Blocked IP Address.
Your IP address has been temporarily blocked due to a large number of HTTP requests. The most common causes of this issue are: Using a script or add-on that scans GameFAQs for box and screen images, overloading our search engine Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection Using a badly configured (or badly written) browser add-on for blocking content Overusing our search engine with a very large number of searches in a very short amount of time.
If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
If you do not understand what is causing this behavior, please contact us here.
Also on GameFAQs.
Help - Answers to the most commonly asked questions about GameFAQs. FAQ Bookmarks - Access and manage the bookmarks you have added to different guides. FAQ Bounty - Write a FAQ for a Most Wanted game, get cash. Game Companies - A list of all the companies that have developed and published games. Game Credits - A list of all the people and groups credited for all the games we know of. Most Wanted - The Top 100 popular games without full FAQs on GameFAQs. My Games - Build your game collection, track and rate games. Rankings - A list of games ranked by rating, difficulty, and length as chosen by our users. Top 100 - The Top 100 most popular games on GameFAQs today. What's New - New games, FAQs, reviews, and more.
© 2018 CBS Interactive Inc. All rights reserved.
Could No Man’s Sky Come to Xbox One?
Hello Games’ Sean Murray vaguely responds to a question about whether or not No Man’s Sky could come to Xbox One, leading to speculation of the game’s arrival on the console.
It’s no secret that with No Man’s Sky ‘s launch on PlayStation 4 earlier this week and on Steam and PC today, gamers the world over are delving into the space exploration and survival title’s massive universe in order to discover all of its wonders and hidden gems. Of course, with the release having only been made available to two of the most prominent gaming platforms, a lot of Xbox One fans are now left wondering whether or not No Man’s Sky will ever make its way onto the Microsoft console.
When speaking with the UK press outlet Daily Star, Hello Games founder Sean Murray was asked if fans should expect No Man’s Sky to only remain on PlayStation 4 and PC, or if the game is simply in a stage of timed-exclusivity. Compellingly enough, the developer didn’t deliver a straightforward answer, as he seemed unsure about what he was “actually allowed to say” at the time, making an additional mention of the fact that he needed to be “very specific with [his] words.”
Perhaps what’s most interesting is that a Sony representative intervened before Murray could deliver an actual concrete answer to the question. According to Daily Star, it was suggested that the interview move forward, as the rep stated that there was nothing more to add on the matter.
Taking all of this into consideration, it certainly presents the possibility of No Man’s Sky coming to Xbox One sometime in the future. For instance, instead of simply denying that a version of the game would become available on Microsoft’s console, Murray’s attempt at not divulging anything too specific leaves a window open that it could be a possibility. Plus, with Sony’s representative taking the reins soon after the Hello Games founder was asked about No Man’s Sky making the jump to Xbox One, it seems as if the publisher wants to control such information until it’s good and ready to share it with the public in a sanctioned capacity.
Of course, taking into account that No Man’s Sky had been dubbed one of the most anticipated video games of 2016 prior to its release this week, it’s safe to say that Xbox One would like to have a piece of the pie and share the title with its fan base. As a matter of fact, about a year ago, Chris Charla, the director of [email protected], stated that he and Microsoft “would love to see” the game on Xbox One.
Since there has been no definitive answer from Sony or Sean Murray on the issue, it’s anyone’s guess as to whether or not No Man’s Sky will remain a title only for PlayStation 4 and PC, or if it will become available for the Xbox One as well. With some folks being of the opinion that exclusives don’t really matter anymore due to the allowance of titles being released on multiple platforms not affecting companies’ bottom lines as much as it once did in the past, Sony might take the opposing position to that particular argument in the case of No Man’s Sky . Nevertheless, it will be interesting to see if Hello Games eventually throws Xbox One fans a bone with a release date for the Microsoft console.
No Man’s Sky is out now for PC and PlayStation 4.
Microsoft Wants ‘No Man’s Sky’ Xbox One Release.
No Man’s Sky , from developer Hello Games, has become an unlikely source of anticipation for gamers. The space exploration title wowed audiences at Spike VGX 2013, pushing a unique gaming experience with vibrant, original visuals. December’s gameplay trailer made would-be players even more excited, showing off a number of worlds and modes of transportation.
There is one snag for some gamers, however, as No Man’s Sky is set to launch as a PS4 console exclusive. Although Hello Games has stated a desire to bring the game to PC in the future, the chance of a Xbox One release looked pretty slim. Given Microsoft’s strict launch parity policy, which means that Xbox must have first or equal rights to a game’s release date or no Xbox release at all, No Man’s Sky looked destined to reach console players solely via PS4.
There may be a chance for No Man’s Sky to make it to Microsoft’s flagship console, however. Chris Charla, the director of [email protected], has recently said the he “would love to see” No Man’s Sky on the Xbox One. Charla was speaking on The Inner Circle podcast, and revealed that a workaround for the launch parity clause could be found if Hello Games wanted to discuss a Xbox One release.
The comments seem to contradict the previous Microsoft party line, particularly when Hello Games has made No Man’s Sky’s release schedule well-known for some time. Charla did explain a little further about how the space exploration title could make its way onto the Xbox One. He stated that [email protected] is willing to find a middle ground with developers who would find sticking to the launch parity policy difficult. “When we talk to developers, we try to be really transparent,” said Charla.
Charla’s comments continue the trend that sees Microsoft’s launch policy grow softer and softer. Although Phil Spencer has previously stated the policy has to stay in place to make Xbox One owners feel “first class,” Charla has recently made it clear that the publisher is not as strict as it first appears. Apparently, Microsoft is more than willing to reach a compromise when developers are struggling with either time or financial constraints. It appears that a situation with resource management will not cause a game to lose out on an eventual Xbox One release.
At the moment, No Man’s Sky is still a PS4 exclusive, and those looking to play the title at launch will have to own Sony’s console. As of yet, details about the game are still fairly thin on the ground. No Man’s Sky certainly looks impressive, and the game’s huge universe looks ripe to explore, but it remains to be seen just how well this translates into an impressive gameplay experience. There are sure to be more finite features revealed for this highly anticipated title as the game gets closer to launch.
No Man’s Sky is expected to release in 2015 for PS4, with a PC release to follow at a later date.
Atlas Rises.
Latest Posts.
Atlas Rises Patch 1.38.
Hello, Thanks for all your continued feedback – we’ve been listening carefully and have continued to make a number of improvements. In this patch we’re introducing an overhauled save system, which makes managing saves between game modes much easier. This patch is available now on PC and PS4. Read on for full patch notes! New. View Article.
Atlas Rises Patch 1.37.
Hello, Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for PC players, an upload all discoveries option and improved trade product prices. This patch will be available today on PC and PS4 – read on for full patch notes! PC control scheme In this patch, we’ve. View Article.
Atlas Rises Patch 1.35.
Hello! Patch 1.35 is here and introduces a number of quality of life tweaks and changes, while also fixing some of the remaining issues you’ve reported to us. The patch will be available on both PC and PS4 today! Here’s a closer look at what you can expect: Features and changes Introduced ship handling variances. View Article.
Your Atlas Rises Screenshots.
Today we’re taking a moment to appreciate some of the awesome screenshots you’ve been taking so far in Update 1.3: Atlas Rises, so we’ve pulled together a gallery of some of our favourite shots from Reddit and Twitter. Take a look, and keep sharing your creations! slammedek1 – Reddit @SimranD1502 – Twitter Noderpsy – Reddit. View Article.
Atlas Rises Patch 1.34.
Hello! Thanks for continuing to share your feedback and reporting issues to us – we’ve been working hard on our next patch which is coming to both PS4 and PC today! Here’s a look at the fixes and changes you can expect: Fixed an issue where large numbers of portal visits would be added to. View Article.
No Man's Sky Wiki Guide.
No Man's Sky , the new game from Joe Danger developer Hello Games, is a "universe-sized sandbox full of choices." The vast exploratory space adventure will release on PS4 on August 9, 2016 in North America, August 10 in Europe, and on PC worldwide on August 12.
EditGetting Started.
No Man's Sky is not a traditional narrative experience with cutscenes, characters, or story. Instead, explorers brave a universe of beauty and peril, traveling across the cradle of the stars in a personal spacecraft seeking out all the secrets it has to offer.
EditMassive Tips!
It's a huge universe out there. but we've got a massive tips page to help keep you covered.
EditPC Mods.
Want to make No Man's Sky better? Modders are hard at work changing the game in new and exciting ways!
EditDon't Make These Mistakes!
We've learned from the school of hard knocks so you don't have to!
EditUpgrading Your Exosuit.
Tired of wandering around with you pockets full? Learn surefire methods for expanding your inventory.
EditAtlas Passes.
Atlas Passes open many locked doors in No Man's Sky. To get them, you'll need rare recipes.
EditMaking Money.
Money makes the galactic world go around. In No Man's Sky, money exists in a currency called Units. There are quite a few ways to get rich in No Man's Sky.
We're always updating this with more tips, so check back soon for even more.
EditGetting a Free Ship.
Want a ship but not interested in paying for one? Read on to find out how to find and restore a crashed ship into a new, free upgrade.
EditCombat.
Sooner or later, No Man's Sky players will need to engage in battle with the dreaded Sentinels and other extraterrestrial threats.
EditUpdates and Patches.
We already know a balance, features, and content patch is on the way. indeed, it's already complete.
© 1996-2018 Ziff Davis, LLC.
We have updated our PRIVACY POLICY and encourage you to read it by clicking here.
IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More.
'No Man's Sky' On Xbox One? Everything We Know So Far.
No Man's Sky on Xbox? It's possible Hello Games.
No Man’s Sky officially launches tomorrow on PlayStation 4 and PC on Aug. 12, but where’s the Xbox One release? The “space exploration meets Minecraft ” game is a PS4 exclusive, but that doesn't mean Hello Games can’t release their genre-busting game on Microsoft’s console.
Right now, Microsoft has an “indie parity clause” which means that indie studios have to release their game on Xbox at the same time as other consoles. NMS is officially partnered with Sony, so Microsoft’s system can’t get the game right now.
In the not too distant future, NMS could come to Xbox One. Xbox chief Phil Spencer has said that he is open to working with indie studios who can’t comply :
“I always just say, 'Let's have a conversation.' And it's worked; today, I think we've done a good job of working with the indies on, when they've had parity concerns, if it's just a dev issue for them. But I don't want somebody to come in and just think 'I'm going to go do a special game on one platform and then I'll get to Xbox whenever I get to it,' because I don't think that's right," Spencer told Gamespot in 2014.
Chris Charla, the director of ID@Xbox, has said that he wants No Man’s Sky on Xbox One. On The Inner Circle podcast, Charla said that he “would love to see” NMS on Microsoft’s console. Still, that was over a year ago and no new word has come out. Xbox One users are going to have to get really lucky if they want to explore the billions of planets in space.
All hope is not lost though, there might be another way to get No Man’s Sky on Xbox One. Microsoft has a new program called “Xbox Play Anywhere” which allows players who purchased games on their PC to play them on their Xbox. It’s possible that sometime in the future, Microsoft could allow users with the PC version of the game to port it over to their Xbox.
Still, this is all speculation and if you really want to play No Man’s Sky , you are going to have to buy a PS4 or a nice computer for the time being.
No Man's Sky on Xbox One is Something Microsoft "Would Love to See"
Chris Charla discusses parity clause and console exclusivity.
Last updated by Daniel Starkey on March 30, 2015 at 5:18PM.
You are now subscribed.
In the latest Inner Circle podcast, ID@Xbox director Chris Charla said "I would love to see [No Man's Sky]" on the Xbox One, but that it was up to the game's developer, Hello Games.
Charla understands that a lot of developers might be avoiding Microsoft because of the parity clause, but he said more developers need to simply reach out to Microsoft and talk about it.
"If you're worried about policies," he said, "we try to be really easy to get in touch with. When we talk to developers, we try to be really transparent. Don't assume that something you read on Neogaf is our policy, just talk to us."
The parity clause, which requires games launch on the same day they do on other platforms like the PlayStation 4 or PC, has been the topic of some controversy among gamers and developers alike. It was put in place, according to Xbox director Phil Spencer, to make Xbox One owners feel "first class." As Charla discussed in the podcast, however, it can also make gamers feel left out when a game they really want doesn't launch on the console because of a business decision.
Earlier this month, Charla said that Microsoft isn't as strict about the parity rule as people think, saying, "If it's a situation where a developer needs to ship serially on consoles because they don't have the resources to simultaneously ship, we totally get that. It's no problem. Our6 goal is to make sure that if a developer wants to ship their game on Xbox one, that they can ship their game on Xbox One."
Charla added that Microsoft doesn't want developers taking a payment for exclusivity on another platform and then releasing "some months later" on the Xbox One without adding something to make it "fresh" for Xbox owners.
No Man's Sky is coming to PC eventually, but for now gamers can expect the game on PS4 later this year.
No Man’s Sky may be released on Xbox One, secret code found in game suggests.
There’s no hint of a secret multiplayer mode, unfortunately.
Andrew Griffin @_andrew_griffin Tuesday 16 August 2016 13:24 BST.
The Independent Tech.
A No Man’s Sky player has broken into the game’s code – and find secrets hidden inside of it.
Code found deep inside the game seems to suggest that new versions for the Xbox One and other platforms might be on their way.
But other discoveries hidden inside the game’s files might disappoint players of the game. There doesn’t appear to be any suggestion that multiplayer modes are on their way to the game – though they might be added with another update.
The huge world of No Man's Sky.
The huge world of No Man's Sky.
1/8 A resource lab.
Life can be made easier by mining and using resources.
2/8 Red space.
Flying through space can be a scary, and strange, experience.
Life on the game's planets can be difficult and unusual too.
4/8 Night drone.
Especially when you come into contact with angry drones.
5/8 Monolith.
The world's are dotted with strange, unexplained monoliths – whose significance will become clear through the game.
6/8 Landing pad.
A landing pad can serve as a home – and a place to escape from.
7/8 Galactic map.
Navigation is done using the game's galactic map – which lays out precisely how big the game's huge universe is.
8/8 Creatures.
Travelling through the game will mean meeting strange and mysterious creatures.
The new discoveries were made by NeoGAF user Hugo Peters, who took the data from the PC version of the game. By digging into the files and code that powers No Man’s Sky, he was able to look at the artefacts left behind while the game was being made, and the parts of it that have been intentionally hidden by developers.
No Man’s Sky isn’t really multiplayer, yet.
Mr Peters found code within the software that licenses the Havok physics engine – and allows it to be used on the Xbox One.
In itself that doesn’t mean anything, since it only gives permission for it to be used rather than confirming that it ever would be. But it means at least that such a move has been considered.
At the moment, the game is only available for PC and PlayStation 4. Sony has been active in marketing the game for its console, helping lead much of the distribution effort on behalf of the much smaller team at developer Hello Games.
The files also seemed to include folders for PS3 and Xbox 360 versions of the game. But those are presumably left behind rather than indicating something in the future, since it is unlikely that the team would choose to release the game for older consoles.
Most Popular.
Sponsored Features.
We use cookies to enhance your visit to our site and to bring you advertisements that might interest you. Read our Privacy and Cookie Policies to find out more.
We've noticed that you are using an ad blocker.
Advertising helps fund our journalism and keep it truly independent. It helps to build our international editorial team, from war correspondents to investigative reporters, commentators to critics.
Click here to view instructions on how to disable your ad blocker, and help us to keep providing you with free-thinking journalism - for free.
Microsoft on why Xbox One doesn't need a No Man's Sky equivalent.
And why indies should own their failures.
The ID@Xbox self-publishing program might be Xbox One's crowning glory at the time of writing, boasting 450 titles that have notched up well over a billion hours of play, but it could do with a crown jewel. The service has seen its share of critical darlings, from Superhot to Inside, but many of its best games are multiplatform, and many of its "exclusives" appear on PCs as well - part of a much-vaunted push towards device agnosticism that often feels like it's more in the service of Windows 10 than Xbox.
There seems pressing need for a killer app of some sort, a phenomenon on par with the PS4's No Man's Sky to electrify the console's reputation as a platform for adventurous new IPs, and make up for the muddled fortunes of Microsoft's first-party licenses. No Man's Sky is, of course, a difficult act to follow for all sorts of reasons. On the one hand it showed that given the right concept and the right mystique, a small independent studio could capture worldwide attention on par with the pick of Activision blockbusters. But it also demonstrated the perils of failing to manage expectations, with Hello's Sean Murray catastrophically over-eager to discuss work-in-progress features that were missing in action at launch.
You could argue that Sony should have done more to guide and correct the studio, given how integral the game became to PS4's popular image - it promoted No Man's Sky heavily across 2015 and 2016, only to distance itself during the post-release backlash. "It wasn't a great PR strategy, because he didn't have a PR person helping him, and in the end he is an indie developer," was Shuhei Yoshida's rather unsympathetic take on Murray's activities when Eurogamer asked for his thoughts last September.
I'm interested to know how Microsoft's own self-publishing initiative handles such scenarios - whether it ever feels inclined to micro-manage a promising ID@Xbox team that are struggling to promote their work effectively. Did it have any particular strategy with regard to Playdead's sublime albeit bleak platformer Inside, for example, or the recent Minecraft-in-space sim Astroneer, often touted as the game No Man's Sky should have been?
"Obviously we've been working very closely with the Inside guys, we've been working very closely with Astroneer, but really our tools are available for developers to come to us and tell us their strategy, then take advantage of what we have to offer," Agostino Simonetta, European regional lead for ID@Xbox, told me during a showcase of ID@Xbox games in London. "At industry events, very public events, we always say to the developers: the moment you decide to self-publish, you're not just creating a game, you're actually taking the responsibility to promote it and make it visible.
Inside is an absolute gem, though verdicts vary on the ending.
"So you are the one who needs to build your strategy, your asset plan, you need to share that information with us as soon as possible, because we have a lot of channels for exposure, and very productive developers can really get a lot of value out of working closely with us. We are an amplifying solution for them, we're very keen to reach out to them and try to promote their games, [but] ultimately the responsibility lies with the studio, because they are the publisher of the game."
There's no set-in-stone route through the ID@Xbox program to release, Simonetta adds. Many of the program's earliest applicants, like Team 17 and Devolver, are now supporting and mentoring younger ID@Xbox studios; other companies such as 505 and Koch Media are bringing ID@Xbox games to brick-and-mortar retail.
"We're seeing all sorts of mixed strategies that developers are adopting to find the best way to market, and I think that shows maturity. We always advocate this - know your strengths. If you're a small team, you just love the creative aspects of it, but you don't have the desire to go very public, handle PR, you just want to focus on that, maybe work with a partner.
"And it doesn't have to be a publisher, it could be a PR agency, a marketing consultant - or if you're an independent developer and just adore the idea of doing your own marketing, creating your assets, doing your PR, meeting the journalists, just go for it. In terms of ID@Xbox we don't have a preferred path, we just want developers to be aware of what their strengths are, and either define their weaknesses or find a solution for those."
Cuphead continues to wow us with its Silly Symphony-esque art style and animation.
But what if there's a game that could be a phenomenon, given a bit more direct management? Do Simonetta and his team ever feel tempted to step in and take charge? "Our responsibility is to share our experience. Then they can decide whether our advice is something they agree with. I think that's important - I don't think we should step in and fix it, we should share our learnings and then they decide what they want to do. I'm very pro sharing what you know, and then letting them take the decision, because sometimes they might be right, and sometimes we might be right. I always say, who would have thought that something like Minecraft would have happened? Sometimes if people follow advice those breakthrough ideas would not happen."
And does Microsoft's self-publishing program need a breakthrough idea at this stage, or is ID@Xbox fine without a game that attracts the same level of frenzy as No Man's Sky? "I think we have very successful titles that are coming through that are sort of getting attention - everybody's been asking where Cuphead is, and everybody wanted to play Rime or Astroneer. There are always games that attract people's attention, but the great thing about digital distribution, because you're reaching such a big audience in their own living room, is that all the titles can find a space.
"I think it's about the mix," Simonetta goes on. "You always want titles people are excited about, we love those titles because it's a way to round people up around the message that you're giving, but I think it's more about the balance of the portfolio that you have. Today, we really have something for everybody. You go from Snake Pass, which I will be playing with my daughters, to Path of Exile, which my daughters won't be able to play! And then you have an old-style adventure game from one of the founders of the genre, Ron Gilbert, and then you have games like Aaero.
"I'm very, very proud of what we've done with ID@Xbox, opening up and allowing all sorts of experience to come to the platform, all corners of the spectrum of ideas. So yes, it's great to have titles like Inside and Astroneers and Raiders of the Broken Planet or Rime - those titles are very, very important, they increase our awareness, because you guys love them, everybody loves them, but it's important as well to have a varied portfolio."
He singles out Ghosted Town's Overcooked - a chaotic co-op cooking game warmly endorsed by our own Johnny Chiodini - as evidence of ID@Xbox's diversity. "That's not a title that excited people, when they saw it and played it, it wasn't, you know, imagine No Man's Sky, Inside, all those titles, but actually it was a fantastic title, had a great reception, I think it did very, very well commercially, and it's been a fantastic game for me and the family. I think it's about the broad range of experiences, rather than focusing on the pillar titles, or one title in particular."
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.
Games in this article.
Cuphead.
Xbox One, PC, PlayStation 4.
No Man's Sky.
PC, Xbox One, PlayStation 4.
Overcooked.
PC, Xbox One, PlayStation 4.
Follow the games you're interested in and we'll send you an email the instant we publish new articles about them.
Daily Deals: No Man's Sky, Xbox One S Controller, 4K Monitor.
No Man's Sky finally ( finally!) comes to PS4s everywhere tomorrow, or tonight at midnight depending on where you live/how dedicated you are. If you're planning on picking it up ASAP, don't forget that if you have Amazon Prime, you can save 20% on your copy, making it $48, not the full $60. This includes the limited edition, which comes with a comic, a SteelBook case, an art book, and PS4 theme, and more, for $64, only a few bucks more than the price of a standard copy.
Add it your cart, you'll see the discount as "Prime Savings" when checkout.
Revisit the sequel that solidified one of Hollywood's most successful sci-fi franchises, in this jam-packed set, for just $10.
Not only is it looking great in white, it has improved textured grips, twice the wireless range of the original controller, and it's bluetooth compatible so you can use it on a PC, tablet, or phone without a dongle. It's normally $60, and this $49 price tag is the first real discount I've seen.
If you've been looking to build a 4K PC gaming setup, this could your monitor. This big Asus 4K monitor has a 3840 x 2160 UHD resolution, a 60Hz refresh rate and a 1ms response time. It normally goes for about $470, but it just hit an all time low price of $400.
Not only is this 55-inch 4K down from its average price of $662 to a new low of $600, it has Roku steaming apps built in, which means no fooling with an external device to use Netflix or HBO Now. This really is one of the better budget 4K TV sets on the market. If you want more info, check out PCMag's 4-star review.
Crunchyroll is Netflix for anime. Crunchyroll Premium gives you unlimited streaming access to brand new anime, ad-free, as well as tons of classics like Re:Zero, One Piece, JoJo's Bizarre Adventure, Gintama, and Fate/Stay Night. A Crunchyroll Premium free trial is normal 15 days, but we can hook you up with a 30-day trial, so sign up before this offer gets deleted.
Use code FAMCHGYX. If you're not looking to encase your phone in Kevlar, but still want to prevent annoying nicks and scratches on your phone, pick up one of these Mpow hard cases. They fit an iPhone 6 and 6s, and they normally go for $8, but right now you can snag one for only $4.
Use code AUKEY12W. That plug that came with your phone? It's fine, but for $7 you could have this Aukey plug, which has two USB that each put out a 2.4A charge, which means you can charge two devices at full speed, and it won't take forever to charge a tablet, either. This is great plug for travel, or for when you have a limited amount of outlets.
Black and white models are eligible, so pick the color you want!
The lamest thing about the iPhone is that there's no adding any storage. This $40 flash drive, which can plug right into an iOS device's Lightning port, you can quickly offload 32GB of photos, videos, whatever, and free up some space on your phone or tablet. Obviously it works as a normal flash drive as well, but you're paying a bit more here for the iOS compatibility.
Creed was one of last year's best movies: a surprise Rocky sequel/ almost reboot that really works, with knockout performances from Michael B. Jordan (of Chronicle fame) and Stallone himself. If you haven't seen this yet, or just want to go another round, spend a buck (before the rental price goes back up) and you'll have thirty days to watch it.
Use code IGN200 . The SteelSeries Siberia 200 is fully console and PC gaming compatible and can be yours for only $45, direct from the manufacturer. These headsets currently go for $66 on Amazon, but you can get them one for the lowest price I've seen with our exclusive coupon code. Shipping is free, too!
Use code 2CARCHAR Each USB port on this Aukey car charger puts out 2.1 amps, which is exactly what you want to charge either phones or larger devices like tablets or even your 3DS (yep, your 3DS, you just need one of these USB cables. Vita users, you want this cable).
Buying Gears 4 now gets you the entire Gears series. Order now and your copy will come with a digital download of Gears 1, 2, 3, and Judgement. These are Xbox 360 versions of the game, playable on Xbox One via backwards compatibility. I actually own two copies of Gears 3 myself and have a lot of fun playing local multiplayer Horde on my Xbox One while a buddy plays with me on my old 360. You can't connect an Xbox One with a 360 over Live, but it will work locally over the same Wifi connection. I play Left 4 Dead 2 this way as well.
And don't forget, you'll only pay $48 for this pre-order if you have Amazon Prime.
Not only does Anker's Ultra Slim Battery Case double your iPhone's battery life, it's also super reasonably priced. It's normally about $45, but right now you can have it for $34. Not exactly what you want ? Check out our picks for the best batteries for Pokemon Go players.
Buy any of these DC superhero movies, ranging from The Dark Knight, to Watchmen, to Man of Steel and V for Vendetta, get an $8 Fandango discount coupon towards Suicide Squad tickets. All of these movies are at or near the lowest prices I've seen, except the 3D Blu-ray (steer clear of them, they're about $5 too expensive). At $8 or less, Watchmen, V for Vendetta, and Batman Begins are basically free, but the best deal might be The Dark Knight Trilogy, which is matching the lowest price I've seen, and gets you all three Nolan movies and some neat extras for only $20.
Harry Potter and the Cursed Child just hit the stage in London, and unless you have your tickets booked and your flight to Heathrow locked down, reading the script is your only way to check out the continuing adventures of Potter and crew. Luckily both the hardcover copy and the Kindle edition cost a whole lot less than a trip to the UK!
PS4 copies are $20, including digital.
Lowest price I've seen, normally $68.
If you could use a super long, super tough iOS charging cable, this Anker PowerLine cable has never been cheaper.
Heads up, it's actually in stock.
IGN 's Daily Deals is your source for bargains on things you actually want from around the Web. Read our Deals Standards and Practices for more.
Alex Roth is IGN's Commerce Manager, and the man behind IGN Deals. Follow him and his musings on Twitter.
© 1996-2018 Ziff Davis, LLC.
We have updated our PRIVACY POLICY and encourage you to read it by clicking here.
IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More.
Комментариев нет:
Отправить комментарий