понедельник, 25 июня 2018 г.

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Tech Interview: Inside Xbox One S. A Digital Foundry deep dive on the making of Microsoft's latest console. Microsoft's reveal of the Xbox One S at E3 this year left us with questions. Lots of them. How did the firm graft on 4K support to the existing hardware? Are we looking at a processor shrink and an architectural revamp? What formats of HDR are supported? Can selected titles actually run at a native 4K resolution? Does the support for UHD Blu-ray movies actually require a new and improved BD drive? The list goes on. And on. And then there's the question of just how much extra power the Xbox One S possesses compared to the original hardware, and what form it actually takes: is it extra clocks or unlocked compute units? It's fair to say that this was something of a confused issue at E3 and we wanted to get to the bottom of the issue. During the show, I contacted Microsoft's Albert Penello - senior director of product marketing and planning - with a view of getting the complete picture on a product that was clearly much more than just a console refresh. It's a fascinating story and one that I'm happy to share with you today, along with an in-depth analysis of the spec bump and what it means for Xbox One gaming, plus a full review of the Xbox One S hardware and a round-up of everything we know about Xbox One S. In the meantime, sit back and enjoy this full breakdown of the engineering innovations found in Xbox One S, from discussion on the 16nm FinFET SoC redesign, complete disclosure on just how much more powerful the new console is, plus the exclusive imagery below, taking us beneath the plastic shell all the way down to the Xbox One S's new motherboard and revised processor. Digital Foundry: Slimmer, smaller consoles are often made possible with process shrinks. Xbox One runs with a 28nm processor - does Xbox One S stick with that, or are you using a FinFET process? If you're on a smaller process, can you give us an idea of how much smaller the die is now? Albert Penello: Correct! The SoC in the Xbox One S is designed in the 16nm Fin FET process, which results in a die that is 240mm 2 ; 33 per cent smaller and consumes less power than the 28nm SoC in the original Xbox One. Digital Foundry: If you are at 16nmFinFET for the new SoC, does that confirm you're using TSMC [Taiwan Semiconductor Manufacturing Company - currently producing Nvidia's new Pascal chips] to fabricate the processor as per Xbox One? Albert Penello: Yes, for the Xbox One S consoles shipping this year the SoC is fabricated at TSMC. Digital Foundry: Is the 4K functionality integrated into the SoC, or are you using the existing design with additional external silicon? Assuming a processor redesign, can you outline the changes involved? Are you essentially updating the media blocks but leaving everything else as is? Albert Penello: There are several components required to support the 4K UHD video playback that result in a combination of changes in the new console. First, we added a 4K HEVC decoder to the SoC to render the compressed video streams efficiently in hardware. Next, we updated the video output to HDMI 2.0 and HDCP 2.2. The interface revisions are all integrated into the SoC and enable outputting video at the higher bandwidths required for 4K UHD and HDR formats, as well as the copy protection tech required for protected content. And of course, we updated the optical drive to support the BD-UHD disc format. Digital Foundry: Can developers address a 4K framebuffer? Obviously we can't expect native 4K triple-A gaming, but simpler titles and 2D games could potentially work well - plus existing Xbox One owners would get 2x super-sampling. Albert Penello: If they want to, they can. As you said, if a developer had a game that could use it we are enabling 4K framebuffers, but only on Xbox One S consoles. Here's our video review of the Xbox One S - it's a hardware revision quite like any other. Perhaps most crucially, the Xbox One feels like a real console now. Digital Foundry: Can you give us the technical details on the scaling algorithm used to take 1080p to 4K? Albert Penello: We use the same hardware block and algorithms to scale directly from the game's render resolution to 4K as we do with the current Xbox One when scaling to the TV's input resolution. Digital Foundry: Xbox One shipped with an exceptionally robust cooling solution for the processor. The new console is much smaller - how is it cooled and can we expect similar acoustic performance to the launch unit? Albert Penello: Reducing the power consumption of the SoC opened up opportunities to reduce the size of the chassis significantly. We've been listening to feedback and we know people value smaller size and the convenience of an internal power supply, so these became critical factors when we were designing the Xbox One S. We applied the lessons we have amassed over the years in thermal and acoustic engineering and so we have a design that is not just more compact, but is reliable and quiet enough to blend into the background, whether you are playing a graphically demanding game or kicking back watching a movie. I think people will be just as happy with the volume level of the Xbox One S as they were with the original Xbox One. Digital Foundry: Is the cooling solution scaled down to match the reduced heat output of the processor? It still looks like a good cooler - based on the image, it looks like you've retained the copper heat pipes? How large is the fan? Albert Penello: We designed the console to make sure it had great acoustic performance and reliability for the consumer. The cooling solution uses an aluminum heat sink with two heat pipes and a single 120mm axial fan to draw air through the whole system. Digital Foundry: Are you in a position to talk about power efficiency advantages with the new unit? Albert Penello: The new SoC consumes less power than the original Xbox One across all modes, and we've made improvements in both the hardware and software to hit our goals. I can't really give a specific number, however, because power consumption varies based on the game or app that is running. This is what it's all about. The new SoC - system on chip - sees a shrink from 28nm down to 16nm using 3D FinFET transistors. The size of the chip is down 33 per cent and there are significant power efficiency improvements. Digital Foundry: We've lost the Kinect port and it stands to reason that you would have refined the mainboard design. Are there any other efficiency improvements and modifications there? For example, do you still use 16 memory modules? Albert Penello: The motherboard of the Xbox One S was completely redesigned around the new 16nm FinFET SoC, and to fit in the downsized chassis. The core architecture of the SoC, the configuration and number of memory chips all remain the same to provide consistent performance. The custom south bridge IO chip is the same one used on all previous Xbox One consoles. Removing the dedicated Kinect port allowed us to use a smaller power supply and achieve a very clean layout of the rear panel with no double-stacked connectors required. Digital Foundry: There was some confusion at E3 about faster hardware in the Xbox One S to enable 4K and HDR. This says to us that you've either tweaked CPU/GPU clocks or unlocked the deactivated compute units on the GPU. What is actually happening there? Albert Penello: This is a great question. In the hectic environment of E3 it's not always possible to get into the level of detail necessary to give a complete answer. We stated that the SoC is the same as Xbox One while giving developers access to more power for HDR. The key is that we did not want customers to expect any change in game performance for existing titles. This has caused people to ask more detailed questions which I'm glad we have time to get into. The SoC in Xbox One is the same design as the previous processor. Same GPU, same number of CUs, same memory, same CPU. As we discussed, we did make some refinements for 4K support and to fit in the new chassis. We also used this opportunity to increase the GPU frequency from 853 MHz to 914 MHz. By making this change, developers creating HDR titles do not have to incur any performance hit. We also decided to make the extra six per cent available to all titles. So some games (ones that utilise dynamic resolution and/or unlocked framerates) may see a very minor performance improvement. Our testing internally has shown this to be pretty minor, and is only measurable on certain games, so we didn't want to make it a “selling point” for the new console. Digital Foundry: In a world where most games use HDR internally anyway before tonemapping, what is the need for extra power? Albert Penello: The extra performance is needed to render real-time non-HDR versions of the game for GameDVR, streaming and screenshots. The final production design - it's a significant improvement over the launch model, and even changes made to the pad (including Bluetooth support for PC and textured grips) work out very nicely. Digital Foundry: Would I be right in assuming the GPU clock boost also increases ESRAM bandwidth? Where does that stand now? Albert Penello: You would be correct! Our ESRAM bandwidth scales proportionately with the GPU clock speed increase. That means our peak goes from 204 GB/s to 219GB/s. Digital Foundry: Also, can we confirm that Xbox One S CPU clocks remain at 1.75GHz? Albert Penello: Yes, CPU clock speed is the same. Digital Foundry: Gears 4 and Forza Horizon 3 will ship with HDR support. Meanwhile, in the PC space, developers are looking to release HDR patches for existing titles - we played Rise of the Tomb Raider in HDR and it was beautiful. Will Microsoft follow suit with HDR support for older games? Albert Penello: This is totally up to the developers. Having an HDR TV set myself, I would love to see this happen but it's not something we require. Digital Foundry: Are you using the wider colour gamut (DCI P3) for HDR-enabled titles? Albert Penello: Not currently. We are not supporting WCG for games in Xbox One S. We are supporting the wider Bt.2020 color gamut in Xbox One S for media, however. Digital Foundry: We understand you've opted for HDR 10 support rather than (or in addition to) Dolby Vision. What's the reasoning for this? Was it a factor of what was already built into the AMD media block? Albert Penello: HDR10 is the standard HDR format for the UHD Blu-ray spec, and our understanding is that the majority of consumer TV sets will support HDR10, with Dolby Vision as an option. Dolby Vision looks to be a great technology and we have discussions with Dolby often. To what extent does Xbox One S's GPU spec bump increase general performance? We spent a day capturing a bunch of games with varying performance profiles - here's an extensive analysis of the results we accrued. Digital Foundry: From a software perspective, can you outline what 4K and HDR media support we can expect from Xbox One S on day one and what else may be in the pipeline? Albert Penello: Beyond what we announced at E3, there is nothing new I can talk about now. But you should expect to see a number of media apps and games announced shortly. In addition, I know some fans have asked for new audio functionality including bitstream support and we're evaluating that as a possible feature in a future update. Digital Foundry: Is the support of UHD Blu-ray solely a software thing, or does Xbox One S ship with a more modern BD drive? Albert Penello: Great question. I have seen people online believe that you can do a 'firmware' upgrade to our existing BD drive to support 4K, but that's not true. In addition to DSP firmware updates, the drive in the Xbox One S also includes a new optical pickup to support three-layer UHD Blu-ray format discs. Plus HDMI 2.0 video output with HDCP 2.2 copy protection is also a BD-UHD certification requirement, both of which are included in Xbox One S and weren't implemented on the other Xbox One consoles. Digital Foundry: A more subtle change has been the move to Bluetooth support for the Xbox One controller. Can you talk us through the decision-making process there? Does this introduce any compatibility issues when old pads are used with the new console and vice versa? Albert Penello: Personally, I think we have best controller ever made! To be clear, connection to the Xbox One S still uses our high-bandwidth, low-latency Xbox Wireless protocol. We make that Wireless Protocol available on PC with ourXbox Wireless Adapter for Windows. However, we wanted people to be able to use their same controller more easily OFF the console in tablet and laptop situations. By adding Bluetooth support people playing on a Windows 10 tablet or PC can use the controller 'on the go'. I think our Xbox One Wireless Protocol provides the best experience, and now I love the added flexibility we provide by adding Bluetooth. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here. No April Fools' Joke: Xbox One Game Console Users Socked with Extra $250M in Electric Bills Thanks to Microsoft. Did you know Microsoft is avoiding a simple setup change that could save America's Xbox One users up to $250 million annually on their energy bills? Even when it looks like your Xbox One is off, it's still drawing significant amounts of power continuously waiting for you to say "Xbox on" around-the-clock--including when you're sound asleep or your video game-loving child is at school. Unfortunately, this poorly designed feature is not an April Fools' prank and Microsoft refuses to fix this easy-to-solve problem despite repeated requests by our organization, the Natural Resources Defense Council (NRDC). In the meantime, imagine the energy dollars likely being wasted right now in the more than 7 million Xbox One consoles sold in North America thus far. Last year an NRDC study looked at the energy use of the PS4, Xbox One and Nintendo's Wii U (the energy sipper of the three) and found these three gaming systems alone might come to consume as much 10 billion to 11 billion kilowatt-hours (KWh) annually in the United States, alone--enough electricity to power all the homes in Houston, the nation's fourth-largest city, for a year. That's also the equivalent output of four large power plants, and their associated pollution. Some progress, but not enough. While Sony has plugged a major energy leak in its latest console, the PS4, by switching off its USB ports after the controllers are fully charged, Microsoft has yet to fix the biggest source of energy waste in the latest models of its Xbox One. Although Microsoft reduced the power drain from its "Instant On" mode from 18 watts to 12.5 watts, the mode is still the default when it comes out of the box and the user is not even given the option to disable it during the initial setup. Users must go deep into the menus to do that, which few are likely to do. But Xbox Ones purchased in Europe arrive with the power-wasting "Instant On" deactivated by default, and present gamers with the choice of turning on this optional feature during initial setup if they really want to. That is a much more rational and environmentally responsible approach, and one that Microsoft should adopt worldwide. Again, while April Fools' Day is fast approaching, this is not an April Fools' trick. The "Instant On" mode, which started as the culprit for almost half of the console's annual energy consumption, is still responsible for close to 40 percent of the total, and it's still ridiculous that an option that many users may not care for should hog so much energy. It makes you. One-der if Microsoft is even trying. Microsoft and its environmental impacts. Actually, Microsoft is trying quite hard to reduce the environmental impacts of its operations and proudly touts its pledge to be carbon neutral. Unfortunately, it did not apply the same zeal to the design of its Xbox One game console. While the device is reasonably efficient when playing a game, that is more than offset by its power-guzzling "Instant On" standby mode that is enabled by default. You could be sure that Microsoft's engineers would quickly cut the standby power of the millions of consoles sold outside of Europe if the company had to pay for the electric bill and carbon offsets for all this wasted energy. If "Instant On" mode was not the default setting, or if Xbox Ones were updated to make disabling the mode easy at set up, we could save up to $250 million in future energy bills per year in the United States. That's not a joke! It's such a big issue, the Marine Corps is creating a whole new position called "unit energy manager" for every battalion to patrol for energy waste, including idle Xbox One and other game consoles. Combatting "Instant On" energy waste shouldn't be so difficult it requires attention by our military! Microsoft should reward its loyal fans by providing them with the choice to opt out of "Instant On" mode during initial setup. Right now, finding the route to disable "Instant On" is tricky. That needs to change, and it might be even better if the language on the power options screen warned users that we would have to plant 40 million trees before the amount of carbon "Instant On" releases into the air would be balanced just for those Xbox Ones sold in the United States. I don't know about you, but I think that is a bit too much work for this feature. And I don't think any of us want our air to be dirtier because power plants need to burn polluting fossil fuels to make all the electricity that's being wasted by the Xbox One. Gaming the system. Either way, Microsoft doesn't get the last word. Users can save on their energy bills and still use voice recognition when the console is on by adjusting power settings so their consoles don't draw unnecessarily high levels of standby power 24/7. To activate the energy-saving mode, go to the Home screen, press the Menu button on the controller, select Settings, then Power and Startup, and select the Energy-saving power mode. Also, we strongly recommend against using either the Xbox or Play Station to stream movies as they draw 30 to 45 times more power to show the same movie as a device like the Apple TV, Roku Box, or Chromecast stick. This April Fools' day, don't let your electronics fool you. Check out this fact sheet for easy to use tips to lower your energy consumption. About the Authors. Noah Horowitz. Support Our Work. When you sign up you'll become a member of NRDC's Activist Network. We will keep you informed with the latest alerts and progress reports. Xbox One S vs Xbox One Comparison Chart. This chart compares the Xbox One S and Xbox One game consoles and their significant hardware features. The Xbox One and Xbox One S share a similar architecture and play all the same games, but there are several important differences between them. This comparison chart illustrates the difference between these two versions of the Xbox.  PS4 vs. Xbox One vs. Wii U Comparison Chart Previous. Xbox One X vs. PlayStation 4 Pro vs Xbox One S Comparison Chart. © 1996-2018 Ziff Davis, LLC. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More. 40 percent of PS4, Wii U, Xbox One power usage comes in standby mode, report says. The PlayStation 4 and Xbox One's standby modes and video capabilities are responsible for the vast increases in power usage over their previous-generation versions, according to a new report from the Natural Resources Defense Council. The NRDC, a nonprofit environmental advocacy group, conducted extensive testing last month with the PS4, Wii U and Xbox One to determine the consoles' power consumption across a variety of functions. The organization collected its findings in a report called "The Latest-Generation Video Game Consoles: How Much Energy Do They Waste When You're Not Playing?" Prior to this report, the most recent NRDC paper on game console power usage came in 2008. "The new consoles consume more energy each year playing video or in standby mode than playing games" Headlining the new NRDC report is a staggering figure: If the PS4, Wii U and Xbox One replace the 110 million units of PlayStation 3, Wii and Xbox 360 consoles that were sold in the U.S. from 2005 through 2013, the total energy use of the three current-generation systems will top 10 billion kilowatt-hours of electricity per year — enough to power all of Houston, the nation's fourth-largest city. And that energy total would cost American households $1 billion in annual power bills, with 40 percent of it — $400 million — going to electricity that's wasted while the consoles are in standby mode. Over the course of a year, the PS4 and Xbox One will consume two to three times as much energy as the latest models of the PlayStation 3 and Xbox 360, according to the NRDC. That's true even though both of the new consoles incorporate energy-saving features like improved power scaling (the ability to use only as much energy as a particular task requires) and options for automatically powering down after a certain amount of time. "The new consoles consume more energy each year playing video or in standby mode than playing games," the report reads. According to the NRDC's tests, the PS4 draws 8.5 watts in standby (3 watts with USB charging disabled), while the Wii U draws a mere 0.4 watts. The Xbox One, in its default configuration, consumes 15.7 watts in standby, largely due to Kinect voice control — the device is always listening for the phrase "Xbox on." The NRDC calculated that the Xbox One's standby power usage comprises 44 percent of its annual power consumption. The Xbox One does use less energy than the PS4 when it's playing games (112 watts versus 137 watts) or streaming videos (74 watts versus 89 watts). However, the Xbox One's TV functionality requires the console to be on whenever a user wants to watch cable TV, which adds an extra 72 watts to TV viewing. The NRDC report recommends that Microsoft update the Xbox One to allow TV watching while the console is off. The Xbox One's TV functionality adds an extra 72 watts to TV viewing. Sony and Nintendo didn't get away scot-free. The report suggests that Sony reduce the amount of standby power the PS4 requires with USB charging enabled but not in active use, and cut down power usage during streaming video playback. Nintendo, the report says, should change the Wii U's notifications so the console doesn't continually alert users that automatic power down is enabled — the nagging pop-ups can lead people to disable the feature, which would cause higher power usage. The report notes that a combined 8 million units of PS4 and Xbox One consoles had been sold worldwide within two months of their launches in November. In their lifetime, those systems will use a total of 8,000 gigawatt-hours of electricity and be responsible for 3 million metric tons' worth of carbon dioxide emissions. If neither Sony nor Microsoft change the way the PS4 and Xbox One currently run, the report warns, "Much of that energy will be consumed when no one is using the console but it is still listening for a voice command in the middle of the night and using higher power than necessary to keep USB ports active." You can find many more details in the full NRDC report (PDF). How Much Does the Xbox One’s “Energy Saving” Mode Really Save? While setting up your Xbox One, you’ll be asked whether you want to use “Instant On” mode or “Energy Saving” mode. You can also change this option at any time. We’ll show you how to calculate exactly how much Instant On mode costs in your area, so you can make an informed decision. Instant On vs. Energy Saving Mode. Instant On is how the Xbox One was designed to operate. It’s similar to “sleep” mode on your computer. When you use Instant On mode, the Xbox One never truly turns itself off–it just goes into a low-power state. If you have a Kinect, the Kinect will listen for you to say “Xbox On” so it can turn itself on. Even if you turn it on by pressing a button on your controller, it will resume almost instantly, within about two seconds. If you were playing a game, the game will be suspended in the background and you’ll be able to instantly start playing the game again. If you use the Xbox One’s TV abilities, this will let you quickly start watching TV without waiting for your Xbox One to boot up. Energy Saving mode disables all these features to save power. It’s similar to turning off your computer when you’re done with it. When you turn off your Xbox One, or it automatically turns itself off because you’re not interacting with it, the Xbox One will completely shut down. If you have a Kinect, you can’t say “Xbox On” to turn the Xbox on–it’s not listening. Turn it on and it will boot up from scratch, which takes about 45 seconds. You’ll have to sit through loading screens if you want to resume a game, loading from a save file instead of immediately jumping in where you were. In Instant On mode, the Xbox One will also download game updates, operating system updates, and other data in the background. Games will be ready to play when you turn it on. In Energy Saving mode, the Xbox One can’t automatically download anything while it’s powered off. You may have to sit there and wait for operating system updates and game updates to download and install when you want to play a game. How Much More Electricity Does Instant On Use? The only downside to using Instant On mode is that it uses more electricity–15 watts of power, to be exact. In Energy saving mode, the Xbox uses only 0.5 watts of power. But how much does that power cost, anyway? It depends on the electricity rates in your area. Here’s how to calculate it. Electricity rates are given in cents per Kilowatthour, or kWh. First, we’ll figure out how much electricity 15W is in terms of kWh. This is how much electricity an Xbox One will use in an hour, assuming it’s in Instant On mode. Next, we multiply this by the number of hours in a day (24) and the number of days in a year (365). This shows us how many kWh Instant On mode uses over an entire year: Multiply that number by the cost of electricity in your area to find out how much that costs. We’ll use 12.15 cents per kWh here, as that’s the average cost of electricity across the US in February 2016, according to the US Energy Information Administration. Check your electric company’s website or your electricity bill to find the rate in your area. Now all we have to do is convert that figure to dollars by moving the decimal point over two places: On average, it will cost $16.425 to keep an Xbox One in Instant On mode for an entire year in the USA. To get an exact number for your area, just take 131.4kWh and multiply it by your electricity rate. Another quick calculation shows that Energy Saving mode uses 4.38kWh per year, for an average cost of $0.53 per year. That’s a rough estimate, of course. It assumes you’re leaving your Xbox One powered off for an entire year instead of using it. Your Xbox One will use the same amount of power when it’s powered on and you’re playing games or using media apps, no matter which mode it’s in. So, Which Should You Use? The choice is up to you. It costs a bit more money to leave your Xbox One in Instant On mode, but it’s more convenient–it boots up faster, allows you to resume games from where you left off without any loading screens or worries about saving your game, and you won’t have to sit around and wait for your games or console to update when you want to play a game. If you use your Xbox One frequently, it’s probably a better idea to leave it in Instant On mode. However, if you find you only use it rarely, and it sits around powered off most of the time, you can certainly save a (very) little bit of money by using Energy Saving mode. How to Change Modes. To change between Instant On and Energy Saving mode, power your Xbox on and press the Xbox button in the middle of your controller to go to the dashboard. Tap left on the left joystick or directional pad to open the menu bar at the left side of the screen, scroll down to the gear icon, and select “All settings.” Head to Power & startup > Power mode & startup. Select the “Power mode” box and choose either “Instant-on” or “Energy-saving.” Your Xbox One will automatically use whichever mode you choose when it powers itself down automatically or when you tell it to shut down. Chris Hoffman is a technology writer and all-around computer geek. He's as at home using the Linux terminal as he is digging into the Windows registry. Connect with him on Twitter. Did You Know. Although not quite as practical to use for identification purposes, human tongues have unique and distinct patterns just like human fingerprints. Get the HTG Newsletter. Join 100,000 other subscribers. Follow How-To Geek. More Articles You Might Like. Enter your email address to get our daily newsletter. Your Idea. Your Vote. Your Xbox. Share your feature requests and ideas for improving Xbox products and services. The feature teams working on Xbox One, Xbox on Windows, Xbox mobile apps, and Xbox Live regularly review the ideas you submit, incorporating them into their work to make your Xbox experience even better. Introducing the Clubs and LFG Feature Forum. Our newest Feature Area forum, Clubs & LFG, is now live! We've added a bunch of ideas that you can now vote on both in the Feature Area forum and in the Clubs & LFG category. Find ideas for hardware or accessory improvements or hardware ideas. Add HDMI-CEC Support to Xbox One. Please add HDMI-CEC ("control over HDMI") support for Xbox One to allow proper two-ways communications with TV and AVR (A/V Receiver). The issue is that my Xbox One is not the only input on my AVR, and I still use my Xbox 360. This being the case makes using the Kinect to IR blast my components power On/Off completely useless. If I want to switch to my 360 and turn off my One, it would turn off my TV and AVR as well; vise versa if I'm done on the 360 and would like to switch back to the One turning on would send IR power blast that would turn off my already powered on components. You also don't have the ability to have the One automatically switch to the correct input. The only way to correct this issue is to add HDMI-CEC support. 449 comments. I really hope there is a way to FINALLY get HDMI-CEC support. It would so comfortable to just take my controller and start playing, instead I have to use the TV Remote, switch to the Xbox Input, etc. HDMI-CEC is a standard and even really old consoles support it - but Xbox One S and even the X do not - so sad :-( It's 2018, I want to be able to grab my controller, hit the guide button and start playing. No more switching inputs, no more missed IR commands. HDMI-CEC should have been enabled from the start. C'mon Microsoft! No CEC Support is a point to not buy the X. My Nintendo Switch can do it. This is ridiculous not to support this! I would not buy it if I had known this before :( So many people want this. Just do it already!! Just support it already! The Kinect is dead and so is this IR blaster BS. As of 2018, the PS4 and Nintendo Switch support HDMI-CEC including input switching while the Xbox One X does not. Look. There are cheap little adapters that you can use with computers to add CEC support by plugging them into a USB port. Microsoft, if you literally can't provide this any other way, add support for at least one such device. If you must, go ahead and make your own that's platform-specific. Go ahead and charge $60 instead of, like, the $45 the Pulse-Eight device costs. Heck, make your own non-USB version that plugs into the IR blaster port, to make it even more confusing and otherwise-incompatible. Something. You absolutely can do this, even if the Xbox's built-in hardware can't be made to do this, and even if you have to charge us for it. But do *something*. This lack is getting *painful*. If Sony can do it, so can you. Adding my voice to this particular chorus. CEC support would make the Xbox one a much more 'pro' product. When I hit the Home button on the remote control for my $20 Roku, my TV turns on and switches inputs. When I used to turn on my Xbox with Kinect, my TV would turn on and (IIRC) switch inputs. Now that Kinect is dead, my $20 Roku can do things that my $600 Xbox cannot. In the words of a stable genius: SAD! It's a feature you can find in ANY Audio/Video device today. I have an idea (or two). BPi has a HDMI with CEC support. Program BPi to detect X1 power on signal (by USB port power, maybe), then switch on the TV and ask for X1's address ( or HDMI port number or something), than send a input switch request with the X1's address, then power down itself. I have a BPi clone, but I dont know how to do this. #Use a CEC adapter. I dont know it supports 4K or not. Make a X1 app to control the adapter to implement CEC functions for X1. The adapter will cost over $60 (or over $200 in where Im living). This needs to be fixed, I cant fathom, how this feature isn't built in the Xbox one. For the last decade the entire world has agreed to use HDMI-CEC to communicate between devices. For Microsoft to stand alone and not use HDMI-CEC, but use it's own inferior ir blaster, is beyond comprehension. Now i have this one device, which is unable to talk to the rest of my setup, which means that I have to do everything manuel. Whom ever thought of this moronlicy stupid idea, should be fired, and never be allow to work in the tech industry again. Ridiculous that this isn't a feature, enable it please. Experiencing this "magic" with my PS4 makes my Xbox One feel like a decade old. Please Microsoft, add HDMI-CEC. Please! Because of HDMI-CEC, all my components automatically turn on and in the right order (hit power on DVD player, amp turns on, subwoofer turns on, then TV turns on, etc). XBOX ONE is the only component where this doesn't work. This is a very old standard. Why does Microsoft not adhere or recognize standards? Please MS, add this "feature" to the unit. Why is this taking so long? This should be a standard feature by now. Sad PS4 and switch has this come on Microsoft. I know it's quite old issue, but I'm surprised there is no answer how to do this. I actually got this working on my Xbox One S. I just had to setup TV in Xbox settings. Mine was autodetected. The Clubs & LFG Forum Is Live! Our newest Feature Area forum, Clubs & LFG, is now live! We've added a bunch of ideas that you can now vote on both in the Feature Area forum and in the Clubs & LFG category of theNew Ideas forum! Go to the new Clubs & LFG forum and vote for your favorite ideas! Console Hardware & Accessories: Xbox One. Post a new idea… All ideas My feedback Headsets and Other Connectivity 12 Other Controller Requests 7 Other Xbox Accessories 19 Xbox 360 1 Xbox One 21 Xbox One Controllers 35 Xbox One S 4 Xbox Opportunities 13. Feedback and Knowledge Base. Give feedback. Accounts & Subscriptions 265 ideas Apps 179 ideas Avatars 91 ideas Backward Compatibility 1,125 ideas Clubs and LFG 40 ideas Console Hardware & Accessories 100 ideas Cortana & Kinect 130 ideas Ease of Access 51 ideas Friends, Messages, & Activity Feed 57 ideas Games 523 ideas Home, Xbox Guide, and Settings 180 ideas OneGuide & Live TV 63 ideas Parties & Multiplayer 46 ideas Profile, Achievements, & Game Hubs 72 ideas Xbox App on Mobile (iOS & Android) 83 ideas Xbox App on Windows 10 77 ideas Xbox Store 130 ideas Xbox.com 41 ideas. New Ideas 11,079 ideas. More Information. Your password has been reset. We have made changes to increase our security and have reset your password. We've just sent you an email to . Click the link to create a password, then come back here and sign in. PS4 Slim vs. PS4 Pro vs. Xbox One vs. Xbox One S: What's the difference? Here's how the latest Sony and Microsoft game consoles stack up -- in terms of specs, anyhow! Which is bigger, the Xbox One S or the PlayStation 4 Slim? Which has more powerful processors? Should I upgrade or wait? Now that Sony and Microsoft each have three current-generation game consoles headed to market, it's getting a bit confusing. That's why we decided to create a giant spec sheet each of these new systems -- the PS4, PS4 Slim, PS4 Pro, Xbox One, Xbox One S, and Project Scorpio -- all in one place. Update, October 20: We've confirmed the PS4 Pro has a 31% faster CPU, much faster GPU, and includes an extra 1GB of memory which it uses to free up an additional 512MB of the GDDR5 video memory for enhanced graphics, compared to the original PS4. See updated spec sheet. PS4 vs. PS4 vs. PS4 vs. Xbox vs. Xbox vs. Xbox: Fight! Intensive games on PS4 and Xbox One actually display at resolutions as low as 720p HDR support will come to PS4 and PS4 Slim with a September 2016 firmware update PlayStation Now is not yet available in Australia, and costs as much as $20 / £13 monthly Special Edition PS4 and Xbox One bundles come in other colors In a press release, Sony states that PS4 Pro "delivers 1080p resolution for all PS4 games," but the reality is much more complicated (and amazing). Also, the PS4 Pro has an extra 1GB of RAM! 1.31 TFLOP and 1.4 TFLOP are estimates based on 853MHz and 914MHz clockspeeds We've had trouble fact-checking this spec, though it was widely reported. Microsoft's Phil Spencer has stated Scorpio will cost more than Xbox One S. To our knowledge, Microsoft hasn't officially confirmed that Xbox 360 games will work with Scorpio. At the end of the day, each of Sony's consoles will play the same games as one another, and each of Microsoft's consoles will play the same games as one another, even if Sony games and Microsoft games won't necessarily be the same. Your friends on PlayStation Network will travel with you across Sony's consoles, and your Xbox Live friends will travel with you across Microsoft's systems (including Windows PC). Your console accessories should all come along for the ride too. The only real questions are how much you can afford to pay, how much graphical fidelity you need, and if you believe virtual reality is truly the next generation of gaming. Share your voice. Be respectful, keep it clean and stay on topic. We'll remove comments that violate our policy. О режимах энергосбережения и мгновенного доступа. Настройте консоль Xbox One и Xbox One S для использования режима мгновенного доступа или энергосбережения. Вам будет предложено выбрать режим включения во время начальной настройки консоли; впоследствии этот выбор можно изменить. Мгновенный доступ. В режиме мгновенного доступа консоль Xbox One или Xbox One S регулярно выполняет обновления и всегда готова к использованию. В этом режиме: консоль автоматически загружает обновления; консоль запускается за две секунды; Для перевода консоли в рабочий режим можно использовать голосовые команды (где это применимо). Для автоматического обновления консоли выберите настройку Мгновенный для получения обновлений консоли, игр и приложений. Кроме того, для установки обновлений необходимо выключить консоль. Можно установить автоматическое выключение консоли после 1–6 часов бездействия или выключать консоль, когда ей никто не пользуется. Чтобы изменить эти настройки: Нажмите кнопку Xbox , чтобы открыть гид. Выберите Настройки > Все настройки . Выберите Режим включения и запуск . Убедитесь, что режим питания задан как Мгновенный запуск . Для автоматического обновления выберите Обновлять до последней версии ПО консоли, игры и приложения . Чтобы отключать консоль при бездействии, выберите вариант Отключение через . Консоль может подать звуковой сигнал, как будто она включена, при загрузке и установке обновлений. На консоли Xbox One предыдущей версии в режиме мгновенного доступа блок питания останется включенным, и его индикатор горит белым цветом. Вентилятор блока питания также продолжит работать. (Консоль Xbox One S не имеет внешнего блока питания.) Потребляемая мощность выключенной консоли Xbox One и Xbox One S в режиме мгновенного доступа — 12 Вт. Энергосберегающий режим. В энергосберегающем режиме консоль полностью отключается, чтобы экономить электроэнергию. В этом режиме: обновления не загружаются и не устанавливаются до включения консоли; консоль запускается за 45 секунд; нужно нажать кнопку Xbox для запуска консоли. На консоли Xbox One предыдущей версии в режиме энергосбережения блок питания выключен либо находится в режиме ожидания, при этом на нем горит оранжевый индикатор. (У консоли Xbox One S нет внешнего источника питания.) Выключенные консоли Xbox One и Xbox One S в режиме энергосбережения потребляют 0,5 Вт. Устройство соответствует требованиям регламента комиссии (EC) № 801/2013 и саморегулируемой инициативы по игровым консолям. Игровые консоли настраиваются для отключения после 60 минут неиспользования. С помощью автоматического отключения можно экономить электроэнергию, сокращая время, в течение которого консоль включена, но не используется. Средний уровень энергопотребления консоли во время использования: Чтобы определить номер модели и ее энергопотребление, см. наклейку на консоли. Данные в этой таблице получены на основе усреднения трех избранных игр и специально отобранного контента мультимедиа. Носитель проверен (11.11.2016): DVD: "Крестный отец" Blu-ray: "Дикая" Потоковое воспроизведение: "Ограбление по-итальянски" [Netflix] Игры: Grand Theft Auto V, FIFA 16, Call of Duty: Black Ops III. Recent Stories Compact Standard Grid. The Nintendo Switch Has Upended the Video Game Market (Premium) Nintendo’s hybrid approach to video gaming proves that this firm still has a unique and innovative role to play in this market. EA Delays Anthem Until 2019. EA delays its upcoming IP Anthem to next year, will instead release a new Battlefield title this year. Google May Soon Let You Use Assistant Without the Annoying “OK Google” Hotword. You could soon be able to use Google Assistant with a custom hotword instead of the annoying Ok Google hotword. Yes, finally. Microsoft Tests New Windows Camera Update to Enable Future Innovation. Microsoft is making key architectural changes to the Windows Camera app in Windows 10 to enable faster updates going forward. All Podcasts. First Ring Daily: 36 Billion Games. Aired on January 30, 2018 by Brad Sams with 4 Comments. On this episode of First Ring Daily, Brad buys something, Paul can't say a word, and will Microsoft actually spend $36 billion on EA? First Ring Daily: Microsoft to the Rescue. First Ring Daily: All Aboard the Modern Sail Boat. The New Wave Of Personal Computing – What The Tech Ep. 385. Apple Delays iOS Home Screen Redesign to Focus on Stability. Apple is reportedly working on a new iOS home screen design, but it's not coming until 2019. Lead by Example (Premium) The built-in apps in Windows 10 shouldn't just be great. They should be showcases for what is possible with the platform. Google Completes Acquisition of Key HTC Employees. Google has cemented its bet on hardware by finalizing the deal to bring 2000 key HTC employees to the search giant. MSFT + EA? (Premium) According to a rumor, Microsoft might try to purchase video game giant Electronic Arts (EA). This is an excellent idea. OneDrive for iOS Gets Refined Designed With Big New Update. OneDrive is getting a big new update today on iOS. It now has an improved look, drag-and-drop, and more. | Trending on Petri.com. PETRI IT KNOWLEDGEBASE. PETRI IT KNOWLEDGEBASE. PETRI IT KNOWLEDGEBASE. Facebook Gives Local News Publishers a Push on the News Feed. As it continues to fight fake news, Facebook is introducing a new update to the News Feed that prioritizes local news sources. Microsoft Acquires Cloud Gaming Backend Platform PlayFab. Microsoft is buying Seattle-based cloud gaming backend platform PlayFab, a tool that helps developers get started with a complex gaming backend infrastructure. Microsoft Teams is Updated with App Gallery, More. This week, Microsoft Teams is receiving its biggest functional update since the initial launch of the app last March. 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Microsoft is taking Story Remix to the next level with the latest update to Microsoft Photos in Windows 10. Xbox One S Comparison Chart. The Xbox One S comes in three unique versions. Each of these Xbox Slim SKUs features a different price point and unique features.  New Xbox One Updates Previous. List of Xbox One S HDR Compatible Games. © 1996-2018 Ziff Davis, LLC. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IGN uses cookies and other tracking technologies to customize online advertisements, and for other purposes. IGN supports the Digital Advertising Alliance principles. Learn More.

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