среда, 27 июня 2018 г.

ipv6_xbox_one

Ipv6 xbox one

Does the Xbox have a static IP? Is the Xbox wired or wireless? You should use auto channel selection for the 5GHz and 2.4GHz. Also play with the band steering settings if you have it enabled. The Draytek 286x series are rock solid, I manage a whole fleet of them at work and they give me no problems at all. Have you got the ports forwarded to the Xbox in open ports on the draytek? Most problems on the Xbox are due to having it in the instant on mode. If you put it in energy saving it will map the ports correctly using UPnP when it boots up. The issue is the Draytek not my Xbox, because the BT SmartHub managed to be perfectly rock solid with my wireless settings, open NAT every single time. Channel 48 with zero issues, and a stronger wireless signal! these Draytek may be good for business but not very good at home. I played around with the port forwarding but it’s not the easiest thing to do, it seems to have two different places to assign a static IP? And has auto channel selection ever worked? Why would I want band steering when I can lock my devices onto the 5GHZ SSID? There's only one section on a Draytek to assign a static IP. LAN >> Bind IP to MAC. Forwarding ports on a Draytek is also very easy. NAT >> Open Ports. In the private IP section put the IP address of the Xbox and then below put in the Xbox live ports. You don't really want to lock devices to 5GHz unless you have the 5GHz devices in very close proximity to the router. If that's the case don't bother with WiFi as Xboxes work much better with a wired connection. I had a lot of issues in the past with an Xbox One showing moderate NAT with a Ubiquiti Edgerouter X running UPnP2 / full cone NAT when running IPv6. As soon as I turned it off it was back to open. In the end I just disabled IPv6 and it was always Open NAT after that. I have changed the timeout for UDP to see if it helps the intermittent NAT, I don’t think it has anything to do with IPV6, I’ll maybe try the port forwarding if it doesn’t work. and I have had separate wireless frequencies for years, always fixed devices to the fastest they support with no issues. I get 9mbos up and 50mbps down on the Xbox with a 60 to 68% wireless signal, don’t really need it to be wired. Ok, so an update, the Draytek is going back, the wireless on it is not very food at all, and things like iPlayer on my Fire TV constantly buffers with it.. I set both the channels up with the same SSID and auto channel selection and band steering, and whilst the coverage improved its performance overall dropped even more then with separate channels. on the flip side I plugged the SmartHub back in, left all wireless settings in default, changed the SSID and password, it gives better speeds, coverage, reliability and ping times! Just no IPv6. anyway so back to the srawing board I go. im going to buy the Vigor 130 again, and was wondering if anyone here has used the Google WiFi system? I like the look of it as the units are compact and neat looking plus easy to setup. Это видео недоступно. Очередь просмотра. Удалить все Отключить. Open Router Ports for Xbox One IPv4 & IPv6. Хотите сохраните это видео? Пожаловаться. Пожаловаться на видео? Понравилось? Не понравилось? Текст видео. Please Subscribe to my channel here - https://goo.gl/ZuwkXL. A network port lets your Xbox One console communicate with the Xbox Live servers and other Xbox One consoles over the Internet. To let your Xbox One console communicate with Xbox Live, you might have to open or forward ports, which means you'll be making a configuration change to your firewall or network hardware, such as a router. Port forwarding for Xbox One is done on your router or other network hardware, not on the Xbox console itself. What if my Xbox One isn’t connected using IPv6? Select Settings - All settings. Select Network - Network settings. If your Xbox One has IPv6 connectivity, your Current Network Status will read IPv4 & IPv6. (To see your actual IP and gateway addresses, select Advanced settings.) Finally List of Ports from Xbox Support page here: Port 3074 (UDP and TCP) Port 53 (UDP and TCP) Note Some game developers require you to open additional ports. You should always check the game developer's website to see if the game you're playing needs additional ports to work. We've gathered some ports you might need and have added them to the Additional Network Ports for Multiplayer Gaming forum. xboxone. 4 156 пользователей находятся здесь. МОДЕРАТОРЫ. Arowin Arowin MikeyJayRaymond Simple Rlight #teamchief _deffer_ deffer delicious_cheese DeliciousCheeze tobiasvl tobiasvl - #teamchief ClassyTurkey Enter Gamertag XboxCountdown XbotOne AutoModerator . и ещё 5 » Welcome to Reddit, the front page of the internet. and subscribe to one of thousands of communities. Это архивированный пост. Вы не можете голосовать или комментировать. Want to add to the discussion? помощь правила сайта центр поддержки вики реддикет mod guidelines связаться с нами. приложенияи инструменты Reddit for iPhone Reddit for Android mobile website кнопки. Использование данного сайта означает, что вы принимаете пользовательского соглашения и Политика конфиденциальности. © 2018 reddit инкорпорейтед. Все права защищены. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 47290 on app-319 at 2018-01-31 20:57:11.185824+00:00 running 4e98db2 country code: RU. xboxone. 4 156 пользователей находятся здесь. МОДЕРАТОРЫ. Arowin Arowin MikeyJayRaymond Simple Rlight #teamchief _deffer_ deffer delicious_cheese DeliciousCheeze tobiasvl tobiasvl - #teamchief ClassyTurkey Enter Gamertag XboxCountdown XbotOne AutoModerator . и ещё 5 » Welcome to Reddit, the front page of the internet. and subscribe to one of thousands of communities. Это архивированный пост. Вы не можете голосовать или комментировать. отправлено 1 год назад автор [deleted] Want to add to the discussion? помощь правила сайта центр поддержки вики реддикет mod guidelines связаться с нами. приложенияи инструменты Reddit for iPhone Reddit for Android mobile website кнопки. Использование данного сайта означает, что вы принимаете пользовательского соглашения и Политика конфиденциальности. © 2018 reddit инкорпорейтед. Все права защищены. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 92870 on app-339 at 2018-01-31 20:57:11.061560+00:00 running 4e98db2 country code: RU. Xbox One will be ‘best experienced’ with IPv6: How do you get IPv6 at home, though? According to Microsoft, if you want to enjoy the best possible Xbox One gaming experience, you should use IPv6. The Xbox One natively supports IPv6, but finding an ISP that will give you an IPv6 connection to the internet is difficult. By using IPv6 on your Xbox One, you should have less latency when playing multiplayer games, any data that you do transmit over the internet should be safer and more private, and in general any connections made by the Xbox One — either to remote servers, or peer-to-peer — should be faster and more responsive. IPv6 is the successor to IPv4, the address scheme used by every device to connect to the internet (or local network). When you refer to an IP address (192.168.0.101), you are talking about an IPv4 address. The problem with IPv4, though, by virtue of being a 32-bit number, is that it only allows for a total of 4.3 billion addresses — and there are a lot more than 4.3 billion internet-connected devices on Earth. We’ve managed to extend the life of IPv4 through NAT (Network Address Translation), which allows multiple devices to sit behind one public IPv4 address, but it’s ultimately just a stop-gap measure. At the time of publishing, both the European (RIPE) and Asia/Pacific (APNIC) regional internet registries (RIRs) have exhausted their supply of IPv4 addresses. Elsewhere, in the Americas and Africa, there’s a few million addresses remaining that should be exhausted in the next few years. With the rapid growth of smartphones and other internet-connected devices, ISPs and consumers are finally starting to feel the squeeze from IPv4 address exhaustion — and thus, some 15 years after it was standardized, ISPs are actually starting to switch over to IPv6. With IPv6 routes opening up across the internet, web companies such as Google, Facebook, and Yahoo are turning on IPv6 as well. Still, though, the growth of IPv6 is slow: In October 2012, 1% of Google’s traffic was IPv6; by September 2013, that had risen to 2%. How to use IPv6 on your Xbox One. If you want to get the best gaming experience on the Xbox One, you’ll need to find an ISP with a complete IPv6 setup in your area — which is sadly still quite difficult. In the US, most of the major ISPs (AT&T, Verizon, Comcast, Time Warner Cable) are rolling out IPv6, but it’s a slow process, and there isn’t much you can do to speed it up; you’re either on their IPv6 network, or not. Canada, too, is dragging its heels. Outside the US and Canada, there are more options. In the UK, Andrews & Arnold have provided to-the-home IPv6 connections for 11 years. In the Netherlands, hit up XS4All; in Germany, M-net; in France, Free; in Australia, Internode. In general, especially if you’re in the US, your best bet is probably to check the list of World IPv6 Day participants, which includes links to the relevant IPv6 roll-out/status pages for major ISPs around the world. In some cases, you might be able to poke your ISP to send you a new IPv6-enabled router, if you’re in an area where the ISP’s backbone has been updated to support IPv6. Finally, we should probably discuss the PS4 compatibility with IPv6. While Microsoft has clearly stated that the Xbox One will support IPv6, and the IPv4-IPv6 bridging technology Teredo [PDF], Sony has remained oddly quiet about the PS4’s IPv6 capabilities. I would be very, very surprised if the PS4 does not support IPv6 — but while Microsoft is fully on board the IPv6 train, it’s possible that IPv6 will be more of an afterthought on the PS4, and thus isn’t being advertised. Even so, though, assuming the PS4 hardware and operating system support for IPv6, you should at least see a reduction in latency by moving to IPv6 on your PS4. Post a Comment Comment. xbox is clearly the winner here people. You do realize that going forward virtually all devices will have IPv6 or will get updated to have it right? This really isn’t a win for anyone. I have no idea why they’re even talking about it. Yes, IPv6 will need to be used and probably sooner rather than later, but this is hardly groundbreaking. This will quickly be status quo and a simple OS update can easily add this functionality. Thanks for the logical rebuttal. Feel free to supply a reason why I’m false and which part of my comment is false. Otherwise your comment is incredibly useless. You are not smart. They are Xbox fanboys, clearly. punches u in the face an u fall down an die* Matthew Bryant, you are no IPv6 expert and you’re posting so much and confusing others with your limited knowledge of the matter. “Besides NAT type is rarely an issue unless you have a crappy router” Incorrect. Different routers handle NAT traversal of UDP packets differently. Buying the best router in the world won’t help when your ISP and the other gamers handle UPD hole punching differently. NAT will still exist with IPv6 but will likely become less common with home users. “IPv6 just lengthens the numerical sequence to 6 sets of 0-255 instead of 4”. Perfect example of how little you know on this subject. IPv4 addresses are made of 4 sets of 8 bit values that represent 0-255 each. IPv6 addresses are made of 8 sets of 16 bit values that represent 0-65536 and are expressed in hexadecimal format. “IPv6 should not affect latency in the slightest” Mostly incorrect as this would only apply in a world of single point-to-point connections. As every internet connection goes through a series of hops, IPv6 offers more efficient routing protocols and lower processing overhead. In addition to dynamic multicast groups these can all offer lower latency by improving packet delivery. UDP and TCP might have the same latency but they can offer a world of difference in performance right? Likewise there is more to ‘latency’ then the speed of transmission. “It doesn’t change performance at all. It can’t. It has nothing to do with how data is sent, it simply changes the identifier for your network on the internet.” Incorrect on all 3 counts. Simplified IPv6 headers improve performance by reducing processing on routers. Dynamic multicast groups can also allow more efficient packet delivery to clients reducing server processing and bandwidth. Although the physical medium may not change, IPv6 can certainly change how data is sent, with multicast being best example for gaming. IPv6 just changes your network identifier? Really? So you know nothing of the different header packet length or structure, routing protocols, or broadcast and multicast differences? Agree with most of what you write, but what is this? “NAT will still exist with IPv6 but will likely become less common with home users.” There are no NAT in IPv6, as NAT is a ugly hack because it wasn’t enough with IPv4 addresses for all home users, customers. So no, there will not be any NAT. But it will similar solutions that are actually a solution and not a bad hack. Indeed just like davedooter said, IPv4 won’t die when IPv6 will become more widespread, those devices that use it will contonue to use IPv4. When did I say that IPv4 would disappear just because IPv6 became widespread? Of course it won’t. There’s no reason for it to disappear. Wireless G didn’t even disappear with wireless N even though there are actual benefits of using wireless N over wireless G, the same is not true of IPv6. IPv6 just lengthens the numerical sequence to 6 sets of 0-255 instead of 4. It’s necessary and it will obviously became popular quickly going into the future out of necessity, but IPv4 will obviously still work. In fact the more devices that use IPv6 that replace devices that use IPv4, the less of a problem IP address overreaching will become. That doesn’t change the fact that IPv6 is necessary and it will quickly become a staple on new internet ready devices. So if you’d like to point out why my statement was wrong, feel free to do so. IPv6 won’t boost performance on the Xbox One. That’s a PR load of crap. It doesn’t change performance at all. It can’t. It has nothing to do with how data is sent, it simply changes the identifier for your network on the internet. This is a useless article, a useless announcement by Microsoft, and it will probably be a given for most electronic devices within a couple years. Besides, it’s software related, not hardware related. Their OS supports IPv6 out of the box? Oh boy… Hate to pick holes but…… 0-255? don’t you mean 0000 – ffff seeing as we will be using hex rather than decimal? Apart from that small oversight I whole heartedly agree. There will be no performance gains, you still have to get to your router traverse your firewall, go via all the routers to get to the other end, traverse that firewall and finally hit the endpoint you are connecting to. All that router/firewall traversal is what causes latency NOT an addressing system. I don’t get why did they have to fricking change the format why not just include 6 more zeroes and there you go instead new fricking ip’s will look worse than mac address. Because IPv6 isnt IPv4. You can’t make an IPv4 device communicate directly with IPv6. Yes, the terms used are mostly the same, but DHCPv6 can’t work with IPv4 and voce versa. So to clearly see what IP address type is talking about, they selected to change the format. By the way, as each device has at least three IPv6 addresses, and probably more. And the devices can change IPv6 address automatically, there are not many reasons to manage directly with IPv6 addresses. So your statement are a non issue. Maybe he isn’t talking about latency due to the IPV4 Vs. IPV6 protocol, but rather the number of devices out there that support either. If there are less IPV4 servers to route a message, there will be more hops, and more latency. So in theory, IPV6 COULD reduce latency, but I’d need some supporting factual information on this) apple is the winner here. Sorry, I saw apple and muscle reflex kicked in and i downvoted. Hey me too what do you know lol. I did contribute. Apple, selling you higher priced goods for no good fucking reason since the iPod. What’s funny is that Macintosh became more expensive out of necessity. That necessity no longer exists, but they still overcharge. What’s hilarious is that people actually believe the “It’s higher quality” crap. No, it’s not. You just pay more for that retarded logo and an OS you can install on every PC on the market if you know how. I’ll be honest here, apple products are nicer, but they are overpriced. That being said, never once have I EVER (me personally) listened to a apple commercial say “better quality”, but I have listened to every Microsoft Surface Pro # and Samsung Galaxy S# commercial compare their products directly with apple. That shows me that they are trying to compete with apple, and therefore see apple as a large competitor. The reason apple products are good, is because the software and hardware are developed together, hand in hand, to work well with each other. Which means naturally in most cases they will be more responsive, faster, more intuitive, more secure, and in a lot of cases innovative. Apple brought USB to the mainstream, smartphones, tablets, fingerprint sensors on smartphones, etc. They didn’t invent these things, they just made them better (innovated) on them and made them much easier to use for the average user, and a much more pleasant device that EVERYONE wanted. After seeing this every other company rushes out their products and tries to compete; apple has them by the ear. And after that they improve upon the things every user doesn’t quite understand, such as their latest 6s having new proprietary NAND based flash storage that is as fast as a entry level desktop SSD. That makes their phone MUCH more responsive in terms of opening apps, photos, videos, basically anything local, and also they phone doesn’t overheat from using its own hardware. Most phones when pulling something intensive (which most phones don’t have to do) overheat and slow down their hardware. Apple’s latest phones don’t, and even though the iPhone isn’t going to be rendering the next 4K avengers movie or whatever, apple goes for that goal as to say (why can’t it). Apple bothers with the little things, the little things that add up the make a device much better. And it’s not that other devices suck, but apple puts more thought into the things that end up mattering, such as support for 6 year old iPhone 4S’s because they know tons of people can’t afford to buy a new phone every year or 2 years (or even not everyone cares to or has time to). Apple definitely makes good products, and other devices aren’t bad but they spend their time worrying about other things. PC is much better for gaming, duh, I’ve seen plenty of PC’s BUILT for gaming, but never once (recently anyways :p looooong ago they did and it, and macintosh used to be the gaming industry pcs were for working xD) has apple tried to sell their iMac’s for “Best gaming performance come buy your new iMac” or some horse crap like that. “You just pay more for that retarded logo and an OS you can install on every PC on the market if you know how”… Exactly, people pay more to have a logo that represents an easy and enjoyable computer experience, and as for part two of your statement, thats the point, not everyone KNOWS how to do that; as a matter of fact most people don’t understand much about the inner-workings of computers. probably less than 5% of anyone knows the true inner-workings of technology. They know how to USE it (if it’s simple), but not how it works. I own a wide variety of products based on what i wanted from that device, I bought a Macbook Air for school, because the OS is easy, the battery lasted a long time, it’s small/lightweight, and for simple home-use, easy to browse the web, fast for everyday tasks, trackpad is beast, software is beast, etc. I also wanted a gaming rig, so I bought parts and put one together as my desktop, I’m not gaming at school, if I’m gaming i want to be at my desk with drinks and either a nice tv or monitor, plenty of GPU power (thats mostly what games eat up nowadays) my macbook couldn’t deliver that, because it wasn’t MADE to deliver that. Plain and simple. Same with my phone, I wanted easy, lightweight, long-lasting battery, etc. The iPhone 5s delivered ( is getting old now tho probably upgrade soon). I love it to death. For me its a pleasure because it’s what i wanted in a device, maybe thats not what you want, maybe you want SUPER-DUPER long lasting battery, SUPER-DUPER high speed processing power, EXTREME modularity, well, the iPhone wouldn’t necessarily give you all of that. Well this turned out super long :) all I’m trying to say is that your a simple minded asshole who doesn’t appreciate the innovation and simplicity in owning an apple device, not having to worry about much with your device, just having it there and ready for you to use not having to buy parts put them together and install an OS that takes you 48 hours to do, have a nice day. * beats u to death and u shit urself crying. Really? why did sony not cater for ipv6? A link to an article or anyone at all that has talked about the ps4 ipv6 capabilities will be nice. If anyone needed proof of the IQ level of the average Xbox fanboy, shane is it. Just look at his comments. My Uncle John just got an awesome silver Volkswagen CC by working. online… hop over to these guys J­a­m­2­0­.­ℂ­o­m. To me the whole IPv6 thing was selected as a desperate measure to show that the Xbox one is indeed the smarter and better of the two. From current stand-point it has to be left to the benefit of the doubt. This is just like another example after mentioning about those dedicated servers for the FPS multiplayer titles and exclusives. A blast from the past would be to refer to the original XBOX hard-drive doing pretty much nothing for the console, when it was still considered superior over memory cards. So my 2 cents if IPV6 had to do any real favors. Not to rain on your parade or anything, but IPv6 should not affect latency in the slightest. It’s just a routing system. How fast your data travels to your ISP and then how many leaps it has to make to get to the host is what ultimately affects latency. While I wouldn’t be surprised if Microsoft pretended that IPv6 is some magical new technology that gives the Xbox One an advantage (like they did with cloud computing), it’s simply not true. There are only certain servers a IPv6 connection can use. Because of this latency is generally higher, not lower, for a IPv6 connection. Not to mention that DNS lookups will obviously take a little longer (though it will probably be too small to be noticeable). In any case, this is a feature that could be added in a firmware update with ease. This isn’t surprising or useful in the least. I have no idea why Microsoft even brought it up other than to prove that their device will still be internet ready in 10 years. The DNS lookup times have gotten a lot faster since wayyy back then. There there’s other advantages though, like rendering NAT practically obsolete, and allowing pretty much anyone to have a static ip address . yeah, IPv6 has a lot of advantages (except for Torrents,heh) but it will not be a magic bullet increasing your internet speed. How does it affect Torrents? yeah it’s simply based on the core developments in the physical layer. not necessarily the “speed” (download and uploads in mbs), but maybe the “request time” (the amount of time it takes to request and receive that information) would improve. But yeah i wouldn’t expect much more than that. And yeah, but it would eliminate the vast amount of problems that exist with IPv4. But you’ll never eliminate NAT until the entire internet infrastructure is using IPv6. While IPv4 exists, NAT will exist. NAT won’t be eliminated until ISPs give out static IPs for every device on a network. Since ISPs currently sell static IP addresses for a considerable amount of money, don’t hold your breath. With IPv6 you will get a /48 or /56 net to work with. And as you should have a /64 net on LAN it means that you will have 256 or 65535 nets from your ISP. Proper real nets. Yes, you need lots of nets for your Internet of things in your home, a net for each one in your family for devices they wear, in your cars, mobile devices, guest networks etc etc. You might get by with a /56 net, if your ISP are cheap. IPv4 will only be for old equipment, and will be NAT46 to IPv6 for Internet access. Yes, it will take time, but you can always tunnel over IPv4 today to get IPv6 now. Even then, some of the issues with IPv4 NAT would be resolved switching to IPv6, the NAT would be “applied differently”, but i do see what your saying. Even then though, NAT would be mostly used for IPv4. Static IPs don’t inherently make your connection better. You’ll still be using a router. Sure every device CAN have it’s own static IP, but there’s really no reason for it and it still won’t happen until ISPs provide you with more than one IP (that you’ll undoubtedly have to pay for). It’s not as simple as bringing IPv6 into the picture and seeing everything instantly become better. Besides NAT type is rarely an issue unless you have a crappy router. Buy a Linksys, they work fine even for peer to peer connections. IPv4 reaps the same benefits from DNS lookups, besides the only time you’ll need to use the DNS server is when you’re browsing the internet. Games rarely ever need DNS servers unless a coder is sloppy enough to use a domain name value instead of the numerical IP address. This article is PR crap. Sure, Xbox One may see minimal benefit years from now, but so will the PS4 and every other device. Support for IPv6 can easily be patched into the OS through a firmware update. This isn’t a hardware feature. It’s just an update to the networking services of their OS. Static IPs make things better because NAT has overhead, you are making the router work harder and applications also have to be more complex to attempt to deal with NAT restrictions. NAT type is very much still an issue these days even on the best routers. uPNP is a hack to try to deal with the shortfalls of sharing a single public IP, removing it from the picture improves network reliability and management considerably. You also have it backwards about games using domains being sloppy. Its sloppy to hard-code IP addresses as then you have to patch the game every time you might need to change/add new servers. After all, that is a big purpose of what DNS is for. It doesn’t necessarily mean you have a bad router, but instead have a lot of devices ON that router. That’s a big issue in our case. And yes it won’t make your connection “better” (in most cases” but it could potentially make it more reliable. That being said IPv6 will undoubtedly create it’s own issues. It’s good they’re supporting IPv6 out of the gate, however, it will. actually perform worse than IPv4 for the next several years. Routing of. traffic between ISPs (peering) is setup separately for IPv4 and IPv6, and IPv6 has a long way to go before it reaches parity. This means on. average your traffic will take a longer path with IPv6 than the. comparable IPv4 path across the Internet. The result is higher latency. and less throughput. In a few years, you will be correct though. It kinda does efdect latency atleast when my isp switched and I got a new modem it changed from regularly 32ms to 20 to 15ms idk if that’s just a coincidence though. haha.hahahaHAHAHAHAHAHAHAha…haha…I call bullshit. ok xbox is leading edge tech and not some ps3.5 same damn thing with upgraded shit at least xbox is trying to push the envelope got it !! Push what “envelope”? Dude, if you have no idea of what your saying, just keep quite. Stop being in denial that Xbone lost this gen and listen to simple logics from Matthew Bryant above. One thing that I do have to give Microsoft is that they are trying, but for best result, stick with PC (steam) or PS4. Umm how can u say they have lost when next generation consoles haven’t been released? Why is commom sense so hard to find now a days. We can all agree that ms fucked their opening of the Xbox one but this so going to be a 10 year generation. Microsoft’s console may have lost the PR battle, but the console war is yet to begin. Yeah certain comments are fine but this is unacceptable. your an idiot clearly this is not a pc article so take your fan boy azz out of here!! From what I see here, your calling disqus an idiot for calling shane a retard, which from what i see from shane, he is. And nowhere in disqus’s “What a ret@rd” did I see anything about pc’s… You obviously have no idea what IPv6 is…. Keep fighting the good fight brother. You don’t have to understand something in order to pretend it’s an advantage for the Xbox One right? Just assume it’s good, eat up the PR nonsense, and move along right? I own Xbox, I want both. That being said, your an idiot. There’s no leading edge technology in a device DESIGNED to be cheap, and affordable, and easy for people to use. There’s no leading edge breaking envelope crap in consoles. PS4 hardware is in fact, better. ONLY slightly, but it is. I only buy consoles to play with people online, and from experience I personally just had a better online experience from Xbox. Plain and simple if i want super awesome hardware and “pushing the envelope” with amazing hardware and software or whatever, i build a gaming pc, because pc is for that. Goodbye, have a nice day ._. LMAO. Who writes this garbage? MSNBC? They parted ways. who uses consoles anymore? Many peasants can be spotted in the comments even these days. And they’re still shovelling the same old… Bro, I’m just looking forward to getting my 50/10 for 50 a month dsl on. Right now it’s 28/1 cable for the same price, but peak hours are slower. DSL should be 50 all the tiem, and more reliable. Atleast I know if theres a problem its a walk outside and a replacement phone cable. Cable is a 2 hour wait, then getting the independant carrier to schedule with the big robber then waiting a week. You enjoy your 50/10 that rides on copper while I enjoy my 50/50 or 1gb/1gb if I really want that rides on fiber. It’s SAD the Xbox ONE ‘NEEDS’ extra power off the internet to sound ‘Next-Gen’ LoL:D. your pic is sad fan boy . your pic is sad fan boy . Meanwhile PS uses slave labor to make your ps3.5 hahaha. That’s not true! P$ uses CHILD slave labour to make your P$3.5.. don’t worry though, the blood and tears wipe off it really easily… Can we pay extra to keep them on there? Unfortunately not – it turns out that the existing blood and tears will actually be incompatible with the new system at launch (despite Sony stating the contrary for at least two months beforehand)… They will, however, be selling new blood and tears for twice the price, but despite what anyone says about them being just another bunch of greedy corporate scumbags, they’re only in it for the love of gamers…. This story is totally overblowing a complete non-issue. THERE IS NO INTERNET SPEED DIFFERENCE between IPv4 and IPv6! None. Zero. Zip. It is just an address change is all, nothing to do with your internet speed. Compared to other bottlenecks in the internet, NAT translation is minimal or might not even be measurable. C’mon Sebastian, show us some real numbers on how “BAD” NAT is! Firewall issues are also minimal. When was the last time you had to look at your Windows Firewall to “fix” something? Yes, IPv6 will be nice but so would your ISP stop throttling your internet connection, a HUGE issue in comparison. MS is just trying to promote IPv6 to help folks bring some pressure on their ISPs. The ISPs need this, considering how long it is taking them to implement it. As it stands, most ISPs are dragging their feet in getting it done. Eventually, they will be dragged into getting IPv6 on their networks but don’t hold your breath. IPv6 will actually perform worse than IPv4 for the next several years. Routing of. traffic between ISPs (peering) is setup separately for IPv4 and IPv6, and IPv6 has a long way to go before it reaches parity. This means on. average your traffic will take a longer path with IPv6 than the. comparable IPv4 path across the Internet. The result is higher latency. and less throughput. In a few years, you will be correct though. You sir are correct. And the biggest problem is routing between IPv4 and IPv6 where it totally nullifies any gain for IPv6. Until the entire infrastructure of the internet is running IPv6, there’s just no advantage outside of new addresses. I actually asked my ISP about IPv6 a couple years ago. Their response was they had no plans to implement it because no one was asking for it. (incidentally the same excuse they gave for faster upload speeds above 1Mbps). But anyway, maybe this will help get some of the ISPs moving if throngs of Xbox gamers start asking for it all across the country. Regardless of whether it helps latency enough to matter. In my experience, a lot of network engineers are actually SCARED of IPv6 because it’s so different from what they’re used to. That’s probably the real reason. Lots of advantages to it though, such as the ‘true’ unique addressing. The whole speed debate is a bit of non-starter though; NAT overhead won’t really register a great deal at the individual level, and there’s hardly any difference with the routing either (as most WAN level equipment has been IPv6 aware for over a decade now). Most people would hardly notice the difference, as it’ll be in milliseconds and when you consider it takes 300-400 just to blink that shows how long the round trip would need to be in order to make a difference (about halfway round the world on a slow broadband connection). Nice to see it included properly though, as anything NOT designed for it in the last 10 years is pretty poorly specced. What are you talking about? IPv6 changes absolutely nothing. They may have to change ***.***.***.*** to ***.***.***.***.***.*** in a few scripts. Obviously numbers will replace the *s as appropriate, but you really have no idea what you’re talking about. IPv6 changes almost nothing locally. At least not for the forseeable future. Actually, it changes a lot – public and private (link-local) addressing without NAT, stateless address autoconfiguration (64 bit host ID based on MAC) which pretty much makes DHCP redundant due to the unique nature of the addressing, tunnelled interoperability with IPv4 (which would be a lot less efficient if it also didn’t carry the overhead of fragmentation and checksum like IPv4), more widespread use of multicast (which is still relatively sparse in most IPv4 networks)… There really is a lot more to it than just ‘changing a few scripts’ (which really indicates how much you yourself know on the subject). And the net effect to the user is… not much. It certainly will not affect the capabilities of the XBox one. And also people ought to know that internet speeds are basically reliant on core developments in the physical layer. No matter what happens in the data link or network. Idk man.. Im not a computer person I dont even understand all this computer talk.. my friend who works at best buy in the geek squad tried to explain it to me one time but I still dont get it. But all I know is that when I took off ipv6 and changed it to ipv4 my ps3 got faster.. when I did a speed test.. every time I put it on ipv6 I cant get any more than 3mbps and when I switch it to ipv4 I get 15mbps.. on the speed test idk how accurate that is but to be it obviously does something. I just checked my service(Comcast Xfinity) & I have IPv6 so I’m good to go, just need my XB1 & I’ll wait for The Order 1886 to pick a PS4. No, PC “will be ‘best experienced’ with IPv6”. The Xbox is to remind people what computers were like 10 years ago. Question – (This just occurred to me)… We had IPV4 and then IPV6. What happened to IPV5? It was given away to another internet technology shortly after IPv4. So they skipped 5 and went to 6. Twc is only doing it for business accounts in certain areas from what I was told over the phone so we will have to wait a while but hopefully get it soon as my docsis 3.0 cable modem is ipv6 ready. What about your router? Try to figure THAT out is a tough one! I guess if you do not need NAT any more but will it support those huge addresses? Its a motorola sbg6580 so its a modem and router but it claims to support ipv6. True enough but what if you ate the cheese before swallowing the milk or chewing that apple? What then? This is a prime example of misinformation. I also hear that if you get an IP address of 169.x.x.x Michael Jackson appears and kills you… Thank goodness. I took IPv6 classes back in 1996, and wrote software to manage it back in 1998. For a lot of years it has been very hard to imagine that IPv6 would ever actually happen. I was really worried that the next generation of consoles wouldn’t support IPv6, despite coming out in 2013 with a ten year projected lifespan. I very much hope Sony is every bit as much on the ball with IPv6 as Microsoft. They committed to IPv6 a long time ago at the corporate level, but they never implemented it on PS3, and I kind of doubt they implemented it on VITA. It is very, very late in the day for anyone to be bringing devices without IPv6 support to market. IPv6 could knock several milliseconds off the latency, and in online gaming, every millisecond counts. Your average Joe in North America or Europe won’t feel the difference, but online console gamers who live in isolated countries like Australia or South Africa, who depend on international servers/ peers for gaming will greatly appreciate IPv6. I know I do. No one commented on the Teredo crap? That will make IPv6 slow… 340 followed by 36* zeroes. Am I dyslexics or did they not even mention in the text how to get ipv6 to your xbox one? (Sorry if im wrong) Learn some of the basic differences between v4 and v6. As far a performance goes between IPv4 and IPv6, it will still come down to how the protocol itself is implemented on the networking stack within the console itself. Trying to do that could be difficult. However, due to the nature of IPv6’s addressing and security schemes, the need to traverse through a NAT device as IPv6 (as not all NAT devices are created equal) could be eliminated and the potential for the XBox One to be globally connected and communicate directly to one another could prove to be very useful for game developers. Putting in a firewall is much easier and better. Imagine if the XBox One can guarantee some form of direct addressing scheme (IPSec) such that game developers will no longer have to account for the various connectivity issues, that would make things so much easier. IPv6 would allow the XBox One’s to all appear to one another as one global LAN. How badass would that be. The question now is, what about the ISPs? Google Fiber anyone? So the whole section on how to use IPv6 on your Xbox One doesn’t talk about how to use IPv6 on your Xbox one at all… microsoft sucks dicks mac sucks and eats my shit linux bendover for the ppl and sony is deader then steve jobs. ExtremeTech Newsletter. Subscribe Today to get the latest ExtremeTech news delivered right to your inbox. More Articles. Ransomware Scammers Get Scammed Themselves By Tor Proxy Hack Jan 31 The Nintendo Switch Has Outsold the Wii U in Less Than a Year Jan 31 Hands On: How Mazda’s Gasoline-Powered Diesel May Lift MPG 20-30 Percent Jan 31 ET deals: Save Big on NordVPN Jan 31 Google Pulled ‘Bad’ Android Apps in 2017 Faster Than Ever Before Jan 31. Facebook Twitter About Contact Newsletters Advertise More From Ziff Davis: PCMag Computer Shopper Geek AskMen Everyday Health IGN Offers.com Speedtest.net TechBargains Toolbox What to Expect RSS Feeds Privacy Policy Terms of Use Advertise Accessibility Statement. ExtremeTech is among the federally registered trademarks of. Ziff Davis, LLC and may not be used by third parties without explicit permission. We have updated our PRIVACY POLICY and encourage you to read it by clicking here. IPv6 on Xbox One. Xbox One can connect to networks using two protocols that allow devices to transmit information: the traditional IPv4 communications protocol, and its newer version, IPv6. For Xbox One to connect to the Internet using IPv6, your home router needs to have IPv6 enabled, and your Internet service provider (ISP) must support IPv6. Internet Protocol version 6 is the most current network protocol, bringing several improvements over IPv4. Most important, IPv6 expands the number of possible IP addresses (the unique numbers that represent every device on the Internet). And—most useful for Xbox—the expansion removes the need for Network Address Translation (NAT), which can interfere with multiplayer gaming and chat over IPv4 networks. What if my Xbox One isn’t connected using IPv6? Your Xbox will work normally without IPv6 connectivity. However, for the best possible experience, we recommend enabling IPv6 on your network. Several Xbox One features already make use of IPv6, and we’re building more. How can I tell if my Xbox is connected using IPv6? Here’s how to check: On your controller, Press the Xbox button to open the guide. Select Settings > All settings . Select Network > Network settings . If your Xbox One has IPv6 connectivity, your Current Network Status will read IPv4 & IPv6 . (To see your actual IP and gateway addresses, select Advanced settings .) My Xbox is using only IPv4. What should I do to add IPv6? Several home routers support IPv6 but disable it by default. Check the manual for your router, or visit our Networking Hardware Information support forum. My router has IPv6 enabled, but my Xbox is connected on IPv4. What else can I do? Try contacting your ISP to see if IPv6 is available in your area. Это видео недоступно. Очередь просмотра. Удалить все Отключить. Teredo IP Address & Active Network Connection on Xbox One. Хотите сохраните это видео? Пожаловаться. Пожаловаться на видео? Понравилось? Не понравилось? How to restore your Xbox One, you'll have to go to the following places: Settings, System, Restore Factory Defaults! Teredo IP Address & Active Network Connection on Xbox One. Teredo IP Address & Active Network Connection on Xbox One. Teredo IP Address & Active Network Connection on Xbox One.

Ipv6 xbox one

This topic has been marked solved and closed to new posts due to inactivity. We hope you'll join the conversation by posting to an open topic or starting a new one. English / NETGEAR Forum / Home Networking / WiFi Routers / Nighthawk WiFi Routers / Xbox one best settings? Community Home Community Browser: NETGEAR Website Support Downloads MyNETGEAR. English / NETGEAR Forum / Home Networking / WiFi Routers / Nighthawk WiFi Routers / Xbox one best settings? Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic for Current User Bookmark Subscribe Printer Friendly Page. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? I added the following: tcp and udp: 77, 3330, 2869, 10243, 10280-10284. Also I deleted all of the default rules and setup custom rules for each device on my network using the MAC address option. Giving Xbox highest priority and everything else normal priority. Also setup the Google IPv6 dns servers here. If you run a test through the settings on the Xbox you should still see your .200 IP address instead of an IPv6 IP address but the dns servers should be the Google IPv6 ones. To fully test go to the edge browser on the Xbox one and go to an IPv6 test website (Comcast has one) after that test you should get 10/10 and it should show your IP address as a IPv6 address in the browser. I noticed recently that there is an option in settings where you can set 60 hz refresh rate It was on by default for me but I disabled allow the 50 hz and other lower hz options. I also adjusted some other things that my tv could support like the color depth to 36. I also turned off smart glass connections. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? I found this post while browsing Google Search, some days i have amazing games and other days it just seems to lag a lot. I am currently working my way though your guide NUKLRSOLDR. I did some tweaks last night before going to a football match and i plan to continue this evening. I would like to thank you for taking your own time to document your tweaks and fixes. I will report back soon, thanks again. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? But when the router is working correctly it is a night and day difference. Last night as I seemed to be having more lag than usual I assumed a reboot might be needed but no dice. So I thought it's just gonna be one of those nights I'm better off playing something else. Then I thought about something that was so crazy it just might work. I made two changes but I suspect it was not the turning off of downstream qos. You see all over not to use a combination of upnp or dmz or port forwarding so that they don't conflict with each other. Well I thought I saw before that I got open nat with none of these. So even using one might conflict with the basic firmware. So I turned all off and immediately all the lag was gone and it seemed that god mode was once again enabled. And still had open nat. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? If you want to fix ALL your lag issues buy a netduma. Best router on the market, i ordered one and no more messing with settings to try and get perfect gaming. this fixes all issues with lag. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? No downsides to anything yet. great bit of kit. saw me go from like 35-40 kills to an easy 65+ per game of Dom. Read the forums and the start up wiki to get it started and tweak like a boss! Best item i ever invested in for the console. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? It works with PS4, Xbox One and PC. I am on Xbox One. Mark as New Bookmark Subscribe Subscribe to RSS Feed Permalink Print Email to a Friend Report Inappropriate Content. Re: Xbox one best settings? Regarding netduma, experience trumps theory, so I defer to alex-devine's testimony regarding the superiority of the R1 towards gaming. I took a quick peak at the featureset and it's very much geared towards maximizing player performance. WRT hardware, the R1 doesn't hold a candle to Nighthawk routers. The R1 is a 802.11b/g/n, 2.4 GHz only router. It doesn't support 5 GHz or 802.11ac. There's a really good R1 review over on reddit. The poster even compares it with his R7000. Interesting fact: The R1 runs a customized version of OpenWRT. Bottom line: Know what you are getting and make sure it meets your needs. Blocked IP Address. Your IP address has been temporarily blocked due to a large number of HTTP requests. The most common causes of this issue are: Using a script or add-on that scans GameFAQs for box and screen images, overloading our search engine Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection Using a badly configured (or badly written) browser add-on for blocking content Overusing our search engine with a very large number of searches in a very short amount of time. 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What's New - New games, FAQs, reviews, and more. © 2018 CBS Interactive Inc. All rights reserved. Static IP Address for Xbox One. If you are having a difficult time joining chats or multiplayer matches on your Xbox One it may be due to your network having a Strict or Moderate NAT Type. To change your NAT Type from Strict or Moderate to Open you will need to assign a permanent IP address to your console and then forward some ports in your router. This guide should help you solve this common networking problem and get you back to enjoying your game. Assigning a permanent IP address to your Xbox One ensures that your console always has the same internal IP address even after it is rebooted. Some routers allow you to manually assign an IP address, so you should check to see if that is an option in your router. If your router does not allow manual assignments, you can set up a static IP address in your Xbox One console. Assign a Static IP Address to your Xbox One In Your Router. In your router, look for a way to manually assign an IP address. This process will differ depending on the specific router that you have. If you find this feature in your router, simply assign a permanent IP address to your Xbox One (in your router) and no changes are required in your Xbox One console. Your router will take care of always assigning your Xbox One the same internal IP address which will function the same as a static IP. If you have a router that does not allow you to manually assign IP addresses, you will need to set up a static IP address within your Xbox One console. Follow these steps to assign an IP address in your router: 1. You can try to permanently assign your Xbox One to the IP address that it is currently using. You can find the current IP address under advanced settings in the Xbox One Dashboard menu. To find the IP address , power up your Xbox One console and follow these steps: In the IP settings section you should see the IP address listed. (See screenshot below.) Write down this number because you will need to enter it into your router later. You should see Wired MAC address or Wireless MAC address listed under IP settings as well. The MAC address of your Xbox One console is a unique number and every console is assigned a different one from the factory. Write down the 12-digit address for the one that you are using (wired or wireless.)In your router, you will need to assign this MAC address to the IP address you have chosen (see step 2 for instructions.) 2. Login to your router (through your computer) and permanently assign your Xbox One to the IP address you found in step 1. For help logging in to your router visit our login guides. Here is an example of a router that allows you to manually assign IP addresses. In this Asus router, there is a box to type the IP address into and then a drop down menu for the MAC address . Use the numbers that you wrote down in step 1 of this guide. In this example, after typing in the addresses there is an "Add" button to click. Some routers do not allow you to assign IP addresses within the DHCP range of the router (the range of addresses that your router automatically assigns to devices on your network.) If this is the case with your router, you will need to choose an IP address to assign that is outside the DHCP range of your router. See steps 2 through 4 of the following guide for help with choosing an IP address that is outside your router's DHCP range. 3. After you have assigned your Xbox One to a specific IP address, test the connection from your Xbox One Dashboard to make sure it is working. To test the connection: Wait while the test runs. It will check your connection to make sure your console is communicating with your network. "It's all good" should be displayed after the test is finished. 4. Forwarding ports, or opening ports, in your router points all traffic coming in on certain ports to a specific internal IP address. To get an Open NAT Type, you will want to forward the following ports to the IP address of your Xbox One: For help with port forwarding you can visit our router guides. 5. After you have assigned a permanent IP address to your Xbox One console and forwarded the correct ports in your router, you can test your network connection. To test the connection from the Xbox One Dashboard: Select Settings Select Network Choose Test network connection Wait while the test runs. The results of the test should tell you if your NAT Type is Open, Moderate, or Strict. Your network connection should now have an Open NAT Type. If your network status is set to NAT Type: Open, congratulations to you! This a common networking problem that can be quite difficult to solve. Good job making it through the guide and optimizing your network. Now you should be able to enter into more matches and chat with all of your gaming buddies. Now, go enjoy your game! If you are not able to get an Open NAT Type, check to see that you have entered in the correct information. Double check the data that you entered for the IP address and MAC address. If you are still having difficulty getting an Open NAT Type check to see that your network is set up properly. You may have more than one router on your network. To determine if there is more than one router on your network you can run our free Router Detector software. It is important to only have one router on your network otherwise it is difficult to configure your network without running into problems. Set up a Static IP address in your Xbox One Console. If you have a router that does not allow you to manually assign internal IP addresses, follow these instructions to set up a static IP address in your Xbox One console: 1. Find out what IP address, subnet mask, gateway, and DNS settings your Xbox One console is currently using. To find this info: In the IP settings section, you should see the IP address, Subnet Mask, Gateway, Primary DNS, Secondary DNS, and MAC address listed. (See screenshot below.) Write all of these numbers down, you will need to enter them in later. 2. Next, login to your router (through your computer) and note the DHCP range your router uses. The DHCP range is the group of numbers that your router uses to assign internal IP addresses to devices on your network. For help logging in to your router visit our router guides and/or our guides on finding your router's IP address. Here is a screenshot of a Linksys router. The DHCP range is circled in red. 3. You will need to pick a number between 2 and 254 that is outside of your router's DHCP range to assign to your Xbox One. In the example above, this Linksys router uses the range 100-149 to assign IP addresses to devices on the internal network. I chose to assign my Xbox to 201 . The IP address that I am going to assign to my Xbox is 192.168.1.201 . (Be sure to use the first three numbers that are in your router's IP address, also known as gateway.) Here are a few more examples for you: If your router's DHCP range is 200-254 you could choose a number between 2 and 50 to try. If your router uses 50-200, you could try a number between 2 and 49. 4. To find out if this number is available ping the address using the Windows Command Prompt. To open the Command Prompt: Click on the Windows Start menu Type cmd into the dialog box (in the Windows start menu) Then click on cmd.exe (which should be listed over the dialog box). A black window with white text should open. To check whether or not the IP address is available for you to assign: If you ping an address and do not receive a reply, then the IP address is available for you to assign. (See example above.) If you do receive a reply then that IP address is in use and you will have to try a different one. Below is an example showing an address that is already in use. 5. Next, go to your Xbox One console to set the internal IP address to the number you have chosen. Type in the IP address you have chosen and select Enter. Type in the subnet mask (usually 255.255.255.0). This should be one of the numbers that you wrote down at the beginning of this guide. Select Enter Type in your gateway which is your router's internal IP address and select Enter Go back to the advanced settings screen. Type in the Primary DNS address (from the list that you made in step 1) then select Enter Type in the Secondary DNS address and select Enter On the Advanced settings screen choose Save. 6. Test your network connection. In the Xbox One Dashboard: Go back to the Network settings screen, choose Test network connection. The test will run and check your network connection status. Wait while the test runs. When the test is finished you should see the "It's all good" message. 7. Forwarding ports, or opening ports, in your router points all traffic coming in on certain ports to a specific internal IP address. To get an Open NAT Type, you will want to forward the following ports (in your router) to the IP address of your Xbox One: For help with port forwarding you can visit our port forwarding guides. 8. After you have assigned a permanent IP address to your Xbox One console and forwarded the correct ports in your router, you can test your network connection. To test the connection from the Xbox One Dashboard: Select Settings Select Network Choose Test network connection Wait while the test runs. The results of the test should tell you if your NAT Type is Open, Moderate, or Strict. Your network status should now be set to NAT Type: Open. If you have an Open NAT Type, congratulations to you! This a common networking problem that can be quite difficult to solve. Good job making it through the guide and optimizing your network. Now you should be able to enter into more matches and chat with all of your gaming buddies. Now, go enjoy your game! If you are not able to get an Open NAT Type, check to see that you have entered in the correct information. Double check the data that you entered for the IP address, subnet mask, gateway, and DNS addresses. If you are still having difficulty getting an Open NAT Type check to see that your network is set up properly. You may have more than one router on your network. To determine if there is more than one router on your network you can run our free Router Detector software. It is important to only have one router on your network otherwise it is difficult to configure your network without running into problems.

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