среда, 27 июня 2018 г.

attack_on_titan_wings_of_freedom_xbox_one

Attack on Titan: Wings of Freedom (Xbox One) - Review. As a massive fan of Hajime Isayama’s Attack on Titan manga and anime series, I’ve been keeping my eye on Tecmo Koei and Omega Force's video game adaptation. It’s hard to imagine the series’ trademark 3D manoeuvring gear translating well into a video game, but somehow Omega Force has managed to achieve just this, all while staying true to the source material and creating a highly replayable strategy/action game. What really is AoT: Wings of Freedom ? Put simply it’s a Dynasty Warriors game set in the AoT universe, complete with combat mechanics based around manoeuvres performed in the anime, massive freaky titans, and as much challenge and strategy as you could want out of a battlefield-based game. The campaign is actually just a simple re-telling of the anime and manga, so the real hook is the ability to traverse the world of AoT using the aforementioned 3D manoeuvring gear - an accessory all soldiers in the AoT universe wear in order to grapple and fight around towns, cities, and forest areas when in combat with titans. You could be forgiven for expecting such a system - one that allows you to rotate around 15 metre tall atrocities before quickly going in for the kill - to be unwieldy, but Omega Force has done a fantastic job of making battlefield traversal feel as natural as possible, which makes combat in AoT: Wings of Freedom consistently fresh and enjoyable. The X button on your controller is used to grapple and the A button is used to dash as and when required. When you come across a titan that you want to take down you simply press the RB button to concentrate on them and you're then able to select which limb you want to focus on. This must all be done while strafing and avoiding the titan's attacks. Once you've become accustomed to the game's combat it can feel quite limiting, but as the story progresses it becomes increasingly challenging; for example, you'll need to take multiple titans down while avoiding obstacles. It cannot be understated how powerful you feel rushing across rooftops to your next objective, all while slashing at titan limbs and delivering killing blows to the napes of their necks. Omega Force has done a fantastic job of making the combat evolve so that it continues to feel interesting and challenging each and every time. Over the course of the campaign you’ll control different characters from the AoT universe, each with their own unique statistics and abilities. Some, like Mikasa for example, are extremely powerful, allowing for multiple attacks on a single titan with one sweep. Characters who are less powerful or skilled in combat take on different roles, such as being able to order units around and target selected enemies. This allows you to make minced meat of enemy titans without even having to set foot near them. These different play styles are hugely welcome and allow the game to throw different scenarios at you that require you to employ varied tactics. These gameplay mechanics seem to fit perfectly with a Dynasty Warriors styled campaign. The battlefield is constantly alive with new side objectives to encounter, and you'll find yourself challenged to cover as much ground as possible before your main objective needs to be completed. At times multiple side objectives will appear at once, tasking you with taking down several large enemies simultaneously. In these moments you can’t help but feel pressured to push your skills to the limit. To say it’s anything but enthralling would be a disservice to the game. Between each main mission there's a cooldown period where you can talk to and gain more insight into the thoughts and feelings of the characters that inhabit the world of AoT . These segments expand the depth of the characters more than the manga and anime ever did, but perhaps just as importantly they allow you to take part in two of AoT: Wings of Freedom’s other key gameplay aspects - the upgrading of weapons and completion of side missions. These side activities help to make AoT: Wings of Freedom one of the most replayable games I’ve played this year. Even after completing the main campaign (which is about 12 hours in length), I was still nowhere near acquiring the strongest weapons in the game, and had never even seen some of the rarer materials that are required to make them. One thing's for certain, players who enjoy the combat beyond the story are going to find plenty to keep them entertained, and plenty to collect. Graphically, Omega Force has done a fantastic job of sticking to the source material, so much so that the characters seen throughout look as vivid and detailed as they do in the anime. Nobody looks out of place, and the transition to 3D has been done with such care that at times you’d swear this looks better than the anime, which is high praise considering adaptations usually fall well short. Unfortunately, while the combat and game itself are both hugely enjoyable, there’s not much to be said for AoT: Wings of Freedom ’s story. The game literally takes the major plot points from the anime and manga and slots them into the battlefield. In some cases fantastic story moments are almost entirely lost in translation, with Eren’s attack on the colossal titan for example being simplified down to an uninspired cannon battle which is unworthy of the source material. There’s also a question mark over who this game is aimed at. Fans of the series are definitely going to enjoy experiencing the 3D manoeuvring gear, that’s for certain, but they’re not going to find anything substantially new on a narrative front. There were many times throughout that I couldn’t help but feel despair as story points I’ve seen time and time again were replayed before me, with nothing new added in the process. Overall, though, I thoroughly enjoyed my time with AoT: Wings of Freedom . Omega Force has really taken great care with the licence, ensuring that everything from the way the characters look and act to the feel of the combat are all in line with what one would expect from the series. Sometimes it feels the game is playing it too safe - I couldn't help but feel bored by the repetitiveness of the story and lack of original narrative elements - but these faults didn't prevent be thoroughly enjoying the game. Omega Force and Koei Tecmo should be fully commended - I didn’t think we would ever get a good Attack on Titan game, let alone a great one. This review is based on a digital copy of Attack on Titan: Wings Of Freedom for the XOne, provided by the publisher. More Articles. 7 Comments. Lack of original story actually sounds like a plus to me. When I'm playing an anime game I want it to actually follow the story of the anime rather than some new story that I'm not really interested in. Haha I had to find faults somewhere :P Nah, I get what you mean, but after watching the anime and reading the manga multiple times I couldn't help but feel they could have added some extra side missions to the game - say, play as lesser known characters whilst the key story points played out, seeing their take on battles for example. Still enjoyable, and does a good job of retelling the story though! Even though im not interested in this game. Its good to see it available on more platforms. I did enjoy the cartoon series. Nice review. I wasn't really paying attention to this game but now you've got me interested. The cover has to be a homage to classic Castlevania games. It looks identical to the original Castlevania cover. I thought this game was PS4/Vita only. Interesting. It was originally only PS3/4/Vita in Japan, but they added Xbone and Steam versions for the West. Surprised Xbox even got this. Rarely gets games like this. AoT is popular enough outside of Japan so it had a chance. Just a matter of KT thinking if its worth it or not(took a while after the overseas announcement). Just a port release for Xbox casuals. You know the story. Koei Tecmo are actually really good at releasing their games on both consoles. Although with the sales figures of the Xbox One versions you've really got to wonder how much longer that will last :( Koei Tecmo has been better about supporting Xbox One than most of the other Japanese publishers so far this gen. I wish the others would follow their example. Porting is pretty cheap this generation due to the shared x86 AMD architecture, it's not too hard to turn a profit on a port. You can say that again. I actually hate Kecmo (except Team Ninja since they seem to be independent in all but name) but they've actually supported the XONE. Yeah, it's easy and cheap this gen thanks to the shared architecture. One indie dev said their XB1 port only cost them $4,000, and while the porting costs for a AA or AAA are surely alot more than that, it still wouldn't take many sales to cover the costs of the port. Comments below voting threshold. Why not for PS4 - this review? The PS4 version is leadplattform. Apologies, I only received a review copy on Xbox One, as stated at the bottom of the article: I don't know why PS4 leading is important to this review but whatever makes you happy. Latest Stories on VGChartz. © 2006-2018 VGChartz Ltd. All rights reserved. US. Attack on Titan: Wings of Freedom Xbox One Review. Summary: A familiar feeling, incredibly addictive, accurate depiction of an anime that took the world by storm. Curious fighting! Wings of Freedom, the symbol of the fierce Scout Legion, the perfect subtitle to the video game rendition to a highly regarded and now well-known animated series, the story follows the events of the first season of the anime, and it follows it quite well I must admit. Eren our main character is a very curious child and together with his best friends, Mikasa; the wise, cool headed adopted sister and Armin; the shy, scared tag along, wish to see the outside world, of which is plagued by a scourge that preys upon humans, Titans. Giant humanoids who appeared 100 year prior and only consume human flesh, the humans, now living behind giant walls too tall for what was thought to be all titans, until a fateful day when a titan known only as the colossal titan, standing a massive 60 meters tall, just barely enough to be seen over the top of the wall, appeared and destroyed a portion of Wall Maria, the first of three walls that protected their city. Titans of all sizes poured in an wreaked havoc in the town at Shiganshima, located just behind wall Maria, among the casualties was Eren’s mother, upon her death Eren vows to eliminate all titans in existence and thereby joins the 104th Trainee Squad and then subsequently after his first transformation into a titan, he transfers into the Scout Legion. The story follows him, and all the friends he makes and loses along his journey to eradicate all the titans so that humanity can reclaim the land it once flourished in. The game instantly feels familiar to anyone that has ever played Koei’s games previously, most notably; the Dynasty Warrior series. The control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular objective but with many side missions available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran players of the style to easily pick up the controller and feel right at home and the schematics are laid out in a very user friendly way so that even someone who hasn’t played the style of gameplay before can learn quite quickly and without too much hassle. The menus are easy to navigate, the story is descriptive and accurate and barely gets in the way of the gameplay, the story feels much more immersive than other games of its class. The soundtrack is relatively accurate to the anime, but also includes the kind of music used in previous Dynasty Warrior games, which deducts points overall but still feels right at home because it works for the action that’s going on in game, it’s similarly paced to the action and brings out a bit of the players excitement when certain tracks kick in as the bigger, more difficult enemies appear in game, which wins those points back. The cast is very much the same as those in the anime and they deliver their lines impeccably, I was really impressed, you could barely tell the difference of the audio quality between lines delivered in anime as opposed to in game, the background noise is great to, the sound of the gas as you boost, the blades as they carve into titans or fail to do so, they all work and they complete the audio, soundly. I actually have little to say against it, to be completely honest. Video quality, this was a little hit and miss for me. I loved it, but at times it got a little too much. The characters are well designed, they look the same as they do in the anime, the background art is great too, it really depicts just how rural the villages are, however the 3D aspect kind of throws me off, I know for a game’s perspective to animate it similarly to the anime would be extremely difficult and likely filled with a lot of bad CGI that I’m very particular about when it comes to all forms of animation, but it doesn’t sit right with me because I come with the expectation for it to look as similar to the anime as possible. Not only that, but the destruction physics of buildings and such also irritate me a little, sometimes they work just fine and other times it can get a little janky and it just kind of kills the mood a little bit, especially if you just finished a kill move and half of it was blocked out by falling debris that wasn’t filtered out. But that’s just my opinion and overall it’s not a deal breaker as the content and story far surpass those issues. In conclusion the game works very well because the style of play is what Koei does best, and that’s just the kind of developer this game needed, I’m very pleased with the game as a whole, Attack on Titan was a very anticipated series which meant it had high expectations, this probably deducted from my overall enjoyment of the series, however the game definitely reignited that fire by making it immersive and putting you at the center of the series, I found myself totally addicted to playing the game, despite occasionally being bogged down in mission ranking and items gathered screens after each mission and the slightly overdone dialogue that was probably a little bit more than necessary. I only tore myself away from the game once, and that’s a high score in my books, definitely worth looking into, definitely worth buying, but perhaps not worth the $90 price tagged slapped on it, $60 would be the go. Overall though, a pleasure to play and to review also. Fight to the Death Against Massive Titans! Fight in a violent and relentless battlefield where the situation constantly changes from moment to moment. Every strategic decision you make will link directly to new and exciting action. A new breed of hunting action that combines a high level of tactical freedom with the thrill of taking on Titans alongside your comrades-in-arms! Titan Slaying Action Combines “Omni-Directional Mobility” with “Severing of Limbs”! Using the “omni-directional mobility gear” created specifically for battle with Titans allows you to fly freely across and above the battlefield. Close in with Titans at high speed, weaken them by severing limbs such as arms or legs, and then sink your blade into the weak point at the nape of their neck! Battlefield Drama on an Epic Scale! Cutting Edge Graphics Bring the Attack on Titan Story to Life! Attack on Titan: Wings of Freedom. Mikasa Mikasa Mikasa Competent Spidey-style slinging A fun first couple of hours. Repetitious in the extreme Titan-slaying mechanics limited Slave to the anime. Attack on TItan is a story about the horrors of war, the frailty of mankind and, most importantly, the terrifying nature of the incomprehensible. The human race has been all but wiped out by mysterious giants who devour their victims whole. For the first time the dominant species finds itself outmatched. The wildly successful manga series and an anime that preceded Wings of Freedom was engrossing because homosapiens were the underdog in a losing battle. Every small victory was celebrated, the countless losses mourned. It’s here that Wings of Freedom is a bizarre inversion of the franchise status quo. Mikasa, the most talented member of mankind’s troops, is celebrated for having killed two dozen titans in the anime. Inside the reaches of WoF, players find themselves slicing and dicing more regularly than a high-street butcher – and, more worryingly, with as much ease. Although the game captures an essence of aerial combat that’s true to its source material, and still somewhat satisfying in its ad nauseum mechanics, it suffers from repetition on the macro and micro scale. Titan killing quickly becomes a factory floor of identikit button presses, and the game almost exclusively consists, not surprisingly, of killing titans. Typing each of these criticisms pains me, since the anime captured my heart back in 2013, and Wings of Freedom is a child of the show rather than the manga. With that in mind, let’s first focus on where the game succeeds, before we descend into my myriad complaints. The piece of equipment that so captured the minds of viewers in the anime is known as 3D manoeuvre gear. It allows the soldiers of humanity to ascend to the skies and fight monsters that are often 20 times the size of a normal person. Think Spider-Man with 19th-century pressurised cable guns. WoF manages to replicate this improbable equipment surprisingly well, allowing players to swing across the map semi-elegantly, and effectively removing all borders from the environment. Anyone who watched the anime’s Survey Corps with envy will undoubtedly spend their first hour delightedly “winging” their way from place to place. The system does tend to cause collisions with buildings and other objects with annoying regularity, but when it works, you’re a dual-bladed eagle of the skies. All of the fee-fi-fo fighting is also conducted using the same gear. Players can attach themselves to one of five spots on a titan’s body: legs, arms, or nape, and enter its orbit, then moving in to deal damage when the appendage is vulnerable. At the same time, players must remain aware of a titan’s attempts to grab and gobble, as well as their cables, which become obstructed by other titans and the environment. You’re much more vulnerable on the ground than in mid-flight. Sign up for the newsletter. Get news, competitions and special offers direct to your inbox. There’s a rhythmic enjoyment to firing cables from position to position and feeling hyper-mobile. What could’ve resulted in clunky Tarzan fails is, in fact, a series of comprehensible swings. It’s here that Wings of Freedom delivers on the fantasy of being a titan-slayer. You glide, you circle, and then move in for the final blow on the creature’s only true vulnerable spot: the nape. Except that it’s almost never the “final blow”; it’s the first. Wings of Freedom incentivises the severing of limbs before the last strike at the nape by granting a player resources to buy weapons. Unfortunately, the economics of this system are broken, and most of the time it simply makes more sense to cut down the buggers as fast as possible. I refrained from attacking anything but the nape for hours – with the exception of the odd boss-level titan who has to be slashed in a specific order – and still accrued enough resources to max out my current set of weapons. If the titans were quicker on their feet, then hacking off a leg might be a wise course of action, but they’re lumbering beasts who can, on the whole, be kept at bay with ease. Inevitably, you’ll want to play efficiently, because you’re going to be killing a lot of the same enemies over and over again. This can only lead to one pattern of attack: grapple on nape, find angle, strike nape, move to next titan. Since most giants can be struck down with a single hit, combat feels more like a one-button slaughterhouse than a test of agility and guile. Ease and repetition also plague the game’s macro elements. Almost every mission consists of the same pattern: get placed in an open area, slaughter titans near objectives, kill the last, extra-strong titan known as the “final subjugation target”. The game dresses up this pattern as “escort”, “set a trap” or “defend the objective”, but each one plays out in a similar fashion. And the game’s expansive environments are filled with the same old things: idiots who need saving from – you’ve guessed it – titans. This makes it sound like I’m complaining that a game with “titan” in the title contains too many titans – this isn’t the case. Wings of Freedom was always going to be a giant-fest, but the game fails to make each encounter interesting. There are so many other gripes to be had here. Variation in titan types – whether aberrant or normal – is minimal. It’s far too easy to avoid their grasp and escape. AI is often messy, leading to clusters of titans wrapped around one another in some kind of orgy, which is more hilarious than it is intimidating. Differentiation between playable characters is minimal, except in the case of Armin, who’s so personally ineffectual that all he can do is order companions to do the killing for him. It’s a long list of wasted chances. One of the biggest opportunities Wings of Freedom throws down the pan is AoT’s fascinating universe, by slavishly repeating the events of the anime with little to no shame. The world of Attack on Titan is ripe for dramatic plundering. Its history is shrouded in mystery, and much of its lore still lies buried in the mind of Hajime Isayama, the manga’s writer and illustrator. Where do the Titans come from? What happened in the first expeditions outside the wall? How do the politics between each of the military forces play out? Hundreds of options exist for telling stories outside of the central manga timeline, or even in parallel with the events of the main plot, but Wings of Freedom only occasionally deviates to follow its own path. Nowhere is this clearer than in the cutscenes, which are 100% direct lifts from the anime. Playing is like watching a B-movie version of a film you’ve already seen, and with most of the interesting bits cut out. I’d be lying if I said that the feeling of playing Mikasa or Captain Levi wasn’t exhilarating at first. These are two much-loved characters that I desperately wanted in my hands, but I soon came to realise that I wanted something new from Wings of Freedom, rather than a rehash of the old. The game suffers from this problem throughout, desperately trying to stay faithful to the anime’s mechanics while forgetting that variation and progression are the spice of gaming life. Without a doubt there are hours of fun to be had here, but disentangling my feelings of enchantment with the franchise and the merits of the game itself has been testing. If the WoF didn’t feature characters I already knew, or wasn’t attempting to fulfill a personal fantasy of mine, I’d likely have given up long before the end. As Mikasa constantly reiterates in the anime, “the world is cruel”, and in Wings of Freedom this statement holds true – but mostly for the wrong reasons. If you’re looking for a quick distraction that will stick a plaster over the gaping wound of your desire for Attack on Titan season 2, then Wings of Freedom may stem the bleeding. Unfortunately, extended play might cause a few injuries of its own, because for a game about giants and verticality, the game’s long-term experience is woefully flat. Capable movement mechanics can’t save this game from its endless grind, and lack of variety. Wings of Freedom has its had its feathers clipped, and never manages to get off the ground. Attack on Titan Wings of Freedom XBOX One Prices Digital or Physical Edition. Find all XBox One Game Download Code stores and prices to download and play Attack on Titan Wings of Freedom at the best prices on XBox Live. Save time and money: Compare Xbox One Game stores. Activate Attack on Titan Wings of Freedom Game Code on Xbox Live to download your Xbox One game. Participate in our daily loteries to earn free games ! Other platforms: PS4 Genre(s): Action Web: Official Website Release Date: 08/26/2016 Pegi: 18. The XBox One Game Code stores displayed are legal and our staff tests them regularly. When you add the Game Key on your Xbox account, the game will be added to your library, then you can download your video game for free and at any time. If you bought the box set version , you will receive your gamebox by courier within few days. You can participate to these tests by adding comments about your XBox One Game Code purchase in the store review page. Enjoy the best deals for Attack on Titan Wings of Freedom Game Code with Cheapdigitaldownload! This game may require a subscription to Xbox Live Microsoft . Compare our different subscription prices by visiting our Xbox Live subscription catalog. There are 2 offers ranging from $44.98 to $49.98 . Box Game Edition (DVD-CD ROM) : This is not a Digital Download Code . Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. European Box Edition (DVD-CD ROM) : This is not a Digital Download Code . It's an European import for Attack on Titan Wings of Freedom Xbox One Box Edition. Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. Xbox Account : This is a new account which allows you to download Attack on Titan Wings of Freedom Xbox One from the Xbox Live. After downloading you will add the game to your own account. Internet conection is required. United Kingdom Box Edition (DVD-CD ROM) : This is not a Digital Download Code . It's an English import for Attack on Titan Wings of Freedom Xbox One Box Edition. Please read the sellers page for any additional costs (taxes, delivery) and delivery time for your country. To report a missing price, please click here (Affiliates only). Attack on Titans: Wings of Freedom Xbox One Game. Check stock. Tell us where you are to check stock: About this product Reviews Questions & Answers. Get it today. More time to pay on this item with an Argos card. Representative 29.9% APR variable. Credit is subject to status. Ts & Cs apply. About this product. A. O. T. Wings of Freedom closely follows the riveting story line of Attack on Titan's first season, It focuses on the exploits of various key characters; putting players' in a position to relive the anime's most shocking, courageous and exhilarating moments. This item is FREE delivery. Suitable for the Xbox One. This game is classified as certificate 18. It contains content unsuitable for persons under 18 years old. It is illegal to supply it to anyone under that age. DO NOT attempt to purchase the item if you are under 18. The game revolves around the story of three young people who survive the destruction of their walled city district by enormous, man-eating titans. Eventually, they go on to join the scout regiment in order to protect humanity from this overpowering foe. For ages 18 years and over. EAN: 5060327533341. Why we love it. 2 review s. 100 % would recommend to a friend. Attack on Titan. The game is great fun and if you love the show you love the game and I have recommended it to my friends. good game. bought for my son and he loves it, what else can I say!! Questions & answers. The small print. *Prices correct as displayed but are subject to change. Attack on Titan: Wings of Freedom Wiki Guide. Attack on Titan closely follows the riveting story line of Attack on Titan’s first season and focuses on the exploits of various key characters, putting the player in a position to relive the anime’s most shocking, courageous, and exhilarating moments. It revolves around the story of three young individuals who survive the destruction of their walled city district by enormous, man-eating Titans. They eventually join the Scout Regiment in order to protect humanity and fight back against this overpowering foe. EditWiki Sections. © 1996-2018 Ziff Davis, LLC. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More. xboxone. 2 338 пользователей находятся здесь. МОДЕРАТОРЫ. Arowin Arowin MikeyJayRaymond Simple Rlight #teamchief _deffer_ deffer delicious_cheese DeliciousCheeze tobiasvl tobiasvl - #teamchief ClassyTurkey Enter Gamertag XboxCountdown XbotOne AutoModerator . и ещё 5 » Welcome to Reddit, the front page of the internet. and subscribe to one of thousands of communities. Want to add to the discussion? помощь правила сайта центр поддержки вики реддикет mod guidelines связаться с нами. приложенияи инструменты Reddit for iPhone Reddit for Android mobile website кнопки. Использование данного сайта означает, что вы принимаете пользовательского соглашения и Политика конфиденциальности. © 2018 reddit инкорпорейтед. Все права защищены. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 3116 on app-44 at 2018-02-02 08:01:29.959594+00:00 running 1cce75d country code: RU. Attack on Titan: Wings of Freedom – PC Technical Review. Attack on Titan is one of those rare anime/manga things I can say is really good and not as a guilty pleasure. A strange hybrid between the usual humans-take-on-monsters-using-amazing-powers (in this case, technology) and a horror story in which lots of people die extremely bloodily, it scratches an itch I didn’t quite know I had. In Attack on Titan world, all known humanity exists in cities within three massive circular walls, the reason being that the horrific Titans lurk outside those walls. Titans are massive human-like monsters with no genitalia, limited intelligence, incredible regenerative abilities, nigh-immunity to firearms, and seemingly no desire or reason to exist except to devour humans. Considering they’re borderline invincible and capable of swatting a house into rubble with a single clumsy swing of a palm, it’s perhaps no surprise that people have opted for the relative safety of the walls. Short version: people are happy and everything’s shiny, and then Titans appear and fuck it all up. Over and over again. It’s a cycle of hope emerging, and then being dashed very very hard. Things take a turn for the worse when a strange Titan appears and smashes through the outermost wall, allowing Titans to pour in, and massively cutting off the amount of land available to humanity. Suddenly there’s less space, less food, and more refugees. The one weakness of a Titan is to hack out the nape of its neck, which is obviously easier said than done when you’re talking about a twenty-metre beast that’s trying to grab you and eat you. As such, swords with replaceable blade and omnidirectional movement gear that grapples onto points and then boosts you towards them are key to staying alive and getting to the necks. In short, it’s a great concept for a game, and what little I’ve played of Attack on Titan: Wings of Freedom seems to indicate that it’s actually been handled pretty well. But has the PC port managed to pass basic training, or should it be left out for the Titans? Hmm. First up, launching the game gave me this slightly bizarre message: I’ve never seen anything like this before – or at least, not on a Steam game. I’ve occasionally seen similar in low-budget indie Japanese titles, but that’s about it. I clicked “Yes” and it worked fine; I have no idea if Attack on Titan: Wings of Freedom will have any issues should you dare to click “No”, but accepting compatibility mode seemed like a safe bet. Initial impressions are actually positive, insofar as the menus have all the proper keyboard buttons listed instead of gamepad buttons. This is a Good Sign. There are also a wealth of graphical options, although they’re definitely not as in-depth as I’d like. First up are the Graphics Settings, which bizarrely defaults to Full Screen off. No Borderless Windowed or anything: you’ve got Full Screen or Windowed, and that’s basically your lot. Then there’s resolution, which appears to go from 640×480 up to 1920×1080. It doesn’t look like it goes any higher than that – it’s possible that it’s simply not showing me options my monitor won’t display, but that seems a tad unlikely for a port job like this. Unfortunately, there’s no real way for me to check. I also have literally no idea what Movie Playback is, but I’m guessing it lets you opt out of the cutscenes. You can skip them anyway, mind, so… Next up, Quality Settings, which is where the meat of the visual tweakables are lurking. These are pretty much all just On/Off toggles, with the exception of Texture Filtering and Shadows, which have High/Medium/Low and High/Low/Off respectively. Nothing overly impressive, although hey, at least there are 10 different tweakables. Not only that, but they include regular annoyances like Motion Blur, Depth of Field, and AO, which I’m assuming is Ambient Occlusion. Good stuff. There is a pretty big difference in visual quality between having everything turned on and everything turned off, too. Play spot the difference, with everything at full at the top, and everything turned off below that: The most obvious change is the complete lack of shadows, but its not too hard to spot a bunch of other differences in those shots. Considering the game runs silky smooth with everything on full (i7-3820, 16GB RAM, GeForce GTX 970) I’m afraid I can’t talk about how much of an impact these options will have on your framerate. It doesn’t feel like the world’s most intensive game and my system hasn’t struggled with it at all, but depending on how the port is coded, it might require more grunt than it appears. I wish I could be more definite about this, but that’s really the problem with doing a technical test on a single computer. Audio and Gameplay options are basically what you’d expect, in terms of “do you want subtitles”, “do you want gore”, and “how loud do you want things to be.” As far as I can tell there’s absolutely no English dub for the game, which I’m slightly grateful for. As I didn’t see an English/Japanese toggle I was initially worried it was going to force me to play with an English voice cast, but nope, it’s all Japanese unless I’ve really missed something. This does make the subtitle option a little redundant, though, unless you really don’t like understanding what’s happening, or you just want to take pretty screenshots without text cluttering them up. If there is a downside, it’s that not everything is subtitled; little combat barks and lines that NPCs say when you’re wandering around hub areas go completely ignored by the translation fairy. Then we get to Controls, and things dive faster than someone whose Manoeuvre Gear just ran out of fuel. Short version: there is no mouse support at all. Long version: not only is there no mouse support at all, but the keys are mapped in such a way that you will require more hands than the average human being possesses to play. It’s the usual “map the sticks to WASD and the arrow keys, and then map the buttons to JIKL and some other random shit” that requires you to have 30 fingers. Not only that, but WASD defaults to the camera control rather than the movement. You do appear to be able to rebind this shit, but seriously, I would not recommend playing this on keyboard. Not unless you are actually an octopus, anyway, and if that’s the case then well done on learning to read this website, and congratulations on having the taste to be interested in Attack on Titan . As a member of a species with opposable thumbs, I’m proud of you. A young Eren Jaeger, seeing the default PC keybindings being set up for Attack on Titan . The game itself looks fairly nice and swoops along at 60FPS, so that’s a plus. It’s got the usual pseudo-cel-shaded anime-in-3D look which works nicely, and effort has even gone into the cutscenes, with all of them being redone in the game’s 3D engine rather than just copy/pasting bits of the anime directly into the game. While the anime arguably does them better, this does mean things are cut down nicely and kept fairly short and to the point. I can’t decide what framerate the cutscenes run at, though: they appear to be pre-recorded stuff that’s running at 30FPS, but FRAPS tells me that it’s still hopping along at 60FPS. It might be going at 60 but be slowed down a little from the game engine, or it may be that it’s a 30FPS movie while the game is still clocking along at 60. Either way, I don’t think it’s going to impinge your enjoyment anyway. On the downside, there is some horrific tearing. At least, I think it’s tearing, but it feels more like the refresh rate isn’t quite right, almost as though scan lines are appearing partway down the screen for some reason. Mercifully, this mostly hit me in the hub areas rather than in actual gameplay, but be forewarned. I’ll be carrying on playing the game for awhile so if this gets worse or vanishes, I’ll update you. Killing Titans is messy business. I’m slightly disappointed the gore fades so quickly, though. Loading times are also pretty good, even without doing my usual ritual of defragging the game folder after installation. Any initial load-up took around 15 seconds, but once it had everything nicely cached, future loads took about three. I could go back to the main menu and switch to a different game mode and it still loaded stupidly fast. So hey, that’s pretty great. Less great is that it’s crashed once already in just under two hours of play time. I’m sort of hoping that’s an outlier rather than an indication of things to come, but be warned. Attack on Titan: Wings of Freedom , basically, is a pretty bare-bones but functional port. There are keyboard controls that are utterly cursory and nobody should ever, ever, ever use them; there are graphical options that make a difference but aren’t particularly in-depth; it runs at 60FPS and 1920×1080 resolution; it has a weird hatred of all operating systems past Windows 7 but that hasn’t caused any notable problems. I am, however, enjoying the game itself; considering it’s all about aerial control and swooping towards big targets that can kill you with incredible ease, Attack on Titan seems to have managed to balance ease of use with some depth to the control mastery. Apologies for the motion blur, but yeah, diving in and hacking a Titan to pieces does feel pretty damn good. Movement is mostly handled by tapping X to shunk out your manoeuvre gear anchors and swing yourself through the sky, and this is definitely based more on direction than it is on actual physics. Tapping A lets you boost through the air to move a little bit faster. Simple but elegant. Things get more complex when you get close to a Titan, at which point you tap a button to enter Combat Mode and lock onto it. Depending on the size of the Titan, you can lock onto individual limbs or the nape of its neck, and then anchor yourself to it, swoop in, and attempt to hack off a limb or cut out its neck. You ideally need to whittle them down – take out a leg to stop them running around, knock out an arm to stop them flailing at you, then hack out the nape to kill it off – but you need to manage direction, speed, and timing to ensure you don’t sail towards its neck and thump into its face. Early on, this stuff is easy, but I suspect it’s going to get drastically more difficult as multiple Titans crop up at once. Hub areas let you wander around, chat to people, and spend resources on upgrades and new items. Hilariously, Eren’s sole starting skill is “Reckless”, which actually lowers his leadership. You’ve also got allies to whom you can give basic orders (defend a mission-critical target, focus on the same Titan, or fan out and attack separate Titans), and you need to manage your supply of gas and blades to make sure you don’t run short at a bad moment. Maps are big Dynasty Warriors -style affairs, with smoke beacons offering up side-quests and logisticians hanging around ready to offer you extra supplies when you run out, but there’s a definite joy to simply swooping through the skies and hacking limbs off Titans. Other than Attack Mode, which follows the story of Attack on Titan (I’m assuming only up to the end of season one, but…) there’s Expedition Mode, which has you foray out with the Scouts into missions that definitely aren’t based on the anime. These offer up extra experience to level up your characters and extra materials to research and purchase superior gear, letting you inflict more damage with swords or lock onto Titans from a greater range, or whatever. As a full-fledged bonus mode that lets you take on a bunch of extra missions, I approve. The big question is whether the swooping and stabbing remain fun a few hours in, because it’s starting to get a little messy already, and it can be a pain to target particular foes and deal with some aspects of the camera. As mentioned, there’s a Gore Off mode, but… considering the subject matter, I’m not sure the copious amounts of blood are the thing that’s preventing little kids from enjoying this. This isn’t a review of the game, but regardless, I’m not sure whether I’d recommend Attack on Titan: Wings of Freedom at its frankly ludicrous £49.99 price, or even £41.99 with the launch discount. For a PC game that’s a huge investment, and while I’m probably going to keep playing it, I don’t know that it does quite enough to justify Koei Tecmo’s pricing. The price is hardly a surprise – Koei Tecmo are hardly the best in terms of making really solid PC ports that are priced appropriately for the system – but it still rankles. The port’s okay, the game (based on an hour) seems reasonably entertaining, but even if you have a gamepad and really love some Attack on Titan , I’d be a bit leery of dropping £50 on this considering you can likely grab two recent-ish titles for around the same price. Steam’s refunds at least let you try it out for two hours to see if it’s worth the price, but right now I’d definitely urge caution. View Comments. The button mappings are totally screwed up for Xbox 360 controllers on PC. X is A, Y is B..Left and Right Triggers are non functioning. The start button is a trigger. How do companies make this mistake? Same here. Trying to re-map them manually doesn't seem to work for me either. It's making even the tutorial very difficult for me. Try this out, now is playable with this mapping. Also for the massive screen Tearing Nvidia control panel, 3d setting, Vertical Sync, Adaptable. Also Photograms Prerenderes, set to 1 or 2. Cool, that has nothing to do with the controller at all. i mean, if you want to play with keyborad and stoping mapping for controller. Cool, still totally unrelated to the comment. Reading isn't hard ROP. The guy just want to help dude, the conf. he send is good, im using. If you're going to try to speak English, get it right or don't bother. If you understand or not, i dont give a shit. If you're using an afterglow 360 gamepad that is the reason. I had the same issue. I have heard that an xbox one controller does the same thing. It doesnt do this with a ps3 controller emulated as a 360 controller. how's the fps on pc? Thanks for this, I think I will pass as I'm done supporting companies that can be bothered to support resolutions higher than 1080p. It is freaking 2016. "Attack on Timtan" omfg MAKE MOUSE SUPPORT, the screen tearing and the Mapping is grouse, damn! WTF JKIL . wtf, wtf. More or less typical story these days. PC is feels more and more second class citizen; games are designed for consoles and ports are bad. A bit worried how Torment: Tides of Numenera and next Egosoft's game turn to be . suffering with a ps4 controller, to the point where R3 is my start button. my maximal resolution is 1280x720 how to fix this? My too why. i have a 1366x768 display but i can only have that resolution! Would this come out on xbox 360?? I hope the game will be soon sold by keyseller, I won't pay 49 euro for a game. For the key mappings, I won't have problems, Steam Controller is the best controller and totally coustomizable without having to customize in game. I'd like to see if the game can use DSR resolutions. Does it support 16:10 resolutions ? if yes then it's their first time. Related Post. Are you the prey? No, we are the PC Invasion, and we're having a look… You'll be able to recruit some online help to go Titan-hunting in some special, separate… Everyone's favourite horrifying naked Titans will be stumbling over themselves to eat humanity on 30… Blocked IP Address. Your IP address has been temporarily blocked due to a large number of HTTP requests. 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