среда, 27 июня 2018 г.

7_days_to_die_xbox_one

7 days to die xbox one

Official 7 Days to Die announcements straight from the Pimps mouth. General Discussion. A biome dedicated to general discussions and thoughts on 7 Days to Die. Content Creators. A POI filled with streamers, YouTubers and fans who like to watch. Multiplayer. Gather round and discuss multiplayer topics here. Servers & Community. Preferred Server Partners. General Support. PC Bug Reports. Confirmed. Pimp Dreams. Come here to talk about your ideas with other survivors. 7 Days to Die - Console. News & Announcements. Official 7 Days to Die announcements straight from the Pimps mouth. General Discussion. A biome dedicated to general discussions and thoughts on 7 Days to Die. Multiplayer. Gather round and discuss multiplayer topics here. Playstation. General Support. Console Bug Reports. Confirmed. 7 Days to Die - General. The Pimps Talk. Developers may occasionally post here with various comments and updates. Off Topic Discussion. Talk about your favorite movies, TV shows, other video games, or any other topics not related to 7 Days to Die. (However, no religious or political discussions please) Come here to ask for help or advice from other survivors. Images and Videos. Show off your screenshots, videos, fan art and other survivor made media here. Copyright © 2018 vBulletin Solutions, Inc. All rights reserved.

7 days to die xbox one

Accomplish the indicated achievement to get the corresponding number of Gamerscore points: Alexander Bell (20 points): Craft 50 Items. Benjamin Franklin (20 points): Craft 500 Items. Henry Ford (20 points): Craft 1500 Items. Thomas Edison (50 points): Craft 5000 Items. The Grave Digger (20 points): Kill 10 zombies. The Embalmer (20 points): Kill 100 zombies. The Mortician (20 points): Kill 500 zombies. The Funeral Director (50 points): Kill 2500 zombies. Christopher Columbus (5 points): Travel 10 Kilometers. Alive and Kicking (10 points): Reached 125 in Wellness. Cause He's The Ax Man (15 points): Craft your first Stone Ax. Good in the Sack (10 points): Place your first bedroll, old bed or king sized bed. Playing Doctor (10 points): Stop a critical bleed-out with a bandage, first aid bandage or first aid kit. Handy Man (10 points): Craft your first wood frame. The Homestead Act (15 points): Place your first Land Claim. Napoleon (10 points): Kill 10 Players. Julius Caesar (20 points): Kill 100 other players. Genghis Khan (20 points): Kill 500 other players. Alexander the Great (50 points): Kill 2500 other players. Ferdinand Magellan (10 points): Travel 50 Kilometers. Marco Polo (20 points): Travel 250 Kilometers. Neil Armstrong (50 points): Travel 1000 Kilometers. Bite the Dust (10 points): Die 5 Times. Knock em Dead (15 points): Die 25 Times. Your Number's Up (20 points): Die 100 Times. Meet Your Maker (25 points): Die 500 Times. Fit as a Fiddle (20 points): Reached 150 in Wellness. Healthy as a Horse (20 points): Reached 175 in Wellness. The Picture of Good Health (50 points): Reached 200 in Wellness. Scavenger (5 points): Scored 10 in a Single Game. Adventurer (10 points): Scored 50 in a Single Game. Nomad (20 points): Scored 250 in a Single Game. Warrior (50 points): Scored 500 in a Single Game. Survivalist (100 points): Scored 1000 in a Single Game. Brush With Death (10 points): 50 Minutes Lived in a Single Player Game. Near Death Experience (20 points): 150 Minutes Lived in a Single Player Game. Cheated Death (25 points): 500 Minutes Lived in a Single Player Game. Nearly Immortal (75 points): 1250 Minutes Lived in a Single Player Game. Additionally, there are five secret achievements: On Top of the World (10 points): Get up to the 255 meter height in a game. Dig Deep (10 points): Get down to 3 meters or bedrock in a game. The Polar Bare Club (10 points): Be naked, feels like temperature 0В° or lower, and 100% wet. Dirty Larry (10 points): Kill 44 punks with a 44 magnum. Evil Knievel (10 points): Break your leg. 7 Days to Die. Generally unfavorable reviews - based on 17 Critics What's this? Mixed or average reviews - based on 86 Ratings. Mixed or average reviews - based on 86 Ratings. Summary: It’s an open-world sandbox game to play alone, via splitscreen, or online, that gives you an enormous amount of freedom to choose how to survive in a post-apocalyptic world. You’re dropped into a harsh environment with almost nothing – not even clothes on your back. Through scavenging, It’s an open-world sandbox game to play alone, via splitscreen, or online, that gives you an enormous amount of freedom to choose how to survive in a post-apocalyptic world. You’re dropped into a harsh environment with almost nothing – not even clothes on your back. Through scavenging, crafting, and hunting, you’ll eventually put together the basic items you’ll need to live. You’ll have to deal with cold, heat, hunger and thirst, and there are wild animals that see you as prey. But that’s not the worst, because you’re not alone — the undead wander all around you. Slow and relatively easy to avoid by day, at night they become merciless, fast-moving killers, hungry for your flesh. … Expand. Developer: The Fun Pimps Entertainment LLC Genre(s): Action , Shooter , First-Person , Arcade Cheats: On GameFAQs Rating: M More Details and Credits » Critic Reviews. User Reviews. Feels like 7 years to die. 7 Days to die is a Minecraft style survival horror game, as you use tools, craft items and slay 7 Days to Die. Feels like 7 years to die. 7 Days to die is a Minecraft style survival horror game, as you use tools, craft items and slay zombies your skills and character levels up making your survival chances in this survival horror game even that much greater. But unfortunately 7 Days to die puts more emphasis on survival than it does the horror, or the game… This game moves at the pace of a slug… What makes Minecraft so great is that while it is also a survival game about crafting and surviving from random attacks. it moves at a fairly quick pace… You can build a shovel and dig a temporary shelter with sufficient lighting before the sun falls on your initial spawn… Minecraft also makes essentials like a forge or torches very accessible from the jump…. 7 Days to die goes against all of this… For starters. This is no Minecraft other than the basic idea of gather materials, craft with those materials, and try not to die while you do this. But building, crafting, combat, and scavenging all suffer due to the pacing this game has… You collect items and build at a crawl… you can definitely make a shovel, and axe fairly quickly as there are basic crafting materials like rocks and trees everywhere… but once you go to dig a shelter you’ll quickly realize building in this world is going to be a chore.. You can’t swiftly build an underground shelter to revisit after a day of hunting and looking for supplies to slowly build a thriving chunk of land… It’s going to take days upon days. youre better off finding a cabin around essential recourses and rebuilding… Which honestly takes away the joy of owning the procedurally generated or hand crafted land you spawn into… There’s no fun in upgrading something already built… but thanks to how long it takes to destroy a block of dirt even with the hardness level turned down. you have no other choice…. You can of course make a building out of wood, as wood collecting is fairly easy… but with how often your tools will break, wood is a valuable recourse that you might as well collect to again just rebuild an already built home… the hunger and thirst system in this game also hinders creativity as you never feel like you have time to really do anything other than find drinks and food… During my time playing I found a corn field behind a cabin for food… But I had no water source…. To make drinks I needed glass jars that I for the life of me couldn’t find… luckily these glass jars can be crafted! But to do that I needed to craft a forge. A basic essential… But the crafting materials for this forge isn’t so basic… I needed to go hunt animals… While my character is dying of thirst… life slowly draining. I had to hunt animals that are practically nonexistent in this world… There are deer. rabbits. bears. dogs. But good luck finding them. Which again brings me back to Minecraft. Animals are needed for armor in that game so they are reasonably findable… They aren’t crawling all over the place, but if you actively look you will find some… That isn’t the case here… A material you need for an essential basic to craft an item needed to create glass so your character doesn’t die of thirst is made unreasonably inaccessible… I was in game for 6 real hours… and still didn’t have the materials for a forge… My tools and character were just as basic as a fresh spawn… I felt no sense of progression at all which in turn leaves me feeling frustrated.. Like I’m getting nowhere in this game… I eventually started thinking what the point. is. I can’t reasonably craft. I can’t build tunnel systems for materials… I have no source of water…. what am I supposed to do other than not die… There is such a deep crafting system here…. the idea of the scavenging hunt is a joy. you can create stronger materials to reinforce your shelter from zombie attacks, even craft guns and bullets. Find schematics scattered throughout the world. find quests that will lead to treasures. but again the inaccessible survival basics with make all of this seem unobtainable… As if you just can’t find animals for their hides. you’re going to be stick with the basics forever. that’s just how it is…. one missing puzzle piece will stop you from finishing… and once you do find them or any other materials you still have to deal with the over powered zombies… Zombies in this game are quick damage sponges that can somehow climb… You’ll be hitting them over the head with a club for what seems like forever while they just claw and scratch you dealing with more than one without a gun is near impossible… And you can’t just run as for some reason the developers thought it would be a great idea to allow them to stun you, so you can’t moves for like 3 seconds… just taking the damage… and once again you don’t just find guns in this game.. Character limit reached. Hear the rest on YT SuperkenGaming … Expand. 7 Days to Die. The Survival Horde Crafting Game. PC Gamers Top 100 Readers List 12.11.17. We we’re shocked to hear that 7 Days to Die made PC Gamers 2017 Readers Top 100 list. We want to thank those folks for putting us there. Maybe the editors will give us a little love now. Our old man use to say know your audience. A tip of the fedora goes out to those smart readers of PC gamer. Cheers from TFP. Alpha 16.4 Patch is out! 10.26.17. We’ve just released Alpha 16.4 Patch. Which includes many of the most important bugs reported by the community. Official Alpha 16.4 Release Notes! Reduced walk weapons sway and bow sway Forge input now has a timer indicating how long until the current item is finished Players now trigger sleeper volumes from further away to avoid spawning seen by the player Put fix in place to skip corrupt sleeper volume savegame data. Some general improvements to zombie jumping. Sleepers spawning in front of players as they are breaking into building Grass is getting snow cover inside buildings Snowpack shadow regression Solar cells won’t show on trader refresh. Red Mesa elevator shaft stability fix and other improvements. Turrets play double sounds for clients Roads generating as Clay, Dirt, Gravel and Sand Land Claim does not prevent placement of minibike chassis. SI Exploit for Rock Prefab Zombies don’t seem to be attacking animals Dupe method “destroying container” Duping with 2 people using containers KeyNotFoundException for sleeper volumes Problem that particle for paint brush was never removed and slowed down the game Fatbelly (sleeper spawn trigger) should not go vertical Sleeper volumes are not being restored properly Gamestage calculates offline days as survived days waste_rubble_bldg_07 sleeper spawning after POI is cleared OSX: Camera view jumping after interacting with containers Sleepers that die while laying down shouldnt stand up Bear animation is jittery when the bear turns Snakes are fire proof Block 614 sucks player into it Wire Tool wire disappears when switching tools after first time use Zombies cannot climb or break New 3D Ladders from the back side ArgumentException when trying to continue a game Savegame Crash: EndOfStreamException: Failed to read past end of stream. Zombies sometimes clip into the ground and blocks when they jump LandClaimOfflineDurabilityModifier Force quiting the game when in respawn stage results in loss of crosshair etc. Onscreen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Farming of crops other than yucca and hops affects performance Precipitation and cold temp going through windows, glass blocks, doors, and hatches Excessive use of trigger plates may cause servers to lag during hordes. Gore block dup. Alpha 16.3 Patch is out! 08.31.17. We’ve just released Alpha 16.3 Patch. Which includes fixes for many of the most important bugs reported by the community. It is strongly recommended to start a new RWG map, as the fixes necessitated core changes to the chunk code. We apologize for this inconvenience. For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie. Official Alpha 16.3 Release Notes! Terrain generation rules to not generate so many jagged peaks in rwgmixer.xml Socket generation rules in rwgmixer.xml Challenge quests yield more skill points Tuned in weapon bob when running and walking for new smooth bob code. The issue where chunks would no longer load due to faulty triggers , which causes players to be stuck on building environment (NRE spam on server) is fixed, but requires a new map, as it does nto work retroactively. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. The issue where minibikes and the power.dat would not save properly is fixed. A reason where the game freezes while “Creating player” is fixed. Businessman Zombie when killed can have his head dislocated when falls backwards into a corner or against a wall Vultures and Chickens artifact when rag doll rolling down a slope Pushing back LOD2 swap distance on vault doors. (Raner) Dedicated servers not added to history when connecting by IP/port Localization now showing english values instead of localization keys if localization is not set for a key in the user language Gore blocks have a chance of knocking you out of loot containers Zombie state is not being saved properly for clients Insta health on medkit not applied when healing others Supply crates have a chance of dropping through terrain. Concrete drys too indifferent Forge craft halting when output is full is broken. Players can kill chunk generation Griefing Shotgun turret goes out of sync Zombies rotate on ground again Lowered radius of dart trap firing sounds. Vultures can fly under water Sleeper zombies have a chance to rotate when they wake up Bears and wolves walk on water RWG highway connection issues Roads generating as Clay, Dirt, Gravel and Sand Deep roadside hole in RWG Odd hole in the road Weird spikes in the road Both turrets are missing firing sound Check rebuilding road cave Being stuck in 1*1 holes and then be catapulted Zombies sometimes clip into the ground and blocks when they jump Vultures and Chickens artifact when rag doll rolling down a slope Player is invisible to others on death Being disconnected while tabbed out of game causes menu unresponsiveness Typo in rwgmixer prevents spawning of utility_celltower_02 Corrected up/downgrade issues with windows “Start a Base” quest asks for too much wood Some item types purchasable from traders cannot be sold back Stag run/walk state in water is not viewed the same between client and hostP2P Wolves dont properly attack zombies or stags Game sometimes stopping to save power / vehicle data Typo in rwgmixer prevents spawning of water_tower_02 Painting ramps with 1×2 textures like redwood makes it invisible Wood debris (32) bad normal map metadata Gamestage calculates offline days as survived days Snowpack causing ceiling shadow on underground terrain blocks When on a slope both bears have difficulty in attacking the player Beverages do not restore stamina properly Zombies not using ladders properly and float/walk away from the ladder Planted crops/trees stop growing when chunk has been reloaded ERROR: VM.mesh[0].Vertices.Count (65248) has too many vertices When going underwater the Cannot Breathe Tooltip shows up Feral and Radiated feral version of zombies don’t count towards quest progression. UFPS Stutter issues Sleeper spawn issue where killing the last surviving sleeper would trigger a new set of sleepers to spawn All solid Wedge Inclines placed together front to back renders back side invisible. On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Farming of crops other than yucca and hops affects performance Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes. Gore block dupe Turrets echo sounds for clients. Blackscreen of death – still looking for savegames and outputlogs Sleeper spawning issues continue – we fixed the issue for wrongfully triggering new spawns, if you find more, please send us repro and video Creating Player hang issue – we found a fix that took care of our repro, if you still encounter it, please provide savegame, repro and outputlogs. Alpha 16.2 is out! 08.04.17. We’ve just released Alpha 16.2 B7 Hotfix which addresses many of the worst live bugs. More more fixes coming soon. Official Alpha 16.1 Release Notes! RWG prefab size check optimizations RWG changes for hash getting from toString to toCultureInvariantString RWG hub cell pregen blocks spawning the player and chunks until finished RWG hub cell download blocks spawning the player and chunks until finished Recipes for oil and paper One level deep backup system for player data files Added more stealth/debug introspection under F3 menu. it is not possible to pick up blocks in other player’s land claim area any more Molotovs do less damage to players Increased the drop chance of quests and treasure maps Increased damage on auto turrets Increased low end damage of the iron fireaxe Lower resource cost for basic wood building blocks Animals do not drop gore blocks Increased shotgun damage, mostly on lower quality guns. Animal gore blocks are not being cleaned up on servers When you focus on the centre of a wood frame and try to place another, you loose the frame water under navezgane mine Offline players will have a bedroll icon if someone picks up their bed Molotovs hit client players when walking/running backward Electrical traps can be found in the traps crafting tab Wrong open sound on eviscerated remains Traders do not carry compound bows and parts Wrong upgrade sounds on blocks upgrading to poured concrete Dysentery description does not mention that it is lethal Crafting/repair costs of sod and other dirt types are inconsistent Crafting skills increase the repair amount by up to 20% instead of only 2% (on repair kits) Blooddrawkit dupes if suicided by overuse in backpack. Player ID text is blurry. Waypoint search limited to active page. Allow scrolling through waypoint pages. Recipes aren’t updating “live”, ie missing last item and then gaining it. Disappearing POI’s 32 bit client crashes on RWG creation Ram usage may be too high (, Alloc) Zombies bounce off trader’s outer walls or are being teleported upon approaching them Game Unsticks player to the surface when underground Minibike location icon will not show if missing the padlock Insta health on medkit not applied when healing others Not all drinks extinguish all kinds of fire buffs Direwolf can still clip into player Weathersurvival off does not deactivate on leaving a game Players are unable to pick up small stones, plays land claim sound Feral Radiated Spider has wrong limb damage and animation rules Block ID 613 will suck player up into it Fixed not being able to bind mouse scroll wheel blade traps not doing damage properly when placed on a wall You can not shoot through security gates Vultures fall through the world when killed high in the sky. On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 Too many Airdrop crates spawning and crates spawning underground Throwing rocks does not distract zombies GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Wet concrete not drying Sleeper spawning issues continue Farming of crops other than yucca and hops affects performance Zombies rotate on the ground before standing up Precipitation and cold temp going through windows, glass blocks, doors, and hatches Excessive use of trigger plates may cause servers to lag during hordes. Bears may not attack properly on slopes Running zombies may be airwalking after ladder usage. Work for TFP 07.24.17. would you like to work for The Fun Pimps? I We’ve posted some new job openings here: 7 Days makes Valve’s all time top 100 06.19.17. In an a blog post earlier this month Valve announced the end to Greenlight and introduced steam Direct as its replacement. In the article they also mentioned 7 Days, a Greenlight game was in the top 100 best selling steam games of all-time. Hat’s off to everyone who helped get us there! Alpha 16 is out 06.06.17. Alpha 16 is out and is by far the largest content update we’ve ever done. So without further ado let’s get ready to rumble! Alpha 16 Official Release Notes! This update is the most ambitious update for us since Alpha 1 and by far has the largest framework changes we’ve ever done. And to top that off it’s the biggest content drop we’ve ever done. In fact it was 88 pages of release notes that had to be condensed to what you see below. So without further ado, Let’s get ready to rumble! Distant Location Rendering System. We’ve added a new distant location rendering system which renders low-polygon versions of locations in Navezgane and Random Gen worlds over a kilometer away. The system creates models of locations above a certain mass and height. We’ve have embellished many old locations with new loot and some custom painting. Too many to mention. We’ve also unlocked a new city in the south east Navezgane desert we call Departure. It’s the largest city so far. We have added over 30 new locations to the game including: 4 new skyscrapers have been added to the game. We’re calling these mega locations vertical dungeons because they play like a traditional game with a lot of thought put into the path, enemy spawning, surprises, even secrets. 3 fast-food restaurants (1 in Navezgane, all 3 in RG) 6 new modern houses (3 in Navezgane all in RG) Daycare (Both) Private School (RG only) Laundromat (Navezgane and RG) Hair Salon (Navezgane and RG) 2 fire stations (1 Navezgane, both RG) 2 Post Offices (1 Navezgane, both RG) 2 Court Houses (1 Navezgane, both RG) 2 Old business strips (Navezgane and RG) 4 new trailer lots (RG only) Pawn Shop (Navezgane and RG) Navezgane Hospital and Football Stadium (added to RG) New Enemy Spawning and Gamestages. Sleeper Spawning – We’ve gutted the old static spawn system and added a new sleeper spawning system that embeds trigger volumes into locations which are set up by designers. We’ve added sleeper volumes and spawn points to every location in the game. Every location has unique spawning appropriate to the location or the area within a location. F.E. a maintenance area will spawn utility worker zombies and an office might spawn businessmen zombies The amount of zombies spawned at a volume is determined by the spawn definition set by the designer and the definition set in the gamestages.xml regardless of the number of spawn points. The type of zombies that spawn are determined by the spawn definition it’s set to and the parties game stage. The game will challenge you regardless of your level. Zombies will spawn in different locations within a pois every play through for a new experience every time. Zombies at locations are persistent meaning if you entered an area killed 1 of 5 guys and returned you would find the same 4 games alive. Zombies will respawn in their volume if the volume has never been cleared or nobody has visited it in 5 days Sleeper zombies have a chance to be a decoy meaning they are already dead. We added this so we could remove the old corpse loot block. Note: you have to damage them first before you can loot them. Decoy zombies have a chance to not be dead so you can be surprised sometimes Gamestage increases much faster on higher difficulty levels making zombies big, bad, and bountiful. We’ve changed screamer hordes to use gamestages now so they will be dynamically set to the offending parties game stage. We’ve made many changes to make the challenge the advanced players including: We’ve added feral and radiated zombies to the upper game stages to increase the longer game challenges 7 day horde stages use a larger pool of zombie types, 15 at gamestage 435+ Zombies killed by playerdeath will be added back to the pool We’ve added a new menu and server config game option to set the number of zombies per player on Blood moon hordes. It defaults to 8 but can be set to 4, 8, 12, 16, 32 and 64 or any number for server admins. Game-stages are still determined by your party. With the addition of blood-moon count we changed the Enemy Spawning game option to ON/Off as blood moon count and sleepers control the other spawning system counts. We’ve added a complete functional electricity system with a wiring tool, power sources, lights, switches, triggers, traps and more. These items are gated by perks, loot found and trader only items you can buy. They include: Wire Tool – Use a wire tool to wire electrical components. Focus on any electrical component and use the secondary action to add a wire to a parent and once again to complete the connection to a child component. Focus on any electrical component and use the primary action to remove or cut that components wire to its parent component. With the wire tool equipped you can see many useful things including: a components power usage and power status, the flow of power from parent to its child component and the aiming of objects with motion sensing. Generator Bank – The Generator Bank allows you to power your electrical components. It requires at least one small engine, expandable up to six. The maximum energy output is determined by the number of small engines installed and their quality. The generator bank uses gas for fuel which can be found in loot and purchased at traders or crafted at chemical stations and campfires. Solar Bank – The Solar Bank allows you to power your electrical components. It requires at least one solar cell, expandable up to six. The maximum energy output is determined by the number of solar cells installed and their quality. Solar banks produce power during the day when in direct sunlight. Solar Banks and cells can be purchased from traders or found in rare loot. Battery Bank – The Battery Bank allows you to power your electrical components. It requires at least one battery, expandable up to six. The maximum energy output is determined by the number of batteries installed and their quality. An externally powered and turned on Battery Bank will recharge its batteries. If there are no batteries installed it acts as a relay pushing power down line. Electric Wire Relay – The Electric wire relay allows extending your electrical network further with a small cost to power. Switch – The Switch allows pausing the flow of power to children components. Pressure Plate – The Pressure Plate triggers the flow of power to children components when stepped on. Motion Sensor – The Motion Sensor triggers the flow of power to children components when a player or zed is in its view. Trip Wire Post – The Trip Wire Post triggers the flow of power to children components when a player or zed moves between two connected posts. Electric Timer Relay – The Electric Timer Relays allows the flow of power to children components during a specified time period in 30 minute increments. Blade Trap – The Blade trap has three spinning blades that chops players and zeds alike. It does not discriminate. Electric Fence Post – The Electric Fence Post shocks players and zeds who move between two connected posts. Dart Trap – The Dart trap launches metal darts when powered. Auto Turret – The Auto Turret senses targets in its view and fires 9mm rounds at them. Shotgun Turret – The Shotgun Turret senses targets in its view and fires shotgun shells at them. Speaker – The speaker plays an alarm sound when powered. Lights – There are many lights that the player can now craft to illuminate their forts. Spotlight – The player crafted Spotlight has changed to require power but can now be aimed be where light is needed. We’ve greatly improved Random Gen with many improvements and additions including: POIs New RG Distant POIs Over 30 new locations We’ve re-organized the rwgmixer.xml and it’s spawning groups and now have every POI spawning as intended POI location size restrictions have been removed so every location will now be included in possible locations lists. F.e. the football stadium can spawn POI Picker code improved, ensuring a more even distribution of POIs POI location facing directions have been fixed so their fronts face roads POI height is checked against it’s spawn height to ensure it’s not placed too high in the world Hub Generation New socket hubs added City, town, and rural Hubs are now Socket Hubs and spawn based on terrain available Socket hubs can not only be on hills now but they now have organic overall shapes and look. No more square cities. Socket hub township type is decided by placed residential buildings using a scoring system New socket streets to go with socket hubs New socket street generation formula controllable via rwgmixer.xml New zoning system to place POIs in certain parts of a town Downtown zone area percentage parameter added to rules Terrain Generation Terrain generation improvements Terrain generation now adjusts the heights to stay within the bounds without clamping Biome Generation Biome dispersion and elevations are improved and more natural. Biome decoration generator now checks height of prefabs and blocks to ensure it’s not placed too high in the world Highways Highways are sexier and have smoother curves Highways now all have gravel shoulders Gravel Paths Gravel paths now use more improved pathfinding Gravel paths no longer eat out a chunk of the highways they connect to World previewer World preview window is now wider World preview now has fly mode using movement keys when holding right mouse button down World preview window fly mode speed can be controlled with the mouse wheel World preview terrain height better reflects actual height World preview shows random town name using town name generator. Other World Generation and Biome Changes. Biomes have undergone some changes, too. The gravel spots in biomes are more reliable and will drop 1 unit of the ore they are leading you to. Stone in the top soil of plains biomes has been replaced by gravel Individual particle spawners (tree stumps) have been replaced by a biome particle manager so there is no random (and possibly extremely high) concentration of particle generators Spawning of animals in all biomes has been reworked. Darkened snow biome sun light a little to reduce whiteout. You can find small patches of fertilised soil in burnt forest biomes. You can harvest coal from ember piles and burnt trees. Surface potassium nitrate in the snow biome is now replaced with oil shale and coal. Nitrate, oil shale and coal can be found on the surface in the burnt forest. Added dead trees to the plains. We’ve added some new zombies and some boss variants to improve game stage challenge. Here they are: Business man zombie – Often found in corporate locations like the new skyscrapers, these zombies are all about the business of eating you alive. They typically carry cash and paper. Disturbed Tourist – Everyone loved the old fat Hawaiian shirt tourist zombie so he’s back in HD! Prior to his permanent vacation to the afterlife he was hoarding canned food. Perhaps that is why he was caught and turned into a flesh eater. New feral zombies – Every zombie in the game now comes with its feral counterpart. Feral zombies always run and have glow in the dark yellow eyes, are much harder to kill and do more damage. Radiated zombies – There are radiated variants of the fat cops, the spider zombies and the zombie wight ‘the artist formerly known as the feral.’ They have the physical attributes of feral zombies and always run, but also regenerate lost health! They glow with radiation making them unmistakable! In Alpha 15 we experimented with UMA procedural zombies but they ended up not looking as good as traditionally modeled zombies, and they did not perform as well either so we decided to replace the new UMA zombies with traditionally designed ones. We’ve also redone collision and ragdoll on all enemies for better combat and more believable deaths. The following have been remodeled and redesigned by hand from scratch resulting in scarier hordes and better performance. Fallen Soldiers Hazmat male zombie Biker zombie Stripper zombie Utility worker zombie Team Z Player Football zombie Motivated Cheerleader zombie Zombie Cowboy Zombie Farmer Zombie Skater punk Hungry Fat Female zombie Removed zombies – The miner zombie and the female hazmat zombie have been removed as they didn’t offer enough variance to earn a permanent job at team Z. Along with adding new animals and reworking some of the old ones we have added a new fur system. All furry animals now utilize our new fur system which renders a furry coat of realistic looking fur on top of the texture. Here are the new or improved additions: Grizzly bear – The grizzly bear has been redone from scratch with new meshes, textures and animations. They don’t mess with you unless you get too close to them. They like to habitat in the green forests and snow biomes. Zombie bears – The zombie bear has been remodeled from the ground up and is meaner than ever. Don’t feed the zombie bears, they only eat human flesh. They are only found in the wasteland and burnt forests. Wolves – Grey Wolves are a brand new threat to 7 Days. Like the bear, they attack if you get too close to them, and do more damage than zombie dogs but they give up easier. Wolves are found in the green forests, snow biomes and plains. Dire Wolves – Black with glowing eyes, this wolf is much larger than the grey wolf and is to be feared as they are much more aggressive than any predator. They rarely spawn in the forests and snow biomes, but can roam in packs. Zombie Vultures – The undead have taken to the skies! These nearly relentless pesky birds stalk the player from the skies and attack without warning. Luckily they don’t like to be indoors so players can find refuge indoors from them. They are common in all biomes except the green forests. Rattlesnakes – Rattlesnakes are fairly defensive reptiles but will strike and defend their territory if you get too close to them. Added: Wandering vulture hordes, wolves, and wolf packs We’ve also redone collision and ragdoll on all animals for better combat and more believable deaths. Replaced pigs with wild boars. They attack if provoked. Use a paint brush and paint to give your base a custom look. Focus on any paintable block and use the secondary action to paint a surface and the primary action to erase the paint from a surface. Hold the reload key to see additional painting features and change the desired paint color. Unlock additional paint groups by finding and reading painting books. Many new textures have been added to use for painting. There are many Radial paint options some of which are only available in cheat or creative mode. Radial Options include: Materials – When this icon is selected the paint selection menu is displayed. Here you can select the paint you want, search for paints, see how much paint per face they cost and see what paints you have unlocked. Paintbrush – When this icon is selected the primary action erases a painted block face and secondary action paints a block face. Roller Icon – Paint or erase a larger area of faces. Spray-gun – Paint or erase the massive area of faces. All-sides – Paints all sides of a block face. Texture Picker – When this icon is selected the paintbrush will be set to the paint that the cursor is focused on if it is unlocked. Copy Block – Select this icon while focusing on the desired block to copy a stack of painted blocks to your belt. Replace – Select this icon and the next face you paint in a location will be globally replaced within that location. Experience, Progression and Skill Changes. Many improvements and changes have gone into the skill system for Alpha 16, including: You can scroll through all levels of a skill or perk and find out what you will get from it. You will get less experience for killing zombies but there are a lot more zombies in the world now. In some cases over 100 in a single POI. You will gain XP from harvesting and farming and better tools or perks can increase that. Crafting skills are now perks with 10 buy-able levels. Higher levels of crafting perks require a certain player level. Armor crafting skills merged into one skill. If it takes duct tape, leather or iron, it’s Armor Crafting. A simple bandana is Misc Crafting. Low crafting skill tiers yield great benefits for repair degradation. Picking up some of the basics enables you to repair items efficiently. At max crafting skill you have trivial repair degradation. Electricity recipes are unlocked with a series of Science-based perks. Both the cost and effect of perks increase at higher tiers so that buying a perk tier gets you an increase proportional to the cost. The Fixer perk is cheaper and reduces repair degradation by up to 1/3 for all crafting skills. Crafting firearm ammo requires an anvil and workstation, not calipers. Bullet tips and similar materials do not require a perk. The tutorial quest gives you enough skill points to actually buy a perk. The bedroll newbie quest is #1 instead of #7 in the quest chain. Bad Mechanic perk to increase construction (wrench) harvest amount Ability to page through skill levels to see attributes and requirements for any skill level Science and Painting skill categories Upgrading farmland with fertilizer provides XP. Repairing or upgrading a block now gives XP based on materials used multiplied by their count Harvesting a block now gives xp based on item materials gained Planting crops gives block material exp Crafting skills are now buy-only. You still gain level XP for crafting and repairing Master weaponsmiths can craft machetes Most perk requirements lowered because players should never have skill points and nothing to buy with them You can craft/scrap/repair with leather without buying a Leather Tanning perk Crafting advanced workstations uses the science skill The Knife Guy and Miner69er perks increase harvest amount at the higher tiers Adjusted perk costs to reflect crafting and other skill changes Both the cost and effect of perks increase at higher tiers so that buying a perk tier always gets you roughly the same proportional increase The Fixer perk is cheaper and reduces repair degradation by up to 1/3 for all crafting skills Low crafting skill tiers yield great benefits for repair degradation. Picking up some of the basics enables you to repair items efficiently. At max crafting skill you have zero repair degradation The Secret Stash perk is the only way to see the highest trader stash level. Skill screen allows purchase of multiple skills at once. Skill screen now shows — for cost of maxed out skills. Skill screen now shows KNOWN for buy option when trying to purchase a known rank. Skill info window now shows skill purchase cost. Skill points gained per level have been increased to 6. Changed: Misc crafting is now a perk. Full Gamepad/Controller Support. We’ve added full gamepad/controller support and tested for Xbox One, PS4 and Steam controllers. The controls are not definable but are the same as the console version defaults. They even have custom button icon prompts that display when using a controller. Note that on-screen keyboard for text fields will only be available when the game is started from Steam’s Big Picture Mode. This also includes updated windows as well as keyboard hotkeys for actions on items. There are new recipes for building blocks, traps, electric devices and resources. Bulletproof glass is tough but can only be “repaired” with a completely new block Several material tiers got expanded to new shapes. Loose Boards Traps Jail door Wedge corners Stairs corner Rounded blocks and corners Molotov cocktail. New Items (Lootable/Harvestable/For Sale) We have added new items you can get by looting, harvesting or purchase from traders. Paint magazines to unlock paint groups for the paint brush. Said paint brush. Compound bow, which is more accurate than a wooden bow or crossbow and fires faster than a crossbow. New Creative Block Shapes. We have added new block shapes for the creative builders to use and improved the placement mechanics. Here are a few of the many highlights. Frame blocks show proper backfaces which makes them easier to place correctly Damaged concrete and wood blocks Both centered and non-centered iron bars. Cars automatically pick random colors based on their x/y position I-beam blocks Arch shape Cube cutout backfaces shape wedge60_corner 3D ladders 3D ramp frame shape Cube eighth shape billboard_centered shape Box collision to ramp frame Curved wall 3x3x1 Concrete destroyed 05,06,07 wedge60 inside corner set Wedge stairs with recipes and upgrade path. Block Rotation and UV Improvements. In order to add painting and fix a lot of bad UVS we’ve unified block and model rotations. Every building block can now be rotated to all 24 rotations some special model ones still have 28 for 45 degree ground rotations Blocks can have a “handle face” orientation, defaulting to sticking a certain side of this block to whatever surface you are pointing at. All place-able blocks now have radial options to improve placement including: Simple Rotation – rotates the basic 4 on the ground plane Advanced Rotation – rotates all 24-28 rotations On Face – Rotates on the face your cursor is focused on Auto – rotates away from you automatically. This tag is only on some blocks like ramps and stairs Copy Rotation – Copies the rotation your focused on to the stack your holding. We’ve increased the default size of land claims to 41 to work with electricity and coming Alpha 17 settlement features. Our general block placement colors have been changed to following: Green inside your claim, Yellow inside your friends claim, White everywhere else, Red cannot place block. Made block placement glow grid double sided so you can see it from underneath too You can pickup and move electrical components and work stations inside your claim. Electrical Items outside of your claim can be cut and wired by strangers. Stealth 2.0 is more flexible and allows for more varied zombie behaviors. Things that affect how a player is detected: Player Light Level (world lighting and equipped items) Player Stance (Standing or Crouched) Player Motion Noise Smell (carrying fresh meat is not ideal for sneaking around zombies) Distance Zombies have varying stats both for the zombie type and individuals. Some see better than others, some hear better than others, some smell be… actually they all smell bad but you get the idea. A sleeping zombie may or may not growl a bit when it’s close to waking up. Which way a sleeping zombie is looking does matter. If you clear an area completely it will take several days to respawn. If you don’t and leave it will respawn quickly. Placed (active) bedrolls prevent sleeper respawns in a… range …now defined in serverconfig.xml (BedrollDeadZoneSize) To zombies, held torches are the least noticeable light source. Then come gun lights, flashlights, and the mining helmet is the most noticeable. New Weapons and Weapon Improvements. Molotov cocktail craftable by player. Be the life of the party and light zombies and players on fire. Player recipe included. Compound bow with parts and loot list entries. Required to use steel and flaming arrows. Loot only. Weapon Sight In & Out. Pistol, Mp5 and Ak47 have reworked iron sights for more accurate aiming, and have new fire sounds. All weapons have an aim in and aim out sound now too. Added local impact sounds for distant shots scored. This allows you to know when you scored a distant hit. Improved bow, crossbow aim and iron sighting no longer shows crosshair. Compound bow has range sights. All weapons have hip fire accuracy now. Hip fire is less accurate than iron sights. Accuracy overhaul for all ranged weapons. Minibikes now show an icon on the map and compass for the person who placed the chassis or attached the lock to it to avoid losing them in the wild. How minibike parts are processed, decreasing processing time from 2ms to 0.5ms Fix for minibike vanishing and falling through the world Client will receive minibike NRE when someone in the game rides a bike NRef in GUIHUDStealthInfo.cs when quitting while sitting on a minibike Minibike NRE when leaving and reentering game from main menu Minibike chassis placement dupe. Broken girder beams in the wasteland are now a block shape instead of a model New rusty texture for girder beams and rusty metal New block rustyMetalWall 4 new beards to character selection menu Iron bars and iron bars centered Flannel shirt item, also used by arechtype MadMole Flannel shirt variations and loot entries Stairs filled corner shape Add buffs to explosions New quarter cube shape Generic craftable storage crate Support for binding CapsLock Keyboard hotkeys for item actions Keypad divide (‘/’) toggles invisible mode (SP only!) Step trash sound variety DOF for focussed views, like staring at a rock while you chop it Concrete terrain block Show password checkbox to password dialog, password hidden by default A full spectrum of paintable drywall/concrete textures Loose floorboards that break away when you walk over them Ramp corner cutout shape Grey and dark grey paints Hit sound when hurting players, zombies or animals about 10 meters or further away cube_glass shape that hides inside faces Plywood texture for new construction and boarded up windows improved fog performance Washing machine and trash compactor loot containers Added a bookstore and car parts shipping / loot crate Added a Construction Site loot and random container Security gate plate Business glass plate and curved plate for counters and such Commercial blinds shape and textures New archetype Richie, a well groomed businessman Several new random car colors: dark green, dark blue, beige and black New character preset Roxy Focus search fields in windows with “F” Lockable, craftable wall drawer New Destroyed bridges over forked river east of and leading to the new departure city Broken workstation blocks (for prefabs) that can be looted or harvested for parts. Hidden Stash (hero) shipping crate + loot container for prefabs Lab equipment shipping crate + loot container for prefabs new round ladder model for metal ladders. burnt biome reference to the farming journal entry. Workstation journal entries: added info on items having to be in your inventory Broken workstation blocks (for prefabs) that can be looted or harvested for parts. Helper blocks to randomly spawn a working or busted workstation. Hidden Stash (hero) shipping crate + loot container for prefabs. Lab equipment shipping crate + loot container for prefabs. New round ladder model for metal ladders. Added Broken Battery Bank, Broken Generator Bank. Added recipe for Loose Boards Plate 1×1 Random stations spawners to some locations in the world which spawn a random station in working or destroyed condition. Bookstore boxes to bookstores, lab boxes to pharmacies and auto parts boxes to auto locations. Heat to wall torches Business Glass Pane (Trap) + Business Glass Centered. Added Arch 2m blocks/recipes. Recipes for glass ramps. New HD flagstone texture and replaced old one. You can harvest plant fibers from grassy terrain blocks Plant fibers can be harvested more efficiently with a hoe Reduced crafting time on cottonPlant Rebalanced harvest events of cars Zombie limb dismemberment rebalanced When digging up fertilized farmland there is a chance to harvest fertilizer Making glue does not require cooked water Multiple seeds can be planted by holding down the mouse button and moving down the row and the placement cursor is always on, making targeting easier Increased hit points of vending machines When a loot container is destroyed a bag with the content is dropped instead of individual items Overbright mining helmet light set back to 1x intensity instead of 2x Grate block removed Moldy Bread is a science crafting item Fat zombie cops are bigger Zombie soldiers are less generous with the rocket launchers Shotguns only have one schematic Increased the amount of ammo that traders carry Low quality weapon parts are more durable and effective Maple Forest biome grass, added specular channel to grass. Adjusted spectrums, added sparse pine trees. Grass normals now have a 10% direction to them in order to catch better specular lighting Renamed assembly tip title from Gun Assembly to Item Assembly Mass/SI values adjusted to be more consistent and easier to understand Available gamestages increased by 50% to make the life of high level players more interesting Corn plants are 3 blocks high at every growth stage. Every other farm crop (including mushrooms) is 2 blocks high Updated glass to better high res texture Replaced shower glass with new tiling gen glass Sun angle is now SE to NW Updated decayed b texture, redwood fence texture and scrap iron walls to HD versions Auger and chainsaw parts are less rare Increased chance to find forged iron and steel in loot Reduced block damage of explosive bolts to be in line with pipe bombs Poncho and bellows are made from leather Poncho renamed to Leather Poncho because the animal hide armor is the “warm and furry” armor There are 5 scrap armor schematics instead of one McDyver book Quality level loss from repairs has been lowered Slightly lower slowdown from barbed wire fences Increased the availability of padlocks Preview placement block is fully opaque Burnt Frame used on roofs can be upgraded Street light metal is less shiny and more rusty Reduce light intensity on mining helmet and minibike to match flashlight Some tool damage and block health values rebalanced Most block destroy events moved to harvest events Block/Entity Harvesting overkill now provides bonus resources The tutorial quest gives you enough skill points to buy the cheapest perk Stone in the top soil of plains biomes has been replaced by gravel The gravel tendrils that lead down to ore veins spawn more consistently and they always drop 1 piece of the ore you would find below Better tools (steel instead of iron tools) will harvest considerably more resources from the same block Increased stack size of mass resources like rocks You can place the claim block farther away so you can see the size of the affected area Evenly distribute load for block ticking over multiple frames Calipers are not required for crafting ammo. Bullet tips and similar materials do not require a perk Improved sniper zoom animation Expanded scout / sleeper group with the new radiated / feral zombies Rebalanced and extended gamestage lists to allow higher difficulty for groups of players Made sandstorm effect more grainy Made the biome snow “smoke” a bit more noisy Removed old treestump blocks that create snow, smoke and sandstorms now that we have procedurally placed particle effects First round check for flat space, if no town area is found, use the more liberal per cell height diff check Widened highways to 10 to match socket roads Mirror texture has no black wood trim, but is now seamless for full length mirrors Town/City street axioms to allow for more growth Adjusted placement range of cars You can scrap a blood draw kit into plastic The car is now simply labeled “Sedan” Redid low res creme drywall and creme drywall baseboard textures Use game GUID for local save cache folder so it properly “resets” when another server with the same game name is joined or the server is reset but keeps the game name Darkened moonlight in wasteland biome Rain sky and fog when raining Stainless steel texture is bigger and better Updated stainless fridge top and bottom textures Water textures Improve a couple destroy shapes Thickened fog and trees in burnt forest Darkened snow biome sun light a little to reduce whiteout Increased chance for spawning of bears Shipping / loot crates use a standard texture now, allowing for more varied loot distribution Better framerate reflections that include distant terrain Requirements now reflect currently viewed level Level text on requirements to “Player Level” Attributes in locked levels, grey out just like req Only show unlocked recipes for currently shown skill level Wood/metal desks support blocks again Rebalanced sensitivity of land mines and explosives to damage and other explosives Now using “sack dropped” for each dropped block as model Misc Crafting group icon now changed to match the misc crafting skill icon Reairing a block is cheaper than building it new Crafting skills have 10 buyable levels Removed old hornet assets Max camera control pitch is -80 to 80 instead of -90 to 90 Both concrete and reinforced concrete need time to harden after being placed Handguns and shotguns are pretty accurate when fired from the hip and are more accurate if you aim Rifles are less accurate when fired from the hip and very accurate when aimed Less loot is found on zombies Finding whole guns is more common than finding parts. Traders carry more guns and ammo. Cars now angle with terrain Socket town roads now use trimming to blend with the surrounding terrain Bow weapons have wider crosshairs Bows now sway unless iron sighted Loose gun parts that you find are generally higher quality than whole guns Shotgun wound buff slightly tweaked upwards Increased fire rate of 9mm pistol and animation speed Increased dead body hit points so corpses don’t turn to blocks before they hit the ground Increased firearm durability by 25-40% Mp5 and ak iron sighting is more snappy Updated night vision effect Feral zombies spawn at night in the wasteland Note that they can survive the night and be active during the day Main building blocks, doors, and hatches use passthrough damage on downgrades It is now not possible any more to place a plant seed if there is not enough light for this plant to grow Corpse blocks now destroy to a torso instead of a backpack. Dead zombie ragdolls last longer and have more hit points to destroy. When destroyed they downgrade to a block zombie corpse. The block zombie corpse will degrade to nothing over time instead of a rib cage. If the block zombie corpse has loot in it and is destroyed, it will spawn a rib cage model that contains the loot instead of a backpack. Desaturated the plains sun a little, darkened the ground texture and grass. Splint requires now requires cloth, wood and duct tape to craft Shadow flickers at far locations – Adjusted shadow cascade distances, near clip plane, and fixed near/far shadow option values to reduce shadow flickering when you’re far from position (0,0). Increased zombie dog health, they are too easy to kill now that the glitchy spinning is fixed and nerfed wolf health Updated forest biome art Updated sand texture Farming: Partially grown crops can be harvested for 1 seed. Suppress the impact sound on blocks if the hit also destroys the block Torches are made with animal fat (no cooking pot required) Torches and candles placed on walls will eventually attract zombies Heat value (attracting screamer zombies) of forges and campfires reduced by 25% Thinned amount of tree stumps in the snow biome Adjusted Trader secret stash inventories All ammo items have been labeled (Ammo) so they can be searched for Moved drop toolbelt item to G, godmode to Q all campsites and army locations to use camo and other paints for variety. Two large campsites are now army campsites You can no longer invest skill points in the Misc Crafting skill Overalls are now made from cloth Slowed player leveling. Some wood harvest amounts reduced and fuel value increased Increased hit points of valuable workstations so they are not destroyed accidentally. Cooking stews is more expensive but more rewarding. Healing from eating food has been reduced in general. You start with a claim stone in single player because it now enables the pick-up ability for certain blocks. Updated the abandoned houses to use a variety of siding and roofing textures Increased the cost of claim stones All trader locations now have a working version of every station workbench, forge, chemistry station and cement mixer. All non trader locations stations have been replaced with a random station spawner where they have a small chance to be a good station and a greater chance to be a broken station which can be looted and harvested for parts. Workstations can no longer be fully harvested with a wrench. Inside of a land claim area you can pick up workstations placed by a player. Gave banks the new bullet proof glass. Slower bloodmoon fade 6:00PM-10:00PM Cooking stews is more expensive but more rewarding. Healing from eating food has been reduced in general. You start with a claim stone in single player because it now enables the pick-up ability for certain blocks. Increased hit points of valuable workstations so they are not destroyed accidentally. Slowed player leveling per level. Reduced the wood cost of tools and weapons. The stone axe works better against wood and worse against stone. (it’s an axe, not a pick) Increased player outgoing damage on higher difficulty levels. On “Insane” it is now x0.5 instead of x0.25. Cobblestone frames no longer exist. Flagstone can be upgraded to cobblestone. More flagstone block recipes added. The adobe material has been removed from the game. Flagstone has been fleshed out with new shapes. Small adjustment to bacon & eggs to match the latest changes Increased insulation of skull cap, hooded sweatshirt and sweatshirt. Concrete blocks use the reinforced concrete icon. Tightened up iron sight sway and bob. Now when iron sighting your weapon is in the “aimed” position faster. Removed adobe recipes and blocks. Reduced sloppy weapon sway when rotating camera and looking up and down, resulting in guns feeling tighter. This also reduces the stuttering feeling A15 had when mouse looking. Clearer message for “unable to repair. All stations found at traders now have a rare chance to be in working condition. Calipers no longer drop in the game. Crafting steel ingots or bulletproof glass in a forge requires a crucible upgrade. The machete recipe is unlocked by a perk for better visibility. First aid kits are made in a chem station. First aid bandages heal more slowly. Altered the Taza’s Axe icon. The burning barrel is not craftable. Every Secret Stash perk level will improve the trader inventory. Crawler zombies will not appear in scout or feral hordes. Claim stones require forged iron, not steel. Increased temperature insulation and armor on Animal hide clothing Removed calipers from the game. Removed spotlights from random construction loot crates. Iron tools drain more stamina than stone tools. This can easily be covered with perks. Everyone can repair a machete but only expert weaponsmiths can craft new ones. A machete is a steel weapon. Game Unsticks player to the surface when underground Allow for case insensitive item name passed to giveself Increased probability for finding silver/gold/diamond. Making glue does not require a beaker. The bio fuel item has been removed. Crafting sod is cheaper. “<player> has joined the game” chat message is shown when the player is really in the world Default day length to 60 minutes, day light to 18 hours Added stamina mod to the Bad Mechanic perk. Switched back to OS cursor Increased stack size on iron darts. Cap overdamage on block harvest Better wording for the food healing message. Running shoes can be scrapped Chrysanthemum seeds can not be found in loot The pistol skill does not make clear that it also covers revolvers Vending machines are limited to a x8 claim modifier Removed stray vertex from shantywall collision Underground caves cause blocks above them to collapse Rain effects fixed on signs placed indoors IOException when deleting a saved game Cars misaligned on slopes Open locked doors need abiltiy to be closed by all Duplicate any item in zombie corpse Screen flickering during daytime lightning Vending machines covered in snow indoors Block placement too opaque Not ignited Dynamite does not blow up after nearby explosion Window03 getting occluded by water Glass windows in hospital outlining terrain behind them Distance between players is not updated when user is in Players tab Player can drop items into walls and be unable to retrieve them Now playing interactive sounds at the position of the target block Car windows not getting snow cover The player is able to pick up items not focused in POI Character has to be in water in order to drink from it Crouching affects open/close volume levels No “Collect item” prompt is displayed on dropped Stone Shovel Increasing server heap by shooting rockets at ground of lake Dupe items using full backpack and lootcontainer Player is able to upgrade and destroy blocks simultaneously Concrete mixers are 1 block high but require 2 Excessive journal tip links removed from items, missing ones added Campfire Dupe from forum and youtube find Audio getting cut off before finished An MP5 would not normally use 10mm ammo Concrete Mix bucket model looks the same as Bucket of Water after dropping Consumable items can be substituted with another while being used Container Sorting – Not functional in Minibike Storage Container Sorting – Stacks of same blocks are not sorted together in Container or Backpack Client in a multiplayer game does not receive Harvesting Resources note after killing an animal Pistol cannot be picked up after being dropped Auger falling through world Iron Desk Stability is different than Wood Desk Scrap metal log spike yields wood upon destruction Dupe assembly items with sorting button Crafting queue does not advance after slot is cancelled Incorrect collision detection on Minibike Ammo amount indicator does not appear after respawning while wielding a weapon Death of the player’s character does not affect the number of spawned zombies during horde as intended Missing Accuracy and Range stats for certain ranged weapons Crosshair is visible for Rocket Launcher whilst aiming down sight Rocket Launcher unaffected by Range and Accuracy stats listed Placed decorative blocks may partially sink in the surface Spending Skill Points Journal Entry added only after completing Basic Survival Quest Zombiespawn is triggered in owned POI by players w/o bedroll in it Mouse sensitivity can no longer be set to 0 The player may get stuck in the wall after dismounting minibike DOF for distant terrain More severe description of the thirst/hunger effect that actually does damage Chunks may not stream for certain players, also affecting mobs Terrain artifacts may appear after removing large portions of ground Zombie moan playing when they’re knocked out or dead Impact sounds not playing quieter when crouched Disappearing eyelashes while wearing particular headgear Jewelry disappearing when wearing a hat Missing drowning audio Animal Hide Leg Armor is not displayed on character model Terrain mismatch causes blocks not to render ( A15 & A16 ) Explosion does not affect the roof correctly Using a bow results in multiple arrows being visible from another Player’s perspective Some errors and potential NREs in networking if disconnected during login phase Doors and undamaged windows do not keep the rain out Many objects not getting snow cover Grass tips missing snow Lightning & Thunder on Dedicated Servers Thunder synced between clients in MP games Player dropped Backpack cannot be looted in shallow water SetTraderArea can now also be used to remove a trader area protection DeathCam persists after getting kicked off MP games Water reflections flickering when camera near water surface Assigned the relevant crafting skills to weapon parts Wrong sound on one of the blood bag actions Terrain has missing textures and black areas Signs cannot be picked up once dropped Terrain clipping exploit Cement description is misleading Duping bug using facial piercings Bypassing loot timer by aborting loot progress treeDeadShrub has wrong hitbox You can place a bedroll in spaces too small to spawn a player Socket Road LSystems not properly returning to last save point Haybale is not repairable Gas can and fuel barrel are smeltable in forges Bow descriptions show compatible arrow types Bugs with trees and crops Animals won’t die from land mines while playing on dedi or as client on P2P Ramp / inside corner frames do not have backfaces Chemistry station not getting correct indoor/outdoor weather values Fridge audio playing after quitting game Snow on glass fix Sun/Moon pop in movement on clients of MP games Raw but fresh food has a lower chance for food poisoning than rotten/moldy food Flaming arrows are ineffective if the target is on fire already. Items can be thrown through hatch’s collision box Metal railing downgrades to wood railing Shooting through lower part of the frame may cause projectile to go under the ground texture The player can loop use animation of specific consumables and delay correct use of them For each out of sync in network writing of Chunk Old Sofas has incorrect icon and different name in creative menu No icon when you pick up seeds while harvesting trees Added send-backoff on errors for Steam networking Change Hazmat Shirt into a Hazmat Jacket to prevent clipping issues Wrong side textures on windowPlug blocks Assigned correct (new) cutout shapes to frame blocks Disappearing faces on wedge60 cutout Table doesn’t hide itself Some windows or wooden window frames have the wrong material type stairs_filled_quarter_vertical_uv collision and zombie pathing Timing on zombie hand attacks Chalkboard is spelled incorrectly Player unable to pass through wedge corner railings Terrain concrete is too white Road lineup issues in towns Prefab heights in towns Various other regeneration related issues Blend not working Highways not lining up in some cases Limited bumpiness and cliffs on upward and downward turns Collision on resource rock ID# 630 Wood frames durability is unequal Unintentional air gap in flooded basement Highways no longer connecting to other highways Highways going to center of hub by default Water holes in RWG due to road ending Incorrect/missing fall events on some doors and log spikes (Most) Navezgane Bridges are having SI issues Sandbags are missing repair/harvest properties Secure Reinforced Door collapsing into iron debris Secure Reinforced Door and Metal Reinforced door do not turn into debris Reinforced Wood Metal Log Spike3 does not leave debris after collapsing Food Poisoning debuff is not refreshed when reapplied Using delete key in input fields on Linux causes malformed strings Cleaned up old corpses. We now have decoys Removed duplicate sight from shotgun mesh Wrong sound when using a blood bag Outdated hit point values on some blocks/materials Improve map colors Water bottle icon showing incorrectly in character tool belt after filling Fridges had doors on both sides Keep populating server list after sorting No floating “crafted” HUD icon with CustomIcon When leaving game with attachable wire in hand – on rejoin the wire runs to 0,0,0 Farming feature suffers from a number of issues Player is able to place cooking tools when UI shows padlock Death animation disabled when alt tabbing during death Breaking down a car on the sloped road will create a hole in the world Some clothes and armors are lacking Waterproof statistic Skill requirements of perks do not display localised string Info window level starting at 0 All explosive ammo and mines use the Science crafting skill Concrete and steel blocks have reversed explosion resistance Zombie gore causes a blockage on catwalk, prevents zombies from advancing Snowberry poisoning is causing wellness number to be too lengthy Skill menu search function does not cover localized strings Stack overflow exception when starting a new seed Hunting Rifle has small zoom available Bear had no collision or ragdoll 3rd person clipping into main player camera when opening camera control window Fix nightvision/miningLight double activate issue when holding a gun with no flashlight enabled The UI shows incorrect weapon damage Healing items can be used to identify decoy sleepers Snowberry poison / blood draw kit buff lasts through player death Audio – shotgun repeat rate fix AK47 firing sounds Many zombies material was set too dark Exception in ItemValue Constructor ArgumentOutOfRangeException on specific sign use Cancelling bow and compound bow shots is now smooth and animates back to the idle position naturally instead of a lag and instant pop Unisex Hair Raider rendering issues Dev-flagged pickup frames and other “game mode” items like secure storage chests Increased maxAlive scaling on gamestaged spawns. Both maxAlive and the max zombie / player menu setting act as max caps. Distant terrain with holes in Navezgane Raider hair overlay Removed deprecated properties from sounds.xml Zombie triggered car explosion doesn’t kill zombies MP5 front sight is below the crosshair mark Fix zombie run offset from dusk/dawn stinger Issue where client skills wouldn’t clear out when joining a server Fix glass icons transparency making them chopped up Cannot shoot through certain Iron Bar (1126) rotations with guns – RWG Session temp freezes when cancelling large recipe counts INF Hub Cell does not exist at grid position 0, 1 for client Incorrect values are shown in “Gun Smithing” skill Large Welcome Sign Prefab seems to defy physics Horde difficulty does not adjust correctly for a party with multiple players together When new players join a dedi (day 77 ) the gamestage recalculates, gives only 1 zed each Excessive harvest quantities Block placement rotating when pausing the game. Vehicle data saving on clients Localization not working when game is not installed in Steam client zombie transition from walk to idle and vise versa not smooth Add zombies killed by playerdeath back to the pool Marker not showing for clients when first placing minibike Unmanned minibike triggers tripwire Red paint showing on distant lod damaged cars Secret Stash does not require Barter skill Typo in cotton description, form should be from un-needed railings in oil refinery change color placement to red if the player blocks it Decoration Replacing Light Pole Base in Nav a tp -1660 61 772 Fixed: Added burnt biome reference to the farming journal entry. Fixed: Workstation journal entries: added info on items having to be in your inventory Fixed: Audio clips not stopping upon leaving a game Fixed: Audioloop possible on auto fire tools/weapons – when emptying a clip with no ammo woodHalf has no vendor price set. Allow shift clicking fuel in workstation. Model error on harvestable potato plant. Duke token amount is not updating correctly. Wrong fall event on some doors and hatches. Broken wooden bow gets stuck in zoom position. Hitting any trader with a torch and setting them on fire awards player kills. First Person Muzzle Flashes are out too far from the barrel at different FOV’s Workstations output goes to first free slot – ignoring existing stacks. Zombie corpses are not being cleaned up in unloaded chunks. Player Editor has invalid character selections available. It seems like it rains way too much in game.A rainy time slot is selected by the server each day now. It can only rain during these selected hours IF it is cloudy and a rainy weather dice is rolled. This possible rainy time can range from 8-12 hours per day and it can never rain outside those hours except on 7th days. Duplicate items inside dead zombie Client now creates a lobby when joining a dedicated server, thus allowing people outside the local LAN to connect to dedicated servers without port forwarding Player can get stuck behind barb wire at trader Jimmy’s Misleading error message when not knowing a recipe. Error when using giveself with non-existing item name Console not behaving properly when an executed command throws an error Pressing Tab during Building Environment skips to the game while it is not yet ready Water tower 3 floats in RG RWG Terrain Density Mismatch Issue Added vault hatch icons and fixed broken XML name on wood hatch icons. Missing BlockLoot file for Workbench getting outdoor weather on it. Long pulled canyon in RWG Zombie remains blocks not getting snow cover or weather effects. Panting SFX continues to play even if stamina is replenished Wolf can’t attack crouched player, if wolf is slightly elevated Sleepers spawn inside blocks that the player had placed Make “gamestage” command available for steam version Burnt block will suck player up into it. Stoves appearing purple in dark areas Missing player audio for sick & food poisoning Decoy cops instantly start their explode countdown on spawn Electrical Equipment placed inside or in cave can collect rain and or snow Night vision goggles will show rain inside buildings sometimes Friendly animals were spawning in the enemy animals group in the plains. Missing fur on bear and improper wake up animation Windshields are not getting covered with snow correctly Zombie and normal bear do not use attack animation Some objects have a purple hue in dark places Hospital fountains Arrow slits can allow players to see through walls Grass sliding across the terrain Quality , The Survivor, The Camel, Quicker Crafting, The Fixer may not always have fired correctly. Wrong upgrade target on corrugatedMetalCNRRound. Switched XP values on snow zombies. Mismatching bright lines on textures in dark areas Left 2 engine slots of generator inaccessible using controller Wood half block ID 830 won’t upgrade Too high harvest amounts from grass. Missing loot list entry on zombie strippers. Claim stones are repaired with steel. Players can be set on fire underwater. Adjusted price of iron darts to match the new recipe. Forge: adding/moving fuel causing duping and disappearing of Items Woodburning workstation lighting issues in B129 Workstations use info spamming state of messages as host Stamina use on tools does not scale correctly with harvest amounts. Journal tip for first aid, and/or first aid items should be clarified Buying levels of secret stash perk doesn’t change item tier. Game settings, command line, command console. Allow overriding the Steam language with the “-language=” command line argument Launcher switch for exclusive fullscreen mode on Windows (“-window-mode exclusive”) Allow EAC to be put in debug mode on servers with “-debugeac” flag Console command “visitmap” to generate chunks and minimap contents Console command “givequest” prints list of available quests if none given, also preventing an NRE when given an invalid quest name Print IP of client to log on connect ini support – location is in the same folder as Saves for your saved games. It will be auto-generated and filled once you exit the game, if it doesn’t exist. When hitting apply in the graphics options it should not overwrite your ini settings unless you specifically set those settings, or change Graphics Quality, in the graphics options menu. The default graphics options have been adjusted for better general performance. Allow parameters to be passed to XUi controls as well as using them in simple calculations Added “-debugxui” and “-debugxui=verbose” arguments to show XUi related warnings while loading, especially with control instantiation Added a server side log entry “PlayerSpawnedInWorld” when a player actually spawned, as well as the according ModAPI event Data/Config/Stealth.txt documents the stealth system and how to adjust it Biome Particle Manager – Biomes.xml can now specify particle effects to play per biome with a few variables for count and placement. The BiomeParticleManager syncs all clients together and the particle effects are saved and loaded per game. Exact location of the effects is mostly “random”, but synced between clients, while still only playing the effects within its correct biome. More effects are spawned per biome a few seconds after players enter new biomes or every 5 minutes or so per client, but spawn count won’t go above the specified max in the biomes.xml file per effect, per biome, world-wide. Reworked a bunch of the internal prefab editor features and UI to get closer to a prefab / world editor for public use. “EnemySpawnMode” serverconfig setting is now true/false “EnemySenseMemory” serverconfig setting has been removed Added “BloodMoonEnemyCount” setting (Adjust this to get more enemies per player on blood-moons if your game stage is high enough. Game-stages are still determined by your party) Added “BedrollDeadZoneSize” setting (This is a 3 dimensional unit in meters from bedrolls that blocks zombie spawning. Including zombies spawned from biomes, screamer hordes, blood moon hordes and even sleeper volumes that are within this distance.) Allow overriding serverconfig settings via command line (“-settingname=value”) Added “HideCommandExecutionLog” to disable printing of command execution to the server log Limit of per player uncovered map area configurable with preference “MaxUncoveredMapChunksPerPlayer”, client side defaults to 4 times the area of before A16 (128 km² instead of 32 km²) Support reserved slots (“ServerReservedSlots” and “ServerReservedSlotsPermission” settings) as well as admins joining the server even if already full (“ServerAdminSlots” and “ServerAdminSlotsPermission” settings) On-screen keyboard is only available if you start the game from Steam’s Big Picture Mode Smell is not working with the new stealth we will revisit it in a17 Clipping issues with dire wolves Too many Airdrop crates spawning and crates spawning underground Throwing rocks does not distract zombies Trader Issues: Missing Trader, missing POI, odd hours, etc. GlobalUV support inhibits anisotropic filtering and it has to be calculated in the shader. Wet concrete not drying Sleeper spawning issues continue Game freeze on create player, but more information on it is welcome Out of Memory issue, please try reduce your texture quality to reduce RAM usage Farming of crops other than yucca and hops affects performance Zombies rotate on the ground before standing up Vultures sometimes fall through the world when killed high in the air. Vultures and wolves violate starter safe zone Precipitation and cold temp going through windows, glass blocks, doors, and hatches NRE on picking up a never connected switch (connect it to a powersource once to fix/avoid this) Corpse dupe is possible again Excessive use of trigger plates may cause servers to lag during hordes. Recipes are not updating live Bears may not attack properly on slopes Running zombies may be airwalking after ladder usage. Announcing the TFP Stream Team! 04.30.17. We are pleased to announce that we have partnered with three popular streamers who have shown their dedication and love for 7 Days to Die. These streamers will be officially sponsored by us and we will be supporting them with game key give-aways and exclusive access to the game. Each of these streamers will keep to a regular schedule for their sponsored stream where they will give away free copies of the game as they play. So without further ado…. Pokketninja. Her sponsored stream will run Saturdays 7pm – 12am Central Time USA. BeardedGuysGaming. Their sponsored stream will run Fridays 7pm – 12am Eastern Time USA. His sponsored stream will run Sundays 2pm – 5pm Eastern Time USA. When Alpha 16 gets close to experimental release these three streamers will have exclusive access to play and give their first impressions and reactions to the new anticipated update. Be sure to tune in and check out all the new things they will show as they play through and stream the experimental build first. Alpha 15.2 b8 hotfix is out! 02.21.17. We’ve just released Alpha 15.2 b8 which fixed a critical EAC timeout issue. Alpha 15.2 is out! 02.04.17. We’ve just released Alpha 15.2 with some critical fixes. For this and other news read on! Concurrent Player records set. In January of 2017 we had our highest monthly concurrent player average of 12,833 players always on line and a concurrent peak of 22,977. Folks were trucking along with Alpha 16 work which could last through the end of March. Main planned features include: Electricity system with generators, battery banks, solar banks, lights, switches, relays, trigger system, melee traps, aranged traps and more Painting system that allows every main architectural block in the game to be painted on every side with up to 128 unique textures. Random Gen Beta Version which includes city, town and rural zoning, rivers, caves and a shit ton of new locations Sleeper Zombie System where locations have sleeping zombies inside Distant Location rendering system where you can see buildings miles away. New and updated Animals with fur system support There are a half a dozen extra features that could make it in if all goes well. See the Dev Blog for the latest news and updates. Alpha 15.2 Release Notes. Horde difficulty does not adjust correctly for a party with multiple players together Player planted corn disappears immediately Using a bow results in multiple arrows being visible from another Player’s perspective User login phase updated, including fixes for users of Steam’s family sharing as well as improved kick feedback Cancelled arrow does not visually unload from bow Custom modded UMA zombies not using external atlas. Several duping issues Terrain clipping to see underground buildings and caves UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing. OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored Linux: Graphics corruption on some GPUs Windows: Game crashing after entering a game on old NVIDIA drivers (34x series) 7 Days to Die. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want. Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more. Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable. Cooperate or Compete – Includes two player split screen mode, with support for up to 4 players online, in Player versus Player, co-op survival, or co-op creative modes. Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode. Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups. A high speed connection above 192 Kb is recommended for online play. Thanks for your order. We'll try to push-to-install this on your home Xbox One. If you’ve blocked automated downloads, you might want to enable them. On your Xbox One, go to Settings > System > Updates > Keep my games & apps up to date . By the way, you can find this and anything else you’ve installed in My games and apps . Trying to install on your home Xbox One. We'll try to push-to-install this on your home Xbox One. If you’ve blocked automated downloads, you might want to enable them. On your Xbox One, go to Settings > System > Updates > Keep my games & apps up to date . By the way, you can find this and anything else you’ve installed in My games and apps . Get an Xbox Live account. To play this game, you need an Xbox Live account. Get one here. Friends who play this game. Online Interactions Not Rated by the ESRB. 7 Days to Die. Included in. The Telltale Undead Survival Bundle. Rating: 4.59999990463257 / 5. Screenshots. Enter your date of birth. You may not access this content. Description. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want. Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more. Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable. Cooperate or Compete – Includes two player split screen mode, with support for up to 4 players online, in Player versus Player, co-op survival, or co-op creative modes. Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode. Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups. A high speed connection above 192 Kb is recommended for online play. Available on. Capabilities. Online multiplayer (2-4) Local multiplayer (2) People also like. White Noise 2. Rating: 4.59999990463257 / 5. Don't Starve Together: Console Edition. Rating: 4.40000009536743 / 5. Killing Floor 2. Rating: 4.30000019073486 / 5. ARK: Survival Evolved. The Culling. Rating: 3.29999995231628 / 5. Friday the 13th: The Game. Rating: 3.70000004768372 / 5. Dead Island: Riptide Definitive Edition. Rating: 4.09999990463257 / 5. Dead by Daylight: Special Edition. Rating: 3.70000004768372 / 5. Bloons TD 5. Rating: 4.40000009536743 / 5. Kerbal Space Program Enhanced Edition. Rating: 4.09999990463257 / 5. Game clips. Broadcasts. Additional info. Approximate download size. Age rating. Online Interactions Not Rated by the ESRB. Install on your home Xbox One console plus have access when you’re connected to your Microsoft account. Thanks for reporting your concern. Our team will review it and, if necessary, take action. Sign in to report this game to Microsoft. Top add-ons. 7 Days to Die - Action Pack. 7 Days to Die - The Detention Squad. 7 Days to Die - The Walking Dead Skin Pack Bundle. Rating: 4.40000009536743 / 5. 7 Days to Die - The Walking Dead Skin Pack. Rating: 4.30000019073486 / 5. 7 Days to Die - The Walking Dead Skin Pack 2. Ratings and reviews. To rate and review, sign in. Your review. Thanks. Your review will post soon. There was an error posting your review. Please try again later. All user reviews. Better Than Expected. The game reminds me a lot of Minecraft but with zombie survival. It truly feels like you're trying to live in the zombie apocalypse. You have to plan what and how you're going to survive with no time to spare because every minute counts. The crafting system is really enjoyable for me. There is a multiplayer but I rarely play it. The multiplayer can be very enjoyable if you make a private world and have some way of communicating with friends, like using group chat. Overall the game isn't perfect it definitely is one my favorite games on the Xbox One. 172 out of 186 people found this helpful. Honestly, this is a very enjoyable co-op zombie game. I think it has a lot of potential, but for a game to have such bad graphics and I don't mind it, it shouldn't have outragest amount of crashes and bugs. Me and my friend spent a good amount of our time playing the game. We looted, created, and survived a lot and created our base. Then the game froze and kicked us off and I was like oh it just froze, but this time instead it logged me back on and deleted all my item crates and plus it built all the walls we took down in the base and we lost so much. Please fix this issue and fix all your bugs take a week of the game to fix it please. I love it. But im really upset and angry for my lost of work. And then the game saved the items lost so now i cant even go back and open another save and get all my work back. Eh. 181 out of 200 people found this helpful. love this game . but. i started out loving this game even thought it crashes . alot then after 60 days(in game = 60hours) the game clean slates the building we were in lost hours of scavaging, mining, crafting stopped playing on the spot. i will not touch this game again until some real updates come out. 159 out of 182 people found this helpful. FIX THE BASE RESET BUG ASAP. It's an amazing game, but having spent hours on my base for it all to be lost is totally game breaking. What's the point of even playing if you're going to just lose all your time and effort. 281 out of 319 people found this helpful. Please please please fix this game! This game is super addictive and enjoyable. So much so that a few of my friends decided to join me and share in an amazing and productive experience. These friends have decided to no longer play this game now, however, due to constant crashes and world corruptions that reset chunks to their day 1 state centered around our base. I want to play this game again without fear that days of progress will simply disappear. 103 out of 114 people found this helpful. Zom-pocalypse Sandbox. It has no noticeable plot, just a simple concept. You choose a character "IMAGE" (NO SPECIAL SKILLS, we'll get to that.) You choose some options to adjust the sandbox. Your "IMAGE" then wakes up wearing his/her birthday suit in a "MINECRAFT-ESQUE" Zombie infested world. You then level up a generic skill tree that will ultimately aid in your survival. Its a port of a 2013 PC game, so its graphics are NOT the greatest. The sounds are also NOT the greatest. The controls, physics, mechanics, and hit detection are NOT perfect. There are bugs and glitches and rage-inducing crashes. So why give a 4 * review? Because, while all these things aren't the greatest, they all still are good enough to present a great game that is easy to get lost in, and just have fun. 4 out of 5. 31 out of 32 people found this helpful. Great co-op Experience! Picked this up during the New Year's sale and going into it with little expectations I found myself pleasently surprised! The crafting is well done and the ability for randomy generated worlds give way to endless amusement, especially with friends. The AI at times can be a little dumb (in one instance I walked right up to a bear and it didn't even notice me) and the controls are a little awkward at first but you adapt pretty well. All in all a good time can be had, especially with a buddy or two! 150 out of 170 people found this helpful. The zombie game you've been waiting for. This game is incredibly addicting. It's one part State Of Decay, one part ARK/Minecraft. 2-player couch co-op, 4-player online co-op or PvP. Set in a vast open world, you roam through frozen tundras, forests, deserts, destroyed cities, log cabins, underground bomb shelters, caves, and more. You must take into consideration effects such as hunger, thirst, body temperature, infection, injuries, and fatigue as you gather enough supplies to construct weapons and even a base, from which you can repel wandering zombies and the Horde, which arrives every 7 days, in increasing difficulty. Make a .44 Magnum, a refrigerator, spike traps, a minibike, and hundreds of other items to increase your odds of survival. Dozens of skills to level up. The game is a work in progress, but the development team is constantly working on improvements and adding new features and items. I highly recommend this game to anyone who enjoys zombie, crafting, survival, or open-world games. Worth 2x the asking price! 126 out of 142 people found this helpful. great except it crashes and loses your stuff. loved the game. until 112 days in it crashes, lost my entire stockpile because half my fort was erased. total loss. this game should enable backup saves. 16 out of 16 people found this helpful. Maybe someday. but not today. Pretty much the best game out there. That said this game is loaded with bugs. The world will reset destroying your base, CONSTANT crashes that shut the game off & returns you to your dashboard, no option to save when, and you will, lose everything. They have a Forum, not an actual help desk, so reporting problems will be in a sea of other forums. When they release about 5 or 6 updates to combat the hundreds of bugs & crashes THEN you should buy this game. So much potential but sooooo many problems. Its not ready for consoles I guess. 82 out of 92 people found this helpful. Translate to English. Язык Microsoft Store: United States - English. Вас интересует язык Microsoft Store: Россия - Русский? Перевести на русский. You are shopping Microsoft Store in: United States - English. Are you looking for Microsoft Store in: Россия - Русский? Products. All Categories. Appliances. TV & Home Theater. Computers & Tablets. Cameras & Camcorders. Cell Phones. Video Games. Movies & Music. Car Electronics & GPS. Wearable Technology. Health, Fitness & Beauty. Home, Garage & Office. Smart Home, Security & Wi-Fi. Drones, Toys & Collectibles. Services. Sign In to see your rewards, exclusive offers and more. Get rewards and exclusive offers, save lists, check your order status, and more. My Best Buy Offers. Enjoy deals designed especially for you. Services & Support. Manage Your Account. 7 Days to Die - Xbox One. Publisher: Telltale Publishing SKU: 5170700 Release Date: 06/28/2016 ESRB Rating: Mature. PROTECT YOUR PRODUCT. What's Included. 7 Days to Die. Our Experts Recommend. Item you're currently viewing. Product Features. Not another zombie game! Ah, but 7 Days to Die is different, thanks to its open-world feel and unusual combination of tower defense role-playing and first-person shooter. Explore a beautiful world constructed from voxels while avoiding the usual infestation of zombies, and enjoy an unusually compelling storyline in 7 Days to Die. Overall Customer Rating. graphics ( 5 ) Most Helpful Reviews. Amazing Game. Keep in mind, my review is based on the PC version, but if the port is anything like it. you will LOVE the game. While not a perfect description, think The Walking Dead meets Minecraft. Great graphics, amazing gameplay. extensive crafting system, quests, multiplayer support. developers that care and love the game. (P.S. Watch out for the dogs. they now run faster. and are tougher. and you can not outrun them ;) . and I wont even comment on the bears) Zombies all over. and finally, you better be ready in your base on that 7th day. because they WILL be coming for YOU. I would recommend this to a friend. Please try again later. Awesome game!! Very addictive. Can play for hours. Awesome game. I would recommend this to a friend. Please try again later. 7 days to die. Hard to get started in this game. Figuring out the controls and menu options takes time. Once you get past that the game is fun. Reinforce your house, stock up on food & supplies, and kill zombies. Craft all kinds of things. Throw down your sleeping bag and add your friends. I would recommend this to a friend. Please try again later. Great graphics and shooter action. Christmas gift for my son, but I have also spend some time playing. I am not much for the long story line games, so the shooter side of this game is great. I would recommend this to a friend. Please try again later. Fun and Addicting. My wife and I love playing this game together. We enjoy the Minecraft style of gather resources and building structures. The game lags a bit here and there, but we don't consider that a major flaw. The map is large, and there is plenty of exploration to do. Overall, the game offers plenty of game time and plenty of fun. Check this game out!! I would recommend this to a friend. Please try again later. This is all I've been playing since release! 7 Days to Die is the kind of game I've been waiting for! I've been wanting a multiplayer/survival game for quite some time to play with my friends and this one is great! The multiplayer is fun and can be played cooperatively or competitively. It is still a little buggy and has crashed on me a few times. I hope the developers do keep enhancing this game as they have a lot going on in it I would hate to see it abandoned. I would recommend this to a friend. Please try again later. Skip this game. Ok this is a port of a PC game from 2013. Here's the problem. It is still in the alpha build. Which is fine when you are on a PC but not a console. I bought this game with the expectation it would be a playable game when released. I was -$26.00 wrong. They didn't fix the graphics, in anyway what so ever. They were poor 2013 standards. So they are really really dated. But graphics aren't everything. It's the bugs that kill this game. They didn't fix all the bugs. And the range from minor to game breaking - The Xbox version comes broken. You can't even start the game. -There is a work around but you should have to use a work around to start a retail game. And now 3 days later there is a patch. But what's going to happen a year from now when Microsoft no longer has this game's patches on the server. Some of the minor bugs are game freezing and frame dropping. Hit detection is abysmal. You put down a trap and without moving all the sudden you are being hit by it. Same goes for attack zombies. You can't hit the ones on the ground at all. The zombies standing, you have to be close enough to swing your arms through. But when they swing at you. Well you can't be far enough away and not not be hit. This is just a few of the bugs. There are a ton more but you don't need a 2 page review. All I can say is. DO NOT WASTE YOUR MONEY ON THIS. No, I would not recommend this to a friend. Please try again later. Great on PC, Garbage on XBox. This game would be so much better if it was geared towards a controller. After playing for just a little while, this game showed that you really need a mouse & keyboard to really be efficient. Get the Game. To download 7 Days to Die : 7 Days to Die is available at: Get the latest info on your favorite games. Sign up to get email updates from Telltale. Game Features. Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want. Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more. Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable. Cooperate or Compete – Includes two player split screen mode, with additional online multiplayer modes and features to be revealed in the near future. Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode. Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups. Choose - Play the hand-crafted, huge Navezgane campaign world, or dive back in with friends and play a new enormous randomly-generated world with cities, towns, lakes, mountains, valleys, roads, cave systems and wilderness locations. The possibilities are infinite with over 300 locations that are mixed in endless world permutations. Fun Pimps Links. 7 Days to Die ©2016 Fun Pimps LLC. 7 Days to Die, The Fun Pimps, and related logos are trademarks of The Fun Pimps Entertainment LLC. All rights reserved. Telltale, Telltale Games, the Telltale Games logo and the Telltale Publishing logo are trademarks of Telltale, Inc. All Rights Reserved. Iron Galaxy is a registered trademark of Iron Galaxy, LLC. Created with Unity. Portions of this program (c) 2015-2016 Unity Technologies. Blocked IP Address. 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This guide will give you all the necessary information on how to survive at the initial stages of the game. You will learn how to defend yourself, how to build and reinforce various structures, and how to level up your character. Find and craft your own weapons. Melee weapons. On your first day of survival you will be able to find your first melee weapon -- a Spiked Club. It's really easy to upgrade with the simplest of materials, such as wood and stone, and will serve you well for a few days. Later you will be able to find or craft a Sledgehammer -- a much better melee weapon although a bit heavier. It can be found in crates inside the Working Stiffs Hardware Stores that are usually located in towns and cities. Crafting a Sledgehammer is a bit trickier, since it requires a forged iron. In the latter part of the game try to find a Machete -- it’s fast and strong, and it chops zombies like salad. You will not be able to craft it, so don’t bother with the materials. The other type of weapon you can’t craft in 7 Days to Die is guns. However, you will be able to find gun parts and special knowledge books . As soon as you have all the parts and the book, let’s say for an AK47, you will be able to assemble the actual AK47. You can also just find guns in special gun safes that are usually located inside houses behind the iron bars. Use tools to reinforce your base. Besides weapons you need to craft tools that will help you build and reinforce your structures. One of your first tools will be a simple Stone Axe . It’s not very strong, but it will serve you well in the initial parts of the game. Later on you will be able to upgrade it to a Fireaxe and eventually a Steel Fireaxe . They are all essential tools for gathering wood, stone and metal that will be used to build spikes, wood log spikes and barbed wire fence. As you find a building you will need to reinforce it with the help of your tools. First, destroy all the stairs and build ladders instead -- this will prevent zombies from getting inside your house. After that, build spikes all around the house, and then put wood log spikes on the perimeter . Finally, destroy all the doors in the building and build new ones with metal reinforcement; also, do the same with windows. Stay hydrated and preserve your food. Finding and purifying water. Water and food are essential for survival in 7 Days to Die . You can find water in any natural water source, such as river. However, this water may be dirty, and although you could drink it as it is, you should be aware of the dangers of dysentery. The best would be to purify the water by boiling it on a campfire using a simple cooking pot . You can also stay hydrated by eating some canned and fresh foods, such as mushrooms. Farming and cooking food. There are several ways you can get food in 7 Days to Die . First, you can kill wild animals and cook meat on a campfire . But you should not eat rotten flesh; otherwise you will get food poisoning. Another way to have some extra food is to farm it. You will need a farming hoe and seeds , which you will be able to find while traveling around, such as coffee, corn, potatoes and blueberries . Use the gardening hoe to till the dirt and then plant the seeds into the fertile soil. The seeds will soon turn into consumables which you can harvest, though corn takes twice as long to ripe as the rest of the foods in the game. Upgrade your character and progress through the game. Leveling up in 7 Days to Die is quite easy to do because every action gives you experience points . For example, if you repair or upgrade something, your Construction Tools skill will level up automatically; if you kill zombies with your club, then you will get experience in the Blunt Weapons section; etc. Best perks. You can also invest your experience points into perks. The best perk for early game is Quality Joe -- it will allow you to find tools and weapons of higher quality, meaning that they will last longer and require less repairing. Another great perk to start with is Quicker Crafting -- which allows you to craft items much faster. Here are a few other perks you should consider upgrading: Concrete Mixing, Steel Smithing, and Workbench . One of the most important attributes of your character is Wellness . This attribute significantly impacts your progress in the game, so the higher your Wellness is the better chance of surviving you have. You mostly gain Wellness points by eating good food , so it is important to know what types of foods give you the highest amount of Wellness points. Here is the complete breakdown of all available foods in the game. Also, every time you die you will lose 10 points of Wellness , so remember to refill them after each death. You should also keep in mind that when you die, the game will automatically respawn you in a random place on the map -- so it would be wise to either craft or find a Bedroll that serves as a checkpoint . This will allow you to respawn at the exact spot where you’ve left your Bedroll on the map. Here is the list of essential items you need to have for a successful early game: Building materials: Wood Frames, Log Cabin Wood, Stone. Tools: Stone Axe, Wooden Club, Stone Shovel, Wooden Bow. Consumables: Bottled Water, Canned Food. Resources: Food, Bottled Water, Medicine, Scrap Iron. Items: Ammo, Bandages, Bottled Water, Arrows. This should be enough for you to survive the first few days in the game. Later you will be able to find other players and join them on one of many multiplayer survival servers. Come back soon for more 7 Days to Die guides at GameSkinny! 7 Days to Die 1.18 PS4 and Xbox One Update details. 7 Days to Die 1.18 update will soon roll out on PS4 and Xbox One. According to the 7 Days to Die update 1.18 patch notes, the new Patch 13 includes various bug fixes and game improvements. In addition, the 7 Days to Die version 1.18 patch has addressed an issue that would cause stamina to decrease while walking after being teleported from a Trader settlement. Check out full details below. 7 Days to Die 1.18 PS4 & Xbox One Update Patch Notes. 7 Days to Die version 1.18 fixed an issue that would prevent a smelted material from being usable, even when it was available in the Forge. Fixed an issue that would cause the quest to find a trader to require a specific trader to be found; now it will pick the nearest trader and update the target when the player moves closer to another. The latest 7 Days to Die PS4 and Xbox One Update has fixed an issue that would cause the trader’s UI to close when a second player would exit a container in split-screen multiplayer. Addressed an issue that would cause the “Cannot Breathe” indicator to vanish when underwater. 7 Days to Die update 1.18 addressed an issue that would cause stamina to decrease while walking after being teleported from a Trader settlement. Fixed an instance of an issue that would occasionally cause blocks to spawn without the support and create a mass collapse when broken. Fixed an issue that causes interactive objects to be interacted with when an object on top of them was picked up. 7 Days to Die 1.18 fixed an issue that allowed medical items to be used on certain inanimate objects (like minibikes). Fixed an issue that caused a destroyed bedroll’s indicator to persist after rejoining the game session. Fixed an issue that would cause terrain to deform after a zombie would decay on top of it. Addressed an issue that occasionally caused items being repaired to have their level dropped to 1. 7 Days to Die Xbox One Update. 7 Days to Die version 1.18 fixed an issue that was causing distant terrain to render using different shaders than in previous patches. Fixed an issue that would cause weather effects to impact hosts and clients with different severities. The latest 7 Days to Die PS4 and Xbox One Update has fixed an issue that caused the underwater effects to disappear when viewed through a Sniper Rifle scope. 7 Days to Die 1.18 addressed an issue that would occasionally prevent all but the first letter of long words from being displayed on wooden signs. Fixed an issue that allowed the player to shrink a torch in an active toolbelt slot. System/Stability. Fixed a crash that would occur when combining certain clothing items on the workbench and equipping them. 7 Days to Die version 1.18 also fixed an issue that would cause the world to regenerate after the console had its language changed. Check your game update and download latest 7 Days to Die 1.18 update on Xbox One and PS4.

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