Xbox One manual leaks, reveals vital Kinect details, console and gamepad setup.
We’re less than a month away from the launch of the Xbox One, so it’s no surprise that we’re starting to see a lot more information slip out. We’ve already seen a complete unboxing of the day one edition, but now some sweet details from the Xbox One’s manual have made their way to the internet at large. Based on this new information, the new Kinect seems like a much better fit for small living rooms.
One of the Xbox One’s launch countries is Brazil, so it’s not an enormous shock to see that the leaked manual is written in Portuguese. In this sleek PDF, we get a step-by-step walkthrough of setting up the Xbox One, and it’s fairly standard material. The HDMI goes to the TV, the ethernet goes to the router, and the batteries go in the gamepad — duh. However, there is some interesting information regarding the set-up for the Kinect.
Specifically, this manual outlines the height at which the Kinect needs to be mounted, and how far away players need to stand for the camera to work properly. At the low-end, the Kinect needs to be at least 0.6 meters (roughly two feet) from the ground. On the high-end, it shouldn’t exceed 1.8 meters (roughly six feet). While the first-gen Kinect required the player to stand at least 1.8 meters away, the new Kinect will work for players standing as close as 1.4 meters (roughly 4.6 feet) away. For those of us stuck in tiny apartments, this is a very important improvement.
While we still don’t know how this compares directly with the PlayStation 4 canera, it’s something of a moot point. Since the PS4 ships without the camera accessory, it’s highly unlikely that it will play a major role in games going forward. Since the Kinect has all of the brand recognition, and it’s bundled with the Xbox One, there is very little Sony can actually do to compete. Even if the PS4 Eye turns out to be superior, it’ll never have the same level of developer support that the Kinect does.
While it’s certainly an understandable cost-cutting measure for Sony, it’s still disappointing that motion controls will continue to be half-heartedly implemented in the next generation. In the end, the PS4 Eye is little more than a “me too” accessory.
Post a Comment Comment.
Uhhh, my Kinect setup would be more than 6 feet away, closer to 8 or 9 feet. I wonder if this will significantly hamper the performance? I don’t have any Day Ones ordered of either system, but it will be interesting to see what comes of this.
i could comment, but im not going to…..
i could comment, but im not going to…..
So this seems to confirm the earlier leak that the Xbox one couldn’t stand vertically.. Makes no sense to me why! When the PS4 can.
If it was designed to be able to stand then that’s that. No need to make a pointless comparison.
It’s not pointless, what in the xbox could be so different to the ps4 that they can’t do this? And why? If the blu-ray drive can’t handle it, I’m interested in knowing what the difference is, lower quality? Higher read speeds? What is it?
who cares if it cant stand there is no point.
It’s so when/if it falls over, the Blu-Ray doesn’t get scratched beyond recognition. If you take a computer or DVD player and drop it, it generally won’t do nice things to the disc. There is also some deal with cooling to go along with it.
It’s all design, if it’s designed to work stablely vertically then of course it’s able to stand. The 360 was able to stand up so if they really wanted then they probably could of. Thinking that just because it can’t stand that would impact it’s drive spin speed sounds ridiculous. I have no clue whether it does or doesn’t but a console running laying down seems to me to be best especially if u have ppl walking around it.
Some of us place our consoles vertically because they fit in a space with appropriate cooling for such an orientation..
If your people can’t keep from knocking it over, either the console shouldn’t be vertical in your house, or those people should be more careful… it’s not like the console is attached to the controllers by cords anymore…
It’s one more choice Microsoft took away from users….
If I am not worried about scratches, that point isn’t valid for me… I won’t knock over my system… never have, and it isn’t likely with no cord attached to the game pads.
IT seems likely that part of the cooling is passive and won’t spread the heat evenly if placed in a vertical orientation…
At least that makes sense, and indicates a possible overheating problem due to Microsoft cutting corners with cooling.
We will have to wait and see if PS4’s in the vertical orientation for years has any ill effects vs. horizontal…
What I want to know is what kind of batteries ship with the XB1 controller? Alkaline? Really? Double A.
Seriously, WHY did Microsoft skimp on the batteries?
Yes, they will SELL you a rechargeable pack… LOL…
It’s all about nickel and diming you to death with these little things that all add up…
I hope they are wrong about the MicroUSB cable NOT being included.
What cheapskates… seriously.
Sony includes a cable and rechargeable battery in it’s controller…
“it’s still disappointing that motion controls will continue to be half-heartedly implemented in the next generation. “
Not at all. If wanted to jump around like a moron in front of my TV, I would get a Wii. I’ll stick with the analog sticks, thank you very much.
Nope, you ain’t never told no lie.
I was under the impression that the kinect was wireless this go around… well that means it will not be in my game room again (think all the hardware at the back of the room and 10ft screen in front…) again a fail for home theater buffs….
You could buy a WiHD transmitter for your projector. I own a 5020UBe and it has enabled Kinect, Wii, PS Eye and Skype on a 130″ screen. It has changed home theatre AV for me.
ok for one the ps eye will not be anyway or near superior to the x1 kinect. infared.. and ability to pick up six diffrent voices with hd streaming they will start putting kinect stuff in alot of games even if its just leaning forward to peek around a corner in bf4. This is next gen ppl so lets act like it..
Im still waiting for the smart ass thats going to hook up 5 Xbone’s to each other human centipede style.
Surprised there’s not a PS4 with a big X over it so no one thinks about hooking one up.
Lol what. Explain this one to me.
Microsoft stated that “other” games systems could not be hooked up through the hdmi in because it was not designed for it. It would have lag. It was only designed for tv input. I believe this was stated to deter from people hooking up their PS4 or any other system to the back.
That’s actually the exact opposite of what I’ve read elsewhere, I’ll try to find the link. I read it was confirmed you can play a ps4 through the xb1, as well as being able to play both at the same time using snap.
Confirmed at Tokyo game show, you can use the hdmi pass through for anything you’d like including connecting a ps4 or your 360.
Hi what about people that don’t have a Updated tv ….. .
If your TV doesn’t have HDMI, it is time to upgrade. Black friday will have huge 48 inch ones for like 350 bucks, especially if you are dropping 500 bones on a new system.
Hi what about people that don’t have a Updated tv ….. .
My kinect will be set up in the packaging box for the next 5 years.
Woah, you are so counter culture for rejecting a integral piece of the hardware! You should refuse to use the headset too, that would make you ultra unique!
I have a habit of downloading nice & crisp (non-scanned) user manual PDFs for everything I buy. The TV, our monitor, refrigerator, car, etc.
How f***ing useless of Microsoft not to put PDFs of all their manuals on their site. Not difficult at all since they already have digital copies of the printed manuals, all they have to do is print to PDF and put it on their site.
Are they disorganized or just plain lazy?
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Microsoft Xbox One S review:
Xbox One S is the best Xbox you might not want to buy.
Xbox One S is the best Xbox yet.
The Xbox One S is the most feature-filled console Microsoft has ever made, but that doesn't mean you should buy it.
by Jeff Bakalar.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15.
Microsoft Xbox One S (1TB)
7 Related Models.
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The Good The Xbox One S is a slick looking game console that's 40 percent smaller than the original and ditches the infamously gigantic power brick. It can display 4K video from streaming services and Ultra HD Blu-rays, and supports HDR contrast on video and games. The updated controller works with other Bluetooth devices, too.
The Bad 4K, Ultra HD Blu-ray and HDR settings only work with newer TVs, and may require some trial and error. The updated controller feels cheaper than its predecessor. Project Scorpio, the more powerful Xbox One successor, arrives in late 2017.
The Bottom Line The Xbox One S is the console Microsoft should have delivered three years ago, but there's little reason to upgrade if you already own the original box.
Review Sections.
CNET Gaming Consoles Microsoft Xbox One S.
Update 8/4/16: Several spec teardown reports have uncovered slight difference in the graphical hardware performance of Xbox One S. Specifically, Xbox One S has a small GPU clock increase of 914 MHz from 853 MHz and an ESRAM bandwidth increase of 219 GB/s from 204 GB/s. These bumps are only noticeable in-game in a small number of situations. In fact, they exist only as an bonus side effect of Microsoft ensuring HDR content performs without a hitch.
This is more like it.
The Xbox One S is the version of the console that Microsoft should've first released back in 2013 instead of the lumbering beast that we got. It's better in a number of ways, making it even more of a worthy alternative to Sony's PlayStation 4.
Xbox One S offers a far more attractive enclosure, options for a bigger hard drive, a slightly redesigned controller and some video perks for owners of 4K TVs. It starts at $300, £250 or AU$400 for the 500GB version; $350, £300 or AU$500 for a 1TB model; and $400, £350 or AU$549 for 2TB.
That last model is available to buy as of today in the US (and includes the vertical stand that otherwise costs $20 when purchased separately in the US), while those with the smaller hard drives will be available later in August, bundled with games such as Madden 17 and Halo. (Additional bundles will follow later in the year -- including a pricier 2TB Gears of War 4 version in October -- and may vary by region.)
Sounds like a slam dunk, right? Unfortunately, it's never that simple. The One S doesn't get an across-the-board "buy it now" recommendation for two reasons. First off, it doesn't deliver huge improvements for anyone who already owns an Xbox One. But more importantly, Microsoft has already promised that the next Xbox -- dubbed Project Scorpio -- will be arriving in late 2017 with with the seriously amped-up graphics and VR-ready hardware that audiences are clamoring for.
When it's all said and done, the Xbox One S should be primarily viewed as a slimmed-down version of the Xbox One that introduces a mildly updated controller and provisions for 4K display. It's not going to warp you into a state-of-the-art gaming experience. Pragmatically, you're probably better off nabbing an older Xbox One, which are now being sold at fire-sale prices. But if you are getting an Xbox One for the first time, have an interest in the bundled games and aren't saving your pennies for 2017's Project Scorpio, the One S is certainly a good all-round gaming and entertainment deal.
What's new in the Xbox One S.
There's a short but significant list of improvements and changes to the Xbox One S.
Smaller, cleaner design: To start, it's 40 percent smaller, which considering its power supply is now internal, is impressive. It's also stark white, with some slick plastic moldings flanking the entirety of the box. I think it's the best-looking Xbox Microsoft has ever designed.
The One S can also stand vertically, too. The 2TB model we received for review packs in a stand. If you buy one of the other models, you can get the stand separately for $20.
4K and HDR video: Xbox One S gets a fairly beefy upgrade on its video capabilities, with 4K resolution (3,840x2,160, or four times as sharp as standard 1080p HDTVs) and HDR (high dynamic range, which is basically enhanced contrast and color). Keep in mind: those features only work on compatible TVs and 4K functionality only works with a small but growing list of compatible video content. 4K can currently be accessed through streaming video services such as Amazon and Netflix (as long as you have the bandwidth to support it and pay for their premium tier) and those new 4K Ultra HD Blu-ray discs. Certain games, meanwhile, will eventually be able to take advantage of HDR visual improvements, but don't look for PC-like 4K graphics -- the games are merely upscaled to 4K.
So no, you're not getting native 4K gaming out of an Xbox One S. In fact, only a limited number of games will feature HDR and none of them are out yet. They are Gears of War 4, Forza Horizon 3 and 2017's Scalebound.
New controller design: The Xbox One controller has been updated for the S, too. It has a more streamlined top section, better range and textured grips. It can also use Bluetooth to connect, which opens the door for compatibility with other devices -- no more annoying dongles, at least on Bluetooth-compatible PCs.
The One S controller (right), compared with its predecessor.
Unfortunately, I'm not a fan of the new controller's design. It's not a drastic departure from the original, but there's just enough of a change to make it feel cheaper. The plastic textured grips don't feel good the way rubberized ones do, but thankfully the triggers seem unchanged. The D-pad also feels slightly less tactile -- I even noticed differences between two of the new controllers side by side.
IR blaster and receiver: Still present is the IR port for controlling the console with a remote, but the Xbox One S also features an integrated IR blaster to control or power on other devices in the room.
And it still does everything the old Xbox One does: The good news is that you're not losing anything with the Xbox One S compared with its predecessor. Around back the console offers a lot of the same ports as the original Xbox One, though noticeably absent is a dedicated Kinect port. You can still attach Kinect to the Xbox One S, you'll just need a special $40 (!) adapter. Either way, the omission of a Kinect port should give you an idea of how that peripheral is regarded at Microsoft HQ.
HDMI-in and -out ports are still there, so you can still make use of the Xbox One's live TV integration if that's something that appeals to you, but I never found it overly useful.
Suffice it to say, the One S plays all existing Xbox One games, and a growing list of Xbox 360 games. It also includes all of the encouraging software improvements Microsoft has made over the past few years, including the redesigned interface, support for the Cortana digital assistant (using a microphone headset), compatibility with the Windows Store and, soon, additional cross-play options with Windows PC gamers on certain titles.
4K and HDR scorecard.
I want to personally thank the Xbox One S for introducing me to the hot mess that is the world of 4K and HDR formats. I considered myself fairly fluent in the language of home theater, but I was bewildered at the insane of amount of granularity and confusion that the format is currently plagued with.
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Xbox One manual leaked - Report.
Xbox One console guide allegedly leaked on NeoGAF; lists a minimum required distance of 1.4m from the Kinect 2.0.
Last updated by Zorine Te on October 23, 2013 at 11:11PM.
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The manual for Microsoft's next-generation Xbox One console has been leaked, a poster on NeoGAF has claimed.
User kazebyaka has posted what is allegedly the Portuguese version of the Xbox One console guide. The posted booklet specifies a minimum distance of 1.4 metres required between the Kinect 2.0 and the user. Additionally, diagrams indicate that the Kinect 2.0 can be mounted no higher than 1.8 metres from the console, and no lower than 0.6 metres from the ground.
According to the manual, the console should not be oriented vertically. While unverified, the information aligns with a statement made earlier this year by Albert Panello, senior director of product management and planning at Xbox. Panello stated that the Xbox One "[doesn't] support vertical orientation".
The posted guide concludes with a final step to connect the Xbox One to the internet. Microsoft recently confirmed that the Xbox One will require a day-one patch. A Microsoft representative was not immediately available to comment.
The Xbox One is scheduled for launch in North America, most European markets, Australia, and New Zealand on November 22 this year, with follow-up releases in Japan and the remaining European markets in 2014.
Xbox 360 game manuals.
Download PDF versions of Xbox game manuals.
As of 2012, Microsoft no longer includes printed manuals for most Xbox games. This change allows us to improve the environmental impact of our products and saves you the need to manage additional materials. Key legal, warranty, and customer support information is integrated into the packaging, printed on the reverse of the game’s outer sleeve and visible through the case, behind the disc. Gameplay information is presented within the game itself.
The following Microsoft-published Xbox game manuals are, however, available for free download. (For non-Microsoft games, contact the game publisher for information about manual availability.) Follow these links to download PDF versions of manuals and other support materials for these games.
Note You need the free Adobe Reader software to view these files.
Xbox One Manual.
Microsoft’s Kinect won’t only be a huge part of the Xbox One experience… it’s a requirement. By building the experience into the core functionality, Xbox One Kinect becomes an enjoyable feature for both gamers and developers.
Xbox Kinect on the Xbox One has a handful of really exciting features and improvements. Below, we’ve listed our favorites:
Kinect can use its 1080p HD camera to automatically recognize you when you enter the room, know what controller you’re using, and sync your controller to your user account That 1080p HD cam will also come in handy for skype video calls and other video features A new set of Kinect Gestures allow you to easily advance through menus and games Voice activation lets you both control your television and give gameplay commands, creating a new, exciting, convenient, and immersive experience Kinect Real Vision greatly enhances the experience by expanding the viewing range, adding IR technology which allow it to see in the dark, and using 3D technology to determine small details like whether you’re standing off balanced. Kinect Real Motion lets your Xbox One detect the smallest of movements from users, so even things like squeezing your hand can be incorporated into navigation and gameplay Kinect Real Voice improves audio detection, noise cancellation, and noise isolation with a multi-microphone array, making voice commands much more accurate and responsive.
We’ll share more details about the Xbox One Kinect as they emerge!
Microsoft Xbox 360 Elite (120GB)
The good Excellent selection of games, including many 360-only exclusives; all games are in native high-definition; user-friendly Dashboard interface; supports wireless controllers and accessories; Xbox Live service offers online multiplayer (with matchmaking and voice chat) and content downloads for most games; backward compatible with many--but not all--original Xbox titles; doubles as a superior digital media hub and Windows Media extender; online Marketplace allows easy purchases of minigames, add-on gaming content, high-def movies, and TV shows.
The bad The Elite fails to correct most of the annoyances of the original 360 version: the noisy DVD drive and cooling fan; a gigantic, oversize power supply; no built-in wireless networking; only three USB ports; a substandard DVD player; online gaming requires a paid subscription to Xbox Live; proprietary wireless format limits third-party accessories.
The bottom line While it's neither a must-have upgrade for existing 360 owners nor as feature-packed as the PS3, the Xbox 360 Elite's combination of top-notch gaming and digital media features make it the current game console of choice.
CNET review.
Microsoft Xbox 360 Elite (120GB)
Editors' note: As of September 2009, the Xbox 360 Elite has replaced the Xbox 360 Pro 60GB console. It will also be sold at the lowered price of $300. Please check out our Xbox 360 resource page for all your Xbox 360 questions and needs.
The $300 Xbox 360 Elite is now sold in a white box (opposed to the old gray one) and also removes the once-included HDMI cable.
The Xbox 360 was the first of the "next-gen" videogame consoles to hit the market in the fall of 2005. By the time the PlayStation 3 and the Nintendo Wii hit stores--a full year later--the 360 had not only established itself as a top-tier game console, it was well on its way to becoming a full-service digital entertainment media hub for the living room, with built-in support for high-def TV and movie downloads as well as Vista-friendly media streaming. While Sony and Nintendo struggled with their respective launch issues--just as Microsoft had toiled 12 months earlier--the Xbox 360 has cruised to the No. 1 spot on the home console charts, with more than 10 million units sold worldwide.
So what does Microsoft do for an encore? Release a slightly upgraded Xbox 360, of course. The $300 Xbox 360 Elite is black instead of white, includes a 120GB hard drive (six times as capacious as the previous 360's, twice as big as the PS3's), and sports an HDMI output for easier hookups to HDTVs.
The question for current and prospective gamers: Is the Elite worth the extra $80? For anyone who owns the existing Xbox 360, the answer is probably no--the HDMI connector is more a convenience than a necessity, and the larger snap-on hard drive will be available to existing 360 users as a standalone $180 accessory. Moreover, there's certainly a tinge of disappointment that the Elite's higher price tag doesn't deliver a few more bundled features in the box--the Wi-Fi adapter and the HD DVD drive still need to be purchased separately, for instance. In other words, the Xbox 360 Elite is just a warmed-over version of the previous model that doesn't deliver any groundbreaking, PS3-killing features.
That said, the Xbox 360 currently has a larger and more impressive library of games, and until the PS3 can offer some compelling alternatives--and I have no doubt that eventually, it will--the Xbox 360 remains the better option. And if you're going with the 360 for the first time, you might as well spend that extra $80 and get the Elite.
The back panel of the 360 Elite includes an HDMI port (one of the big selling points), an A/V connector, a single USB port, and an Ethernet jack. Normally, we'd complain about a proprietary connection such as the Xbox A/V jack, but Microsoft includes an adapter breakout cable with both component (high-def) and composite (standard-def) connectors, plus analog stereo audio and an optical audio jack for surround sound output. An alternate audio-only adapter (RCA stereo or optical audio) is included just in case your TV or home theater system can't accept audio via HDMI. The bottom line is that the Xbox 360 Elite can be connected to virtually any TV or home theater system in a variety of configurations, without the need for purchasing any additional accessories.
The HDMI output is a welcome addition, as it provides a single cable solution--digital audio and high-def video--for connecting to HDTVs and A/V receivers. Whereas the previous Xbox 360 could output HD video up to 1080p resolution via component (or optional VGA adapter), far more HDTVs actually accept that highest of resolutions via the HDMI input. The downside is that Microsoft seems to have opted for something less than the HDMI version 1.3 found on the PlayStation 3. That means that any movies played on the optional HD DVD add-on will be limited to standard Dolby Digital soundtracks, not the higher resolution Dolby Digital Plus, Dolby True HD, or DTS-HD Master Audio.
Whereas the Nintendo and Sony game consoles have built-in Wi-Fi support, the older Xbox 360 was limited to a wired network connection. Sadly, that hasn't changed on the Xbox 360 Elite--Ethernet remains the only built-in option. Yes, you can get the optional wireless networking adapter, which conveniently clips on to the back of 360--but it monopolizes the solitary USB port on the console's backside.
On the front of the unit, you'll find two more USB ports hidden behind hinged doors in the faceplate, as well as two memory-card slots. Unlike the standard flash memory formats accepted by the Wii and the PS3, however, Microsoft opted for proprietary memory cards--but you'll never need them unless you need to swap saved games or other small files between two 360s. The USB ports provide connectivity to any wired controllers and other USB accessories (such as the Xbox Live Vision Camera); alternately, they allow for quick hookups to a variety of media devices, including digital cameras, MP3 players, or even your iPod or Sony PSP. Many USB keyboards are compatible, but for the most part, they are strictly relegated to communication and data entry functions, not gameplay. Another small design gripe: You won't be able to connect some thumbdrive-style MP3 players, such as the original Apple iPod Shuffle, to some or all of the 360's recessed USB ports. You'll need a USB extension cable to connect them because the entryway to the port is too narrow.
The 360 Elite also includes on its front panel an infrared (IR) port, which lets you use a wide variety of compatible remote controls--both 360 specialty models and generic universal remotes--without the need for an external dongle. By contrast, the PS3 has no IR port, forcing you to use a Bluetooth remote.
The Xbox 360 Elite's hard drive is located in the proprietary detachable module that snaps onto the side of the console. Since the 20GB hard disk on the original Xbox 360 filled up very quickly--download a 1GB game demo here, a 4GB HD movie there, and toss in a handful of TV episodes, and things get tight fast--so the 120GB of space on the Elite is essentially a necessity for anyone wishing to take full advantage of the Xbox 360's media functionality. The same 120GB drive module will be available as a separate $180 accessory for existing 360 owners who wish to upgrade; likewise, a transfer kit accessory (a special USB cable/dongle and software) will allow existing settings and files to be moved from old hard drives to new ones.
As part of the $300 Elite bundle, you'll also get a single wireless controller and an Xbox Live Headset, which connects to the controller. They're identical to previous models except for the black color scheme--the Elite controllers don't add any new functionality, such as the tilt sensitivity in the PS3 or the motion control of the Wiimote. They accept two AA batteries, or you can opt for a snap-on rechargeable model (available separately). Each 360 console can support as many as four wireless controllers. A green LED on both the 360 itself and the controller indicates exactly which controllers (numbers 1 through 4) are connected. This is also true if you are playing with a mixture of wireless and wired controllers; you know who has which controller. All in all, we really like the design of the Xbox 360 controllers, with the possible exception of the four-way D-pad, which occasionally slips axes when tapped (mistaking horizontal input for vertical, or vice versa).
Two other less-than-stellar aspects of the Xbox 360 that have been carried over to the Elite are the absolutely massive external power supply and the console's noise. While the giant power brick can be hidden away behind the entertainment center, the exhaust fan and especially the DVD drive remain noisy to the point of distraction.
Continuing the Xbox 360's customization kick is the Gamer Card, which consists of a personal avatar--a picture chosen from a batch of Microsoft approved images or an image you've captured using the Xbox Live Vision Camera--as well as a motto 21 characters or less in length. The centerpiece of the Gamer Card is the Gamerscore: a point-total representative of predetermined goals, known as Achievements, met in each and every game. It's a nice way to foster offline competitiveness between gamers, as even completely single-player games such as include Achievements. But if Microsoft is planning on taking the personalization angle to the same sort of 3D level as Nintendo's Mii avatars or Sony's Home environment, it hasn't yet made any such plans public.
Digital media and DVDs.
Of course, the 360 is a capable CD/DVD player as well. You can't copy music files from connected or networked devices, but you can rip CDs straight to the 360's hard drive, then use those songs as soundtracks for pretty much any native Xbox 360 game.
On the DVD front, the Xbox 360 Elite offers essentially the same disappointing performance as the earlier 360. DVDs are generally soft and lacking in detail, and the Elite failed some of the basic HQV tests that even many bargain DVD players can ace. It's fine for casual viewing, of course, but the HDMI connector seemed to offer no discernible improvement. (A forthcoming Dashboard update might offer some software upscaling improvements.) In happier news, the quality of the external HD DVD drive and the downloadable Xbox Live Marketplace videos (see below) were generally stellar. But the rub here is that the HD DVD drive remains an add-on, whereas the PS3's Blu-ray drive is standard equipment.
Xbox Live is much more integrated throughout the 360 than it was in the old Xbox. At any time, you can punch the Home button on your controller to bring up the Live message center. In theory, you can be playing an offline, single-player game of, say, , get an invite from a friend (think instant messaging), then pop out to the Dashboard while you swap discs and dive into .
The in-game Xbox Live experience hasn't changed drastically, but then again, the service was already near-impeccable on the Xbox 1. By virtue of the system's processing power, games should be able to support more players online. , for example can handle 32 players, more than all but a few Xbox1 games. transforms the open roads of Hawaii into a gaming lobby, where you can pass by potential opponents on the road. Then there are games that support video chatting, such as the Xbox Live Arcade's . As developers have learned the ins and outs of the 360's hardware, we're starting to see more players and less lag in the many online-compatible 360 titles.
One big draw for the Xbox Live Marketplace is the wide range of titles available for Xbox Live Arcade. There's a healthy mix of completely original titles and classic PC and arcade games freshened up with high-def visuals; some even include online multiplayer options. All of the games are playable as free demos, but to compete online and earn achievement points, you're going to have to pony up the Marketplace dough.
The other major Marketplace feature is downloadable TV show episodes and feature-length movie rentals. Available in both standard and high-definition, videos will run 400 to 800 Microsoft points ($5 to $10); TV shows are downloaded "for keeps" (until you delete them), while movies need to be watched within two weeks and then disappear within 24 hours of being viewed. Judged against other downloadable or streaming video providers (Apple TV and its various competitors), the video quality of Marketplace content is good to excellent. While false contouring can be seen in transitions to and from scenes drenched in black (fade-ins and fade-outs, for instance), videos are largely free of most other offending artifacts, and resolution is noticeably enhanced in HD versions. In short, the Video Marketplace is one of the more promising TV/DVD alternatives to date, and the Xbox 360 Elite's expansive 120GB hard drive is much better suited to power downloaders than the 20GB Xbox 360.
What we can say is that Xbox 360 graphics, by and large, range from very good to spectacular. Yes, PCs can still deliver higher resolution and better frame rates than even HDTV offers, but you'll need to invest in a video card that costs as much as the 360 itself. And while the PlayStation 3's vaunted Cell processor is ostensibly "more powerful" than that of the 360, software developers have yet to tap the full capability of the PS3's graphical prowess. In other words, 360 games tend to look as good or better than their PS3 counterparts (the less expensive and less powerful Wii isn't even in the same ballpark). Consider the expansive environments of a game such as or the amount of characters on screen at one time in . Similarly, had us ducking for cover as we slogged through some of the toughest firefights of World War II. Meanwhile, in the more intimate confines of the ring, the boxers in looked astonishing--when a knockout blow was landed, a close-up replay would reveal the copious amount of spit, sweat, and blood emanating from the victim of pugilistic brutality. Furthermore, the 360 has its share of key exclusive titles; you won't find the likes of , , or the upcoming on the PS3 or the Wii.
The backward compatibility on the Xbox 360 has its benefits and drawbacks. Microsoft claims that it's pumping up the resolutions and adding antialiasing effects to the older games, and both tweaks seemed in evidence while playing . Also, playing an online-enabled Xbox1 game (such as Halo 2 ) lets you seamlessly interact with other Xbox Live players still using the old console. On the other hand, some games such as have brought along new graphical glitches and none of the Xbox1 custom soundtrack-enabled games (for example, the ) will recognize the songs imported onto your 360. Finally, there is no way to transfer your Xbox1 saves to the 360, so you'll have to reconfigure your workout regimen in .
By comparison, the PS3 can play most (but not all) of the games published for the PS2 and even the original PlayStation--though the fact that Sony is constantly tweaking its underlying architecture (moving from hardware to software legacy support) may make future PS3s less backward compatible than earlier versions. The Nintendo Wii plays nearly all of the games published for the GameCube, though you need additional accessories (controllers and memory cards) to play them.
Executive Editor David Carnoy, Senior Editor David Katzmaier, and Assistant Editors Matthew Moskovciak and David Rudden contributed to this review.
Resident Evil 7 Demo Gets a Fan-Made NES-Style Manual.
The NES-style strategy guide covers everything that's known about the Resident Evil 7 demo.
Last updated by Mat Paget on June 24, 2016 at 6:21PM.
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Resident Evil 7's demo is believed to have many secrets and fans have been busy, trying to uncover them--sadly, it's starting to look like everything has been discovered. Now, a fan named WheresBarry has put together an NES-style manual that details everything that's known about the demo.
The manual covers everything from the demo's story and characters to the locations of the mysterious ghost girl. There's a detailed map of the entire house, a breakdown of every item, and a guide to all the endings. WheresBarry even added a list of theories, some of which have been pushed and researched by the community to a surprising extent.
WheresBarry introduces the manual, saying he's been a "huge fan" of the series since the original came out in 1996.
"Like most of you, I've been playing the demo for about seven straight days and am slowly starting to realize that there is nothing left to do," he said. "I decided to take a break from playing and write down everything we've ACTUALLY found out about the game."
He ends the manual by saying, "We've done everything there is to do, the game just ends that way. Capcom is laughing at us." You can check out the full thing for yourself below.
Despite there likely being no solution to the demo, it's a really fun read, even if you already know everything there is to discover. It makes me wish modern games came with manuals like this.
Although the demo leaves the story of Resident Evil 7 a mystery, we do know that it isn't part of the full game. Resident Evil 7's protagonist will also be different from the one you play as in the demo.
For more on Resident Evil 7, check out GameSpot's interview with producer Masachika Kawata, where he talks to us about what the full game will actually be like. He also talked about how he was unhappy with the cancellation of Silent Hills/PT.
Everything Kinect 2 In “One” Place! (See What I Did There?)
Next-gen is finally here, Xbox One , and therefore Kinect 2 are now available! So I thought it would be a good idea to post an article that presented everything you need to know about Kinect 2. First the 2 most important things, the tech specs and most important of all the games! I’ll include comparisons to Kinect 1 in the the tech specs below to show the improvements and you can see a demo of that technology in action above.
Tech Specs.
1920×1080 (AKA 1080p) 30 fps 16:9 camera (compared to 640×480 (AKA 480p) 30fps 4:3 for Kinect 1) with 70° horizontal & 60° vertical field of view wide-angle lens (compared to 57° horizontal & 43° vertical field of view standard lens for Kinect 1.) Recommended minimum distance from Kinect 2 for full body tracking (standing) – 4.5 ft (compared to recommended distance of 6ft from Kinect 1.) Active IR (for the video camera to see in the dark/low light, compared to no Active IR for Kinect 1’s video camera.) IR (infrared) TOF (Time-Of-Flight) depth sensor for 3D tracking (compared to IR structured light depth sensor for Kinect 1.) 20 ms minimum latency (AKA lag, compared to 102 ms minimum latency for Kinect 1 and 50 ms minimum latency for joypads in 60 fps games.) IR illuminator (compared to IR structured light projector for Kinect 1.) 4 microphone array operating at 48 kHz (compared to 4 microphone array operating at 16 kHz for Kinect 1.) Non-motorised manually hand-adjustable-only tilt (compared to motorized manually adjustable via joypad & automatically adjusted tilt for Kinect 1. I guess Kinect 1 actualy wins that one, lol!)
Known Capabilities.
3D full body tracking 25 joints per player & 6 active players simultaneously (using default skeletal system, compared to 20 joints per player & 2 active players simultaneously using the default skeletal system for Kinect 1.) Full joint rotation such as wrist rotation (using default skeletal system, compared to more limited joint rotation such as no wrist rotation using the default skeletal system for Kinect 1.) Full head tracking simultaneously with body tracking (using default skeletal system, compared to no full head tracking just tracking head tilting left & right simultaneously with body tracking using default skeletal system and might not be possible at all even using custom tracking system for Kinect 1.) Finger tracking (1 finger & thumb on each hand using default skeletal system and all fingers using custom system, compared to no finger tracking using default skeletal system and very limited finger tracking using custom system for Kinect 1.) Facial expression tracking & facial recognition (using custom system presumably, compared to more limited facial expression tracking & limited facial recognition due to problems with low lighting & of course darkness due to lower resolution & no Active IR for Kinect 1.) Muscle mapping (AFAIK not possible with Kinect 1.) Heart rate monitoring (AFAIK not possible with Kinect 1.) Voice recognition (most likely more advanced than Kinect 1, especially since the microphone array is higher quality.) Tracks IR lights on joypads (compared to no IR lights on Xbox 360 joypads, although Kinect 1 can object track a joypad but that hasn’t been used in any Xbox 360 games.) 1080p Skype video calls with Skype users on any device supporting up to 4 simultaneous callers for group video calls plus audio chat during games at launch and “snapped” video chat during games coming soon (compared to 480p Video Kinect chat with only other Kinect users as video chat to PC has been discontinued and no group video support plus audio chat during games but only video chat in games that support it and “snapping” not possible with Kinect 1.) Also Kinect 2 surely must be able to do object tracking beyond just people (should of course be even better than Kinect 1’s object tracking.)
Kinect 2 Supported Xbox One Games.
Xbox One is released with 23 day one launch games and 1 game, Peggle 2, confirmed to be launching within a month, plus the trial game Kinect Sports Rivals Preseason. Of those 25 games 22 are confirmed to support Kinect 2 in some way which means 88% of Xbox One launch games support Kinect 2!
Unfortunately only 7 of those games have been 100% confirmed to be full Kinect 2 games, as in have mandatory or optional full Kinect 2 controls. But more full Kinect 2 games have been announced for next year and hopefully there will be a lot more full Kinect 2 games announced sooner rather than later since it’s actually part of the Xbox One console rather than an optional accessory. Also the ID@Xbox program allows self-publishing independent developers to use Kinect 2 in their Xbox One games (unlike the Xbox 360’s self-publishing “Indy Games” section) so that should lead to loads of both full Kinect 2 games and games with some kind of Kinect 2 support if all the “Kinect hacks” created so far are anything to go by!
Here is the list of Kinect 2 supported Xbox One games and you click on each game’s name for more info:
Xbox One Launch Games With 100% Confirmed Mandatory Or Optional Full Kinect 2 Controls.
ANGRY BIRDS STAR WARS – Optional Kinect 2 controls: Intuitive gesture and motion controls, as well as voice command support.
FIGHTER WITHIN ( Xbox One exclusive ) – Mandatory Kinect 2 controls: Full body tracking motion controls for a combination of 1:1 and gesture-based fighting.
JUST DANCE 2014 – Mandatory Kinect 2 controls: Full body tracking for dancing and voice recognition for singing and voice commands.
KINECT SPORTS RIVALS: PRESEASON ( Xbox One exclusive & free trial game) – Mandatory Kinect 2 controls & features: Full body tracking motion controls, body & facial scanning for stylised character creation and voice commands.
PEGGLE 2 (Xbox One timed exclusive ) – Optional Kinect 2 controls: Full Kinect 2 controls. Motion controls for aiming and voice commands. Kinect 2 controls are currently US only for some reason.
XBOX FITNESS ( Xbox One exclusive & free 1 year subscription!) – Mandatory Kinect 2 controls & features: Full body tracking motion controls, body & facial scanning for stylised character creation and voice commands.
ZUMBA FITNESS: WORLD PARTY – Mandatory Kinect 2 controls: Full body tracking for dance workouts.
Xbox One Launch Games With Some Mandatory Or Optional Kinect 2 Controls Or Features.
ASSASIN’S CREED IV: BLACK FLAG – Optional Kinect 2 feature(s?): Minor Kinect 2 feature or features that are currently unknown as Ubisoft say it’s a surprise.
BATTLEFIELD 4 – Optional Kinect 2 controls: Head tracking to look around, body tracking for leaning e.g. leaning to peek out from behind cover and voice commands. All possible while seated.
CALL OF DUTY: GHOSTS – Optional Kinect 2 features: Only some voice commands have been confirmed so far.
CRIMSON DRAGON ( Xbox One exclusive ) – Optional Kinect 2 controls: There’s some confusion over Crimson Dragon’s Kinect 2 support. At E3 the game’s Director, Yukio Futatsugi, said that although they had added the option to play the whole game with just a joypad there was still the option to play the game with full Kinect 2 controls. But recently there have been previews claiming that Kinect 2 is only (and optionally) used for some movements and voice commands such as giving commands to dragon wingmen. That could of course just be 1 control scheme you can choose and personally I’m hoping that the final game will have 3 modes, Kinect only mode, hybrid mode which is what recent previewers have played and joypad only mode. All will be revealed when Crimson Dragon is released on Xbox One’s launch day.
DEAD RISING 3 ( Xbox One exclusive ) – Optional Kinect 2 controls & features: Some motion control during grapples where you can shake off, push away and even punch zombies in the face! It also features voice recognition that enables you to not only give commands to survivors but also distract zombies and call in air strikes!!
FIFA 14 (Available for free for European Xbox One pre-orders.) – Optional Kinect 2 features: Voice commands.
FORZA MOTORSPORT 5 ( Xbox One exclusive ) – Optional Kinect 2 features: Head tracking and voice commands.
KILLER INSTINCT ( Xbox One exclusive ) – Optional Kinect 2 features: NO known Kinect 2 support during gameplay but Kinect 2 does recognise who is holding which joypad and can automatically configure the game’s settings to your preferences and display your favourite character first on the character select screen.
LEGO MARVEL SUPER HEROES – Optional Kinect 2 features: Voice commands.
MADDEN NFL 25 – Optional Kinect 2 features: Voice commands.
NBA 2K14 – Optional Kinect 2 features: Voice commands.
NBA LIVE 14 – Optional Kinect 2 features: Voice commands.
NEED FOR SPEED: RIVALS – Optional Kinect 2 features: Voice commands.
RYSE: SON OF ROME ( Xbox One exclusive ) – Optional Kinect 2 controls: As we all know Ryse used to have full Kinect controls when it was being developed for the Xbox 360 but since moving to the Xbox One Crytek decided to change it into a joypad based game with minor Kinect 2 controls. Although both voice commands and minor motion controls have been previously mentioned only voice commands have been 100% confirmed:
Kinect integration and battle formations.
Command legions using the all-new, high-fidelity Kinect. With the power of your voice you can command your surrounding units in battle in a strategic way to help defeat your foes, fire pilums or arrows, or block incoming attacks.
ZOO TYCOON ( Xbox exclusive ) – Optional Kinect 2 controls & features: Interact with the animals via motion controls, facial expression tracking and voice recognition. Plus the game features support for voice commands and in-game Skype chat. (Slightly confusing as I thought the Xbox One allowed you to use Skype while playing any game anyway? Maybe it’s more integrated somehow?)
Upcoming Xbox One Games With 100% Confirmed Mandatory Or Optional Full Kinect 2 Controls Announced So Far.
D4: DARK DREAMS DON’T DIE ( Xbox One exclusive ) – Optional Kinect 2 controls: Motion controls & voice recognition. ( Release date: TBA, possibly this year. )
DISNEY FANTASIA: MUSIC EVOLVED ( Xbox exclusive , will also be available for Xbox 360 ) – Mandatory Kinect 2 controls: Motion controls. ( Release date: TBA 2014. )
Kinect Sports Rivals: Full Version ( Xbox One exclusive ) – Mandatory Kinect 2 controls & features: Full body tracking motion controls, body & facial scanning for stylised character creation and voice commands. ( Release date: Spring 2014 .)
Upcoming Xbox One Games With Some Mandatory Or Optional Kinect 2 Controls Or Features Announced So Far.
DYING LIGHT – Optional Kinect 2 controls: Only voice recognition for attracting zombies confirmed so far. ( Release date: TBA 2014. )
FABLE LEGENDS ( Xbox One exclusive ) – Optional Kinect 2 controls: Voice commands in Villain mode and motion controls in pub games & other mini-games. ( Release date: TBA 2014. )
PLANTS VS ZOMBIES: GARDEN WARFARE ( Xbox timed exclusive , will also be available for Xbox 360 ) – Optional Kinect 2 controls: Voice commands and gestures in Boss Mode. ( Release date: February 18th 2014 .)
PROJECT SPARK (Microsoft exclusive , will also be available on Xbox 360 & Windows 8 devices) – Optional Kinect 2 controls & features: Performance capture, voice recording and voice commands confirmed with possibly more to be announced. ( Windows 8 beta: November 2013, Xbox One beta: January 2014, Release date: TBA 2014. )
TOMB RAIDER: DEFINITIVE EDITION – Optional Kinect 2 controls: Voice commands and some motion controls confirmed so far. ( Release date: January 28th 2014. )
THE WITCHER 3: WILD HUNT – Optional Kinect 2 controls: Only voice commands announced so far. ( Release date: TBA 2014. )
Here’s a video highlighting just some of the ways Kinect is being used in launch games (and D4):
More Kinect 2 Info.
Here is some more useful information about Kinect 2, especially if you’ve just bought an Xbox One:
Common Kinect 2 Navigation Gestures.
There are 6 common navigation gestures that you can use to get the best experience with Xbox One and Kinect 2. Here is a video with animated demonstrations of them along with text directions below. (You can also review this information by going to the “ Gesture Tutorial ” in “ My Games And Apps ” on Xbox One.)
Return to Home.
Hold out both of your hands towards the edge of the screen. Close your hands and move them towards each other in front of your chest.
Make a selection.
Engage Kinect by raising your hand with an open palm facing the sensor. Move your hand over a specific item or tile. Push forwards (away from your body) to make the selection.
Scroll through a screen.
Engage Kinect by raising your hand with an open palm facing the sensor. When the hand icon appears on the screen, close your hand anywhere over the area that you want to scroll. Move your hand to the left or right to pull the screen in that direction.
Open the system menu.
Engage Kinect by raising your hand with an open palm facing the sensor. Extend your arm forwards towards the Kinect and hold until a circle timer appears. After the ring has filled up, you’ll see the system menu and can select the item that you want as usual.
Open notifications on screen.
Hold both hands in front of you, close together in front of your chest. Grip with both hands. Pull apart, moving both hands out horizontally.
Zoom in and out.
Engage Kinect by raising your hand, with an open palm facing the sensor. When the hand icon appears on the screen, close your hand over the area that you want to zoom. Pull your hand towards you or push it away from your body to zoom the screen in the desired direction.
List Of Current Kinect 2 Voice Commands for the Xbox One Dashboard.
Here is an incredibly useful list of the currently known Kinect 2 voice commands for the Xbox One dashboard. You might want to print these out to keep handy until you’ve learnt them off by heart.
Basic commands.
“Xbox Démarrez” (French)
Turn on your Xbox One console (works only when Instant-On power mode is enabled). Wakes up Xbox One, can turn on television and cable/satellite set-top box.
“Xbox, turn off”
Turn off your Xbox One console. Puts Xbox One to sleep/off, can turn off television and cable/satellite set-top box. You’ll then have to confirm you want to turn it off with a “yes”.
“Xbox, sign in”
Go to the sign-in page to sign in to any profile.
“Xbox, sign in as <person>”
Sign-in to a specific account (use the first name on the account).
“Xbox, sign out”
Sign out of the active profile. Signs in/out an Xbox Live member.
Shows menu of voice command options and begins listening for the next command.
Return to the Home screen. Returns to Home. This is the command you’ll probably use the most.
“Xbox select”
You can interact with your Xbox One console by saying “Xbox, Select.” When you say “Xbox, Select,” some features appear in green text. This lets you say just that word. For example, if you say “Xbox, Select” while you’re in Xbox Video, you can just say “Movies Stores.” Shows voice command options for everything on the screen that is supported, highlighting relevant commands.
“Xbox, go to <application name>”
Open and go to a particular application.
(for example, Xbox Music or Xbox Video). Launches specific games, TV shows, apps, notifications and sections of the dash. This is a hugely important command, you’ll use it a lot.
“Xbox, go back”
Go back to the previous screen. Returns to previous screen or menu option.
“Xbox, cancel”
Cancel the current action.
“Xbox pause/Xbox play”
Pauses gameplay or resumes gameplay, meaning no more scrabbling for buttons when the phone rings.
“Xbox, show menu”
View the context menu. In full screen: shows menu for whatever is on the screen. At Home: shows menu for whatever is in the current window.
“Xbox, change view”
Change view (same as pressing the View button).
Display the on-screen Help. Shows help menu with available options.
“Xbox, stop listening”
Stops Kinect from listening or cancels voice commands if Kinect is triggered during casual conversation.
“Xbox, snap <application name>”
Snap a particular application. Launches activity in Snap mode. This is great fun and works well.
“Xbox, unsnap”
Unsnap a snapped application. Unsnaps activity in Snap mode.
“Xbox, switch”
Switch focus between snapped view and main view. Switches focus of the activities in Snap mode and Fill mode.
“Xbox, Bing <subject or topic>”
Search using Bing. Launches Bing, then searches for the game, movie, TV show, game add-on or app using conversational voice. We’ve found it to be a bit hit and miss.
Note: When you do a Bing search, wait for the search box to display before telling the console what to search for.
Internet Explorer.
“Browse to [website]”
Browses to a specific website when already in Internet Explorer.
“Scroll up/Scroll down”
Scrolls the page up or down.
“Click on [link]”
Clicks a link on the webpage.
“Xbox, Skype”
Bring up a list of your contacts.
“Xbox, Skype <person>”
View the contact details of your Skype contact. Launches Skype call to a person from your Skype favourites list on your Xbox One.
“Xbox, call <person>”
Start a video call using Skype. Launches Skype call to a person from your Skype favourites list on your Xbox One.
“Xbox, answer”
Answer a video call. Answers incoming Skype call.
“Xbox, answer without video”
Answer a voice call. Answers incoming Skype call.
“Xbox, hang up”
Hang up or end a call. Ends Skype call.
Messages & notifications.
“Xbox, send a message”
Send an Xbox Live message to a friend. Sends message to your Xbox Live friends.
“Xbox, notifications”
See your notification history.
“Xbox, show notification”
See more details about a notification that appears. Shows on-screen notification(s).
“Xbox, close notification”
Dismiss a notification that is on the screen.
“Xbox, answer”
Answer an incoming call when the notification appears.
“Xbox, answer without video”
Answer an incoming call without video when the notification appears.
“Xbox, invite <name>”
Invite a friend to a game or chat.
“Xbox start a party”
Launches the Party app in Snap mode, although you can start the party at any time.
Redeeming codes.
“Xbox, use a code”
Scan a QR code for a game or downloadable content. Triggers Kinect code scanning for QR codes for game downloads, etc.
Controlling media.
Xbox play/stop/pause/fast forward/rewind/faster/ slower/skip forward/skip backward/next song/ previous song – controls for media playback, works on both music and video.
Play video content. Launches video and music playback.
“Xbox, pause”
Pause video content.
“Xbox, rewind”
Rewind to a previous point.
“Xbox, fast forward”
Fast forward to a future point.
“Xbox, faster”
Rewind or fast forward at a faster pace.
“Xbox, slower”
Rewind or fast forward at a slower pace.
“Xbox, skip backward”
Skip to the previous chapter.
“Xbox, skip forward”
Skip to the next chapter.
Stop playback of the content.
“Xbox, play music”
Play music, starting with the last active playlist.
“Xbox, pause music”
Pause the track.
“Xbox, next song”
Skip forward to the next track of a playlist or album.
“Xbox, previous song”
Skip backward to the previous track of a playlist or album.
Note: Xbox Music must be active to use music commands.
“Xbox, watch TV”
Watch live TV. Launches cable or satellite TV from set-top box. We’ve used this a lot, it works really well.
“Xbox, show guide”
Display the OneGuide. Launches OneGuide for cable or satellite TV subscribers. Less useful in the UK at the moment, as it’s not coming to the UK until 2014.
“Xbox, watch <channel name>”
Watch a specific channel.
Mute your television. Controls volume of TV set or AV receiver, if enabled in the settings.
“Xbox, unmute”
Unmute your television. Controls volume of TV set or AV receiver, if enabled in the settings.
“Xbox, volume up”
Increase the television volume. Controls volume of TV set or AV receiver, if enabled in the settings.
“Xbox, volume down”
Decrease the television volume. Controls volume of TV set or AV receiver, if enabled in the settings.
“Xbox, record that”
Record a game clip or highlight. Records the previous 30 seconds of gameplay.
Here’s a demo of some of Xbox One’s features that includes a lot of Kinect 2 usage:
Xbox One S.
Ponad 1300 gier, 4K Ultra HD Blu-ray™ i streamowanie wideo w 4K. Najlepsza zabawa w najlepszej cenie.
Xbox One S.
Wszystko, co najlepsze w świecie gier i rozrywki.
Xbox One S obejmuje ponad 1300 gier: hitów, popularnych gier franczyzowych i gier dostępnych wyłącznie na konsolę Xbox One. Graj ze znajomymi, korzystaj z aplikacji i ciesz się wbudowanym odtwarzaczem 4K Ultra HD Blu-ray™ oraz streamowaniem wideo w 4K.
Niesamowita grafika dzięki High Dynamic Range.
Ultra HD Blu-ray™ i streamowanie wideo w 4K.
Idealny dźwięk Dolby Atmos i DTS:X.
Konsola Xbox to najlepszy wybór.
dla Twojej rodziny.
Konsola Xbox oferuje coś dla osób w każdym wieku i o każdych zainteresowaniach oraz będzie rosła wraz z Twoją rodziną.
Jedyna konsola stworzona, aby umożliwić grę w najlepsze gry z przeszłości, teraźniejszości oraz przyszłości.
Graj w ponad 1300 gier, od największych hitów i najpopularniejszych gier franczyzowych do trzech generacji ulubionych gier, w które możesz zagrać ponownie lub dopiero poznać.
Minecraft to gra polegająca na układaniu bloków i wyruszaniu na przygody.
Sea of Thieves.
Wieloosobowa gra przygodowa, w której wcielasz się w rolę pirata, o jakiej zawsze marzyłeś.
Super Lucky’s Tale.
„Super Lucky’s Tale” to wspaniała, animowana gra platformowa dla osób w każdym wieku.
Star Wars™ Battlefront™ II.
Wyrusz w niekończącą się przygodę Star Wars™.
Zalety technologii High Dynamic Range.
Technologia High Dynamic Range zapewnia bogatsze, bardziej wyraziste kolory w grach takich jak Gears of War 4 i Forza Horizon 3. Uzyskiwany dzięki niej wyższy wskaźnik kontrastu między jasnymi i ciemnymi barwami sprawia, że gry zyskują wizualną głębię.
Zalety technologii High Dynamic Range.
Technologia High Dynamic Range zapewnia bogatsze, bardziej wyraziste kolory w grach takich jak Gears of War 4 i Forza Horizon 3. Uzyskiwany dzięki niej wyższy wskaźnik kontrastu między jasnymi i ciemnymi barwami sprawia, że gry zyskują wizualną głębię.
Xbox One to więcej sposobów gry.
Xbox Game Pass zapewnia natychmiastowy i nieograniczony dostęp do ponad 100 wysoko ocenianych i zabawnych gier oraz nowych tytułów, które są ciągle dodawane do biblioteki. 1.
Kupując grę w wersji cyfrowej z logo Xbox Play Anywhere, możesz w nią grać zarówno na konsoli Xbox One, jak i na komputerze z systemem operacyjnym Windows 10, nie ponosząc żadnych dodatkowych kosztów. 2.
Dzięki wstecznej zgodności możesz grać w gry franczyzowe, począwszy od ich pierwszej wersji, aż do wszystkich kolejnych generacji. 3.
Oglądaj i graj równolegle z ulubionymi streamerami dzięki interaktywnej platformie do przesyłania strumieniowego Mixer, dostępnej na konsolę Xbox One.
Gry i akcesoria do konsoli Xbox One współpracują ze sobą.
Akcesoria do konsoli Xbox One, które już masz lub zamierzasz mieć, działają z Xbox One S.*
Wszystko, co najlepsze w świecie rozrywki w 4K.
Streamowanie 4K.
Streamuj wideo w rozdzielczości 4K Ultra HD z serwisów Netflix czy Amazon.
Oglądaj filmy na niezwykłym poziomie szczegółowości dzięki wbudowanemu odtwarzaczowi 4K Ultra HD Blu-ray TM .
Przestrzenny dźwięk.
Zanurz się w świat gier i filmów dzięki realistycznemu dźwiękowi, który zapewnia Dolby Atmos i DTS: X. 4.
Aplikacje z kategorii rozrywka.
Korzystaj z ulubionych aplikacji, takich jak YouTube, Spotify i wielu innych. 5.
Połącz się i graj ze znajomymi dzięki usłudze Xbox Live.
Połącz się ze znajomymi i wyszukaj przeciwników i członków swojego zespołu w najlepszej globalnej społeczności graczy. 6.
Konsole Xbox One S już od 1 199,00 zł.
Nowa konsola Xbox One X.
Najbardziej zaawansowana konsola.
* Nie dotyczy podstawki do konsoli Xbox One S, której można używać wyłącznie z konsolą Xbox One S. Do korzystania z sensora Kinect razem z konsolą Xbox One S i Xbox One X wymagany jest adapter Kinect do konsoli Xbox (do nabycia osobno).
1. Wymagana miesięczna subskrypcja Game Pass; odnawiana do czasu anulowania. Oferta gier może się zmienić z czasem. Więcej informacji na stronie www.xbox.com/game-pass.
2. Wymagania sprzętowe mogą być inne dla gier na system Windows 10.
3. Funkcja wstecznej zgodności Xbox One dostępna w wybranych grach na konsolę Xbox 360, więcej informacji na stronie www.xbox.com/backcompat. Do pobrania gry na konsolę konieczne jest konto Xbox Live i szerokopasmowe połączenie internetowe.
4. Dolby Atmos na zestawy słuchawkowe wymaga dodatkowego zakupu ze Sklepu Microsoft.
5. W przypadku niektórych aplikacji konieczne jest posiadanie subskrypcji u jej wydawcy i/lub spełnienie innych wymagań. Więcej informacji na stronie xbox.com/live.
6. Gra online w trybie wieloosobowym wymaga subskrypcji Xbox Live Gold (sprzedawanej osobno).
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