понедельник, 25 июня 2018 г.

xbox_one_s_kamera

Gaming & Culture / Gaming & Entertainment. Rumbling triggers, infrared night-vision, and a creepy visual heartbeat monitor. by Kyle Orland - May 22, 2013 1:45 am UTC. REDMOND, WA—The schedule for today's Xbox event on Microsoft's Redmond campus included time for what was billed as a half-hour "interactive experience." That experience unfortunately did not include a chance to sample any actual gameplay running on Xbox One hardware, but it did include an opportunity to get some time with the new Xbox One handheld controller and revamped Kinect camera. A group of journalists and I were first taken to one of Microsoft's testing labs to check out the new controller. The main point of this demo was to show off what Microsoft is calling impulse triggers, a term that refers to magnetic motors in both the left and right triggers that add a highly variable rumble directly to your fingertips (which are much more sensitive than the palms of your hands). This is in addition to two more traditional and more powerful rumble motors in both sides of the base of the controller. These new triggers were shown off in six simple demos that coordinated force feedback with animation on the screen. The demos encompassed an impressive range of rumbling power for the triggers, from the subtle lub-dub of a heartbeat and a gentle laser gun shot to the rat-a-tat of helicopter blades and a powerful car ignition. It's an odd sensation at first, feeling more like a gentle tickle than the real, powerful force feedback most gamers are used to. The light touch works though, adding a directionality and a level of fine-tuned impact that is lacking from standard controller rumbles. The best way I can describe it is as the touch equivalent of one of those surround sound stereo system demos that adds a sense of motion to sound that once seemed flat and unidirectional. The most intriguing impulse trigger demo was probably one that combined the more traditional force feedback motors to simulate the rumble of a car engine, then used the impulse triggers to highlight the squealing of brief taps on the brakes. I could see this acting as an important new gameplay cue, outside of sight and sound, that could help add a new level of intuitive response to racing games that's not possible on other systems. The actual controllers were early prototypes and not final designs, so it was hard to gauge other new controller features like more textured grips on the analog sticks (which we're told are smaller and require 25 percent less force to move than the Xbox 360 controller). The controller did feel more comfortable in my hands, thanks to the lack of a jutting battery pack in the back that can bump against the fingers on the Xbox 360 controller. The new, plus-shaped d-pad felt perfectly fine on my fingers, although it's hard to gauge for sure how well it works until they let us loose on some fireball motions on an old-school 2D fighter. Microsoft pointed out later that the new controller also has repositioned the seams and screw holes that annoy the fingertips of some Xbox 360 users, but I can't say I really noticed at the time. A better Kinect. From there it was on to a demonstration of the new Xbox One Kinect sensor. From the moment we entered the demo room, it was clear how much the new sensor improved on the depth sensing resolution of the old Kinect, just from viewing a live, greyscale 3D model of a couch sitting about seven feet from the sensor (a representative said it was about three times the fidelity of the old Kinect). When a volunteer got up in front of the couch, I could easily make out details, from the ripple of his shirt as it fell on his chest to the individual fingers as he rotated his wrists. The new Kinect doesn't have the motor that the old unit used to make sure it was pointed perfectly at the room in front of it. Instead, the unmoving slab simply has a much wider field of view that captures substantially more of the room when placed on a level surface. A six-foot tall volunteer was completely visible to the sensor while standing only three or so feet away, based on my rough eyeballing of distances. The demo then switched to a 1080p live color feed of the room, which was unimpressive on its own to anyone with a decent webcam. What was more impressive was the Active Infrared feed, which showed a night-vision style greyscale view of the room at high resolution, even when the room was pitch black (or only lit by a flashlight). This should help for things like computer vision algorithms, which have previously needed extremely bright and consistent lighting conditions to detect certain details in the flat images provided by the Kinect's RGB camera (and yes, the depth-sensing works in the dark as well). After a quick demo of how the new Kinect's four-microphone array can filter out distracting sounds from a TV speaker, I jumped in front of the camera to test how the new Kinect's improved skeletal tracking worked. The first thing I noticed was a complete absence of the kind of lag and jumpiness that so often characterized avatars on the original Kinect. The second thing I noticed was the way the on-screen skeleton could detect even small motions like a rotating wrist or a shrugging shoulder. When the avatar in the demo changed from a skeleton to a thicker person made of blocks, it showed how the new Kinect could easily detect which direction I was looking as I tilted my head at the neck. It can also measure the amount of force being put on either side of the body, Wii Balance Board style, and project the force of a punch or a kick based on the speed of the fist behind it. The creepiest part of the Kinect demo was when the system used a combination of the RGB and IR cameras to detect my pulse rate just by looking at my face. Not only that, but the system could tell when I was smiling and/or looking away from the screen and tell which of two controllers I was holding, even as I handed one off to the demonstrator (a process the PR rep said worked by "magic"). It's still hard to say whether the new Kinect is truly responsive and high-resolution enough to fulfill the promise of controller-free, motion-based games. Still, the improvements to the raw specs, combined with the fact that literally every Xbox One owner will have a Kinect right out of the box, have us tentatively excited about the potential that developers will be able to squeeze from it. Kyle Orland / Kyle is the Senior Gaming Editor at Ars Technica, specializing in video game hardware and software. He has journalism and computer science degrees from University of Maryland. He is based in the Washington, DC area. You May Also Like. WIRED Media Group. © 2018 Condé Nast. All rights reserved. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Condé Nast. Windows 10 Camera app now available on Xbox One with Kinect support. The Anniversary Update is around the corner, and Microsoft already decided to offer users a glimpse into what’s coming to make them even more curious. One of the latest gifts is the UWP Camera app which is now available on the Xbox One. The good news doesn’t end here as the app also supports Kinect. For the time being, the Windows Camera app for the Xbox One doesn’t allow users to save images and videos, but this feature could soon be available once the Xbox One Summer Update is launched. Since Microsoft rolled out the UWP Camera app to its Xbox One, it is very likely that the tech giant rolls out other photo and video apps to its console. Microsoft Photos could be one of the apps that will allow Xbox One users to save and edit the photos they took using their console. Of course, another possibility is that Microsoft is using the current UWP Camera app on the Xbox One only to test how its console behaves when running universal apps. However, if Microsoft decides to remove the app from the Xbox One, users will get very disappointed, and Microsoft is aware of this, therefore is unlikely that the tech giant takes such a decision. You can get the Camera app by searching for it on the Xbox One Preview, but the app may be unavailable for some users. Xbox One owners and HoloLens users still need to wait a bit more to get the new features promised by the Anniversary Update. The two platforms run modified versions of Windows 10, which explains why the tech giant needs more time to push the Anniversary Update features to the Xbox One and HoloLens. Fortunately for Xbox One users, Microsoft rolls out new features from time to time, improving the user experience. For example, Cortana received an update aimed at fixing the issue when the assistant launched other apps when asked to launch TV channels and games. RELATED STORIES YOU NEED TO CHECK OUT: For various PC problems, we recommend to use this tool . This tool will repair common computer errors, protect you from file loss, malware, hardware failure and optimize your PC for maximum performance. Quickly fix PC issues and prevent others from happening with this software: Download this PC Repair Tool . Click “Start Scan” to find Windows issues that could be causing PC problems. Click “Repair All” to fix all issues (requires upgrade). Related Posts. Discounted Windows 8 Apps & Games This Week #8. Android, iOS File Transfer to Windows 8, 10: Apps and Solutions. Erase watermarks with these watermark remover tools for Windows PCs. You Can Now Text 911 in the US in Case of Emergency. Windows Defender on Windows 10 gets max protection rating from AV-TEST. 5 best email clients for Windows 7 to use in 2018. Kinect for Xbox One. OUT OF STOCK. Voice Commands. Experience greater convenience and control with Kinect for Xbox One. Navigate your console without lifting a finger. Instantly capture screenshots and game clips. And change TV channels without ever searching for the remote. Cortana comes to Xbox One. Everything you love about Cortana on your Windows 10 devices is now on Xbox One. Use "Hey Cortana. " to call up commands. You can even configure your Xbox One to turn on other devices, like your TV, audio/video receiver, and cable/satellite receiver. Automatic Recognition. Kinect eliminates the need to manually switch or sign into your Xbox account. Be recognized and signed-in automatically when turning on your console, so you can spend more time gaming. Connect with Skype and Twitch. With its 1080p HD camera, Kinect delivers a highly detailed picture, and its microphone array picks out your voice above any other sound in the room, so no one will ever miss a beat. You can even broadcast your gameplay live with picture-in-picture through Twitch. The best Xbox One experience is with Kinect. Additional Accessories. Xbox Design Lab. Personalize your very own Xbox Wireless Controller. Now available. Xbox Kinect sensor goes X-rated: Device is revealed to detect every part of the anatomy - even parts you might want to keep covered. Published: 18:09 GMT, 12 November 2013 | Updated: 09:32 GMT, 13 November 2013. The Xbox Kinect has proven to be extremely good at recognising the human body. Only last week, a group of Japanese researchers used the sensor to create a device that can translate sign language. Now one writer has discovered that Kinect can see human anatomy far better than first thought. Perhaps, a bit too well. Scroll down for video. Mr Wilson noted that the Kinect hardware/software was so effective at distinguishing the bumps and folds of clothing that it could pinpoint a man's package. ‘I noticed, alongside the intricacies of a hoodie and jeans--and there’s no graceful way to put this--a dong,’ said Mark Wilson of Fastco Design. RELATED ARTICLES. Share this article. Mr Wilson noted that the Kinect hardware/software was so effective at distinguishing the bumps and folds of clothing that it could pinpoint a man’s package. He made the discovery while testing Microsoft's new and improved Kinect sensor which is due to come out on 22 November. FEATURES ON THE SECOND GENERATION KINECT SENSOR. Microsoft unveiled its new Kinect sensor as part of its Xbox One event in June. The sensor will be sold with the new console and both are available from 22 November. It can read up to six skeletons at once, compared to the current two, and its 'small object detection' is said to be two-and-a-half times better. The second-generation Kinect sensor is also able to see faces, track eye movements and detect expressions. It is additionally said to be better at recognising features and body movements in the dark and dimly lit rooms because it uses what's called active infrared (IR). IR works in a similar way to thermal imaging and is used in night-vision goggles, for example. As well as the heart rate monitor, Microsoft's sensor has an increased 'field of view' that is now 60 per cent wider than the current Kinect. The new sensor is also able to see faces, track eye movements and detect expressions. It is additionally said to be better at recognising features and body movements in the dark and dimly lit rooms because it uses what's called active infrared (IR). The filming in the above video was done on the Kinect’s topographical view, which is accessible to all gamers but not often used. ‘The new Kinect certainly isn’t malevolent; it’s just engineering that works a bit too well, and is sharing that a half step more socially than we might want it to be,’ said Mr Wilson. Mr Wilson said that it raises the question of whether Xbox should be censoring some of its images. ‘I’ve learned one thing in 31 years of masculinity, it’s that nobody ever wants to see my placket-racket flopping around in the living room,’ he added. Microsoft unveiled its new Kinect sensor as part of its Xbox One event in June. The sensor will be sold with the new console and both are available from 22 November. Share or comment on this article. Most watched News videos. MOST READ NEWS. Comments 112. Share what you think. The comments below have not been moderated. The views expressed in the contents above are those of our users and do not necessarily reflect the views of MailOnline. We are no longer accepting comments on this article. More top stories. GADGET REVIEWS. Next story. Published by Associated Newspapers Ltd. Part of the Daily Mail, The Mail on Sunday & Metro Media Group. Xbox One S. Mere end 1.300 spil, 4K Ultra HD Blu-ray™ og 4K-videostreaming. Se, det er et stort underholdende tilbud. Xbox One S. Bedste spil og underholdning for pengene. Xbox One S har over 1.300 spilet: blockbustere, populære franchises og Xbox One-eksklusive titler. Spil med venner, brug appe, og få glæde af indbygget 4K Ultra HD Blu-ray™ og 4K-videostreaming. Suveræn grafik med High Dynamic Range. Ultra HD Blu-ray™ og videostreaming. Suveræn lyd med Dolby Atmos- og DTS:X-format. Den eneste konsol, der er designet til at spille de bedste spil fra fortiden, nutiden og fremtiden. Spil over 1300 spil lige fra de største blockbustere og mest populære franchises til tre generation af favoritter, du kan spille igen eller opleve for første gang. Minecraft er spil, hvor det gælder om at placere blokke og drage på eventyr. Sea of Thieves. Et eventyrspil i en verden, der deles blandt spillere, og hvor du kan være den pirat, du altid har drømt om. Super Lucky’s Tale. "Super Lucky’s Tale" er et skønt platformsspil for alle aldre. Star Wars™ Battlefront™ II. Kast dig ud i et uendeligt Star Wars™-actioneventyr. Fordelene ved HDR (High Dynamic Range) Oplev flottere farver med større dybde i spil som Gears of War 4 og Forza Horizon 3. HDR-teknologien skaber mere kontrast mellem lyse og mørke områder og giver en suveræn visuel dybde i dine spil. Fordelene ved HDR (High Dynamic Range) Oplev flottere farver med større dybde i spil som Gears of War 4 og Forza Horizon 3. HDR-teknologien skaber mere kontrast mellem lyse og mørke områder og giver en suveræn visuel dybde i dine spil. Flere måder at spille på med Xbox One. Xbox Game Pass giver dig direkte, ubegrænset adgang til per 100 populære og sjove spil og nye, der tilføjes hele tiden. 1. Når du ejer et digitalt Xbox Play Anywhere-spil nu, kan du spille det på både Xbox One og Windows 10-pc, uden at det koster ekstra. 2. Oplev legendariske spilfranchises fra begyndelsen og på tværs af generationer med bagudkompatibilitet. 3. Se, spil og stream med dine yndlingsstreamere via Mixer, en interaktiv livestreaming-platform til Xbox One. Xbox One-spil og -tilbehør virker sammen. Det Xbox One-tilbehør, du har nu (eller har set dig lun på), virker på Xbox One S.* Det bedste inden for 4K-underholdning. 4K-streaming. Stream 4K Ultra HD-video på Netflix, Amazon med flere. Se film med fantastiske detaljer med den indbyggede 4K Ultra HD Blu-ray TM . Rumlig lyd. Hør hver en detalje i dine spil og film med suveræn lyd i Dolby Atmos- og DTS: X-format. 4. Masser af underholdningsapps. Brug dine favoritapps som YouTube, Spotify og mange flere. 5. Interager og spil med venner på Xbox Live. Interager med venner, og find rivaler og holdkammerater i det bedste globale spilcommunity. 6. Xbox One S-pakker fra kr. 2.199,00. Den nye Xbox One X. Verdens kraftigste konsol. * Omfatter ikke Xbox One S-holderen, der kun virker med Xbox One S. Xbox Kinect Adapter (sælges separat) kræves til Kinect på Xbox One S og Xbox One X. 1. Der kræves et månedligt Game Pass-abonnement, som fortsætter, indtil det opsiges. Udvalget af spil varierer på forskellige tidspunkter. Læs mere på www.xbox.com/game-pass. 2. Kravene til pc-hardware kan variere for spil på Windows 10. 3. Funktionen Xbox One Bagudkompatibilitet kan benyttes med udvalgte Xbox 360-spil. Se www.xbox.com/backcompat. Xbox Live og bredbåndsforbindelse kræves for at downloade spillet til konsollen. 4. Dolby Atmos for Headphones kræver tilkøb fra Microsoft Store. 5. Til nogle apps skal du have specifikke abonnementer hos appudbyderen og/eller opfylde andre krav. Se www.xbox.com/live. 6. Online multiplayer kræver et Xbox Live Gold-abonnement (sælges separat).

Xbox one s kamera

Try Microsoft Edge A fast and secure browser that's designed for Windows 10 No thanks Get started. Kinect for Windows. Manufacturing of the Kinect sensor and adapter has been discontinued, but the Kinect technology continues to live on in products like the HoloLens, Cortana voice assistant, the Windows Hello biometric facial ID system, and a context-aware user interface. Microsoft is working with Intel to provide an option for developers looking to transition from the Kinect for Windows platform. Microsoft will continue to provide support for the Kinect for Windows SDK via our online forums, premiere and paid technical support. As developers transition from Kinect hardware, Microsoft encourages developers to look into Intel’s RealSense depth cameras. Kinect for Windows SDK 2.0. Build desktop applications for Windows 10 or sell your Kinect v2 UWP apps in the Microsoft Store to take advantage of unique Windows Runtime features and expand distribution. Developer resources. Developer content. Learn how to implement different Kinect for Windows features and more about tools, like Kinect Studio, that support your development experience. Connect with Microsoft and other developers like yourself on technical forums, Facebook, and Twitter to keep current on the latest news and announcements relevant to Windows app and game development. Hardware support. Get troubleshooting advice, warranty and safety information, and more. Tools and extensions. Windows developer tools. These tools include a free, full-featured Visual Studio Community client, universal app templates, a code editor, a powerful debugger, Windows Mobile emulators, rich language support, and more, all ready to use in production. NuGet and Unity Pro add-ons. Install the Kinect SDK 2.0 and use the NuGet packages for a better .NET Framework development experience. You can also take advantage of the Unity Pro packages to build Kinect-based Unity apps. Kinect for Windows language packs. The language packs enable you to add speech recognition to your Kinect for Windows apps. DirectX SDK. Because the Windows SDK is the primary developer SDK for Windows, DirectX is now included in it. You can now use the Windows SDK to build great games for Windows. Microsoft Speech Platform SDK 11. You can use the technologies and tools in the Speech Platform SDK 11 to give applications the ability to recognize spoken words (speech recognition) and to generate synthesized speech (text-to-speech or TTS). Using this SDK, you can give users an effective and natural way to interact with your applications, complementing the use of mice, keyboards, controllers, and gestures. Kinect Configuration Verifier. Run the Kinect Configuration Verifier tool to check your system for issues and to verify that you’re running the latest driver for your GPU. Send feedback. Store & Support. Enterprise. Company. Sign in required. Your session has expired. Please sign-in again to continue. Unfortunately any unsaved changes will be lost. PS4 vs. Xbox One (2013): Which Console Wins? Kinect 2 vs PlayStation Camera. The Kinect 2 upgrades the original camera to 1080p from VGA. There’s also a IR camera, giving the device night vision. The camera boasts a better field of view, allowing it to function well in large and small spaces. The Kinect 2’s camera can also take your pulse and heart rate with a simple body scan. The PlayStation camera, by comparison, consists of a pair of 720p cameras with four integrated microphones. The Xbox responds to more than 39 commands; the Kinect 2 was good enough to pick up our voice in a crowded room, but was a little too sensitive for our liking.You can also use hand gestures to control the Xbox, but tracking our arm movements hit or miss, and quickly led to arm fatigue. The Kinect 2 is at its best when performing face recognition, immediately switching from one user’s account to another’s as soon as the new player picks up the controller. The PS camera’s face recognition abilities are almost as responsive. However, we found we continually had to hold the DualShock 4 controller level with the camera for a proper scan. Although the PlayStation Camera is a big improvement from the PlayStation Eye, it’s no match for the Kinect 2. Microsoft’s device offers better specs and a larger feature set, including gesture controls, a larger voice command list and the ability to perform biometric scans. Sherri L. Smith is an editor at Tom's Guide. When she's not reviewing the latest headphones, you'll find her conquering the Interwebs with a random proliferation of gifs or gaming on her Xbox One, PlayStation 4 or PC. Follow Sherri at @misssmith11. Using the USB ports on your Xbox One console. There are three USB 3.0 ports on the Xbox One console for easy access: two on the rear of the console and one either on the front (Xbox One S console) or the left side (original Xbox One console). Supported accessories. Supported accessories include: Xbox One Play & Charge Kit Mad Catz Arcade FightStick Tournament Edition 2 for Xbox One Thrustmaster TX Racing Wheel, Ferrari 458 Italia Edition Wired USB keyboards. More Xbox One USB accessories are coming soon. See Xbox One accessories for more information. External storage. If you have a USB 3.0 external drive that has a capacity of 256 GB or more, you can use it to store games and apps. Or, you can use the drive to store media. If you have a USB drive that doesn’t meet these requirements, you can still use it to store media. Kinect ports. If you're using an original Xbox One console, there's a unique dedicated port on your console for you to plug the Kinect sensor directly in to the back of the console. If you have an Xbox One S console, a Kinect adapter is needed. The Kinect adapter plugs in to the back-left USB port on the console. For details, see How to use an Xbox One Kinect Sensor with an Xbox One S console. Set up and use the Xbox Live Vision camera on Xbox 360. Attach an Xbox Live Vision camera to your Xbox 360 console to use video chat, attach pictures to messages, and add pictures to your profile. Enjoy video chat with the Vision camera or a Kinect sensor and an Xbox Live membership. Set up the Xbox Live Vision camera. To set up the Vision camera, connect it to the Xbox console, and specify your Online Safety and Privacy settings. To connect the Vision camera to your console. Turn on your Xbox 360 console. Plug the Xbox Live Vision camera into a USB port on the front of your console. The light on the camera will blink to indicate that the camera is connected. Position the camera on a stable base, pointed toward you. For audio, connect an Xbox 360 Headset. On your console, go to Settings , select System , and then select Xbox Live Vision . Your TV or monitor displays what the camera sees. Focus the camera. Turn the lens to the right to move the focus out, and turn it to the left to move the focus in. Online safety and privacy settings help you control access to video communication. For example, you can block video communication for child accounts and limit video chat to just friends. Use the Xbox Live Vision camera and Video Kinect for video chat. Use your Vision camera with Video Kinect to have live video conversations with your Xbox Live friends. Make sure to set up Video Kinect before you use it with your Vision camera. To start a Video Kinect conversation Sign in to Xbox Live. Do one of the following: Go to My Friends , select the friend that you want to video chat with, and then select Video Kinect . Go to Apps and select My Apps . Select Video Kinect , select More Friends , and then select a friend. The Video Kinect session starts when your friend accepts the video chat invitation. Note When an Xbox Live Vision camera and a Kinect sensor are both connected to an Xbox 360 console, only one can be active at a time. See Using an Xbox Live Vision camera and a Kinect sensor for more information. Take a gamer picture with the Xbox Live Vision camera. You can use the Vision camera to take a gamer picture. People in your friends list see your gamer picture. To take and attach a personal gamer picture On your console, go to Settings and select Profile . Select Edit Gamer Profile . Select Gamer Picture . Select Take Personal Picture . Select the camera button to take a picture. Select Accept Picture . Select Change Personal Picture if you want to use the new image. Clean the Xbox Live Vision camera. Clean only with a dry or slightly damp cloth. Using cleaning solutions or trying to clean connectors might damage your camera. For the lens, use only soft, dry, lint-free cloth or lens paper. Gaming & Culture / Gaming & Entertainment. Xbox One's Skype client uses Kinect features to keep sofa-based chatting intimate. by Peter Bright - Nov 20, 2013 5:00 am UTC. Over the past few years, Skype has made forays into the living room with a number of collaborations with third parties. These used smart TVs or Blu-ray boxes, paired with cameras. Now owned by Microsoft, Skype has a new way of chatting from the comfort of your sofa, and this time it's a first party product: the Xbox One. Xbox One systems will come with Skype pre-installed, and since every unit will also ship with a Kinect, they'll also include 1080p-capable cameras and beamforming stereo microphones, making them pretty much the perfect setup for a Skype-on-TV experience. As an added bonus, Xbox LIVE Gold subscribers buying Xbox Ones will also get Skype Premium for free for six months, enabling group video calls and 100 minutes of telephone calling to some 60 countries. We spent some time in Skype's Stockholm office last week and talked to Todd Roshak, program manager for Skype on Xbox, to learn more about Microsoft's plans for the client. At the moment, the software supports all the core Skype communication capabilities, with text messaging, voice calling (including to PSTN telephones), and 1080p video conferencing, including group chat with up to four participants. As with other Xbox One applications, its UI is a Metro-style affair and can be controlled using voice, gesture, a gamepad, or a SmartGlass app on a tablet. A limited number of Skype contacts can be set as favorites, and these can be voice dialed from anywhere within the Xbox interface: just say "Xbox call" and the software will spring into action. The overall experience is a little uneven. Voice and video chat work well, but instant messaging with the on-screen keyboard is, unsurprisingly, a rather slow and laborious process. SmartGlass makes this much better by providing a real typing solution. Skype on Xbox One doesn't attempt to match every feature found in the desktop client—there's no file transfer support, for example—but it does support some of the less common features, such as screen sharing: desktop users can show their desktops to Skype users watching on the Xbox One. That said, the Xbox One client does have some features not found in other Skype versions. Traditionally, Skype tends to be used with webcams either integrated into laptop lids or perched atop desktop monitors. These cameras naturally frame users, showing their head or upper bodies by default. In a living room scenario, that's not usually the case; most of the time you'll be standing or sitting some distance away from the camera, taking up much less of the picture. To make the Skype experience feel a little more up-close and personal on the Xbox One, the client can Auto Zoom. That is, when a single person is visible, the client will try to crop the video to center the frame on the person's head and upper body. With two or more people in front of the camera, the cropping won't be as aggressive (to try to keep everyone in the frame) but Skype will still strive to keep the focus on the humans rather than their surroundings. To do this, Skype on Xbox One actually takes advantage of Kinect's skeleton tracking capabilities. It identifies all the skeletons the camera can see and crops the picture to ensure that they remain visible. As a result, Auto Zoom can keep the conversation feeling intimate even with a large distance between camera and sofa. Skype on Xbox One also uses the console's unique audio codec features. Both Skype audio and in-game voice communication use the SILK codec, and so the Xbox One has a hardware implementation of the codec to ensure that the CPU overhead is minimized. The Skype client on Xbox One takes advantage of this hardware. The Skype app is just an app, not part of the core Xbox One system software, and as such, Microsoft intends to update it regularly to make it richer and more capable. In updates coming soon, the company will add the ability to mark groups as favorites (so that they can use global voice commands), to filter contacts by their online service, and to set your profile picture to either your Xbox avatar or a photo taken with the Kinect camera. Looking further into the future, while Roshak wouldn't commit to any specific features, there are clearly things that Microsoft is thinking about that would enhance the experience. Currently, Skype doesn't support Xbox One's "snap an app to a narrow strip" feature. Voice calls can be used in the background, but this lack of snap support means it's not possible to have, for example, video calls concurrent with a game. This would obviously be a nice thing to add: both one-on-one competitive multiplayer and co-operative multiplayer would be enriched by being able to see the person you were playing against or with, so that you could watch their reactions as you crushed them (or were crushed by them). Similarly, greater voice control would be welcome. At the moment, the Xbox's voice commands come in two kinds; the global commands prefixed with "Xbox" and a "say what you see" mode where any item visible on-screen has a speakable label. For Skype's text chat, a third option would be welcome: dictation. Roshak told us that this was something that the team is looking at closely. Personnel changes at Microsoft might hint at this too. Gurdeep Singh Pall was part of the Bing team's senior leadership that was responsible for, among other things, Bing's speech recognition platform. Pall moved to Skype last month. Even without these features, the Xbox One Skype experience is solid and effective. The big question is, will people want to use Skype on their consoles from their living rooms? Using Skype this way simply feels very different from using it on a PC. Although Auto Zoom works to put you "closer" to the person you're talking to, there's still a physical separation, as you'll tend to be several feet away from the TV, and this can make the conversation feel a bit less personal. On the other hand, it means that Skype works much better for other kinds of calls. Getting the kids gathered around the TV to talk to the grandparents, for example, is probably going to be easier than trying to get everyone gathered around a laptop or PC in the home office. Will Xbox One users leap at the chance of chatting in this way? I think it could go either way. One place where the Xbox One's Skype features do seem like a surefire win is a million miles from the living room: the conference room. It's easy to see ways in which the Skype client could leverage the Kinect sensor to become a good conference room video tool, for example by using the beamforming microphones to detect where a speaker is and cropping the video accordingly. Sticking an Xbox One and its Kinect on the conference room TV surely can't be Microsoft's enterprise solution—but it almost feels like it should be. Perhaps when the Kinect for Windows 2 is released next year, we'll see desktop Skype and Lync pick up comparable capabilities. Listing image by Skype. Peter Bright / Peter is Technology Editor at Ars. He covers Microsoft, programming and software development, Web technology and browsers, and security. He is based in Brooklyn, NY. You May Also Like. WIRED Media Group. © 2018 Condé Nast. All rights reserved. The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Condé Nast.

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