Nether Star.
dec: 399 hex: 18F bin: 110001111.
The nether star is an item drop from the wither that is used solely to craft beacons.
Withers Edit.
The nether star can only be obtained by defeating the wither, which is a boss mob. One nether star will be dropped each time, and is not affected by the Looting enchantment.
Nether stars have the same animated glint that enchanted items and potions have.
The dropped nether star cannot be destroyed by explosions. However, it can still be destroyed by fire, lava, and cacti.
Crafting ingredient Edit.
Issues relating to “Nether Star” are maintained on the issue tracker. Report issues there.
The nether star dropped by the wither.
A wither to the left, and a nether star to the right.
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How to make a Nether Portal in Minecraft.
This Minecraft tutorial explains how to make a nether portal with screenshots and step-by-step instructions.
In Minecraft, you can build a nether portal that acts as a doorway between the Overworld and the Nether. You can even build a Nether Portal in Minecraft PE, starting in Version 0.12.1.
You can then use this nether portal to easily move between the Overworld and the Nether, whenever you like.
This is the nether portal design that we will build in this tutorial:
Required Materials to make a Nether Portal.
In Minecraft, these are the materials you can use to craft a nether portal:
Steps to make a Nether Portal.
1. Build the Obsidian Frame.
In Minecraft, you need 14 obsidian and 1 flint and steel to make a nether portal.
You will use obsidian to build the frame of the nether portal. The base of the nether portal should be 4 obsidian wide, and the sides of the nether portal should be 5 obsidian high. This design will use 14 blocks of obsidian.
The game control to place each block of obsidian depends on the version of Minecraft:
For PC/Mac, right click on the block. For Pocket Edition (PE), you tap on the block. For PS3 and PS4, press the L2 button on the PS controller. For Xbox 360 and Xbox One, press the LT button on the Xbox controller. For Windows 10 Edition, right click on the block. For Wii U, press the ZL button on the gamepad. For Nintendo Switch, press the ZL button on the controller. For Education Edition, right click on the block.
2. Use the Flint and Steel.
Next, select the flint and steel in your hotbar.
Position your pointer (the plus sign) on a bottom block of obsidian and then use the flint and steel. The game control to use the flint and steel depends on the version of Minecraft:
For PC/Mac, right click on the block. For Pocket Edition (PE), you tap on the block. For PS3 and PS4, press the L2 button on the PS controller. For Xbox 360 and Xbox One, press the LT button on the Xbox controller. For Windows 10 Edition, right click on the block. For Wii U, press the ZL button on the gamepad. For Nintendo Switch, press the ZL button on the controller. For Education Edition, right click on the block.
Once you have use the flint and steel in the portal frame, the center of the portal should glow and turn purple. This means that the nether portal is active and you can transport to the nether.
3. Walk through the Nether Portal.
To use the nether portal, just jump/walk through the purple area of the nether portal. You will be transported to the nether.
Once you are in the nether, there will be another portal to return you to your Minecraft world. Have fun exploring the nether!
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Nether portal.
Yes, when the player builds an appropriate frame and lights it with flint and steel.
A nether portal is a manufactured structure which acts as a gateway between the Overworld and Nether dimensions.
A nether portal is built as a rectangular frame of obsidian (4×5 minimum, 23×23 maximum). The four corners of the frame are not required, but portals created by the game will always include them. The obsidian can be placed in any manner, e.g. by placing mined obsidian or by casting it in place using lava and water. Adjacent nether portals can share obsidian blocks.
Once a frame is constructed, it is activated by fire placed inside the frame. This creates portal blocks inside the frame, resembling a vortex. The fire can be placed in any manner, including use of flint and steel or a fire charge, impact of a ghast or blaze fireball, or natural spread of fire to flammable material adjacent to the portal. Nether portals cannot be lit/activated in the End.
Portals are created in the other dimension when the player uses one, see below for more information on this process.
When a player in the Overworld or the Nether stands in a nether portal block for 4 seconds, the player is taken to the other dimension. The player can step out of a portal before it completes its animation to abort the teleport. However, in Creative, there is no wait time - the player will immediately transfer between dimensions. If there is already an active portal within range (about 128 blocks) in the other dimension, the player will appear in that portal. Otherwise, a portal will be created at or near the corresponding coordinates. If a portal is deactivated, and the matching portal in the other dimension is used before it is re-activated, a new portal may be created (not if there is another, active portal within range). The usual case for this is a when the player's Nether-side portal is deactivated by a ghast, and then the player dies in the Nether and then re-enters the Nether. However, multiple portals can be exploited to farm obsidian.
Most entities can travel through portals, including mobs (except the wither and ender dragon), thrown items, and even boats, minecarts or horses without passengers (neither mobs nor player). Storage minecarts and powered minecarts can pass through. Note that wolves will not travel through portals in the Legacy Console Edition after a player, but can be pushed through. [ verify ] Thus, inter-dimensional railways are limited to cargo. Note that mobs have a much longer "cool-down" time than the player, so they can't go back for approximately 30 seconds, by which time they will have wandered or been led away from the portal. If the chunk on the other side of the portal is not loaded, entities passing through (including projectiles) will effectively be held in suspended animation until the chunk is loaded.
Zombie pigmen have a chance to spawn on the bottom frame of the portal in the Overworld if any nether portal block above receives a block tick. They spawn twice as often on Normal difficulty as on Easy, and three times as often on Hard difficulty compared to Easy. No other mobs can be spawned by nether portals in this way, in any dimension.
Chunk loading and time Edit.
In single-player modes, or if distant from other players, moving between dimensions will cause the chunks around the area you left to be unloaded. This effectively stops time in the dimension you left, until you return. This affects all ongoing processes, including animal and plant growth, furnace smelting, brewing, and even primed TNT. This also means that when dying in the Nether (and respawning in the Overworld), your items will remain (lava and fire notwithstanding) until 5 minutes "after you return to the Nether," or nearby regions thereof (the chunk update radius also applies in the Nether). Note that in multiplayer modes, a nearby player can keep the chunks loaded, so this may not apply.
Portal linkage between Overworld and Nether Edit.
Coordinate conversion Edit.
Horizontal coordinates and distances in the Nether are proportional to the Overworld in a 1:8 ratio. That is, by moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, despite the Nether having only 128 layers. Thus, for a given location (X, Y, Z) in the Overworld, the corresponding coordinates in the Nether are (floor(X ÷ 8), Y, floor(Z ÷ 8)), and conversely, for a location (X, Y, Z) in the Nether, the matching Overworld coordinates are (floor(X × 8), Y, floor(Z × 8)).
The Java floor() method used in these conversions rounds down to the largest integer less than or equal to the argument (towards smaller positive values and towards larger negative values), so a coordinate of 29.5 rounds to 29, and a coordinate of -29.5 rounds to -30.
Both the X and Z coordinates in this conversion are constrained to be between −29999872 and 29999872 (inclusive); this has effect when traveling to the Overworld from the Nether at X or Z beyond ±3749984.
In the Legacy Console Edition, the ratio depends on the world size: 1:3 for classic (which includes all worlds on PS3 and Xbox 360) and small worlds, 1:6 for medium, and 1:8 for large.
Portal search and creation Edit.
Portals do not permanently "remember" what portal they are linked to in the other dimension, but instead perform the following whenever a portal is used by a player:
First, if the portal block in which the player is standing has been used recently, then it will re-use the destination that was chosen the last time; in this sense, portals do "remember" their linked pairs, but only for about 15 seconds (300 game world ticks, or 150 redstone ticks). One side effect of this behavior is that the cached destination is not validated before being re-used, so if a player travels through a portal and immediately deactivates it on the other side, other players can still follow them through for the next 60 seconds and appear at the same destination, even though there is no longer an active portal there. After 60 seconds have passed without anyone using the same origin portal, the cached destination will expire.
If the player's origin portal has not been used recently, then a new destination will be computed. First, the game converts the entry coordinates into destination coordinates as above: The entry X- and Z-coordinates are multiplied or divided by 8 (or 3) depending on direction of travel, while the Y-coordinate is not changed.
Starting at these destination coordinates, the game looks for the closest active portal . It searches a bounding area of 128 horizontal blocks from the player, and the full map height (128 for the Nether, 256 for the Overworld). This gives a search area of 257 blocks by 257 blocks, at the full height of the dimension being traveled to.
An active portal for this purpose is defined as a portal block which does not have another portal block below it, thus only the 2 lowest portal blocks in the obsidian frame are considered. A single portal block generated in and placed using server commands would be a valid location.
If a candidate portal is found, then the portal will teleport the player to the closest one as determined by the distance in the new coordinate system (including the Y coordinate, which can cause seemingly more distant portals to be selected). Note that this is Euclidean distance, not taxicab distance. The distance computation between portals in range is a straight-line distance calculation, and the shortest path will be chosen, counting the Y difference.
If no portals exist in the search region, the game creates one , by looking for the closest suitable location to place a portal, within 16 blocks horizontally (but any distance vertically) of the player's destination coordinates. A valid location is 3×4 buildable blocks with air 4 high above all 12 blocks. When enough space is available, the orientation of the portal is random. The closest valid position in 3D distance is always picked.
A valid location exactly 3 wide in the shorter dimension may sometimes not be found, as the check for a point fails if the first tried orientation wants that dimension to be 4 wide. This is likely a bug.
If the first check for valid locations fails entirely, the check is redone looking for a 1×4 expanse of buildable blocks with air 4 high above each.
If that fails too, a portal is forced at the target coordinates, but with Y constrained to be between 70 and 10 less than the world height (i.e. 118 for the Nether or 246 for the Overworld). When a portal is forced in this way, a 2×3 platform of obsidian with air 3 high above is created at the target location, overwriting whatever might be there. This provides air space underground or a small platform if high in the air. In Bedrock Edition, these obsidian blocks are flanked by 4 more blocks of netherrack on each side, resulting in 12 blocks of platform.
Because the Nether is limited to 128 high, the search algorithm will neither find nor create portals above Y=128 in the Nether. Portals may be found or created above Y=128 in the Overworld if there are no closer portals or valid locations.
Once coordinates are chosen, a portal (always 4×5 and including the corners) including portal blocks is constructed at the target coordinates, replacing anything in the way.
If a portal is forced into water or lava, the liquid will immediately flow into the generated air blocks, leaving you with no airspace. However, a glitch can prevent this water from flowing into the portal: if liquid would flow both vertically and horizontally into the air pocket, it instead flows only vertically, so the blocks on the platform's outer corners never become water source blocks.
Both the sign and circular nature of the portal in the second image are references to Stargate, Col. Jack O'Neill was often heard mentioning his hatred for cliches.
Issues relating to “Nether portal” are maintained on the issue tracker. Report issues there.
A zombie pigman wandered through a Nether portal and into the Overworld.
A view of inside a portal.
The biggest Nether Portal size (23×23 exterior, 21×21 opening)
Portals can be placed together in a tunnel-like fashion (e.g. pretend wormhole), though it will only appear as if the third portal is lit as the first two in a row will mimic glass. If more than six portals are connected, the inner portals will be completely invisible while in the portal tunnel, however the particle effects can still be seen throughout. These connected portals also share the 4 second countdown until teleportation, so as long as you are within a connected portal you will be sent to another dimension. You cannot enter to your inventory while standing in an active portal, however, you are allowed to scroll through your hotbar and place blocks (This can be very difficult due to the nether portal animation). There is a splash referencing the Nether Portal. It says "Slow acting portals!". If you enter a portal in Legacy Console Edition, then pause the game once the Nether is generated with the swirling effect still on-screen, the effect will stay on-screen. [ verify ] If there is no location on the ground that can support portals, a portal will generate in the air, with a ledge on either side of the portal. It is also possible for a portal to generate inside netherrack, therefore cutting out a small chamber.
Publicity Edit.
A LEGO Nether Portal was included in the LEGO Minecraft Set: "The Nether". On 29 October 2010 PC Gamer released this video, showing a portal being constructed and used. On 1 April 2011 Think Geek released this video to advertise one of their annual fake April Fools product the Minecraft USB Desktop Nether Portal.
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Nether Portal.
A Nether Portal is a player-created structure that allows a player to travel back and forth between the Overworld and The Nether. They were added to Minecraft as a part of the Halloween Update on October 31st, 2010. [1]
Construction.
A nether portal consists of a 4X5 frame of Obsidian. The corners of the frame are not required to activate the portal, they only serve an aesthetic purpose. Leaving out the corners creates an "economy" version, that only requires 10 blocks of Obsidian, as opposed to the full 14. Once the frame is constructed, a player can set the space inside the frame on fire, using flint and steel, or Lava and a flammable block. This creates six purple-colored portal blocks inside the frame, resembling a vortex, and accompanied by sound and particle effects. While a Nether portal frame can be built in The End, it cannot be lit/activated.
As of update 1.7.2, Nether Portals can be made into different shapes and sizes, allowing players to build portals on a massive scale.
The purple portal blocks emit light of level 11, which is less powerful than a Torch, but it is more powerful than glowing Redstone Ore. Like Bedrock, portal blocks cannot be broken (although they can disappear); however, they can be placed via Mods. It only takes one block of portal to teleport to The Nether. Through the use of an inventory mod, players can place these portal blocks anywhere, but when a non-portal, non-obsidian block is set down adjacent to it, it will remove itself. The ambient portal music can always be heard from these blocks, even without an obsidian frame. Interestingly, when mined, the portal blocks create a sound like Glowstone and Glass blocks.
When a player stands inside an active Nether portal for a few seconds, they are taken to The Nether. Simply enter the purple vortex and remain inside for several seconds until the Nether loading screen appears. If desired, a player can step out of a portal before it completes its animation to abort the teleport. The first time a portal is used, a connecting portal will be created in the place where a player ends up in The Nether. This connecting portal can be used to return to the Overworld. Building multiple portals on the map within a certain proximity will all lead to the same portal in The Nether, and the same thing happens vice versa.
Note that Mobs are capable of traveling through a Portal (prohibiting a player from escaping pursuit). Be prepared for the possibility of hostile or peaceful mobs from the nether stepping through a portal, into the Overworld, or for Overworld mobs to end up in the nether.
Portal Deactivation.
TNT, an exploding Bed, a Ghast's fireball explosion or an exploding Creeper can all disable a portal, but cannot destroy the surrounding Obsidian, because of its strength. If this happens, the portal must be reactivated before using it again. One way to prevent deactivation is by sheltering the portal with Cobblestone, Stone (baked from the furnace), or Stone Bricks (any stone that doesn't break). Slabs and Stairs also work.
In pre-1.0.0 versions of Minecraft , portals would also be deactivated if water or lava flowed through the frame. Since 1.0.0, this is no longer possible; however, a bucket of water dropped inside the frame of an active portal will deactivate it. It is possible to "re-ignite" portals by setting the space inside the frame on fire once again. One can also activate a portal in The Nether by using an exploding Bed, as this will spread random fires and have a chance of igniting the portal.
A player may also choose to deactivate a portal by breaking one of the obsidian blocks which make up its frame, using a Diamond pickaxe.
If a portal is deactivated, and a player dies without activating it again, the next time they enter the Nether, a new portal will be created.
Portal Connections.
There is only one Nether per world, so all Portals that are constructed in the world will lead to the same Nether. This allows players to use the Nether as an alternate route between two points in the Overworld (e.g. to enter a sealed mine or house from a location outside). The travel distance ratio between the Nether and the Overworld is 8:1 (every 1 block distance traversed in the nether equals 8 blocks in the Overworld). This means that a player can traverse Overworld distances much faster by walking through the Nether and creating new portal locations which end up 8-times further in the Overworld. When a portal is activated by a player, an algorithm is used to detect the corresponding location in the Nether (or Overworld) where the connecting portal can safely be placed.
Building a second portal within close proximity to an active portal in the Overworld will connect it to the same portal in the Nether which was already connected to the first Overworld portal. All three portals will remain active, but the Nether portal will lead only to the portal closest to it.
Linkage Between Overworld and Nether.
The Nether is proportional to the Overworld in the 1:8 ratio in terms of horizontal distances. By moving 1 block horizontally in the Nether, players have moved the equivalent of 8 blocks on the Overworld. This does not apply on the Y-axis, as the Nether has the full 128 layers and is 1:1. Portals do not "remember" what portal they are linked to in the other world, but instead perform the following whenever a portal is used by a player:
Calculate the destination coordinates based on the entry coordinates by flooring the X- and Z-coordinates (rounding down, not towards zero—an X- or Z-coordinate of -29.5 becomes -30, not -29), then multiplying or dividing them by 8 depending on direction of travel. The Y-coordinate is not modified. This translation can be represented by the following pseudocode:
→ At destination, the game looks for the closest active portal block within a 128-block "radius" (actually, a maximum distance along a horizontal axis) of a player (257 × 257 × 128 tall box volume centered on destination coordinate). An active portal is defined as a portal block that does not have another portal block below it, thus only the 2 lowest portal blocks in the obsidian frame are considered. If one exists, teleport a player to the closest one. If no active portal blocks exists in the above search region, the game creates one by looking for the closest possible valid position within a 16-block "radius" column (33 × 33 × 128 tall box volume centered on the destination coordinate) that has enough space to spawn a portal and is on solid ground. The game prefers to create the exit portal with the same facing orientation as the entry portal, but will check the other 3 directions as well. Regardless of orientation, the closest valid position is always picked. And if there are no valid spawn locations within the spawn region above, the game will finally create a portal at the destination coordinate (and clamp the Y-coordinate to between 70 and 118), converting any blocks (including air blocks) in the way into a portal. Such a portal has 4 extra obsidian blocks placed on both sides of the portal to prevent a player from falling.
This is described in more detail here.
Calculating Portal Positions.
If a Nether/Overworld portal connection has already been set up in a game, it is possible to choose any new portal's location using the 8:1 distance conversion and doing the following:
Choose a location in the Overworld where one would like a new portal and build it. Write down the X,Y,Z coordinates of this new Overworld portal, and divide each coordinate value by 8 (write these values down). Activate this new portal, but do NOT step through it. Walk through the original Overworld portal (or another nearby), which already has an active connection to a portal in the Nether. Dig/walk to the X,Y,Z location in the Nether which one wrote down earlier to build/activate one's new portal.
Advanced Portal Linking Mechanics.
Likelihood of 2 overworld portals linking to the same Nether portal - Normal World portals that are within 1024 distance of each other on either X or Z axis are almost always going to link to the same Nether realm portal on initial construction because 1024 translates to a distance of 128 in the Nether Realm, and the game checks for existing Portals within 128 "radius" around the destination (the 257x257x128 box). Pairing portals - To setup pairs of Nether portals properly so that they reliably travel to each other, it is best to build both portals manually. Build at desired location X,Y,Z in the Normal World. Then travel to the Nether World. And then dig one's way to X/8, Y, Z/8, and build a portal there.
A less precise method would be to temporarily deactivate all portals within a 128 block "radius" from within The Nether. Through death or with the aid of a second player, entering a new portal from the Normal World will force the creation of a new portal within the Nether which the Normal World portal should prefer. This is not recommended as it limits how close Normal World portals can be placed due to the Zone of exclusions and can lead to unpredictable placement of the resulting portal. Zones of exclusion - The Nether portal spawning algorithm can only spawn portals that is within a 33x33 block column centered on the destination. This will often cause it to spawn a portal at a location significantly different than the corresponding location in the other world. The larger the distance between two linked portals, the larger the zone of exclusion. This zone is the area in each world where one cannot build another portal without breaking the link between the first two portals. One way to think of this zone is as spheres around each portal, each of a true radius equal to its distance to the other. For example, if the Normal world portal was at (0,50,0) and the Nether portal at (0,100,0), then each portal is 50 meters away from the other. In this (simple) case, if a Nether portal was built closer than 50 meters to (0,50,0), then the Normal World portal will now link to it.
The Nether.
The Nether is a hellish domain where monsters roam and danger is at every step.
How to get in: First, you need to make a nether portal, below is shown how. (Note): you do not need to put any type of block in the corners) and then light one of the bottom blocks on fire with a flint & steel.
Structures.
Apart from the terrain, Nether Fortresses are giant castles that are made of Nether Bricks, Nether Brick Fences, and Nether Brick Stairs. These structures have monster spawners that spawn Blazes.
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Nether Fortress Finder.
Published: Nov 1, 2013 (MC 1.7.2)
Drop level.dat anywhere.
How To Use.
Background.
In Minecraft, every nether fortress has a single starting point . It's always a crossing of two bridges. The starting points are predetermined by your map seed. In average, every 768th chunk has a starting point for a nether fortress. These chunks are highlighted in red. The colors of the surrounding chunks are a very rough approximation of the chance to find a piece of a nether fortress in each chunk.
The most reliable way to use this app is to go somewhere inbetween the center and the southeast corner of a chunk with a starting point, and then search for the crossing on different layers. The height level of the crossing is usually between 48 and 70.
The distribution of the starting points is not entirely random (like with slime chunks, for example). The fortresses roughly form a pattern of stripes from north to south. Also, there will always be a minimum distance of 8 chunks between two starting points.
How accurate is it?
The chunks highlighted in the brighter color are merely assumed to contain a piece of a nether fortress. The starting points seem to be 100% accurate though.
Does it work on consoles?
Unfortunately, it does not work on Xbox 360 or PS3. Support for Xbox One and PS4 is currently unknown.
Requirements.
For the reason mentioned above, you need to know the seed of your world to use Nether Fortress Finder, unless, of course, you want to find a seed for a new world. If you're playing SSP , the app is able to fetch the seed from your savegame. Alternatively, you can use the /seed command ingame. In SMP , you can use the same command if you have sufficient rights. Otherwise, however, you're dependent on the server owner, who started the world and has access to the savegame and config files.
Nether Fortress Finder uses some relatively new web technologies. As a result, some features may be disabled for older browsers. So I recommend using the latest version of either Firefox or Google Chrome to avoid any limitations and to get the best performance.
Seed Selection.
The first thing you should do is select a seed. You can either type it in manually, or you can load it from your savegame . The latter can be done by clicking on "Load from Save. " and selecting your level.dat, or by drag&dropping the level.dat file into your browser window. Level.dat is a small file located in the folder of every Minecraft savegame. You can find the savegames in the saves folder of your Minecraft installation. On Windows you can use %appdata%\.minecraft\saves to get to that folder.
Levels allow you to store and reuse seeds on this website, without having to load your savegame every time. When loading a seed from a level, the seed will automatically be stored as a level.
You should also know that a seed is always a number (up to around 20 digits). If you type in anything else (like letters), it will be converted to a number. Nether Fortress Finder does this the same way Minecraft does, so it's safe to use letters (and other characters) as well.
Navigation.
Once you applied your seed using the "Find Fortresses!" button, you can start using the map. To scroll , use your arrow keys while your mouse cursor points at the map, or move your mouse while holding down down the left mouse button. You can use the slider below the map or your mousewheel for zooming . The lower inputs allow you to go to a specific point (e.g., your base) of the map and set a marker there. You can always remove and add the marker by double clicking on the map. The "Save Map" button allows you to save the currently shown map as png image file.
Touchscreen.
When using a touch-enabled device, an extra option for enabling/disabling touchscreen control will appear below the map. With that option enabled, you can drag the map with your finger to navigate, you can pinch to zoom in and out, and you can tap and hold to set a marker on the map. By double tapping on the map, you can quickly enable/disable the functionality as well.
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How to Make a Nether Portal in Minecraft.
Introduction: How to Make a Nether Portal in Minecraft.
I hope you enjoy this Minecraft series and please comment on what i should do next!
Step 1: You Will Need Obsidian for the First Step.
First grab your obsidian and make a 5 by 4 rectangle.
Step 2: You Will Need Flint and Steel for Step 2.
Grab your flint and steel and light the nether portal. Then jump in the middle and you will teleport to the nether.
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Share it with us!
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33 Comments.
superkenster44 4 months ago.
Ayush Chaubey 9 months ago.
yes i just got it . thanks it worked a lot.
superkenster44 11 months ago.
deianira223 2 years ago.
Glitch! Make a nether portal in the nether!?
Minecraftandtips 11 months ago.
I know I tried to do it let's just say it did not work out very well :) :/
RikhilD 1 year ago.
how to light portal with flint & steel?
Minecraftandtips 11 months ago.
you just put the flint and steel in the middle of the obsidian.
pritchett6 1 year ago.
it is not working for me it just keeps going on fire help me please.
Minecraftandtips 11 months ago.
I had the same problem you need to make sure the obsidian is 4 blocks along.
The way and 5 blocks up the way and then join them together then after that put the flint and steel in the middle of the obsidian and there you go.
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