’s fighting for the empire’s honor or his own. “The Fall” is created by longtime Xbox partner twofifteenmccann. It is directed by critically-acclaimed director Brian Beletic and stars Martin McCready, an accomplished British stage actor, as Marius Titus. The series also features a production team of established industry veterans and rising Hollywood talent, including Director of Photography Mihai Malaimare Jr., best known for his work on “The Masters” and “Tetro” with legendary directors Paul Thomas Anderson and Francis Ford Coppola, respectively.

Ryse son of rome xbox one digital

Ryse: Son of Rome plunges you into the chaos and depravity of the late Roman Empire. Through the immersive realism made possible by Xbox One, you’ll become Roman Soldier Marius Titus and embark on a perilous campaign to avenge the death of your family and restore honor to Rome. You’ll engage in brutal combat and lead your forces into massive battles to save Rome from threats to its very existence. Xbox SmartGlass integration provides curated help and hints at any time with a context-sensitive guide. In MultiPlayer mode, become a gladiator and enter the coliseum to fight side-by-side in dynamic environments against an ever-changing array of enemies. Cinematic immersion in the Roman Empire. Ryse: Son of Rome presents a cinematic recreation of the Roman Empire in breathtaking detail, from the northern reaches of Britannia, to the coliseum and the very heart of Rome. Brutally realistic combat. The brutality and intensity of Roman warfare are brought to life in visceral detail, thrusting the player into the chaos of close-quarters combat, where you can see and feel the emotion on your opponent’s face. Embark on a journey of revenge, betrayal and divine intervention. Ryse: Son of Rome tells the story of a young Roman soldier, who witnesses the murder of his family at the hands of barbarian bandits, then travels with the Roman army to Britannia to see revenge. Quickly rising through the ranks, he leads the Roman army against the barbarian horde, then discovers that he must return to Rome to find his vengeance. Rome is synonymous with the Coliseum and its epic gladiatorial battles, and in online MultiPlayer (requires Xbox Live Gold Membership), Ryse will plunge you into this brutal world. Take on the guise of a gladiator and enter the Coliseum to fight side-by-side against an everchanging array of enemies, in dynamic environments, to the roar of thousands of spectators. 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Fast Delivery in Five Easy Steps: 1) Add the desired digital products to your basket. 2) Enter your details and checkout with any of our payment methods. 3) Receive an sms with your 4 digit verification number (free of charge). 4) Enter this 4 digit verification number on our site. 5) Receive your digital code on your account and/or to your email address. * Pre-Orders will be delivered on or before the release date listed above and items in stock will be delivered straight away pending fraud checks. * Purchases deemed not to be for personal use will not be accepted. * Your purchase is for a digital copy only.. * For further information please visit our Frequently Asked Questions section. * Should you encounter any problem with an order, please get in touch using our Contact Us form. Ryse: Son of Rome. Amidst the chaos of the late Roman Empire, become soldier Marius Titus and embark on a perilous campaign to avenge the death of your family and defend the honor of Rome. In Gladiator Mode, step into the Colosseum and fight for the glory, spectacle, and entertainment of the crowds. The downloadable version of this game supports English, French, Italian, German, Spanish, Portuguese. Thanks for your order. We'll try to push-to-install this on your home Xbox One. If you’ve blocked automated downloads, you might want to enable them. On your Xbox One, go to Settings > System > Updates > Keep my games & apps up to date . By the way, you can find this and anything else you’ve installed in My games and apps . Trying to install on your home Xbox One. We'll try to push-to-install this on your home Xbox One. If you’ve blocked automated downloads, you might want to enable them. On your Xbox One, go to Settings > System > Updates > Keep my games & apps up to date . By the way, you can find this and anything else you’ve installed in My games and apps . Get an Xbox Live account. To play this game, you need an Xbox Live account. Get one here. Friends who play this game. Online Interactions Not Rated by the ESRB. Ryse: Son of Rome. Included in. Ryse: Legendary Edition. Screenshots. Enter your date of birth. You may not access this content. Description. Amidst the chaos of the late Roman Empire, become soldier Marius Titus and embark on a perilous campaign to avenge the death of your family and defend the honor of Rome. In Gladiator Mode, step into the Colosseum and fight for the glory, spectacle, and entertainment of the crowds. The downloadable version of this game supports English, French, Italian, German, Spanish, Portuguese. Available on. Capabilities. Online multiplayer (1-2) Online co-op. People also like. Dragon Age™: Inquisition - Game of the Year Edition. Tomb Raider: Definitive Edition. Lords of the Fallen. The Witcher 3: Wild Hunt. WATCH_DOGS™ METAL GEAR SOLID V: GROUND ZEROES. Battlefield 4. METAL GEAR SOLID V: THE PHANTOM PAIN. Murdered: Soul Suspect. Game clips. Broadcasts. Additional info. Approximate download size. Age rating. Online Interactions Not Rated by the ESRB. Install on your home Xbox One console plus have access when you’re connected to your Microsoft account. Thanks for reporting your concern. Our team will review it and, if necessary, take action. Sign in to report this game to Microsoft. Top add-ons. Ryse: Son of Rome In-Game Gold. Ryse: Son of Rome Season Pass. Damocles Gladiator Skin. Mars' Chosen Pack. Colosseum Pack. Praetorian Gladiator Skin. Duel of Fates Pack. Morituri Pack. Ratings and reviews. To rate and review, sign in. Your review. Thanks. Your review will post soon. There was an error posting your review. Please try again later. All user reviews. PHENOMENAL! 💎 Ryse Son of Rome has an amazing story that kept my undivided attention all throughout. Presented by simply astonishing graphics that really showcase what the Xbox One is capable of even with Ryse being a day one launch game. Great voice acting as well. Though Ryse was a shorter game compared to others it was still a very enjoyable playthrough. I highly recommend Ryse to anyone looking for an action packed adventure that blurs the line of Videogames and Cinema into one truly spectacular experience. 👍🏼 220 out of 237 people found this helpful. Amazing graphics and gameplay. The graphics are amazing especially for being one of the first games to be released on xbox one. The storyline is great and if you like playing coop games the mutiplayer is highly addicting. I would recommend this game to anyone , especially to those who have seen 300 and the movie Gladiator! 164 out of 179 people found this helpful. Surprisingly Awesome! Amazing graphics, intense story line. Yes it is rather short, but I started a replay as soon as I finished the first time and it is just as fun. The only cons for me was lack of fighting moves, (Only 3 basic movements/attacks) and length of original story line. (too short.) All in all, great game! 55 out of 60 people found this helpful. Undoubtedly good. this game is great. smooth for the most part. if you are into games like assassins creed and the arkham series, then dont be afraid to start it on centurion difficulty. (ie. cod's hardened. you will definitely find it too easy). i love the campaign. has to be one of my alltime favs now. executions can be a bit repetitive though.. overall, i loved it. 50 out of 54 people found this helpful. Incredible! This game has THE BEST graphics I've ever seen! And it was released the same day as the Xbox 1. It's not just beauty either. It can be an adrenaline pumping experience, especially if you're a fan of ancient Rome, although that's not required to enjoy this game. It is linear but the replay potential is solid cause of the difficulty settings and the arena mode, also it's just plain fun. Hoping for a sequel! 34 out of 37 people found this helpful. Amazing game. this game is a must have for true action junkies. the campaign is excellent and the multiplayer is pretty good too. the controls make sense. not just a senseless button masher like many hack n slash games of the past. only complaint is the camera can get away from u at times amidst the action ruining ur combo. other than that the game is a flawless refreshing change to what we've come to expect. buy it and enjoy. 42 out of 45 people found this helpful. Great Launch Title. Not sure why the "professional" critics didn't like Ryse. It's a very fun game, looks and sounds amazing, and tells a great story. Reminds me of the movie '300'. I highly recommend it. 73 out of 81 people found this helpful. Epic gameplay, epic graphics. The controls are simple but it is hard to use it without mistakes, what makes it really fun. Gameplay is also fast paced. Fun campaign, awesome co-up. And that in an awesome setting with gorgeous graphics. Really need a sequel! 💚 59 out of 65 people found this helpful. The campaign was definitely the highlight of the game. The graphics are superb and the controls are simple. The multiplayer wasn't bad either, it's repetitive yet intriguing every new round. A must have! 73 out of 82 people found this helpful. RYSE: Son of Rome. AWESOME. just started playing this game again after almost two years.I Just can't believe the graphics on this game it's awesome playing games like this it reminds me of 300. 21 out of 22 people found this helpful. Translate to English. Язык Microsoft Store: United States - English. Вас интересует язык Microsoft Store: Россия - Русский? Перевести на русский. You are shopping Microsoft Store in: United States - English. Are you looking for Microsoft Store in: Россия - Русский? Ryse Son of Rome XBox One Download Game Price Comparison. Ryse Son of Rome XBox One Download Game Price Comparison. Find all XBox One Games Codes stores and prices to download and play Ryse Son of Rome at the best price on XBox Live . Compare stores for XBox One Download Code . Activate Ryse Son of Rome XBox One code on XBox Live to download Game for XBox One . Participate in our daily loteries to earn free games ! Pegi: 18 Web: Official Website Release Date: 11/22/2013 Keywords: – The XBox One Download Game Code stores displayed are legal and our staff tests them regularly. Price with coupon. Price with coupon. There are 9 offers ranging from $21.70 to $71.98 . Xbox One Game Code : Use the Xbox One Online Game Code received by mail on your Xbox Account to download and play Ryse Son of Rome Xbox One online. Read closely the seller description about language or restrictions. USA Box Edition (DVD-CD ROM) : This is not a Digital Download Code . It's the American box edition for Ryse Son of Rome Xbox One. Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. Asian Box Edition (DVD-CD ROM) : This is not a Digital Download Code . It's an Asian import for Ryse Son of Rome Xbox One Box Edition. Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. Japaneese Box Edition (DVD-CD ROM) : This is not a Digital Download Code . It's a Japanese import for Ryse Son of Rome Xbox One Box Edition. Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. Xbox Account : This is a new account which allows you to download Ryse Son of Rome Xbox One from the Xbox Live. After downloading you will add the game to your own account. Internet conection is required. Box Game Edition (DVD-CD ROM) : This is not a Digital Download Code . Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. To report a missing price, please click here (Affiliates only). Ryse: Son of Rome. Product Code: Xbox One. Availability: Out Of Stock. Ryse: Son of Rome. Ryse: Son of Rome plunges you into the chaos and depravity of the late Roman Empire. Through the immersive realism made possible by Xbox One, you’ll become Roman Soldier Marius Titus and embark on a perilous campaign to avenge the death of your family and restore honor to Rome. You’ll engage in brutal combat and lead your forces into massive battles to save Rome from threats to its very existence. Xbox SmartGlass integration provides curated help and hints at any time with a context-sensitive guide. In MultiPlayer mode, become a gladiator and enter the coliseum to fight side-by-side in dynamic environments against an ever-changing array of enemies. Cinematic immersion in the Roman Empire. Ryse: Son of Rome presents a cinematic recreation of the Roman Empire in breathtaking detail, from the northern reaches of Britannia, to the coliseum and the very heart of Rome. Brutally realistic combat. The brutality and intensity of Roman warfare are brought to life in visceral detail, thrusting the player into the chaos of close-quarters combat, where you can see and feel the emotion on your opponent’s face. Embark on a journey of revenge, betrayal and divine intervention. Ryse: Son of Rome tells the story of a young Roman soldier, who witnesses the murder of his family at the hands of barbarian bandits, then travels with the Roman army to Britannia to see revenge. Quickly rising through the ranks, he leads the Roman army against the barbarian horde, then discovers that he must return to Rome to find his vengeance. Rome is synonymous with the Coliseum and its epic gladiatorial battles, and in online MultiPlayer (requires Xbox Live Gold Membership), Ryse will plunge you into this brutal world. Take on the guise of a gladiator and enter the Coliseum to fight side-by-side against an everchanging array of enemies, in dynamic environments, to the roar of thousands of spectators. Product Description. Ryse: Son of Rome tells the story of the young Roman soldier, Marius Titus, who witnesses the murder of his family at the hands of barbarian bandits. Seeking revenge, he travels with the Roman army to Britannia where he proves himself a soldier of phenomenal skill and quickly rises through the ranks. As Marius leads the army against the barbarian horde, his quest unravels and he discovers that he must return to Rome to find his vengeance. With the power of Xbox One, Ryse: Son of Rome presents conflict in the Roman Empire like you’ve never seen it before, from the northern reaches of Britannia to the Coliseum and the very heart of Rome. New advancements in performance capture allow you to interact with believably realistic characters featuring incredibly detailed facial animation and naturalistic emotion. Ryse: Son of Rome delivers a visceral, brutally realistic combat experience with epic-scale battles and breathtaking visuals that will set the standard for next-generation action games. Relive the ruthless history of ancient Rome as you engage in raw close-quarters combat against the barbarian horde, utilizing both sword and shield as weapons to attack, counter, block and pull off brutal executions. Experience the thrill of Roman combat as you charge into massive battlefields filled with more than 100 characters on screen at the same time, each with individually controlled AI. Unmatched intensity and realism enhanced with stunning detail combine to deliver an incredibly immersive action experience. Cooperative gladiatorial combat in the Coliseum. The cooperative multiplayer experience in Ryse: Son of Rome plunges you into the brutal world of gladiatorial combat, where you enter the Coliseum to fight side-by-side with your friends against an ever-changing array of enemies, t. Cheaper Xbox One digital prices tested by Microsoft. Ryse: Son of Rome being used as a guinea pig. Microsoft has announced it is exploring cheaper Xbox One digital game prices, starting with Ryse: Son of Rome. The company announced earlier today that the gladiatorial game will be getting a discount in the run up to the release of new DLC, but studio manager Mike Ybarra has since clarified this is also being done in response to fan requests for less expensive titles. Lot of people asked for better deals on our digital marketplace, so we’re testing some… From February 18 until February 24, the Games on Demand version of Ryse: Son of Rome will be available for $39.99 / £34.99, with more discounts planned for add-ons every day between February 25 and February 27, ahead of the release of the Mars' Chosen Pack DLC on February 28. The DLC is set to add new maps, a new character skin, and a new co-operative Survival Mode. Ybarra concluded by tweeting, "That’s far better than the used price at GameStop and others! Go digital!" Microsoft came under fire in December when the company stealthily raised the prices of many digital Xbox One exclusives in the UK. Since then, the company's Major Nelson has mentioned that more competitive digital pricing is on the to-do list. Luke Karmali is IGN's UK Junior Editor . You too can revel in mediocrity by following him on Twitter. Digital Foundry vs. Ryse: Son of Rome. Are you not entertained? By John Linneman Published 26/11/2013. When it comes to advancing the state of real-time rendering technology, Crytek has long stood at the forefront of the industry. With its first console-exclusive title, Ryse ushers in both the next generation of consoles and the latest iteration of its advanced middleware, CryEngine. Yet, when it was revealed back in September that Ryse would operate at 900p, it stirred up controversy that would explode over the coming months. Crytek has maintained that the sub-native presentation was its choice rather than a hurdle in delivering the best combination of image quality and performance. So the question is, does Ryse succeed where other sub-1080p titles have failed? As touched upon last week, Ryse uses a sub-1080p framebuffer running at 1600x900 and couples it with the right combination of materials, anti-aliasing, and post-processing to produce a cleaner, more filmic image. In this sense, Ryse serves as an example of what you can achieve when focusing on the quality of each pixel rather than the raw pixel count. Obvious pixel and sub-pixel crawl is reduced, edges are smooth and clean, yet detail remains visible and sharp. Minor aliasing and shimmering do persist in certain instances, such as distant views of complex structures, but the overall image often more closely resembles a pre-rendered film than a typical game - an impressive achievement. These results are achieved using a number of different techniques, beginning with Crytek's custom upscaling solution. As we initially observed in our Battlefield 4 Face-Off preview, there's an artificial sharpening effect being applied to numerous sub-1080p Xbox One titles, suggesting a potential issue with the default scaling technique employed on the platform. Stranger still, when the console is set to output at native 720p, these same ringing artefacts are eliminated completely, suggesting that this effect is controlled at the system level. In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, seemingly bypassing the sub-optimal scaling process. Most likely, as far as the Xbox One is concerned, the game is rendering at 1080p even though the component image is assuredly 1600x900. That would certainly clarify some of the confusion around Cevat Yerli's comments earlier this year. The amount of control available to developers utilising a lower-resolution framebuffer is unclear but Ryse suggests that it is possible to work around the unpleasant effects of the hardware scaler. Beyond upscaling, Crytek has also implemented a custom anti-aliasing technique it calls SMAA 1TX. This method combines a custom morphological anti-aliasing (MLAA) solution to ensure clean edges with a temporal component designed to eliminate ghosting and reduce shimmering during motion. Ryse also makes heavy use of high-quality bokeh depth-of-field, variable film grain and both object and camera-based motion blur - all of which contribute to its film-like presentation while simultaneously enhancing the fluidity of its variable frame-rate. The end result is a stable image that is arguably cleaner and more pleasing to the eye than any other title available on Xbox One, including native 1080p titles such as Forza Motorsport 5. "The end result is a stable presentation that is arguably cleaner and more pleasing to the eye than any other title available on Xbox One including native 1080p titles such as Forza 5." A selection of spoiler-free gameplay from across the Ryse single-player mode, demonstrating that the visual quality of the game is consistently impressive throughout the game, though performance can be rather patchy. Of course, its filmic qualities extend beyond anti-aliasing and post-processing. As with a number of other next generation titles, Crytek has adopted a physically-based lighting and shading model with Ryse. This approach to rendering is not new to CryEngine, but Ryse is the first game built from the ground up with this in mind. The idea is simple: simulate the effect of light across material surfaces in order to properly convey the material from which they were constructed. Last-generation games often presented materials that were overly diffuse or slathered with high-contrast specular maps, an effect that defined the look of many Unreal Engine 3 based titles. Ancient Rome is rich in challenging materials with marble floors, bronze statues, and intricate stone carvings all very convincingly represented. The world is further refined with the use of dynamic soft shadows, high-quality screen-space ambient occlusion [ Update: SSDO - screen-space directional occlusion, first introduced in Crysis 2 is used here], god rays and subsurface scattering, which simulates the transmission of light through a surface, all of which make a return from Crysis 3. Pixel accurate displacement mapping and parallax occlusion mapping, which give textures proper depth, also appear to make a return and help give cobblestone streets and rocky paths a very realistic appearance. According to a recent presentation given by Crytek at DICE 2013, character models in Ryse can feature up to 85k triangles which, along with the advanced shading features, produces some of the most lifelike models we've seen in real-time rendering. An advanced cloth and dangling object simulation is also in use that really contributes to the sense that clothing and armour are actually being worn rather than simply existing as part of the model. It's only when combat begins that we begin to notice a few issues, starting with the distinct lack of enemy variety. We were disappointed to find that only a handful of unique models are used despite the high body count. We found ourselves repeatedly killing the same handful of soldiers time and time again. While the models themselves are quite detailed on their own, it certainly does little to decrease the sense of repetition the game already suffers from due to its sole focus on combat. Animation is another area where things aren't quite as polished as we might like. Ryse uses animation blending fairly effectively and lead character Marius is able to transition smoothly between enemies, but there is a sense that characters aren't always fully planted in the world with feet often sliding around the battlefield. The animation itself, which appears to be motion captured, is of excellent quality but it simply doesn't feel completely rooted in the environment. The combat system works in a similar fashion to that of the Batman Arkham titles but the animation in Ryse never feels quite as refined. Perhaps we're simply running into an uncanny valley type of situation where highly realistic models don't quite move the way one would expect. That said, the end results are still a marked improvement over pre-release presentations of Ryse with many of the more awkward animations and reactions eliminated from the game. Cut-scenes, however, are much more impressive to behold thanks to the use of performance capture. "While we prefer native 1080p output whenever possible, Ryse demonstrates the possibility of lowering internal resolution while still producing a clean image at the final output." Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. This is a common technique employed in many last-generation games that helps move the narrative forward while concealing loading, but we can't help feel disappointment in missing the opportunity to see these scenes play out in real-time. Of course, Crytek has claimed to use the same basic model rigging for all characters both in and out of cut-scenes. The more significant issue with this approach to storytelling lies with the video compression. With both next-gen consoles supporting large optical disc formats it's disappointing that higher-quality video compression wasn't selected. Ryse doesn't seem to be alone either, with a number of other next-generation titles suffering from the very same issue. We only hope that developers will reconsider their approach to pre-recorded content in the future. Despite a few missteps, the overall presentation and image composition in Ryse is of an extremely high quality. While we prefer native 1080p output whenever possible, we feel that Ryse demonstrates successfully the possibility of lowering internal resolution while still producing a clean image at the final console output. Ryse is a beautiful game and stands as one of the most technically impressive next-generation titles we've seen to date. While we were undoubtedly impressed with the visuals on display in Ryse, performance is one area where Crytek has fallen a bit short. Originally touted as a solid 30fps experience, Ryse misses the mark more often than we'd like with frame-rates often fluctuating between 26-28fps. The most challenging situations even see the frame-rate drop into the teens, though such moments are few and far between and often kick in during engine-generated cut-scenes, so there is no actual impact on playability. While drops occurring during the opening bridge sequence - with hundreds of troops on screen - seem reasonable we've also observed dips in areas with little to no combat. "Originally touted as a solid 30fps experience, Ryse misses the mark more often than we'd like with frame-rates often fluctuating between 26-28fps and the most challenging situations even seeing the frame-rate drop into the teens." A selection of spoiler-free gameplay from across the Ryse single-player mode, demonstrating that the visual quality of the game is consistently impressive throughout the game, though performance can be rather patchy. Performance is certainly not optimal, perhaps owing to the game's launch title status, but in this case the drops are smoothed over by the heavy use of motion blur. While minor image judder is introduced when the game dips under 30fps, the high-quality blur definitely helps give the impression of a smoother overall presentation while keeping the game playable. The frame-rate remains much higher and more consistent than previous CryEngine-based console titles while delivering dramatically cleaner image quality. For next-generation titles we would like to see developers aiming for more consistent frame-rates. 60fps is certainly the preferred goal, but a completely stable 30fps can still provide a great experience. We've seen a number of next-generation games set their sights higher than 30fps even if they can't quite reach 60fps suggesting that there is at least a push to deliver faster frame-rates. In comparison, Ryse couples suitably next-generation visuals with previous-generation performance. Ryse: Son of Rome - the Digital Foundry verdict. Crytek has faced a long and difficult road in the development of Ryse. As a game that began life on Xbox 360 as a Kinect-exclusive title, we imagine that the final product seen here today shares very little in common with the original design. And yet, despite the challenge this must have represented, Ryse stands as the first real technical showpiece on the Xbox One that delivers visuals that exceed anything we could have experienced on a last-generation console. It also serves as proof positive that a lower-resolution output can still deliver excellent, clean results. When it comes to delivering attractive results, image treatment is a critical part of the equation that a higher resolution alone will not solve. Furthermore, as the first title designed using the latest iteration of CryEngine middleware, it's interesting to consider how it stacks up against previous PC releases. Crysis 3, released earlier this year, maxes out Titan-class GPUs at its very high quality setting - even before higher-end anti-aliasing settings have been engaged. Bearing in mind the gulf in power between top-end PC graphics card and the more lowly Xbox One, it speaks to the flexibility of the engine and the advantages of fixed-platform console architecture. All of which begs the question: could these new consoles run Crysis 3? Ryse delivers the full suite of CryEngine features with excellent image quality and it's still just a launch title. Given the experience of working on such a product, we have little doubt that Crytek could produce a Crysis Trilogy of sorts for next-generation consoles with few compromises - and yes, we want it. Given the quality of the developer's work on Xbox One, we would love to see what it could do with PlayStation 4 in the future as well. However, despite all the technological finery on offer, the limited and repetitive gameplay make Ryse difficult to actually recommend as a prospective purchase. That said, if you really want a taste of what we can expect from the next generation of consoles, Ryse towers over the rest. Games in this article. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here. About John Linneman. An American living in France, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Comments for this article are now closed, but please feel free to continue chatting on the forum! Digital Foundry: Hands-on with Ryse on PC. The state of the visual arts. It's been 10 months since the release of Ryse on Xbox One - one of the most fascinating games of the next-gen launch period. Crytek's hack-and-slash title stood proud as one of the most technologically advanced - and utterly beautiful - games of that wonderful, chaotic period. While the technological prowess of the Microsoft console came under repeated fire at launch, Ryse demonstrated that Xbox One was a contender - that it could compete. There was just one problem - for all its technical sophistication, the extremely repetitive gameplay was a severe disappointment. Let's make one thing perfectly clear - anyone expecting the upcoming PC version to address any of the fundamental issues present in the original game is going to be very disappointed. It is, to all intents and purposes, the exact same game, with all the Xbox One DLC bundled. But everyone looking forward to the PC release probably knows this, and most likely doesn't care - the chances are that they want to see their gaming hardware of choice pushed to its limits, experiencing Crytek's phenomenal technology unshackled from the restrictions of the Microsoft console. To put things into perspective, we returned to the original Xbox One release to better understand the limitations Crytek was operating under. What we found were two key areas ripe for improvement. First up, there's the controversial issue of resolution - Ryse operates with an internal 1600x900 framebuffer, upscaled using a custom filter to full 1080p. Of more concern to us is the uneven frame-rate: to all intents and purposes, it is a 30fps title (read our Cevat Yerli interview for the decision-making process there) but the pace of the arrival of new frames is uneven, with noticeable judder, albeit mitigated to a certain extent by one of the best motion blur implementations we've seen in gaming. The PC version we tested - a two-level press demo - offers the opportunity to resolve these issues conclusively. Slotting a Radeon R9 290 into our Core i7 3770K PC overclocked to 4.3GHz, Ryse's spectacular opening renders beautifully at a native 1080p, with a flawless 60fps update. A 30fps cap is included in the options, but crucially, Crytek allows PC users to run fully unlocked - and given the right hardware, the impact is spectacular. However, what is interesting is that the developer allows users to access many of the technologies used on Xbox One - the internal scaler is there (allowing those with less powerful rigs to upscale to 1080p with a native resolution HUD), along with Crytek's innovative temporal anti-aliasing - a crucial element of the game's visual make-up. This is the PC version of Ryse running maxed out at 1080p (albeit without performance-sapping super-sampling anti-aliasing), running on GTX 980, stacked up against the original Xbox One version of the game. What's clear from our testing - and showcased quite spectacularly in the comparison video above - is that the ability to shape the performance level of the game has far more of a positive impact on the title than running it at native 1080p. Slowed down to 25 per cent speed, the ebb and flow of the Xbox One update is very much at odds with the sheer consistency of the PC's delivery of new frames. But image quality? There's an improved clarity to the game in motion, and a hint of blur on Xbox One (especially evident in completely static scenes), but it's hardly a revelatory improvement, with the advantage mostly lost in movement. We need to move to 2560x1440 and 4K to see a truly game-changing difference - and that requires some serious GPU power. The explanation behind the diminishing returns at 1080p comes down to the brilliance of Crytek's technologies and the forward-looking artistic choices made by its visual production team. On a base level, what truly impresses with Ryse is how unlike a traditional 3D video game it looks - hard, geometric edges are hard to discern in the overall presentation (and stick out like a sore thumb when they do), while the traditional lower-poly squared-off curves are seemingly entirely absent. Materials are lit masterfully with what we would rank as the most natural, consistent examples of physically based lighting we've seen in the current-next-gen gaming era. 1080p60 downloads. Ryse is well worth checking out running at 60fps. To the right we have standard def encodes running in the Eurogamer video player, along with YouTube encodes with resolutions selectable up to native 1080p. You'll need to select 2x playback speed to get the right results and we recommend Internet Explorer 11 on PC and Safari on Mac for best results (with Chrome another option for both). Results can vary according to hardware, and unfortunately until official YouTube support arrives for 60fps playback, mobile devices won't support this feature. For those looking for something closer to the full-fat experience, we've also prepared 1080p60 downloads for both videos, using an encoding profile that allows for smooth playback on a wide variety of devices, including the stalwart PS3: We might not entirely agree with Cevat Yerli's thoughts on 30fps as an effective cinematic standard for gaming (particularly in terms of an audience aversion to higher frame-rate presentations) but the whole rendering pipeline seen in this latest iteration of CryEngine is very much aiming for a filmic look. Putting the York forest stage alongside Crysis 3's jungles reveals an enormous jump in overall visual quality - a true leap forward in lighting, detail and anti-aliasing. It looks marginally better rendered at native 1080p, but locking down that 30fps makes more impact to the fidelity of the presentation, while moving up to full-fat 60fps propels Ryse onto the next level. Ever wondered what Ryse would look like running at 60fps? We've got a couple of videos for you, with download options available, plus the ability to watch on YouTube using the 2x speed 'hack' where artificially slowed down gameplay runs at full-speed, full frame-rate on capable hardware. The next question on our minds concerned the raw assets and rendering options available to PC owners, and how they compared with the Xbox One game. Could we see a new layer of art quality and rendering options that would elevate the PC game over the original console presentation? Well, to begin with, we do need to stress that all we have to work with right now is a two-level demo, and some differences with the final code have already been revealed. For example, we're told that Ryse automatically configures its texture quality to match the video RAM available. We tested on a Radeon R9 290 (3GB) and the latest and greatest - the GeForce GTX 980 (4GB). Both auto-switched us to the high texture preset at 1080p, when recent PR from Crytek reveals the existence of a very high mode. It turns out that Crytek has simply renamed high to very high, so in theory all the assets shown in this article are as good as they can be - but equally it is clear that things may change between the version we looked at and the final shipping build. What's clear from our testing though is that the overall look and feel of the Xbox One version of the game is a very close approximation of the top-end settings on PC. There do seem to be some minor improvements on the new PC version though - for example, there does seem to be some variance on LODs in the first level - perhaps Crytek manually tweaks the settings on console to maintain performance. There also appears to be small improvements to individual elements too, such as self-shadowing on the characters. However, for the most part, major rendering components appear closely matched with PC improvements brought about mainly through sheer computational brute force. Ryse operates at a native 1600x900 resolution on Xbox One. So what happens when you run at full native 1080p? With the game in full flow, the quality of the post-processing pipeline takes precedence over resolution and the result is a very, very close match between Xbox One and PC operating at its highest settings. In the gallery below you'll note that it's mostly static scenes where the gulf in pixel count makes the biggest difference. Ryse utilises a very different artistic style to most games. Single pixel width edges are barely seen, video game-style squared-off curves are absent, while high frequency, extreme detail artwork is rarely found. The emphasis is on a more natural look, with the realistic portrayal of lighting on materials taking centre-stage. Depth of field plays a highly important role in Ryse's visual make-up - again, we see close parity between both versions regardless of the resolution differential. Ryse also features stunning performance motion capture and facial animation - only hinted at with in-game scenes like this one. Unfortunately most of the performance capture is limited to pre-rendered cut-scenes with variable video compression quality. In contrast, Crysis 3 ran almost all of its cut-scenes in real-time. Only by eyeballing very close up can you see that the filmic post-processing employed by Ryse is ever so slightly finer on the PC version of the game. Ryse's outdoor scenes are very taxing at max settings on PC. Xbox One loses some fine detail in static scenes, but in motion, again we see that both versions are a close match. The higher precision of the PC version does shine through - mostly in static scenes where the motion blending algorithms are not so aggressively employed. However, here you can see imprecision in the motion blur on Xbox One, whereas PC looks flawless. We hope to look at this more closely when we have final code, but first impressions suggest that the PC version of Ryse is all about making the most of the existing work Crytek created for the Xbox One game - any nips and tucks are ironed out, resolution and performance is customisable, but fundamentally we suspect that the same raw materials are at play. This may cause concern for some because to get the most out of Ryse, you're going to need exceptional hardware. The R9 290 carried off the spectacular opening of the campaign with no problem, but the forest stage appears to be an altogether more taxing beast - in this case, even the mighty GTX 980 could not sustain 1080p60 at the highest presets. Crytek says that the press build is not representative of the final build performance-wise, and pretty much the only exercise it prohibited on the build it released was benchmarking. However, the feeling we get is that a maxed-out Ryse is going to challenge a lot of lower-end hardware - and that 30fps cap may well turn out to be rather more useful than you may think. If the GTX 980 in combination with a 4.3GHz Core i7 isn't consistently blitzing this game at 1080p60, the talk of 4K support and the inclusion of super-sampling anti-aliasing seems like more of a 'future-proofing' option as opposed to something enthusiast gamers can access in the here and now. Of course, we are talking about max settings here. Our press demo had three quality settings on offer - low, normal and high. We took a bunch of comparison shots of each preset, then matched them up with the Xbox One version of the game. In an ideal world, we would have configured the PC game to match the 1600x900 upscale offered by the Microsoft console, but that specific framebuffer size didn't appear to be present as a configuration option. However, the upshot is that for the most part, Xbox One does indeed appear to match the top-end PC experience - with select settings perhaps tweaked on a per-scenario basis. A look at the final version of the game should prove more illuminating. There isn't a colossal amount of difference on Ryse between the three quality levels available in our press demo - LODs are probably the most noticeable element. However, what is interesting is that on static shots, the resolution differential between XO-standard 900p and native 1080p is more pronounced. On low and normal levels, the post-processing pipeline is pared back, and suddenly Ryse's filmic look is substantially pared back, giving a much more traditional 'game-like' look to the visuals. Here you can see how the PC quality settings impact view distance. On the low setting you can see obvious gaps in the forest to the left of this shot. Xbox One is much closer in quality to the normal and high presets. Note that texture quality on PC doesn't change - this is auto-adjusted according to the amount of VRAM available and to our eyes, the top-end setting is equivalent to Xbox One. Those looking for PC enhancements in excess of the original Xbox One release are likely to be disappointed - you have to work hard to find any differences over and above the resolution and performance boosts available with PC hardware. However, the grass in the foreground here on the right seems a little denser? There's a massive difference between movie and game presentations - you just don't see single pixel-width detail on your average Blu-ray. Ryse's post-processing pipeline attempts to create a similarly filmic look. Check out Marius' shoulder armour, particularly on the low setting, where the smoothing effect is lost, creating a more game-like image. Ryse's temporal anti-aliasing uses data from previous frames to provide coherency from one frame to the next. It helps to lessen the 'shimmer' effect typically created by the more usual forms of post-process AA. However, sub-pixel edges - as rare as they are in Ryse - stick out like a sore thumb when they visible, as in this scene on the planks of the floor here. More resolution helps, but not as much as you would think - you'd need to use Ryse's super-sampling anti-aliasing (SSAA) to improve matters, and that incurs a big hit on performance. There are some oddities in the press build of the game we played. On the bottom-left of this shot, the wooden structures cast shadows on Xbox One and the PC version at the low setting, yet those shadows are lost in normal and high modes. Also check out Marius' blade, and how the edge is smoothed on Xbox One and the PC version on high settings, but is considerably more aliased on low and normal. Access to a cut-down version of the game so close to release is admittedly a touch frustrating. We don't know whether some scenes are final or not - and there are some oddities present in the build we tested. For example, the fire effect seen in the palace siege when Marius is in command of a mammoth crossbow is very poorly animated in our build: different elements of the fire each flicker in turn on a 15fps refresh, looking very odd indeed. Surely that would have been fixed in a final QA pass? Regardless, we look forward to finding out. Here at Digital Foundry, we have conflicting memories of our initial Xbox One playthrough of Ryse. With a deluge of next-gen games to look at, we never did complete the campaign, nor sample the multiplayer. But there was the sense that the gameplay was a real grind, and we only really persisted - as much as time allowed - in order to sample what was clearly an exciting leap forward in rendering technology, combined with stunning art direction and some spectacular set-pieces. Returning to the Xbox One game this week, it's clear that Ryse is rich with breathtaking spectacle, with the third campaign level's beachhead assault standing out in particular. 10 months on, many of its technological achievements have still yet to be matched. As a visual showcase then, the appeal of Ryse remains undiminished, and for those with capable enough PCs who go into the experience with their eyes open on the rather spartan gameplay, there will be much to enjoy. This should hopefully be the Ryse experience with no compromise, tailored to the wants and needs of the user. It won't be everyone's cup of tea - but we'll level with you: we can't wait to play the final game. Games in this article. Ryse: Son of Rome. Follow the games you're interested in and we'll send you an email the instant we publish new articles about them. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here. About Richard Leadbetter. Rich has been a games journalist since the days of 16-bit and specialises in technical analysis. Commonly known around Eurogamer as the Blacksmith of the Future. Comments for this article are now closed, but please feel free to continue chatting on the forum! Ryse: Son of Rome. Latest Stories. April Free Xbox Games With Gold Announced. Game Scoop! 345: The Big Xbox E3 2015 Preview. Ryse: Son of Rome Review. Ryse: Son of Rome Wiki ». About This Game. Summary Specifications Features Game Editions. Ryse: Son of Rome follows a fearless Roman soldier named Marius Titus who joins the army to avenge the slaying of his family and emerges as a hero who must fight to save the Roman Empire. Ryse: Son of Rome presents a cinematic re-creation of the Roman Empire, its people, conflicts and landscapes in breathtaking detail that represents the graphical benchmark for the next console generation. It brings the brutality and intensity of Roman warfare to life in visceral detail, thrusting you into the chaos of close-quarters combat, where the emotion on the enemy’s face can be seen and felt. Showcasing the possibilities of Xbox One, Ryse: Son of Rome extends the gameplay experience with unique features such as Xbox SmartGlass, Game DVR and the new high-fidelity Kinect, letting you manage your character’s progress with your compatible mobile or tablet device, record and share your best gameplay moments with friends, and command legions with the sound of your voice. Supported Functions Kinect SmartGlass. A riveting story of Roman revenge . Ryse: Son of Rome tells the story of the young Roman soldier Marius Titus who witnesses the murder of his family at the hands of barbarian bandits. Seeking revenge, he travels with the Roman army to Britannia where he proves himself a soldier of phenomenal skill and quickly rises through the ranks. As Marius leads the army against the barbarian horde, his quest unravels and he discovers that he must return to Rome to find his vengeance. With the power of Xbox One, Ryse: Son of Rome presents conflict in the Roman Empire like you’ve never seen it before, from the northern reaches of Britannia to the Coliseum and the very heart of Rome. New advancements in performance capture allow you to interact with believably realistic characters featuring incredibly detailed facial animation and naturalistic emotion. The game delivers a visceral, brutally realistic combat experience with epic-scale battles and breathtaking visuals that will set the standard for next-generation action games. Relive the ruthless history of ancient Rome as you engage in raw close-quarters combat against the barbarian horde, utilizing both sword and shield as weapons to attack, counter, block and pull off brutal executions. Experience the thrill of Roman combat as you charge into massive battlefields filled with more than 100 characters on screen at the same time, each with individually controlled AI. Unmatched intensity and realism enhanced with stunning detail combine to deliver an incredibly immersive action experience. Games You May Like. Action Adventure Xbox One. Latest Videos. Latest Image. IGN.com: Content Team Standards & Practices Send Us News Site Map International: IGN World Map Adria Africa Australia Brazil Benelux Canada China Czech Denmark Finland France Germany Greece Hungary India Ireland Israel Italy Japan Latin America Middle East Norway Pakistan Poland Portugal Romania Russia Southeast Asia Spain Sweden Turkey United Kingdom United States. Copyright 1996-2018 Ziff Davis, LLC An IGN Entertainment Games site. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More. Ryse: Son of Rome (Xbox One) Quick Specs. Clicking on the Download Now (Visit Site) button above will open a connection to a third-party site. Download.com cannot completely ensure the security of the software hosted on third-party sites. Editors' Review. by Tuong Nguyen / December 16, 2013. In Ryse: Son of Rome, you assume the character of Marius Titus, a Roman soldier who must seek revenge for the murder of his family. This God-of-War-esque, third-person hack-and-slash has fantastic graphics but monotonous gameplay, making Ryse a beautiful showcase of what a next-gen console can do but not all that it should do. Broadway-caliber voice acting: The story may be unoriginal, but the voice acting is superb. The majority of the story is carried by the supporting characters, though, not Marius. The cast's performance lends some merit to an otherwise bland script. Visually impressive: Graphically, Ryse is a stunning game, worthy of showing off the Xbox One's next-gen hardware. From the gorgeous vistas and realistically detailed backgrounds to the convincingly gruesome fights, it is an impressive game to behold. Responsive co-op: Ryse's co-op mode lets you team up with a friend's mission objectives. There is not much difference, except you can buy items with gold earned from missions. The in-game purchase option allows you to skip the grind, but the buying system randomizes the loot that you get. A mundane plot: Ryse's developer took plenty of artistic license in portraying the old empire. Even so, the plot runs bland, with some particularly uninspired moments between battles. Monotonous combat: Ryse combat is straightforward: You can cut up your opponent via two types of attack (light and heavy), and you get a button to block incoming hits and a button to dodge them. By squeezing the trigger at the right time after a combo, you enter a mini-cut scene to watch Marius decimate his foe. These brutal finishers are great to watch the first time but get massively tedious over the entire game. There are some much-welcome breaks in between--battles where you work with other soldiers to mount an assault or defend a castle by repelling invaders--but they are far too few. Beautiful but monotonous, Ryse: Son of Rome has all the calling cards of a launch title. Impressively presented but lacking any true depth, the game feels like it was made to demonstrate the prowess of the Xbox One system. You may get a few hours of fun from it, but the enjoyment will wane pretty fast.

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